Editing Forge objects in Halo: Reach/Gadgets

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This article contains details on objects in the '''Gadgets''' category placeable in [[Forge]] mode in ''[[Halo: Reach|Halo Reach]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below.
This article contains details on objects in the '''Gadgets''' category placeable in [[Forge]] mode in ''[[Halo Reach]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below.


It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section.
It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section.
{{Forge Objects Menu}}__NOTOC__
{{Forge Objects Menu}}__NOTOC__
{|class="toc"
|<div id="toctitle"><h2>Contents</h2></div>
|-
|<ul>
<li class="toclevel-1">[[#Explosives|1 Explosives]]</li>
<li class="toclevel-1">[[#Health_Station|2 Health Station]]</li>
<li class="toclevel-1">[[#Powerups|3 Powerups]]</li>
<li class="toclevel-1">[[#Cannons.2C_Men|4 Cannons, Men]]</li>
<li class="toclevel-1">[[#Shields|5 Shields]]</li>
<li class="toclevel-1">[[#Special_FX|6 Special FX]]</li>
<li class="toclevel-1">[[#Teleporters|7 Teleporters]]</li>
<li class="toclevel-1">[[#Toys|8 Toys]]</li>
<li class="toclevel-1">[[#Lights|9 Lights]]</li>
</ul>
|}
==Explosives==
==Explosives==
Explosive objects share a part limit. Placing any reduces the number remaining for all.
Explosive objects share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Fusion coil|Fusion Coil]]
|name=[[Fusion Coil]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Landmine]]
|name=[[Landmine]]
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Plasma battery|Plasma Battery]]
|name=[[Plasma Battery]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=24
|DefaultMax=24
|Anchor9Cost=0
|Anchor9Max=0
|BreakpointCost=0
|BreakpointMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Propane tank|Propane Tank]]
|name=[[Propane Tank]]
|description=
|description=
|DefaultCost=50
|DefaultCost=0
|DefaultMax=24
|DefaultMax=0
|Anchor9Cost=0
|BoardwalkCost=50
|Anchor9Max=0
|BoardwalkMax=24
|BreakpointCost=0
|BreakpointMax=0
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}
</ul>
</ul>
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==Health Station==
==Health Station==
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Health pack|Health Station]]
|name=[[Health Pack|Health Station]]
|description=
|description=
|DefaultCost=25
|DefaultCost=25
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Powerups share a part limit. Placing any reduces the number remaining for all three.
Powerups share a part limit. Placing any reduces the number remaining for all three.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Active camouflage|Camo Powerup]]
|name=[[Active Camouflage|Camo Powerup]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Overshield]]
|name=[[Overshield]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Custom Powerup]]
|name=[[Custom Powerup]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}
</ul>
</ul>
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Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all.
Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Man Cannon|Cannon, Man]]
|name=[[Man Cannon|Cannon, Man]]
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Cannon, Man, Heavy
|name=Cannon, Man, Heavy
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Cannon, Man, Light
|name=Cannon, Man, Light
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Cannon, Vehicle
|name=Cannon, Vehicle
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Gravity lift|Gravity Lift]]
|name=[[Gravity Lift]]
|description=
|description=
|DefaultCost=100
|DefaultCost=100
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}}
}}
</ul>
</ul>
==Shields==
Although they fall under Gadgets on Forge World and Tempest, One Way Shields and Shield Doors are kept under [[Forge objects in Halo: Reach/Scenery#Doors, Windows, and Walls|Scenery]] on most other maps they are available on.


==[[Forge Filter|Special FX]]==
==[[Forge Filter|Special FX]]==
These objects share a part limit. Placing any reduces the number remaining for all.
These objects share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
{{Template:Forge Object Reach
|name=Colorblind
|name=Colorblind
|description=
|description=
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|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Next Gen
|name=Next Gen
|description=
|description=
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|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Juicy
|name=Juicy
|description=
|description=
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|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Nova
|name=Nova
|description=
|description=
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|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Old Timey
|name=Old Timey
|description=
|description=
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|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Pen and Ink
|name=Pen and Ink
|description=
|description=
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|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
{{Forge Object Reach
|name=Purple
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
{{Forge Object Reach
|name=Green
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
{{Forge Object Reach
|name=Orange
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
}}
</ul>
</ul>


==[[Teleporter]]s==
==[[Teleporters]]==
Teleporter pads share a part limit. Placing any reduces the number remaining for all three types.
Teleporter pads share a part limit. Placing any reduces the number remaining for all three types.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
{{Template:Forge Object Reach
|name=Receiver Node
|name=Receiver Node
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Sender Node
|name=Sender Node
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Two-Way Node
|name=Two-Way Node
|description=
|description=
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Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all.
Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
{{Template:Forge Object Reach
|name=Die
|name=Die
|description=
|description=
|DefaultCost=100
|DefaultCost=0
|DefaultMax=10
|DefaultMax=0
|BoneyardCost=0
|BoardwalkCost=100
|BoneyardMax=0
|BoardwalkMax=10
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Golf ball|Golf Ball]]
|name=[[Golf Ball]]
|description=
|description=
|DefaultCost=100
|DefaultCost=0
|DefaultMax=10
|DefaultMax=0
|BoneyardCost=0
|BoardwalkCost=100
|BoneyardMax=0
|BoardwalkMax=10
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[7 wood|Golf Club]]
|name=[[7 wood|Golf Club]]
|description=
|description=
|DefaultCost=100
|DefaultCost=0
|DefaultMax=10
|DefaultMax=0
|BoardwalkCost=100
|BoardwalkMax=10
|BoneyardCost=100
|BoneyardMax=10
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Kill Ball]]
|name=[[Kill Ball]]
|description=
|description=
|DefaultCost=100
|DefaultCost=0
|DefaultMax=10
|DefaultMax=0
|BoneyardCost=0
|BoardwalkCost=100
|BoneyardMax=0
|BoardwalkMax=10
|SpireCost=0
|SpireMax=0
}}
 
{{Forge Object Reach
|name=[[Soccer ball|Soccer Ball]]
|description=
|DefaultCost=100
|DefaultMax=10
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=[[Tin Cup]]
|name=[[Soccer Ball]]
|description=
|description=
|DefaultCost=0
|DefaultCost=0
|DefaultMax=0
|DefaultMax=0
|Anchor9Cost=100
|BoardwalkCost=100
|Anchor9Max=10
|BoardwalkMax=10}}
|BreakpointCost=100
|BreakpointMax=10
|ForgeWorldCost=100
|ForgeWorldMax=10
|TempestCost=100
|TempestMax=10
}}
</ul>
</ul>


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Light sources share a part limit. Placing any reduces the number remaining for all.
Light sources share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, Red
|name=Light, Red
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, Blue
|name=Light, Blue
|description=
|description=
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}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, Green
|name=Light, Green
|description=
|description=
|DefaultCost=250
|DefaultCost=0
|DefaultMax=2
|DefaultMax=0
|BoardwalkCost=250
|BoardwalkMax=2
|BoneyardCost=250
|BoneyardMax=2
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, Orange
|name=Light, Orange
|description=
|description=
|DefaultCost=250
|DefaultCost=0
|DefaultMax=2
|DefaultMax=0
|BoardwalkCost=250
|BoardwalkMax=2
|BoneyardCost=250
|BoneyardMax=2
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, Purple
|name=Light, Purple
|description=
|description=
|DefaultCost=250
|DefaultCost=0
|DefaultMax=2
|DefaultMax=0
|BoneyardCost=0
|BoardwalkCost=250
|BoneyardMax=0
|BoardwalkMax=2
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, Yellow
|name=Light, Yellow
|description=
|description=
|DefaultCost=250
|DefaultCost=0
|DefaultMax=2
|DefaultMax=0
|BoneyardCost=0
|BoardwalkCost=250
|BoneyardMax=0
|BoardwalkMax=2
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, White
|name=Light, White
|description=
|description=
|DefaultCost=250
|DefaultCost=0
|DefaultMax=2
|DefaultMax=0
|SpireCost=0
|BoardwalkCost=250
|SpireMax=0
|BoardwalkMax=2
|BoneyardCost=0
|BoneyardMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, Red, Flashing
|name=Light, Red, Flashing
|description=
|description=
|DefaultCost=250
|DefaultCost=0
|DefaultMax=2
|DefaultMax=0
|BoneyardCost=0
|BoardwalkCost=250
|BoneyardMax=0
|BoardwalkMax=2
|SpireCost=0
|SpireMax=0
}}
}}


{{Forge Object Reach
{{Template:Forge Object Reach
|name=Light, Yellow, Flashing
|name=Light, Yellow, Flashing
|description=
|description=
|DefaultCost=250
|DefaultCost=0
|DefaultMax=2
|DefaultMax=0
|BoneyardCost=0
|BoardwalkCost=250
|BoneyardMax=0
|BoardwalkMax=2
|SpireCost=0
|SpireMax=0
}}
}}
</ul>
</ul>
{{Forge Objects Menu}}
{{Forge Objects Menu}}
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Forge objects]]
[[Category:Forge Objects]]

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