Editing Forge objects in Halo 3/Weapons
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{{Forge Object | {{Forge Object | ||
|name=[[ | |name=[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | ||
|description=Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage. | |description=Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage. | ||
|protip=The Fuel Rod Gun is slightly weaker than the Rocket Launcher, but it's still dangerous, it has more ammo, and it doesn't need to reload as often. When placed on a high perch, it can be used to rain hell down upon a group of targets. | |protip=The Fuel Rod Gun is slightly weaker than the Rocket Launcher, but it's still dangerous, it has more ammo, and it doesn't need to reload as often. When placed on a high perch, it can be used to rain hell down upon a group of targets. | ||
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{{Forge Object | {{Forge Object | ||
|name=[[ | |name=[[Type-2 Energy Weapon/Hammer|Gravity Hammer]] | ||
|description=Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike. | |description=Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike. | ||
|protip=The Gravity Hammer is the ultimate weapon for close-quarters battle. [[Camping#Corner Camping|Camping around a corner]] is a good way to get easy kills. Consider this when placing the weapon. | |protip=The Gravity Hammer is the ultimate weapon for close-quarters battle. [[Camping#Corner Camping|Camping around a corner]] is a good way to get easy kills. Consider this when placing the weapon. | ||
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{{Forge Object | {{Forge Object | ||
|name=[[ | |name=[[Type-52 Directed Energy Support Weapon|Plasma Cannon]] | ||
|description=A detachable turret. | |description=A detachable turret. | ||
|protip=The Plasma Cannon is categorized as a weapon but programmed as a vehicle. This means that the [[LAU-65D/SGM-151|Missile Pod]] can lock onto it. | |protip=The Plasma Cannon is categorized as a weapon but programmed as a vehicle. This means that the [[LAU-65D/SGM-151|Missile Pod]] can lock onto it. | ||
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{{Forge Object | {{Forge Object | ||
|name= | |name=[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
|description=Plasma Rifles can drain shields very rapidly. | |description=Plasma Rifles can drain shields very rapidly. | ||
|protip=Dual-wielding a Plasma Rifle with a headshot-capable weapon can allow for easy kills, as long as you don't miss with the Rifle. | |protip=Dual-wielding a Plasma Rifle with a headshot-capable weapon can allow for easy kills, as long as you don't miss with the Rifle. | ||
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{{Forge Object | {{Forge Object | ||
|name=[[ | |name=[[Type-25 Carbine|Spiker]] | ||
|description=Spikers are good for medium-range combat. | |description=Spikers are good for medium-range combat. | ||
|protip=Spikers should be placed in medium-sized areas. Their accuracy decreases sharply as the distance to the target increases. | |protip=Spikers should be placed in medium-sized areas. Their accuracy decreases sharply as the distance to the target increases. |