Editing Forge Labels

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:An object with this label will be deleted at the end of a Phase. Use the "Spawn Sequence" setting to specify which Phase this object is active in. The object must have a non-Never Respawn Time. Do not use this label on [[weapons]], vehicles, or [[Armor abilities|Armor Ability]] pickups.
:An object with this label will be deleted at the end of a Phase. Use the "Spawn Sequence" setting to specify which Phase this object is active in. The object must have a non-Never Respawn Time. Do not use this label on [[weapons]], vehicles, or [[Armor abilities|Armor Ability]] pickups.
;INV_MANCANNON
;INV_MANCANNON
:An internally-used label that should not be applied to objects in Forge. It is used on [[Spire (map)| (map)|Spire]]'s [[Man Cannon]]s.
:An internally-used label that should not be applied to objects in Forge. It is used on [[Spire]]'s [[Man Cannon]]s.
;INV_NO_CORE_ZONE
;INV_NO_CORE_ZONE
:Used on the default variant of [[Breakpoint]], hill markers with this label may be found inside the Spartan team phase 2 and 3 spawn areas. Although seemingly impossible due to the one way shields, if the data core used during a "Capture the Flag" phase is dropped in one of these regions it instantly resets.
:Used on the default variant of [[Breakpoint]], hill markers with this label may be found inside the Spartan team phase 2 and 3 spawn areas. Although seemingly impossible due to the one way shields, if the data core used during a "Capture the Flag" phase is dropped in one of these regions it instantly resets.
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=== Debug leftovers ===
=== Debug leftovers ===
A number of objects with invalid gametype labels exist on maps. Default [[Boneyard]] and [[Spire (map)| (map)|Spire]], for example, possess several objects with abnormal labels. These objects are Gametype-Specific, but because their labels do not correspond to any known or usable gametypes, they are only visible in Basic Editing.
A number of objects with invalid gametype labels exist on maps. Default [[Boneyard]] and [[Spire]], for example, possess several objects with abnormal labels. These objects are Gametype-Specific, but because their labels do not correspond to any known or usable gametypes, they are only visible in Basic Editing.


Objects bearing the "INVASION_SLAYER" label (the correct label is "INV_SLAYER") can be found in these places:
Objects bearing the "INVASION_SLAYER" label (the correct label is "INV_SLAYER") can be found in these places:

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