Editing Forge
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{{ | {{Era|RW}} | ||
{{ | {{Disambig header|the ''Halo 3 and Halo: Reach'' gameplay mode|the UNSC Marine|John Forge}} | ||
[[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]] | [[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]] | ||
'''Forge''' is a gameplay mode in ''[[Halo 3]]'', ''[[Halo: Reach]]'', '' | '''Forge''' is a gameplay mode in ''[[Halo 3]]'', ''[[Halo: Reach]]'',<ref>[http://www.bungie.net/News/content.aspx?type=news&cid=25827 '''Bungie.net''': Ask me anything - Halo: Reach, 19:52]</ref><ref>[http://www.youtube.com/watch?v=fFROejcwv7Y '''Youtube''': ''Inside Gaming: Halo Reach Special 01/16/10 (Machinima Video Game News)'']</ref> and ''[[Halo 4]]''<ref name="GI podcast">[http://media1.gameinformer.com/media/audio/theshow/halo4/halo4special.mp3 '''Game Informer:''' ''Halo 4 Special Podcast'']</ref> that allows for both playing and editing [[multiplayer]] maps.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12718 '''Bungie.net''': ''Bungie Weekly Update: 8/17/07'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']</ref> | ||
==Background== | ==Background== | ||
Forge is a game mode originally released in ''Halo 3'' designed to allow players to customize, save and share maps for [[custom game]]s. Forge was originally created to be used by players to make relatively simple changes to maps in order to tweak their gameplay experience. Maps altered in Forge are referred to as ''map variants'', and possible alterations include the modification of player spawn points, gametype objective points, [[Weapons|weapon]], vehicle and the addition of scenery items such as crates, [[fusion core|fusion coils]], [[gravity lift]]s, [[teleporter]]s, and various other [[Forge Objects|items]]. The amount of time and dedication spent by players in Forge mode led to the release of two Forge-specific maps, [[Foundry]], which was released in the [[Heroic Map Pack]], and [[Sandbox]], which was released in the [[Mythic Map Pack]]. The scenery and layouts of these maps are almost entirely composed of movable and removable Forge objects. | |||
Forge is a game mode originally released in ''Halo 3'' designed to allow players to customize, save and share maps for [[custom game]]s. Forge was originally created to be used by players to make relatively simple changes to maps in order to tweak their gameplay experience. Maps altered in Forge are referred to as ''map variants'', and alterations | |||
Forge is also a feature in ''[[Halo: Reach]]'', referred by Bungie as Forge 2.0.{{fact}} The mode has fundamental similarities to its predecessor but is improved in practically every way with the help of things like the Halo: Reach Engine, sporting things like improved tools and provides better accessibilities to players. | |||
In addition to functioning as map editor, Forge is also a gameplay space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (''Player Mode'') and the ''Edit Mode'' model (a [[Monitor]]) by pressing Up on the D-Pad. A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage — editors can even be granted near or total invulnerability. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge, experiment with Forge's features, kill each other, play diverse and varying 'honor rules' games, and do other things that aren't accepted in regular multiplayer. | |||
==''Halo 3'' Forge== | |||
[[File:Forge2.jpg|thumb|300px|right|The Forge Menu in ''Halo 3''.]] | |||
The tools in Forge in Halo 3 proved to be very primitive in terms of allowing players to edit maps. This is because Forge was created originally to allow players to make smaller changes to maps; Bungie did not expect such complex maps to be created with the tools they provided. | |||
In addition, '' | === Object manipulation === | ||
In addition to modifying object spawn locations, Forge can also be used to change the properties of individual [[Forge Objects|objects]] as well as different types of objects. Pressing '''X''' over an item allows a player in Edit Mode to alter that item's settings. Pressing '''X''' again allows players to view the settings for all objects of that type. Per-type settings can also be accessed by highlighting the given object's entry in the spawn menus, and then pressing '''X'''. An individual object (eg, a single Gravity Lift) may have its ''Respawn Rate'' (which determines how often it spawns) and its ''Place at Start'' settings altered. Types of objects (eg, all Gravity Lifts) may have their ''Run-Time Minimum'' and ''Run-Time Maximum'' settings altered, which allows mapmakers to ensure that there is always less than or more than a certain amount of a given item during gameplay. | |||
=== Restrictions === | |||
There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map—specific items are only allowed in specific maps. As an example, [[AV-14 Hornet|Hornets]] and [[M808B Main Battle Tank|Scorpions]] cannot be placed in [[The Pit]], and [[Deployable Cover]]s may not be placed in Sandtrap. (The technical explanation is that the [[tag]]s for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while the player can usually place up to thirty-two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], the player can only place two [[M808B Main Battle Tank|Scorpions]] when they are available on a map. | |||
The amount of items the player can place in Forge is also regulated by an economy budget system.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']</ref> Different objects are assigned to different values. This is to keep the player from [[overload Glitch (Halo 3)|overloading]] maps and using excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map Sandtrap, with a grand total of 10,000 credits. However using the budget glitch, the player can go beyond the limit set, to do this make the run time maximum one more than the current amount placed on map.<ref>[http://www.forgehub.com/forum/forging-101/30898-ultimate-budget-glitch.html '''ForgeHub''': ''Forging 101: Ultimate Budget Glitch'']</ref> or they can download canvases with the budget glitch already in. | |||
All maps have a maximum limit of 640 items.<ref>[http://www.bungie.net/News/content.aspx?cid=17271 '''Bungie.net''': ''Sandbox Toolkit'']</ref> The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like [[Sandbox]], it is best to move all default items to the side instead of deleting them and trying to replace them when they need them later. | |||
Furthermore, [[Campaign]] objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.<ref name="8/22/08">[http://www.bungie.net/News/content.aspx?type=topnews&cid=15268 '''Bungie.net''': ''Bungie Weekly Update: 8/22/08'']</ref> | |||
=== | ===Forge filters=== | ||
{{Main|Forge | {{Main|Forge Filters}} | ||
[[ | Forge Filters, referred to in-game as FX, are objects listed in scenery which came in the [[Legendary Map Pack]] maps, [[Cold Storage]], and the Mythic Map Pack that change the camera settings. All the filters are as follows: | ||
*'''Juicy''' - Everything is bright, vivid and colorful. Saturation is increased. | |||
*'''Colorblind''' - Everything is displayed in grayscale. | |||
*'''Gloomy''' - Everything is dark, shady, and somewhat desaturated. | |||
*'''Nova''' - Everything is extremely bright and blurry, though really dark shadows look quite sharp. | |||
*'''Old Timey''' - Everything looks like an old Western movie—the contents of the screen are displayed in sepia tones and are even given a flickering effect, making the screen resemble an old film projector. | |||
*'''Ink''' - Scenes are displayed as if they were drawn using an inkpen. Bright areas tend to look more like a grayscale version of the Nova filter. | |||
Bungie has stated that the filters were added for better experiences in gameplay, making interesting screenshots, and for making [[machinima]]. The Juicy filter helps with seeing through the Energy Blockers, as does the Old Timey filter. | |||
Should more than one of these filters be spawned at one time, the effects will merge to create an entirely new effect. Combining all of the effects reduces visibility to the point where it is improbable to see. | |||
==''Halo: Reach'' Forge== | |||
[[File:ForgeMenu.jpg|thumb|300px|right|The Forge Main menu from ''[[Halo: Reach]]''.]] | |||
[[File: | Forge mode returns in ''[[Halo: Reach]]'' as Forge 2.0, with a variety of updated tools to allow players to more easily edit maps, and of course with a Forge palette which has been updated to include items from the ''Halo: Reach'' sandbox. A map designed for players to create their own Forge map variants named [[Forge World]] is shipped with the game.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_forge_vdp_072310.html/ '''IGN.com''': ''Halo: Reach Xbox 360 Preview - Forge Video Preview'']</ref> | ||
''[[Halo | |||
=== Object manipulation === | |||
[[Forge Objects|Object]] manipulation in Forge 2.0 has been vastly improved. | |||
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry. | |||
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives. | |||
*When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera). | |||
*Players can alter the color of some structures and Vehicles to indicate team color. | |||
*Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates. | |||
=== Restrictions === | |||
Though Forge 2.0 is vastly improved over Classic Forge, there are still a few restrictions on what a player may do to edit a map. | |||
*The Forge budget returns to Halo: Reach, albeit vastly bigger. | |||
*The limit of number of a particular items placable in Forge mode returns, albeit with some changes. The limit now applies to categories of items; for instance number of walls now applies to walls as a category, with 50 wall objects placable rather than 25 single walls and 25 double walls. | |||
*Forge cannot be used to Forge Firefight or Campaign maps. | |||
*Most Items in forge cost around 10 credits,While large and complex items cost more.(ex:Bunker-100 credits,[[Focus Rifle]]-20 credits and so on.) | |||
=== | ===Forge filters=== | ||
Some forge filters are limited to Forge 2.0 only. Below is a list of them. | |||
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear in a Grayscale. | |||
'' | *'''Next Gen''' - (Gloomy) Available in Forge 2.0 only. It makes the environment have slightly darker colors. | ||
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. | |||
*'''Nova''' - Available in Classic and Forge 2.0. Makes the environment look really bright and blurry.Hence the name. | |||
*'''Olde Timey '''- Available in Classic and Forge 2.0. Olde Timey makes the entire map appear to be an old movie. | |||
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen. | |||
*'''Purple''' - Available in Forge 2.0 only. It turns the environment Purple, thus giving the effect of night. | |||
*'''Green '''- Available in Forge 2.0 only. It turns the environment Green. Useful for Infection game types, as it makes the environment look scarier. | |||
*'''Orange''' - Available in Forge 2.0 only. It turns the environment orange, thus giving the effect of a sunset or a desert-savanna effect. | |||
===Forge save glitches=== | |||
'''Glitch 1:''' Occasionally and seemingly randomly, one or more of a player's custom maps will fail to save, even when the in-game message "Save Succeeded" pops up after saving a map. Because of this, when the player selects a new map to forge on, the previous map will be, in essence, deleted. | |||
'''Glitch 2:''' Occasionally and seemingly randomly, any number of a player's custom maps will be put under another custom map's name, and the original title(s) of the moved map(s) will house a different map(s) (not necessarily a map title that the original map/maps is/are now under). This "shuffling" of maps may result in one or more maps disappearing. | |||
====Avoidance==== | |||
To avoid being a victim of the Forge Save Glitches, it is advisable for players to: | |||
*Choose "Save As New Map" rather than "Save" when saving a freshly-changed map. | |||
*Without selecting a new map in the Forge or Custom Game lobbies, play a custom game; this will ensure that the map is put into a player's Temporary History, and can be accessed from there if the map does get "deleted". | |||
*Upload maps to their Fileshare; if a map is deleted, it can be downloaded from the Fileshare, thereby salvaging the map. | |||
''[[Halo | ==''Halo 4'' Forge== | ||
[[File:RTX Halo 4 Forge.png|200px|thumb|right|Halo 4's Forge, as displayed at RTX 2012]] | |||
Forge returns in ''Halo 4'' as an improvement from its previous iteration in ''Halo: Reach''.<ref name="GI podcast"/> The duplication tool has returned from Halo 3, and selected objects now glow a certain color depending on what type of object is selected for better precision. The feature now supports dynamic lighting on Forge objects, enabling each individual pieces to cast shadows. It features additional tools for user for map-making such as the ability to link Forge objects seamlessly through the use of the magnet utility and adding trait zones (such as enhanced movement and gravity). More Forge objects have been added to the sandbox to provide variety to the map-making experience.<ref name="RTX Forge">[http://www.youtube.com/watch?v=iFr2JMmr_aE '''Youtube''': ''Halo 4 Forge Demo at RTX [HD] <nowiki>[1080p]</nowiki>'']</ref> Infinity ordnance will be a customizable feature.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12.'']</ref> | |||
'' | |||
==Trivia== | ==Trivia== | ||
*The five most popular maps for Forge are [[Forge World]], [[Foundry]], [[Avalanche]], [[Sandbox]] and [[Tempest]], most likely because of their large, open spaces, and their diverse forge pallet. | |||
*If the player fires their weapon and then immediately enters Edit Mode, upon returning to Player Mode, they ''may'' find that they have lost no ammo. | *If the player fires their weapon and then immediately enters Edit Mode, upon returning to Player Mode, they ''may'' find that they have lost no ammo. | ||
* | *If the player catches on fire (from a [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Firebomb Grenade]] or the [[M7057/Defoliant Projector|Flamethrower]]) and then enters Edit Mode, they will take no damage. Upon returning to Player Mode, however, they will find that the fire was "preserved", they will once again take damage. | ||
**It also applies to any momentum that the player gathered while in Player Mode | **The same trick can be used to delay the detonation of a grenade when they have been stuck. They can even delay the throwing of a grenade by entering Edit Mode immediately after pressing '''LT'''. | ||
**It also applies to any momentum that the player gathered while in Player Mode, if they jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, they will fly through the air. This was changed in ''Halo: Reach'' as changing to edit mode arrests the players motion; despite this, motion is sometimes preserved anyways. However, if someone in Edit mode is moving when they return to Player mode, their velocity is carried over, and can result in dying if the change happens when flying down, as ''Halo: Reach'' physics causes damage to players if they hit the ground too fast. | |||
*The Elephant | *The Elephant cannot be spawned by editors due to its size, potential for lag, and specific purpose on Sandtrap, however more can be modded into the map. | ||
*Created map variants can be saved and shared with the community. Also, if the | *Created map variants can be saved and shared with the community. Also, if the players creation is extremely liked by Bungie, they may even add it to matchmaking. | ||
*It is possible to do a glitch that can make a player have no weapon. | *It is possible to do a glitch that can make a player have no weapon. | ||
*The idea of Forge was taken from ''[[Marathon|Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon'''s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate game mode that allows for the spawning and repositioning of objects. | *The idea of Forge was taken from ''[[Marathon|Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon'''s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate game mode that allows for the spawning and repositioning of objects. | ||
* | *Forge bears resemblances to ''Sapien'', a program in the ''[[Halo Custom Edition]]'' [[Halo Editing Kit|Editing Kit]]. | ||
*Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave the player with a penalty making it so that they need to sell the same amount they have spent under zero to reach zero again and make money again. | *Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave the player with a penalty making it so that they need to sell the same amount they have spent under zero to reach zero again and make money again. | ||
*Even when Edit Mode was restricted to "Party Leader Only", a programming mistake allowed other players to enter Edit Mode through the start menu. (Patched) | *Even when Edit Mode was restricted to "Party Leader Only", a programming mistake allowed other players to enter Edit Mode through the start menu. (Patched) | ||
*If the player stacks both [[M313 Heavy Recovery Vehicle|Elephants]] on top of each other and then put as many large objects (tanks) as they can on top the bottom, the Elephants will have reverse gravity. | *If the player stacks both [[M313 Heavy Recovery Vehicle|Elephants]] on top of each other and then put as many large objects (tanks) as they can on top the bottom, the Elephants will have reverse gravity. | ||
*Through a glitch, it is possible to wield weapons while in Edit Mode.<ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related ''' | *Through a glitch, it is possible to wield weapons while in Edit Mode.<ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related '''Youtube''': ''Halo 3 Weapon Forge Glitch (YouTube Tutorial)'']</ref> | ||
* | *During lag or a glitch, it is possible to see the small blueish-white tear drop shaped orbs (item spawn points) that denote where an object has been placed while in Player Mode. When this happens, the spawn points can be interacted with while in Player Mode. If the player shoots or melees them, they will hear the same sound that plays when shooting or beating a shield door. | ||
*When the player is in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eye of the [[Monitor]]s resemble the same symbol. | *When the player is in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eye of the [[Monitor]]s resemble the same symbol. | ||
*When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If the player does this on a Mythic map, the player will earn the [[Tank Dropper]] achievement. | *When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If the player does this on a Mythic map, the player will earn the [[Tank Dropper|Tank Dropper]] achievement. | ||
*There is a mistake when editing options in forge, it says: ''View current options. Only the party leader may change options'', regardless of whether or not that person is the party leader. | *There is a mistake when editing options in forge, it says: ''View current options. Only the party leader may change options'', regardless of whether or not that person is the party leader. | ||
*It is unknown why the player cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[LAU-65D/SGM-151|Missile Pods]] in indoor maps, and large vehicles like [[ | *It is unknown why the player cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[LAU-65D/SGM-151|Missile Pods]] in indoor maps, and large vehicles like [[Type-26 Assault Gun Carriage|Wraiths]] and Scorpions might not even fit inside of indoor maps with small doors or rooms. However, weapons such as [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]] and [[Hellbringers|Flamethrowers]] have limited use due network and performance issues. | ||
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref> | *Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref> | ||
*The Forge 2.0 monitor makes a small noise when boosting. | *The Forge 2.0 monitor makes a small noise when boosting. | ||
*In ''Halo: Reach'', after a player goes in to Monitor mode, the Monitor will have a shield/health HUD similar to that of the species which it was transformed from. However, if a player dies while in Monitor mode, when | *In ''Halo: Reach'', after a player goes in to Monitor mode, the Monitor will have a shield/health HUD similar to that of the species which it was transformed from. However, if a player dies while in Monitor mode, when he/she respawns(as a monitor), it will have a Monitor HUD from ''Halo 3'', showing only the shield bar. Exiting then reentering monitor mode after this will give a normal Spartan/Elite HUD. | ||
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to edit reticule and if your pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast. | *In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to edit reticule and if your pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast. | ||
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. | *The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:1225328365 Forge monitor.jpg|A Forge [[Monitor]]. | ||
File:Forge6.jpg|Crates and | File:Forge6.jpg|Crates and a [[M12 Force Application Vehicle|Warthog]] on Forge. | ||
File: | File:Halo 3 Forge.jpg|The fun never ends with Forge! | ||
File:26034885-Full.jpg|Using weapons and equipment, players can create characters from anywhere! Such as this Mario creation. | |||
File: | File:Forge3.jpg|Spawning a Tank on High Ground. | ||
File: | File:Gate of Doom.jpg|A [[SPARTAN-II|Spartan]] is propelled into the air by [[Fusion core|Fusion Coils]] and [[Propane tank|Propane Tanks]] in [[High Ground]] on Forge. | ||
File: | File:Halo Reach Forge Concept.jpg|Concept art of a Forge game in ''Halo: Reach''. | ||
File: | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
==See also== | ==See also== | ||
*[[Forge World]] | *[[Forge World]] | ||
*[[Forge | *[[Forge Objects]] | ||
*[[Forum:Forge Projects|Forge Projects]] | |||
*[[Forge/Tricks|Forge Tricks]] | *[[Forge/Tricks|Forge Tricks]] | ||
*[[Switches]] | *[[Switches]] | ||
==External | ==External link== | ||
*[http:// | *[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics''] | ||
*[http:// | *[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing''] | ||
*[http:// | *[http://www.bungie.net/content.aspx?type=topnews&link=h3forgeadvanced '''Bungie.net''': ''Halo 3 How-to: Advanced Forge Editing''] | ||
*[http:// | *[http://www.bungie.net/Fanclub/forgeworld/Group/GroupHome.aspx '''Bungie.net''': ''ForgeWorld: Group Home''] | ||
*[http:// | *[http://www.bungie.net/News/content.aspx?type=topnews&cid=28649 '''Bungie.net''': ''Invasion + Forge!''] | ||
*[http://www.forgehub.com/ '''Forgehub.com'''] | *[http://www.forgehub.com/ '''Forgehub.com'''] | ||
[[Category:Halo 3]] | |||
[[Category:Halo: Reach]] | |||
[[Category:Forge| ]] | [[Category:Forge| ]] | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||