Editing Forge Labels

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{{Status|Gameplay}}
'''Gametype labels''', also known as '''Forge labels''', are special designations that may be applied to most [[Forge Objects]] in ''[[Halo: Reach]]''. Each gametype label, when applied to an object, gives that object one or more special properties. For example, applying the label "KOTH_HILL" to an object will turn that object into a Hill for [[King of the Hill]] gametypes. Gametype labels, when used on an object whose "Gametype-Specific" setting is "true", can also be used to make an object only spawn when a map is played with a specific gametype. Some labels, like "INFECTION" and "CTF", exist solely for this purpose and are otherwise non-functional.<ref name="forgeworld-general">[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=550349 '''Bungie.net: ForgeWorld (Group):''' Gametype Setup: General]</ref>
'''Gametype labels''', also known as '''Forge labels''', are special designations that may be applied to most [[Forge objects]] in ''[[Halo: Reach]]''. Each gametype label, when applied to an object, gives that object one or more special properties. For example, applying the label "KOTH_HILL" to an object will turn that object into a Hill for [[King of the Hill]] gametypes. Gametype labels, when used on an object whose "Gametype-Specific" setting is "true", can also be used to make an object only spawn when a map is played with a specific gametype. Some labels, like "INFECTION" and "CTF", exist solely for this purpose and are otherwise non-functional.<ref name="forgeworld-general">[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=550349 '''Bungie.net: ForgeWorld (Group):''' Gametype Setup: General]</ref>


To apply a gametype label to an object, open that object's properties menu (by pressing '''X''' when aiming at the object), and then open the "Advanced Options" sub-menu. Note that to apply the labels for a given gametype, you must select that gametype in the Forge lobby (in place of "Basic Editing").
To apply a gametype label to an object, open that object's properties menu (by pressing '''X''' when aiming at the object), and then open the "Advanced Options" sub-menu. Note that to apply the labels for a given gametype, you must select that gametype in the Forge lobby (in place of "Basic Editing").


== List of gametype labels ==
== List of gametype labels ==
The following is a list of gametype labels and their effects.<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/MultipleEntryDisplay.aspx?db=ArticleListingDisplay '''Bungie.net''': ''ForgeWorld Group - News Articles'']</ref><ref>[http://www.xforgery.com/forum/showthread.php?t=10941 '''XForgery.com''': ''Forge Required Objects Guide, from Bungie.net'']</ref>
The following is a list of gametype labels and their effects.<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/MultipleEntryDisplay.aspx?db=ArticleListingDisplay '''Bungie.net''': ''ForgeWorld Group - News Articles'']</ref><ref>[http://www.xforgery.com/forum/showthread.php?t=10941 '''XForgery.com''': ''Forge Required Objects Guide, from Bungie.net'']</ref>
=== General ===
=== General ===
Though these labels are not available in all gametypes, they are not gametype-specific.
Though these labels are not available in all gametypes, they are not Gametype-Specific.
;FFA_ONLY
;FFA_ONLY
:This object will only spawn in FFA games.{{Ref/Reuse|forgeworld-general}}
:This object will only spawn in FFA games.<ref name="forgeworld-general"/>
;TEAM_ONLY
;TEAM_ONLY
:This object will only spawn in team games.{{Ref/Reuse|forgeworld-general}}
:This object will only spawn in team games.<ref name="forgeworld-general"/>


=== Assault ===
=== Assault ===
If a team is not present during a game, its AS_BOMB and AS_GOAL objects will not be active. Neutral AS_BOMBs are only active in Neutral Bomb.
If a team is not present during a game, its AS_BOMB and AS_GOAL objects will not be active. Neutral AS_BOMBs are only active in Neutral Bomb.
;ASSAULT<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549727 '''Bungie.net: ForgeWorld:''' Gametype Setup: Assault]</ref>
;ASSAULT<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549727 '''Bungie.net: ForgeWorld:''' Gametype Setup: Assault]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Assault]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Assault]].
;AS_BOMB
;AS_BOMB
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=== Capture the Flag ===
=== Capture the Flag ===
;CTF<ref name="forgeworld-ctf">[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549728 '''Bungie.net: ForgeWorld:''' Gametype Setup: CTF]</ref>
;CTF<ref name="forgeworld-ctf">[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549728 '''Bungie.net: ForgeWorld:''' Gametype Setup: CTF]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Capture the Flag|CTF]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[CTF]].
;CTF_FLAG_RETURN
;CTF_FLAG_RETURN
:A spawn and drop point for flags in CTF. To fully support CTF (CTF, One Flag), there must be one of these per-team. There must be enough clear space around the object for a flag to spawn, and the object will not spawn a flag if its owning team is not active in the game.{{Ref/Reuse|forgeworld-ctf}}
:A spawn and drop point for flags in CTF. To fully support CTF (CTF, One Flag), there must be one of these per-team. There must be enough clear space around the object for a flag to spawn, and the object will not spawn a flag if its owning team is not active in the game.<ref name="forgeworld-ctf"/>
;CTF_RES_ZONE
;CTF_RES_ZONE
:A Respawn Area that is active when its owner's flag is at home. This label only has an effect when applied to Respawn Zones; if applied to other objects, those objects become invulnerable and cannot be picked up.
:A Respawn Area that is active when its owner's flag is at home. This label only has an effect when applied to Respawn Zones; if applied to other objects, those objects become invulnerable and cannot be picked up.
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=== Headhunter ===
=== Headhunter ===
;HEADHUNTER<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549740 '''Bungie.net: ForgeWorld:''' Gametype Setup: Headhunter]</ref>
:HEADHUNTER<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549740 '''Bungie.net: ForgeWorld:''' Gametype Setup: Headhunter]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Headhunter (game variant)|Headhunter]].
;A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Headhunter]].
;HH_DROP_POINT
;HH_DROP_POINT
:A location for scoring skulls. There must be at least one on the map to support Headhunter.
;A location for scoring skulls. There must be at least one on the map to support Headhunter.


=== Infection ===
=== Infection ===
;INFECTION<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549726 '''Bungie.net: ForgeWorld:''' Gametype Setup: Infection]</ref>
;INFECTION<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549726 '''Bungie.net: ForgeWorld:''' Gametype Setup: Infection]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Infection]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Infection]].
;INF_HAVEN
;INF_HAVEN
:A Haven, for use in Safe Havens. To support Infection (even if Havens are disabled), there must be at least one INF_HAVEN on the map. To fully support Save Havens, there must always be at least two Havens on the map during gameplay.
:A Haven, for use in [[Safe Havens]]. To support Infection (even if Havens are disabled), there must be at least one INF_HAVEN on the map. To fully support Save Havens, there must always be at least two Havens on the map during gameplay.
;INF_SPAWN
;INF_SPAWN
:A generic gametype label with no special function.
:A generic gametype label with no special function.


=== Invasion ===
=== Invasion ===
Invasion is much more complex than other gametypes, and it uses a large amount of gametype labels.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=28649 '''Bungie.net:''' Bungie Weekly Update 9/16/2010]</ref>
Invasion is much more complex than other gametypes, and it uses a large amount of gametype labels.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=28649 '''Bungie.net:''' Bungie Weekly Update 9/16/2010]</ref>
;INVASION
;INVASION
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Invasion]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Invasion]].
;INV_GATES
;INV_GATES
:An object with this label will be deleted at the end of a Phase. Use the "Spawn Sequence" setting to specify which Phase this object is active in. The object must have a non-Never Respawn Time. Do not use this label on [[weapons]], vehicles, or [[Armor abilities|Armor Ability]] pickups.
:An object with this label will be deleted at the end of a Phase. Use the "Spawn Sequence" setting to specify which Phase this object is active in. The object must have a non-Never Respawn Time. Do not use this label on [[weapons]], [[vehicles]], or [[Armor Ability]] pickups.
;INV_MANCANNON
;INV_MANCANNON
:An internally-used label that should not be applied to objects in Forge. It is used on [[Spire (map)| (map)|Spire]]'s [[Man Cannon]]s.
:An internally-used label that should not be applied to objects in Forge. It is used on [[Spire]]'s [[Man Cannon]]s.
;INV_NO_CORE_ZONE
:Used on the default variant of [[Breakpoint]], hill markers with this label may be found inside the Spartan team phase 2 and 3 spawn areas. Although seemingly impossible due to the one way shields, if the data core used during a "Capture the Flag" phase is dropped in one of these regions it instantly resets.
;INV_OBJECTIVE
;INV_OBJECTIVE
:A destination for a Phase -- that is, a Territory, or the drop point for a Bomb or Core. Use the "Spawn Sequence" setting (with values of 1, 2, or 3) to set which Phase this objective is used for. Edit the object's Shape properties to define the size of the area.
:A destination for a Phase -- that is, a Territory, or the drop point for a Bomb or Core. Use the "Spawn Sequence" setting (with values of 1, 2, or 3) to set which Phase this objective is used for. Edit the object's Shape properties to define the size of the area.
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:A spawn point for a Bomb or Core. Use the "Spawn Sequence" setting (with values of 1, 2, or 3) to set which Phase this objective is used for.
:A spawn point for a Bomb or Core. Use the "Spawn Sequence" setting (with values of 1, 2, or 3) to set which Phase this objective is used for.
;INV_PLATFORM
;INV_PLATFORM
:An internally-used label that should not be applied to objects in Forge. It has something to do with the two lifts on Spire, which change how high they extend between phases 2 and 3 of Invasion.<ref>[http://halo.bungie.net/News/content.aspx?&cid=28649 '''Bungie.net''': ''Invasion + Forge! '']</ref>
:An internally-used label that should not be applied to objects in Forge.
;INV_RES_P1
;INV_RES_P1
:A respawn area for Phase 1. Use the "Spawn Sequence" setting (with values of 0, 1, or 2) to specify which Fireteams may spawn here. (A value of 3 or higher makes the area usable by all Fireteams on a team.) Edit the object's Shape properties to define the size of the area.
:A respawn area for Phase 1. Use the "Spawn Sequence" setting (with values of 0, 1, or 2) to specify which Fireteams may spawn here. (A value of 3 or higher makes the area usable by all Fireteams on a team.) Edit the object's Shape properties to define the size of the area.
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=== Invasion Slayer ===
=== Invasion Slayer ===
;INV_SLAYER<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549734 '''Bungie.net: ForgeWorld:''' Gametype Setup: Invasion Slayer]</ref>
;INV_SLAYER<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549734 '''Bungie.net: ForgeWorld:''' Gametype Setup: Invasion Slayer]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Invasion Slayer]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Invasion Slayer]].
;INV_SLAYER_DROP
;INV_SLAYER_DROP
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=== Juggernaut ===
=== Juggernaut ===
;JUGGERNAUT<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549735 '''Bungie.net: ForgeWorld:''' Gametype Setup: Juggernaut]</ref>
;JUGGERNAUT<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549735 '''Bungie.net: ForgeWorld:''' Gametype Setup: Juggernaut]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Juggernaut]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Juggernaut]].


=== King of the Hill ===
=== King of the Hill ===
;KOTH<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549736 '''Bungie.net: ForgeWorld:''' Gametype Setup: King of the Hill]</ref>
;KOTH<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549736 '''Bungie.net: ForgeWorld:''' Gametype Setup: King of the Hill]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[King of the Hill|KOTH]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[KOTH]].
;KOTH_HILL
;KOTH_HILL
:A Hill. Use the "Spawn Sequence" setting to specify the order in which Hills should activate when the gametype uses ordered Hills. (Note that that setting is currently broken.) At least one must be present on the map to support KOTH.
:A Hill. Use the "Spawn Sequence" setting to specify the order in which Hills should activate when the gametype uses ordered Hills. (Note that that setting is currently broken.) At least one must be present on the map to support KOTH.


=== Oddball ===
=== Oddball ===
;ODDBALL<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549737 '''Bungie.net: ForgeWorld:''' Gametype Setup: Oddball]</ref>
;ODDBALL<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549737 '''Bungie.net: ForgeWorld:''' Gametype Setup: Oddball]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Oddball]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Oddball]].
;ODDBALL_BALL
;ODDBALL_BALL
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=== Rally ===
=== Rally ===
;RALLY<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549742 '''Bungie.net: ForgeWorld:''' Gametype Setup: Rally]</ref>
;RALLY<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549742 '''Bungie.net: ForgeWorld:''' Gametype Setup: Rally]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Rally]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Rally]].
;RACE_SPAWN
;RACE_SPAWN
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=== Slayer ===
=== Slayer ===
;SLAYER<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549729 '''Bungie.net: ForgeWorld:''' Gametype Setup: Slayer]</ref>
:SLAYER<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549729 '''Bungie.net: ForgeWorld:''' Gametype Setup: Slayer]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Slayer]].
;A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Slayer]].


=== Stockpile ===
=== Stockpile ===
;STOCKPILE<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549739 '''Bungie.net: ForgeWorld:''' Gametype Setup: Stockpile]</ref>
;STOCKPILE<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549739 '''Bungie.net: ForgeWorld:''' Gametype Setup: Stockpile]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Stockpile]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Stockpile]].
;STP_FLAG
;STP_FLAG
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=== Territories ===
=== Territories ===
;TERRITORIES<ref>[http://halo.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549738 '''Bungie.net: ForgeWorld:''' Gametype Setup: Territories]</ref>
;TERRITORIES<ref>[http://www.bungie.net/fanclub/forgeworld/Group/Resources/Article.aspx?cid=549738 '''Bungie.net: ForgeWorld:''' Gametype Setup: Territories]</ref>
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Territories]].
:A generic gametype label with no special function. Use on a Gametype-Specific object to make that object only spawn in [[Territories]].
;TERR_OBJ
;TERR_OBJ
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=== Debug leftovers ===
=== Debug leftovers ===
A number of objects with invalid gametype labels exist on maps. Default [[Boneyard]] and [[Spire (map)| (map)|Spire]], for example, possess several objects with abnormal labels. These objects are Gametype-Specific, but because their labels do not correspond to any known or usable gametypes, they are only visible in Basic Editing.
A number of objects with invalid gametype labels exist on maps. Default [[Boneyard]] and [[Spire]], for example, possess several objects with abnormal labels. These objects are Gametype-Specific, but because their labels do not correspond to any known or usable gametypes, they are only visible in Basic Editing.


Objects bearing the "INVASION_SLAYER" label (the correct label is "INV_SLAYER") can be found in these places:
Objects bearing the "INVASION_SLAYER" label (the correct label is "INV_SLAYER") can be found in these places:
*[[Shotgun]] in a small room near the Core room on Boneyard<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=9839870&player=DavidJCobb '''Bungie.net: Halo Reach Files:''' INVASION_SLAYER] [''screenshot'']</ref>
*[[Shotgun]] in a small room near the Core room on Boneyard<ref>[http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9839870&player=DavidJCobb '''Bungie.net: Halo Reach Files:''' INVASION_SLAYER] [''screenshot'']</ref>
*[[Grenade launcher|Grenade Launcher]] in a small room opposite Boneyard's INVASION_SLAYER Shotgun
*[[Grenade Launcher]] in a small room opposite Boneyard's INVASION_SLAYER Shotgun
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] lying in a U-shaped piece on Boneyard's Junkyard
*[[Rocket Launcher]] lying in a U-shaped piece on Boneyard's Junkyard
*[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] on Boneyard's conveyor belt
*[[Plasma Launcher]] on Boneyard's conveyor belt
*Rocket Launcher on Spire, near the [[Sniper rifle|Sniper Rifle]]
*Rocket Launcher on Spire, near the [[Sniper Rifle]]
*[[Type-52 Special Applications Rifle|Focus Rifle]] on Spire, near the second Phase's objectives
*[[Focus Rifle]] on Spire, near the second Phase's objectives
*Plasma Launcher on Spire, opposite the INVASION_SLAYER Focus Rifle
*Plasma Launcher on Spire, opposite the INVASION_SLAYER Focus Rifle


Boneyard also has two Initial Spawn Points with the "CINEMA_TEST" label, in the open expanse that [[Sangheili|Elites]] must cross in Phase 1.<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=9839877&player=DavidJCobb '''Bungie.net: Halo Reach Files:''' CINEMA_TEST] [''screenshot'']</ref> Spire has two Hill Markers with the "TELEPORTER" label; one next to the Man Cannon near the Spire, and another next to that Man Cannon's destination.
Boneyard also has two Initial Spawn Points with the "CINEMA_TEST" label, in the open expanse that [[Elites]] must cross in Phase 1.<ref>[http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9839877&player=DavidJCobb '''Bungie.net: Halo Reach Files:''' CINEMA_TEST] [''screenshot'']</ref> Spire has two Hill Markers with the "TELEPORTER" label; one next to the Man Cannon near the Spire, and another next to that Man Cannon's destination.


== Sources ==
== Sources ==
{{Ref/Sources}}
<references/>


[[Category:Forge]]
[[Category:Forge Objects]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

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