Editing Forge objects in Halo 3/Equipment
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge | This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below. | ||
{{Forge Objects Menu}}__NOTOC__ | {{Forge Objects Menu}}__NOTOC__ | ||
==Equipment== | ==Equipment== | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Active Camo]] | ||
|description=Activated upon contact with a player, Active Camo makes a player invisible. | |description=Activated upon contact with a player, Active Camo makes a player invisible. | ||
|protip=Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center. | |protip=Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center. | ||
Line 10: | Line 10: | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Bubble Shield]] | ||
|description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded. | |description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded. | ||
|protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered. | |protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered. | ||
Line 17: | Line 17: | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Custom Powerup]] | |name=[[Custom Powerup]] | ||
|description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom | |description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom Games]]. The default effect is to increase the player's movement speed by 50%. | ||
|protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants. | |protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Deployable Cover]] | ||
|description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front. | |description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front. | ||
|protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]]. | |protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]]. | ||
Line 31: | Line 31: | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Firebomb Grenade]] | ||
|description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds. | |description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds. | ||
|protip= | |protip= | ||
Line 38: | Line 38: | ||
|DefaultMax=8 | |DefaultMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Flare]] | |name=[[Flare]] | ||
|description=Flares blind any nearby players who look in their general direction. | |description=Flares blind any nearby players who look in their general direction. | ||
|protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment | |protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment Jumping]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Frag Grenade]] | ||
|description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies. | |description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies. | ||
|protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing grenade spamming. | |protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing [[grenade spamming]]. | ||
|DefaultCost=1 | |DefaultCost=1 | ||
|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Grav Lift]] | ||
|description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places. | |description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places. | ||
|protip= | |protip= | ||
Line 59: | Line 59: | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Overshield]] | |name=[[Overshield]] | ||
|description=Activated upon contact with a player, Overshields double a player's shields temporarily. | |description=Activated upon contact with a player, Overshields double a player's shields temporarily. | ||
Line 66: | Line 66: | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Plasma Grenade]] | ||
|description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge. | |description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge. | ||
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[ | |protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade spamming]]. | ||
|DefaultCost=1 | |DefaultCost=1 | ||
|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Power Drain]] | ||
|description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills. | |description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills. | ||
|protip=There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators. | |protip=There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators. | ||
Line 80: | Line 80: | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Radar Jammer]] | ||
|description=Radar Jammers show several "ghost" enemies on the [[Motion | |description=Radar Jammers show several "ghost" enemies on the [[Motion Tracker]]s of nearby players. Note that Jammers also affect the players who deploy them. | ||
|protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment | |protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment Jumping]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Regenerator]] | |name=[[Regenerator]] | ||
|description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death. | |description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death. | ||
Line 94: | Line 94: | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Spike Grenade]] | ||
|description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical. | |description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical. | ||
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[ | |protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade spamming]]. | ||
|DefaultCost=1 | |DefaultCost=1 | ||
|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Trip Mine]] | ||
|description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat. | |description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat. | ||
|protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload | |protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload Glitch (Halo 3)|avoid placing Trip Mines on Instant Respawn]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
Line 111: | Line 111: | ||
{{Forge Objects Menu}} | {{Forge Objects Menu}} | ||
[[Category:Equipment]] | |||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:Forge | [[Category:Forge Objects]] |