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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagelabel=Forge canvas
|pagelabel=Forge canvas
|pagegamelabel=HR
|pagegamelabel=HR
|image=[[File:HR ForgeWorld.png|300px]]
|image = [[File:HR ForgeWorld.png|350px]]
|name=Forge World
|name = Forge World
|game=''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|devname=<code>forge_halo</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\forge_halo\forge_halo.scenario}}
|location = A [[War Games|simulated]] [[Halo Array|Halo installation]].{{Ref/YouTube|Id=stream|fYaxRoAf96s|Channel=Halo|VidName=Halo Lore Stream: The Halo Array|Time=3999|Quote=Most of the Forge World stuff [...] that's in simulation territory|Quotee=Kenneth Peters|Detail=1:06:39}}
|location=A [[War Games|simulated]] [[Halo Array|Halo installation]].{{Ref/YouTube|Id=stream|fYaxRoAf96s|Channel=Halo|VidName=Halo Lore Stream: The Halo Array|Time=3999|Quote=Most of the Forge World stuff [...] that's in simulation territory|Quotee=Kenneth Peters|Detail=1:06:39}}
|terrain = Mountainous cliffsides, [[Wikipedia:Taiga|taiga landscapes]], islands, [[Forerunner]] structures.
|terrain=Mountainous cliffsides, [[Wikipedia:Taiga|taiga landscapes]], islands, [[Forerunner]] structures.
|vehicles =  
|vehicles=
|weapons =
|weapons=
|gametypes = [[Forge]]
|gametypes=[[Forge]]
*[[Team Slayer]]
*[[Oddball]]
*[[Juggernaut]]
*[[Capture the Flag]]
*[[Assault]]
*[[Slayer]]
*[[Oddball]]
*[[Oddball#Rocketball|Rocketball]]
*[[Juggernaut]]
*[[Capture the Flag]]
*[[Assault]]
*[[Territories]]
*[[VIP]]
*[[Infection]]
*[[Stockpile]]
*[[Headhunter (game variant)|Headhunter]]
*[[Invasion]]
*[[Race]]
}}
}}
{{Article quote|A blank canvas recommended for Forge editing only.}}
{{Article Quote|A blank canvas recommended for Forge editing only.<ref>'''Halo: Reach''', ''in-game description''</ref>}}
'''Forge World''' is a [[multiplayer]] map in ''[[Halo: Reach]]'' intended for use as a "blank canvas" for [[Forge]]. The map encompasses several different regions and environments which allows users to create entirely new maps of varying sizes, similar to the three distinct areas in [[Sandbox]].{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=27386|Site=Bungie.net|Page=Forge World ViDoc|D=31|M=01|Y=2021}} It is the only non-DLC map to feature the full suite of Building Block Forge objects.
'''Forge World''' is a [[multiplayer]] map in ''[[Halo: Reach]]'' intended for use as a "blank canvas" for [[Forge]]. The map encompasses several different regions and environments which allows users to create entirely new maps of varying sizes, similar to the three distinct areas in [[Sandbox]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref> It is the only non-DLC map to feature the full suite of Building Block Forge objects.


==Universe and lore==
==Universe and lore==
Forge World is set on a miscellaneous Halo ring, set within the [[War Games]] simulations hosted by the [[United Nations Space Command]] as opposed to being a physical location.{{Ref/Reuse|stream}} The Forge World area itself is set closer to the edge of the ring, with the Halo arcing up into the sky at an angle as opposed to directly up. Forge World is an amalgamation of various locations encountered on other Halo Rings, including a [[Relay station]] seastack and a canyon reminiscent of "[[Blood Gulch]]".
Forge World is set on a miscellaneous Halo ring, set within the [[War Games]] simulations hosted by the [[United Nations Space Command|UNSC]] as opposed to being a physical location.{{Ref/Reuse|stream}} The Forge World area itself is set closer to the edge of the ring, with the Halo arcing up into the sky at an angle as opposed to directly up. Forge World is an amalgamation of various locations encountered on other Halo Rings, including a [[Relay station]] seastack and a canyon reminiscent of "[[Blood Gulch]]".


==Overview==
==Overview==
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====The Lagoon====
====The Lagoon====
The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located below and to one side of the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, first entitled Jurkout, then Riptide, featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no solid land (aside from the top of the cliff). The waterfall area of Lagoon was created for housing an official remake of the ''Halo 2'' map [[Lockout]], which was described as being at "95% completion" but was never shipped.{{Ref/Site|URL=http://forums.bungie.org/halo/archive37.pl?read=1097235|Site=halo.bungie.org|Page=So, the 'official' Lockout remake DID exist.|D=14|M=04|Y=2023}}{{Ref/Site|URL=http://forums.bungie.org/halo/archive37.pl?read=1097237|Site=halo.bungie.org|Page=So, the 'official' Lockout remake DID exist.|Quote=It was next to the waterfalls. That space was carved out specifically for it.|Quotee=Shishka|D=14|M=04|Y=2023}}
The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located below and to one side of the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, first entitled Jurkout, then Riptide, featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no solid land (aside from the top of the cliff). The waterfall area of Lagoon was created for housing an official remake of the ''Halo 2'' map [[Lockout]], which was described as being at "95% completion" but was never shipped.<ref>[http://forums.bungie.org/halo/archive37.pl?read=1097235 '''HBO''': ''So, the 'official' Lockout remake DID exist.'']</ref><ref>[http://forums.bungie.org/halo/archive37.pl?read=1097237 '''HBO''': ''So, the 'official' Lockout remake DID exist.''] - Shishka's response: ''It was next to the waterfalls. That space was carved out specifically for it.''</ref>
<gallery>
<gallery>
File:HR ForgeWorld Lagoon.jpg
File:HR ForgeWorld Lagoon.jpg
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==Variants==
==Variants==
The following map variants are included with ''Halo: Reach''. These map variants were developed by Bungie using the Forge 2.0 tool set in order to demonstrate Forge 2.0's increased user-friendly capabilities.
The following map variants are included with ''Halo: Reach''.<ref>[http://www.youtube.com/watch?v=3LEBuUj4GEI&annotation_id=annotation_520938&feature=iv '''YouTube.com''': ''San Diego Comic-Con 2010 Halo: Reach Panel'']</ref> These map variants were developed by Bungie using the Forge 2.0 tool set in order to demonstrate Forge 2.0's increased user-friendly capabilities.


*[[Asylum]]
*[[Asylum]]
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*[[Scorpion]]
*[[Scorpion]]
*[[Falcon]]
*[[Falcon]]
*{{Pattern|Rizvum|Revenant}}
*[[Revenant]]
*[[Banshee]]
*[[Banshee]]
*[[Ghost]]
*[[Ghost]]
*[[Rizsheda-pattern Shade|Shade Turret]]
*[[Type-26 Anti-Infantry Stationary Gun|Shade Turret]]


Forge World is one of two maps, the other one being [[Tempest]], that received the [[Thorage]] update in ''[[Halo: The Master Chief Collection]]''.
Forge World is one of two maps, the other one being [[Tempest]], that received the [[Thorage]] update in ''[[Halo: The Master Chief Collection]]''.


==Production notes==
==Production notes==
[[File:HR ForgeWorld Concept 1.jpg|250px|thumb|Concept art of Forge World.]]
[[File:HR_ForgeWorld_Concept_1.jpg|250px|thumb|right|Concept art of Forge World.]]
Forge World was first revealed to the public through a ''[[Red vs Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public service announcement]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=27228|Site=Bungie.net|Page=Bungie Day "Deja View"|D=31|M=01|Y=2021}} requested by [[Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to believe that the map was a remake of [[Blood Gulch]] from ''[[Halo: Combat Evolved]]'', but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.
Forge World was first revealed to the public through a ''[[Red vs Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public service announcement]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> requested by [[Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to believe that the map was a remake of [[Blood Gulch]] from ''[[Halo: Combat Evolved]]'', but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.


Forge World began development as a remake of the ''[[Halo 3]]'' Forge map [[Sandbox]], set in an under-construction skyscraper in the [[city]] of [[New Alexandria (location)|New Alexandria]].{{Ref/Site|Id=bwu|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310|Site=Bungie.net|Page=Bungie Weekly Update 07.23.10|D=31|M=01|Y=2021}} As the "fixed" and "phased" item settings were greenlit for development, the developers realized they didn't need to ship a flat terrain like [[Foundry]] or Sandbox, as players would be able to create their own with the Forge mode. Bungie also knew they wanted to create five multiplayer maps, but only had time for the art team to create one skybox, and a limited palette of items to put in the maps. Because of this, the original intention was to build five different terrains - a spire, a cliff, a gulch, a canyon and a room - all set under the same skybox and with "hints" of the other four maps further away, such as being able to see a canyon that looked like the gulch from the quarry. To aid development, designer [[Steve Cotton]] had an internal build of the level that featured all five maps compiled into one level to allow him to work on each level faster. Upon realizing that the map ran well and looked good when compiled, Cotton pitched the idea to the team at Bungie, who advised him against it. Cotton did it anyway.{{Ref/Reuse|bwu}}
Forge World began development as a remake of the ''[[Halo 3]]'' Forge map [[Sandbox]], set in an under-construction skyscraper in the [[city]] of [[New Alexandria (location)|New Alexandria]].<ref name="bwu">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> As the "fixed" and "phased" item settings were greenlit for development, the developers realized they didn't need to ship a flat terrain like [[Foundry]] or Sandbox, as players would be able to create their own with the Forge mode. Bungie also knew they wanted to create five multiplayer maps, but only had time for the art team to create one skybox, and a limited palette of items to put in the maps. Because of this, the original intention was to build five different terrains - a spire, a cliff, a gulch, a canyon and a room - all set under the same skybox and with "hints" of the other four maps further away, such as being able to see a canyon that looked like the gulch from the quarry. To aid development, designer [[Steve Cotton]] had an internal build of the level that featured all five maps compiled into one level to allow him to work on each level faster. Upon realizing that the map ran well and looked good when compiled, Cotton pitched the idea to the team at Bungie, who advised him against it. Cotton did it anyway.{{Ref/Reuse|bwu}}


Because of a new system in ''Halo: Reach''{{'}}s game engine called "[[impostering]]", which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map.{{Ref/Marketing|Id=imposter|HR|Ad=Halo: Reach ViDoc: Forge World}} At this point, the five maps were combined into a single map later dubbed "Forge World".
Because of a new system in ''Halo: Reach<nowiki>'</nowiki>''s game engine called "[[impostering]]", which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map.<ref name="imposter">'''Halo: Reach''', ''[[Halo: Reach ViDoc: Forge World|Forge World ViDoc]]''</ref> At this point, the five maps were combined into a single map later dubbed "Forge World".


After the five original maps were combined to create Forge World, four new areas were added to the map between them, giving Forge World a total of nine regions and making it the then-largest multiplayer map in the series.
After the five original maps were combined to create Forge World, four new areas were added to the map between them, giving Forge World a total of nine regions and making it the then-largest multiplayer map in the series.

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