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{{Status|Gameplay}}
{{Era|RE}}
{{Multiplayer map infobox
{{Ratings}}
|pagelabel=Forge canvas
{{New Content}}
|pagegamelabel=HR
{{Cleanup}}
|image=[[File:HR ForgeWorld.png|300px]]
{{References}}
|name=Forge World
{{Multiplayer Map Infobox
|game=''[[Halo: Reach]]''
|image = [[File:Forge world.png|350px]]
|devname=<code>forge_halo</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\forge_halo\forge_halo.scenario}}
|name = Forge World
|location=A [[War Games|simulated]] [[Halo Array|Halo installation]].{{Ref/YouTube|Id=stream|fYaxRoAf96s|Channel=Halo|VidName=Halo Lore Stream: The Halo Array|Time=3999|Quote=Most of the Forge World stuff [...] that's in simulation territory|Quotee=Kenneth Peters|Detail=1:06:39}}
|game = ''[[Halo: Reach]]''
|terrain=Mountainous cliffsides, [[Wikipedia:Taiga|taiga landscapes]], islands, [[Forerunner]] structures.
|location = An unknown [[Halo Array|Halo installation]].
|vehicles=
|terrain = Mountainous cliffsides, grassy fields, giant lake, islands, [[Forerunner]] structures
|weapons=
|vehicles = <ref group="notes">These vehicles do not appear on the map by default, considering that the default version of the map contains no objects whatsoever and is a "canvas". These are the vehicles that are available through Forge.</ref>
|gametypes=[[Forge]]
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
*[[M12A1 Light Anti-Armor Vehicle|Rocket Warthog]]  
*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[M808B Scorpion MBT|Scorpion]]
*[[UH-144 Falcon|Falcon]]
*[[Revenant (vehicle)|Revenant]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-26 Anti-Infantry Stationary Gun|Shade Turret]]
|gametypes = [[Forge]]
}}
}}
{{Article quote|A blank canvas recommended for Forge editing only.}}
'''Forge World''' is a [[multiplayer]] map in ''[[Halo: Reach]]'' intended for use as a "blank canvas" for [[Forge]]. The map encompasses several different regions and environments which allows users to create entirely new maps of varying sizes, similar to the three distinct areas in [[Sandbox]].{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=27386|Site=Bungie.net|Page=Forge World ViDoc|D=31|M=01|Y=2021}} It is the only non-DLC map to feature the full suite of Building Block Forge objects.


==Universe and lore==
'''Forge World''' is a new map in ''[[Halo: Reach]]'', and is the largest map in the ''Halo'' series. Set on a [[Halo Array|Halo installation]], Forge World allows for the most flexible [[Forge]] editing; allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
Forge World is set on a miscellaneous Halo ring, set within the [[War Games]] simulations hosted by the [[United Nations Space Command]] as opposed to being a physical location.{{Ref/Reuse|stream}} The Forge World area itself is set closer to the edge of the ring, with the Halo arcing up into the sky at an angle as opposed to directly up. Forge World is an amalgamation of various locations encountered on other Halo Rings, including a [[Relay station]] seastack and a canyon reminiscent of "[[Blood Gulch]]".
 
==Description==
Forge World was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public service announcement]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to believe that the map was a remake of [[Blood Gulch (level)|Blood Gulch]] from [[Halo: Combat Evolved]], but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.


==Overview==
Forge World began development as five separate maps designed to be forged by fans. To cut development time it was decided that each map would take place inside the same skybox, allowing fans to see hints of the other maps in the distance but preventing players from leaving the map. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five areas. Because of a new system in Halo: Reach's game engine called "Impostering" which allows distant objects to be drawn cheaply it was decided that it was feasible to actually allow players to play across the entire expanse of the development map. At this point, the five maps were combined into one super map later dubbed "Forge World". Forge World is a giant map - the biggest multiplayer map in the series - consisting of nine distinct areas. Five separate maps which were then combined: the Canyon, the Island, the Quarry, the Coliseum and the Pillar, and four new areas were added between the original spaces: the Coastline, the Lagoon, Alaska and Montana.
===Layout===
<gallery>
File:Forge World - Heatmap.png|A bird's eye view of Forge World.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:


====The Canyon====
It has been confirmed by Bungie that Grifball will return as a gametype in Halo: Reach, and on Forge World, the court is placed inside the Colisuem area similiar to the Crypt on Sandbox in Halo 3.
The "Canyon" is a semi-enclosed, symmetrical canyon in the south of the map with a large open field and a drying river in its center. Along the edges of the canyon are several walkways and caves. One end of the canyon opens up into the lake while the other can be ascended into Alaska. The Canyon is designed for easy traversal in ground vehicles and is recommended for larger, team-based games. Other than an increase in size and some environmental changes, this area of the map is a faithful and accurate remake of the [[Blood Gulch]] canyon. The terrain of the canyon was taken from ''Halo 2''<nowiki>'</nowiki>s [[Coagulation]] and "rezzed up" to ensure the terrain was accurate.{{Ref/Reuse|bwu}}
<gallery>
File:HR ForgeWorld Canyon.jpg
</gallery>


====The Island====
==Locations==
The "Island" is a large area in the center of the map. The Island is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a horse-shoe shape. There is a small tunnel that cuts through the center rock. The Island is designed for vehicular combat and is recommended for larger, team-based games. The Island was designed to be vaguely reminiscent of [[Sidewinder]], thus the horse-shoe shape of the map.
The following are locations around Forge World as seen in players H.U.D. MTNI (Motion Tracker Navigational Identifier).
<gallery>
File:HR ForgeWorld Island.jpg
</gallery>


====The Quarry====
===The Canyon===
The "Quarry" pocket is a small roughly rectangular grassy patch enclosed on three sides by rock cliffs with a view overlooking the entirety of the map on the fourth side. The Quarry is positioned directly above the Coliseum section of the map. The Quarry is described as about the same size as [[Sanctuary]] and a remake of Sanctuary, [[Asylum]], is built here.
The "Canyon" is a semi-enclosed, symmetrical canyon in the south of the map, with a large open field and a drying river in its center. Along the edges of the canyon are several walkways and caves. One end of the canyon opens up onto the lake while the other can be ascended into Alaska. The Canyon is designed for vehicular carnage and is recommended for larger team based games. Other than an increase in size and some environmental changes this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. Keep in mind that if one were to fall off the side of the canyon, the chances of survival are slim without a jetpack.
<gallery>
File:HR ForgeWorld Quarry.jpg
</gallery>


====The Coliseum====
===The Island===
The "Coliseum" is an enclosed area reminiscent of the Crypt from [[Sandbox]] and appears to be made of [[Forerunner]] alloys. The entrance to this area is located directly under the Quarry on the side of the cliff in the far north corner of the map. This area of the map was designed to give forgers a traditional area to forge. The entrance side of the Coliseum can be blocked off with a forge piece designed specifically with this in mind or left open to give players a view of the lake.
The "Island" is a large area in the center of the map. The Island is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a horse-shoe shape. There is a small tunnel that cuts through the center rock. The Island is designed for vehicular combat and is recommended for larger team based games. The Island was designed to be vaguely reminiscent of [[Sidewinder]], thus the horse-shoe shape of the map.
<gallery>
File:HR ForgeWorld Coliseum.jpg
</gallery>


====The Pillar====
===The Quarry===
The "Pillar" is a tall spiraling column of rock stretching out of the lake in the same general vicinity of the map as the Quarry and the Coliseum. The Pillar has been referred to by Bungie as "The Rock", despite the fact that this location is named "Pillar" in players' HUDs. It was modeled after the level [[Ascension]] from ''Halo 2''.
The "Quarry" pocket is a small roughly rectangular grassy patch enclosed on three sides by rock cliffs with a view overlooking the entirety of the map on the fourth side. The Quarry is positioned directly above the Coliseum section of the map. The Quarry is described as about the same size as [[Sanctuary]], with a remake of Sanctuary appearing in the Forge World ViDoc.
<gallery>
File:HR ForgeWorld Pillar.png
</gallery>


====The Coastline====
===The Coliseum===
The "Coastline" area applies to all locations along the coast where another area does not intersect with itself; because of this the majority of the Coastline area is on top of water from the lake. The majority of playable space (actual land) in the Coastline area is a stretch of beach positioned in between Alaska and the Island; this area of the Coastline features a large cave at one end and multiple spots to forge across a small inlet to reach the island.
The "Coliseum" is an enclosed area reminiscent of the Crypt from [[Sandbox]] and appears to be made of [[Forerunner]] alloys. The entrance to this area is located directly under the Quarry on the side of the cliff in the far north corner of the map. This area of the map was designed to give forgers a traditional area to forge. The entrance side of the Coliseum can be blocked off with a forge piece designed specifically with this in mind or left open to give players a view of the lake. This is where the [[Grifball]] court will be located in Matchmaking.
<gallery>
File:HR ForgeWorld Coastline.jpg
</gallery>


====The Lagoon====
===The Pillar===
The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located below and to one side of the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, first entitled Jurkout, then Riptide, featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no solid land (aside from the top of the cliff). The waterfall area of Lagoon was created for housing an official remake of the ''Halo 2'' map [[Lockout]], which was described as being at "95% completion" but was never shipped.{{Ref/Site|URL=http://forums.bungie.org/halo/archive37.pl?read=1097235|Site=halo.bungie.org|Page=So, the 'official' Lockout remake DID exist.|D=14|M=04|Y=2023}}{{Ref/Site|URL=http://forums.bungie.org/halo/archive37.pl?read=1097237|Site=halo.bungie.org|Page=So, the 'official' Lockout remake DID exist.|Quote=It was next to the waterfalls. That space was carved out specifically for it.|Quotee=Shishka|D=14|M=04|Y=2023}}
The "Pillar" is a tall spiraling column of rock stretching out of the lake in the same general vicinity of the map as the Quarry and the Coliseum. The Pillar has been referred to by Bungie as "The Rock", despite the fact that this location is named "Pillar" in players' HUDs. It was modeled after the level [[Ascension_(Level)|Ascension]] from Halo 2.
<gallery>
File:HR ForgeWorld Lagoon.jpg
</gallery>


====Alaska====
===The Coastline===
"Alaska" is a grassy area surrounded by cliff faces on all sides. It is positioned in between the Coastline and the Canyon. A small gully leads down into the Canyon from one side of the map. Alaska and Montana are similar in their classic Halo terrain appearance. Notable differences, however, are Alaska's lack of visible terrain cliffs or edges, instead having only rolling hills. It also features scattered trees, which cannot be moved or deleted due to technical constraints on the part of Bungie.
The "Coastline" area applies to all locations along the coast where another area does not intersect with itself; because of this the majority of the Coastline area is on top of water from the lake. The majority of playable space (actual land) in the Coastline area is a stretch of beach positioned in between Alaska and the Island; this area of the Coastline features a large cave at one end and multiple spots to ford across a small inlet to reach the island.
<gallery>
File:HR_ForgeWorld_Alaska.jpg
</gallery>


====Montana====
===The Lagoon===
"Montana" is a rocky, mountainous area of the map taking place on top of a plateau. Montana is positioned in between the lake and the Canyon, forming one of the Canyon's walls. While sharing a classic Halo terrain appearance, Montana differs from Alaska in appearance in that its terrain is generally more rough, rugged, and varied with fewer flat sections. The terrain is heavily populated by rocks and similar environmental pieces, which cannot be moved or deleted. One end of this area is narrower with more rocky ledges as well as a small spiral structure. The other end gradually opens up and is less rugged.
The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located below and to one side of the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls, and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, first entitled Jurkout, then Riptide, featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no traversable land (aside from the top of the cliff).
<gallery>
HR_ForgeWorld_Montana.jpg
</gallery>


==Variants==
===Alaska===
The following map variants are included with ''Halo: Reach''. These map variants were developed by Bungie using the Forge 2.0 tool set in order to demonstrate Forge 2.0's increased user-friendly capabilities.
"Alaska" is a grassy area surrounded by cliff faces on all sides. It is positioned in between the Coastline and the Canyon. A small gully leads down into the Canyon from one side of the map. Alaska and Montana are similar in their classic Halo terrain appearance. Notable differences, however, are Alaska's lack of visible terrain cliffs or edges, instead having only rolling hills (although cliffs could, no doubt, be added in via Forge). It also features scattered trees, which cannot be moved or deleted due to technical constraints on the part of Bungie. Alaska is also one of the areas of Forge World located on the edge of the immovable map boundary, which prevents any players from truly 'leaving' the level (aside from the obvious attempts at glitching).


*[[Asylum]]
===Montana===
*[[Hemorrhage]]
"Montana" is a rocky, mountainous area of the map taking place on top of a plateau. Montana is positioned in between the lake and the Canyon, forming one of the Canyons walls. Montana and Alaska are similar in their classic Halo terrain appearance. Montana differs from Alaska in appearance in that its terrain is generally more rough, rugged, and varied with fewer flat sections. The terrain is heavily populated by rocks and similar environmental pieces. It is likely that one will be able to alter or delete these items.
*[[Paradiso]]
==Map variants==
*[[Pinnacle]]
The following map variants are built in map variants to be shipped with Halo: Reach. <ref>[http://www.youtube.com/watch?v=3LEBuUj4GEI&annotation_id=annotation_520938&feature=iv '''YouTube.com''': ''San Diego Comic-Con 2010 Halo: Reach Panel'']</ref>. These map variants were developed by Bungie using the Forge 2.0 toolset provided to the players in Halo: Reach in order to demonstrate Forge 2.0's increased user-friendly capabilities.<br />
*[[The Cage]]
<!--
Two new Bungie-made map variants were also released into matchmaking on October 15, 2010.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29272 '''Bungie.net''': ''Bungie Weekly Update 10/15/2010'']</ref>


*[[Forge World/Atom|Atom]]
===Forge World===
*[[Forge World/Cliffhanger|Cliffhanger]]
{{Article Quote|A blank canvas recommended for Forge editing only.<ref name="bwu">[http://images3.wikia.nocookie.net/__cb20100811153823/halo/images/9/9a/Grifball.png ''Forge World ViDoc Screenshot'']</ref>}}
-->
Forge World is the default version of the map, an empty canvas ready to be edited by players. Forge World will not appear in [[Matchmaking]] as it is a blank map, not designed as a traditional playspace. Forge World is notably the only official Bungie map shipped with a game to never appear in matchmaking.


==Forge==
===Asylum===
{{Main|Forge}}
Asylum is a remake of Sanctuary from Halo 2, built into the Quarry area of the map. Asylum is expected to appear in matchmaking.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 '''Bungie.net''': ''Bungie Weekly Update: 07.30.2010'']</ref>
Almost all weapons and vehicles can be spawned on Forge World, but none appear on the map by default. These are the base vehicles that are available through Forge.
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
*[[M12R Light Anti-Armor Vehicle|Rocket Warthog]]
*[[Mongoose]]
*[[Scorpion]]
*[[Falcon]]
*{{Pattern|Rizvum|Revenant}}
*[[Banshee]]
*[[Ghost]]
*[[Rizsheda-pattern Shade|Shade Turret]]


Forge World is one of two maps, the other one being [[Tempest]], that received the [[Thorage]] update in ''[[Halo: The Master Chief Collection]]''.
===Grifball Court===
Grifball Court is a map designed for use with the community created game type, [[Grifball]]. Grifball Court is situated in Forge World's Coliseum.<ref>[http://images3.wikia.nocookie.net/__cb20100811153823/halo/images/9/9a/Grifball.png ''Forge World ViDoc Screenshot'']</ref>


==Production notes==
===Hemorrhage===
[[File:HR ForgeWorld Concept 1.jpg|250px|thumb|Concept art of Forge World.]]
{{Article Quote|Many call this curious gorge their grave, but early inhabitants left only these outposts behind in memoriam. 8-16 players.<ref name="bwu">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref>}}
Forge World was first revealed to the public through a ''[[Red vs Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public service announcement]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=27228|Site=Bungie.net|Page=Bungie Day "Deja View"|D=31|M=01|Y=2021}} requested by [[Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to believe that the map was a remake of [[Blood Gulch]] from ''[[Halo: Combat Evolved]]'', but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.
Hemorrhage is a remake of the popular [[Blood Gulch (Halo: Combat Evolved level)|Blood Gulch]] from Halo: Combat Evolved with elements from Halo 2's [[Coagulation]]. Hemorrhage is situated in the Canyon area of the map. Yet the environment, such as it has grass and a lake behind one of the bases, are based off of [[Valhalla]]. Many interesting sections of popular Halo maps were repurposed as Forge items; such items from the Forge World pallete are combined to recreate bases from Blood Gulch for Hemorrhage. New [[Forge|Forge 2.0]] features allow the bases to be coloured to represent their respective teams. Hemorrhage will appear in matchmaking.


Forge World began development as a remake of the ''[[Halo 3]]'' Forge map [[Sandbox]], set in an under-construction skyscraper in the [[city]] of [[New Alexandria (location)|New Alexandria]].{{Ref/Site|Id=bwu|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310|Site=Bungie.net|Page=Bungie Weekly Update 07.23.10|D=31|M=01|Y=2021}} As the "fixed" and "phased" item settings were greenlit for development, the developers realized they didn't need to ship a flat terrain like [[Foundry]] or Sandbox, as players would be able to create their own with the Forge mode. Bungie also knew they wanted to create five multiplayer maps, but only had time for the art team to create one skybox, and a limited palette of items to put in the maps. Because of this, the original intention was to build five different terrains - a spire, a cliff, a gulch, a canyon and a room - all set under the same skybox and with "hints" of the other four maps further away, such as being able to see a canyon that looked like the gulch from the quarry. To aid development, designer [[Steve Cotton]] had an internal build of the level that featured all five maps compiled into one level to allow him to work on each level faster. Upon realizing that the map ran well and looked good when compiled, Cotton pitched the idea to the team at Bungie, who advised him against it. Cotton did it anyway.{{Ref/Reuse|bwu}}
===Paradiso===
Paradiso is an entirely new map. Paradiso takes place in the Island area of Forge World. The map contains two bases at either end of the horseshoe of the island, with a large neutral building and raised catwalks along the cliff face in the 'lowest' part of the horseshoe.


Because of a new system in ''Halo: Reach''{{'}}s game engine called "[[impostering]]", which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map.{{Ref/Marketing|Id=imposter|HR|Ad=Halo: Reach ViDoc: Forge World}} At this point, the five maps were combined into a single map later dubbed "Forge World".
===Pinnacle===
{{Article Quote|Even untold centuries of abandonment and neglect failed to stall the smooth operation of this ancient structure. 2-8 players.<ref name="bwu"/>}}
Pinnacle is a remake of Ascension from Halo 2, built into the Pillar area of the map. Some Forge items such as the center dish and "Tower of Power" were created specifically for, but not limited to, Pinnacle. Pinnacle is expected to appear in matchmaking.


After the five original maps were combined to create Forge World, four new areas were added to the map between them, giving Forge World a total of nine regions and making it the then-largest multiplayer map in the series.
===The Cage===
{{Article Quote|The walls are in your heart. 2-8 players.<ref name="bwu"/>}}
The Cage is an asymetrical map built into the Lagoon area of Forge World. It is reminiscent of [[Lockout]] from Halo 2 and [[Blackout]] from Halo 3, but retains its own unique layout. "The Cage" was the original name for Lockout when it was in development for Halo: Combat Evolved. The version of The Cage featured in Forge World is based on these pre-Lockout ideas. It is roughly the same scale as Lockout and is built around an open center, but features longer sight lines and paths that are strictly one way.<ref name="bwu"/> The Cage will appear in matchmaking.


==Trivia==
==Trivia==
*Forge World has a maximum budget of 10,000 credits, the largest budget allowed of any of the Forge maps in ''Halo: Reach'' or ''Halo 3''.
*Bungie confirmed that the events of ''Halo: Reach'' take place solely on and around the planet [[Reach]], and thus, this map will not be integrated into the [[Campaign]].
*Forge World and Tempest are the only maps in ''Halo: Reach'' where players have access to the "Structures" objects menu tab while Forging.
*Forge World has a maximum budget of 10,000 credits.
*To the left of the Coliseum there is a mountain, and the indents and trees around the mountains form what slightly resembles a skull.
*The maps Riptide, Prison Wall, Horizon, Facing, and Castle will not be shipped with the final game, as Bungie has stated that 6 Maps made in Forge will be shipped with the game.
*It is said that there are more than 150 items just for this map to make structures.{{Citation needed}}
*Forge World (or possibly all maps in ''Halo: Reach'') will have [[Forge Filters]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310 '''Bungie.net''':''Bungie Weekly Update 08.13.10'']</ref>
*The Halo ring in the skybox does not extend straight up, but bends to one side. This is because the inside of the ring is concave, if it was flat, the centrifugal force caused by the ring's spinning to simulate gravity would cause objects to fall sideways and the artificial atmosphere to become unstable and escape the ring. This implies that Forge World takes place closer to the edge of the ring.
*Attendees of Gamescon have said that during an unfilmed closed door session, a Bungie empolyee told the audience that on August 21st, 2010, that Bungie would reveal a new Forge World map with reports of different climates and environments from the people who attended. Bungie has not confirmed or denied these claims yet, but if these claims are true, more details will be released soon.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
 
<gallery>
===Locations===
File:HR_Forge_Concept.jpg|A piece of concept art promoting the Forge mode.
<gallery widths="140" captionalign="left">
File:HR_ForgeWorld_Concept_2.jpeg|Another concept art of Forge World, now used in game as the background art for the Forge lobby.
File:9.jpeg|The Canyon
File:HR ForgeWorld Concept 3.png|A more developed concept variation of the prior image.
File:Island.jpg|The Island
File:HR_ForgeWorld_Overview.png|Forge World from above, featuring the new playable area in the distance.
File:Quarry.jpg|The Quarry
File:HR PK ForgeWorld Coliseum.jpg|The Coliseum.
File:3.jpeg|The Coliseum
File:HR_ForgeWorld_OutOfBounds.jpg|Outside the boundaries of Forge World showing the true size of the map. For a sense of scale, the small area near the top-right is the actual forging area.
File:Reach Forgeworld01.jpg|Another view of the Coliseum.
File:HR_ForgeWorld_Flora.jpg|Flora in Forge World.
File:Pillar.png|The Pillar
File:Coastline.jpg|Coastline
File:Lagoon.jpeg|The Lagoon
File:Alaska.jpeg|Alaska
File:Montana.jpeg|Montana
</gallery>
===Map variants===
 
<gallery captionalign="left">
Reach MP Hemorrhage01.jpg|Hemmorhage, a remake of Blood Gulch and Coagulation
Reach MP Pinnacle01.jpg|Pinnacle, a remake of Ascension
Blockout.jpg|A remake of Lockout and Blackout
Warlock.jpg|A remake of Wizard and Warlock
Sanctuary.jpg|Asylum, a remake of Sanctuary
Reach MP theCage04.jpg|The Cage
Vlcsnap-2010-07-27-18h45m45s136.png|Paradiso
Castle image 02.jpg|Castle
Facing.jpg|Facing
Horizon.jpg|Horizon
Prison wall.jpg|Prison Wall
Red_Overview.jpg|Riptide
jurkout.jpg|Another view of Riptide
</gallery>
</gallery>
===Miscellaneous===
<gallery widths="140" captionalign="left">
File:Blood Gulch 02.png|A Missile and Gauss Warthog.
File:Blood Gulch 03.png|A view of the valley.
File:Blood Gulch 04.png|One of the many caves.
File:Blood Gulch 05.png|A portion of the fields.
File:Blood Gulch 07.png|A parked Banshee, with Halo in the background.
File:Blood Gulch 08.png|The map from above, featuring the new playable area in the distance.
File:Reach Forgeworld02.jpg|Island Tunnel.
File:Halo Reach Forge Concept.jpg|Forge World concept art.
</gallery>
==Notes==
<references group="notes"/>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HR|mode=yes}}
{{Levels}}
[[Category:Forge maps]]
[[Category:Halo: Reach]]
[[Category:Multiplayer Maps]]

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