Editing Forge objects in Halo: Reach/Gadgets
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This article contains details on objects in the '''Gadgets''' category placeable in [[Forge]] mode in ''[[ | This article contains details on objects in the '''Gadgets''' category placeable in [[Forge]] mode in ''[[Halo Reach]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below. | ||
It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section. | It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section. | ||
{{Forge Objects Menu}}__NOTOC__ | {{Forge Objects Menu}}__NOTOC__ | ||
==Explosives== | ==Explosives== | ||
Explosive objects share a part limit. Placing any reduces the number remaining for all. | Explosive objects share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[ | |name=[[Fusion Coil]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[Landmine]] | |name=[[Landmine]] | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[ | |name=[[Plasma Battery]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
|DefaultMax=24 | |DefaultMax=24 | ||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[ | |name=[[Propane Tank]] | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=50 | |||
| | |BoardwalkMax=24 | ||
| | |||
}} | }} | ||
</ul> | </ul> | ||
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==Health Station== | ==Health Station== | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[Health | |name=[[Health Pack|Health Station]] | ||
|description= | |description= | ||
|DefaultCost=25 | |DefaultCost=25 | ||
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Powerups share a part limit. Placing any reduces the number remaining for all three. | Powerups share a part limit. Placing any reduces the number remaining for all three. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[Active | |name=[[Active Camouflage|Camo Powerup]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[Overshield]] | |name=[[Overshield]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[Custom Powerup]] | |name=[[Custom Powerup]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
}} | }} | ||
</ul> | </ul> | ||
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Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all. | Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[Man Cannon|Cannon, Man]] | |name=[[Man Cannon|Cannon, Man]] | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Cannon, Man, Heavy | |name=Cannon, Man, Heavy | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Cannon, Man, Light | |name=Cannon, Man, Light | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Cannon, Vehicle | |name=Cannon, Vehicle | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[ | |name=[[Gravity Lift]] | ||
|description= | |description= | ||
|DefaultCost=100 | |DefaultCost=100 | ||
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}} | }} | ||
</ul> | </ul> | ||
==[[Forge Filter|Special FX]]== | ==[[Forge Filter|Special FX]]== | ||
These objects share a part limit. Placing any reduces the number remaining for all. | These objects share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Colorblind | |name=Colorblind | ||
|description= | |description= | ||
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|BoneyardCost=0 | |BoneyardCost=0 | ||
|BoneyardMax=0 | |BoneyardMax=0 | ||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Next Gen | |name=Next Gen | ||
|description= | |description= | ||
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|BoneyardCost=0 | |BoneyardCost=0 | ||
|BoneyardMax=0 | |BoneyardMax=0 | ||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Juicy | |name=Juicy | ||
|description= | |description= | ||
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|BoneyardCost=0 | |BoneyardCost=0 | ||
|BoneyardMax=0 | |BoneyardMax=0 | ||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Nova | |name=Nova | ||
|description= | |description= | ||
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|BoneyardCost=0 | |BoneyardCost=0 | ||
|BoneyardMax=0 | |BoneyardMax=0 | ||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Old Timey | |name=Old Timey | ||
|description= | |description= | ||
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|BoneyardCost=0 | |BoneyardCost=0 | ||
|BoneyardMax=0 | |BoneyardMax=0 | ||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Pen and Ink | |name=Pen and Ink | ||
|description= | |description= | ||
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|BoneyardCost=0 | |BoneyardCost=0 | ||
|BoneyardMax=0 | |BoneyardMax=0 | ||
}} | }} | ||
</ul> | </ul> | ||
==[[ | ==[[Teleporters]]== | ||
Teleporter pads share a part limit. Placing any reduces the number remaining for all three types. | Teleporter pads share a part limit. Placing any reduces the number remaining for all three types. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Receiver Node | |name=Receiver Node | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Sender Node | |name=Sender Node | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Two-Way Node | |name=Two-Way Node | ||
|description= | |description= | ||
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Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all. | Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Die | |name=Die | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=100 | |||
| | |BoardwalkMax=10 | ||
| | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[ | |name=[[Golf Ball]] | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=100 | |||
| | |BoardwalkMax=10 | ||
| | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[7 wood|Golf Club]] | |name=[[7 wood|Golf Club]] | ||
|description= | |description= | ||
|DefaultCost=100 | |DefaultCost=0 | ||
| | |DefaultMax=0 | ||
|BoardwalkCost=100 | |||
|BoardwalkMax=10 | |||
|BoneyardCost=100 | |||
|BoneyardMax=10 | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[Kill Ball]] | |name=[[Kill Ball]] | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=100 | |||
|BoardwalkMax=10 | |||
| | |||
| | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=[[ | |name=[[Soccer Ball]] | ||
|description= | |description= | ||
|DefaultCost=0 | |DefaultCost=0 | ||
|DefaultMax=0 | |DefaultMax=0 | ||
| | |BoardwalkCost=100 | ||
| | |BoardwalkMax=10}} | ||
}} | |||
</ul> | </ul> | ||
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Light sources share a part limit. Placing any reduces the number remaining for all. | Light sources share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, Red | |name=Light, Red | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, Blue | |name=Light, Blue | ||
|description= | |description= | ||
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}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, Green | |name=Light, Green | ||
|description= | |description= | ||
|DefaultCost=250 | |DefaultCost=0 | ||
| | |DefaultMax=0 | ||
|BoardwalkCost=250 | |||
|BoardwalkMax=2 | |||
|BoneyardCost=250 | |||
|BoneyardMax=2 | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, Orange | |name=Light, Orange | ||
|description= | |description= | ||
|DefaultCost=250 | |DefaultCost=0 | ||
| | |DefaultMax=0 | ||
|BoardwalkCost=250 | |||
|BoardwalkMax=2 | |||
|BoneyardCost=250 | |||
|BoneyardMax=2 | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, Purple | |name=Light, Purple | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=250 | |||
| | |BoardwalkMax=2 | ||
| | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, Yellow | |name=Light, Yellow | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=250 | |||
| | |BoardwalkMax=2 | ||
| | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, White | |name=Light, White | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=250 | |||
| | |BoardwalkMax=2 | ||
| | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, Red, Flashing | |name=Light, Red, Flashing | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=250 | |||
| | |BoardwalkMax=2 | ||
| | |||
}} | }} | ||
{{Forge Object Reach | {{Template:Forge Object Reach | ||
|name=Light, Yellow, Flashing | |name=Light, Yellow, Flashing | ||
|description= | |description= | ||
|DefaultCost= | |DefaultCost=0 | ||
|DefaultMax | |DefaultMax=0 | ||
|BoardwalkCost=250 | |||
| | |BoardwalkMax=2 | ||
| | |||
}} | }} | ||
</ul> | </ul> | ||
{{Forge Objects Menu}} | {{Forge Objects Menu}} | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Forge | [[Category:Forge Objects]] |