Editing Forge Labels
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:An object with this label will be deleted at the end of a Phase. Use the "Spawn Sequence" setting to specify which Phase this object is active in. The object must have a non-Never Respawn Time. Do not use this label on [[weapons]], vehicles, or [[Armor abilities|Armor Ability]] pickups. | :An object with this label will be deleted at the end of a Phase. Use the "Spawn Sequence" setting to specify which Phase this object is active in. The object must have a non-Never Respawn Time. Do not use this label on [[weapons]], vehicles, or [[Armor abilities|Armor Ability]] pickups. | ||
;INV_MANCANNON | ;INV_MANCANNON | ||
:An internally-used label that should not be applied to objects in Forge. It is used on [[ | :An internally-used label that should not be applied to objects in Forge. It is used on [[Spire]]'s [[Man Cannon]]s. | ||
;INV_NO_CORE_ZONE | ;INV_NO_CORE_ZONE | ||
:Used on the default variant of [[Breakpoint]], hill markers with this label may be found inside the Spartan team phase 2 and 3 spawn areas. Although seemingly impossible due to the one way shields, if the data core used during a "Capture the Flag" phase is dropped in one of these regions it instantly resets. | :Used on the default variant of [[Breakpoint]], hill markers with this label may be found inside the Spartan team phase 2 and 3 spawn areas. Although seemingly impossible due to the one way shields, if the data core used during a "Capture the Flag" phase is dropped in one of these regions it instantly resets. | ||
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=== Debug leftovers === | === Debug leftovers === | ||
A number of objects with invalid gametype labels exist on maps. Default [[Boneyard]] and [[ | A number of objects with invalid gametype labels exist on maps. Default [[Boneyard]] and [[Spire]], for example, possess several objects with abnormal labels. These objects are Gametype-Specific, but because their labels do not correspond to any known or usable gametypes, they are only visible in Basic Editing. | ||
Objects bearing the "INVASION_SLAYER" label (the correct label is "INV_SLAYER") can be found in these places: | Objects bearing the "INVASION_SLAYER" label (the correct label is "INV_SLAYER") can be found in these places: |