Editing Forge objects in Halo 3/Equipment

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This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below.
This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below.
{{Forge Objects Menu}}__NOTOC__
{{Forge Objects Menu}}__NOTOC__
==Equipment==
==Equipment==
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object
{{Template:Forge Object
|name=[[Active camouflage|Active Camo]]
|name=[[Active Camo]]
|description=Activated upon contact with a player, Active Camo makes a player invisible.
|description=Activated upon contact with a player, Active Camo makes a player invisible.
|protip=Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center.
|protip=Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center.
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Bubble shield|Bubble Shield]]
|name=[[Bubble Shield]]
|description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded.
|description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded.
|protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered.
|protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered.
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Custom Powerup]]
|name=[[Custom Powerup]]
|description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom game|Custom Game]]s. The default effect is to increase the player's movement speed by 50%.
|description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom Games]]. The default effect is to increase the player's movement speed by 50%.
|protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants.
|protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants.
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Deployable cover|Deployable Cover]]
|name=[[Deployable Cover]]
|description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front.
|description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front.
|protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]].
|protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]].
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Orgudam Workshop firebomb|Firebomb Grenade]]
|name=[[Firebomb Grenade]]
|description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds.
|description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds.
|protip=
|protip=
|DefaultCost=2
|DefaultCost=2
|DefaultMax=8
|DefaultMax=8
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Flare]]
|name=[[Flare]]
|description=Flares blind any nearby players who look in their general direction.
|description=Flares blind any nearby players who look in their general direction.
|protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment jumping]].
|protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment Jumping]].
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[M9 fragmentation grenade|Frag Grenade]]
|name=[[Frag Grenade]]
|description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies.
|description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies.
|protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing grenade spamming.
|protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing [[grenade spamming]].
|DefaultCost=1
|DefaultCost=1
|DefaultMax=32
|DefaultMax=32
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Gravity lift|Grav Lift]]
|name=[[Grav Lift]]
|description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places.
|description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places.
|protip=
|protip=
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Overshield]]
|name=[[Overshield]]
|description=Activated upon contact with a player, Overshields double a player's shields temporarily.
|description=Activated upon contact with a player, Overshields double a player's shields temporarily.
Line 65: Line 145:
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Anskum-pattern plasma grenade|Plasma Grenade]]
|name=[[Plasma Grenade]]
|description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge.
|description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge.
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade Spamming|grenade spamming]].
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade spamming]].
|DefaultCost=1
|DefaultCost=1
|DefaultMax=32
|DefaultMax=32
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Power drain|Power Drain]]
|name=[[Power Drain]]
|description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills.
|description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills.
|protip=There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators.
|protip=There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators.
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Radar jammer|Radar Jammer]]
|name=[[Radar Jammer]]
|description=Radar Jammers show several "ghost" enemies on the [[Motion tracker]]s of nearby players. Note that Jammers also affect the players who deploy them.
|description=Radar Jammers show several "ghost" enemies on the [[Motion Tracker]]s of nearby players. Note that Jammers also affect the players who deploy them.
|protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment jumping]].
|protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment Jumping]].
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Regenerator]]
|name=[[Regenerator]]
|description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death.
|description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death.
Line 93: Line 213:
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]]
|name=[[Spike Grenade]]
|description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical.
|description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical.
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade Spamming|grenade spamming]].
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade spamming]].
|DefaultCost=1
|DefaultCost=1
|DefaultMax=32
|DefaultMax=32
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
{{Forge Object
{{Template:Forge Object
|name=[[TR/9 Antipersonnel Mine|Trip Mine]]
|name=[[Trip Mine]]
|description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.
|description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.
|protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload glitch (Halo 3)|avoid placing Trip Mines on Instant Respawn]].
|protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload Glitch (Halo 3)|avoid placing Trip Mines on Instant Respawn]].
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
|CitadelCost=?
|CitadelMax=?
|HereticCost=?
|HereticMax=?
|LongshoreCost=?
|LongshoreMax=?
|OrbitalCost=?
|OrbitalMax=?
|SandboxCost=?
|SandboxMax=?
}}
}}
</ul>
</ul>


{{Forge Objects Menu}}
{{Forge Objects Menu}}
[[Category:Equipment]]
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:Forge objects]]
[[Category:Forge Objects]]

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