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| {{Status|Gameplay}} | | {{era|H3|H3R}} |
| {{New content}} | | {{ratings}} |
| {{Center|You may be looking for the Marine of [[John Forge|the same name]].}} | | {{cleanup}} |
| [[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]] | | {{disambig header|the ''Halo 3'' gameplay mode|the UNSC Marine|John Forge}} |
| '''Forge''' is a gameplay mode in ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'' that allows for both playing and editing [[multiplayer]] maps.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12718 '''Bungie.net''': ''Bungie Weekly Update: 8/17/07'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']</ref>
| | [[Image:Forge4.jpg|right|thumb|An [[Elite]] standing on stack of Crates in [[High Ground]], in Forge mode.]] |
| | '''Forge''' is a ''[[Halo 3]]'' gameplay mode that allows for both playing and designing [[multiplayer]] maps.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12718 Bungie Weekly Update 8/17/2007]</ref><ref>http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics</ref> |
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| ==Background== | | ==Background== |
| {{Center|''For a comprehensive list of each game's improvements to Forge, please see the respective page - [[Forge/Halo 3|Halo 3 Forge]], [[Forge/Halo: Reach|Halo: Reach Forge]], [[Forge/Halo 4|Halo 4 Forge]], [[Forge/Halo 2: Anniversary|Halo 2: Anniversary Forge]], [[Forge/Halo 5: Guardians|Halo 5: Guardians Forge]], and [[Forge/Halo Infinite|Halo Infinite Forge]]''}}
| | [[Image:Gate of Doom.jpg|thumb|A [[Spartan]] is propelled into the air by Fusion Coils and Propane Tanks in High Ground on Forge.]] |
| Forge is a game mode originally released in ''Halo 3'' designed to allow players to customize, save and share maps for [[custom game]]s. Forge was originally created to be used by players to make relatively simple changes to maps in order to tweak their gameplay experience. Maps altered in Forge are referred to as ''map variants'', and alterations can include the modification of player spawn points, gametype objective points, [[Weapons|weapon]], vehicles, the addition of scenery items - such as crates, [[fusion coil]]s, [[gravity lift]]s, [[teleporter]]s, and various other [[Forge objects|items]]. | | Forge allows players to customize, save, and share maps for [[Custom Games]]. Maps altered in this manner are referred to as ''map variants'', and possible alterations include the modification of player spawn points, [[Weapons|weapon]] spawn points, [[Vehicles|vehicle]] spawn points, and the addition of scenery -- items such as Crates, [[Fusion Coil]]s, [[Grav Lift]]s, [[Teleporters]], and various other [[Forge Objects|items]], most of which are decorative, rather than functional in nature. |
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| The amount of time and dedication spent by players in Forge mode led to the release of two Forge-specific maps, [[Foundry]] - which was released in the [[Heroic Map Pack]] - and [[Sandbox]], which was released in the [[Mythic Map Pack]]. The scenery and layouts of these maps are almost entirely composed of movable and removable Forge objects. Throughout ''Halo 3'', players were able to find a number of exploits that would allow them to place objects in the air and phased inside one another, which [[Bungie]] eventually implemented as the "Fixed" and "Phased" physics features in ''Reach'', and have remained a staple of the mode since. ''Reach'' also brought with it an entirely dedicated Forge canvas and the currently-largest multiplayer space present in any ''Halo'' game, [[Forge World]].
| | [[Image:1225328365 Forge monitor.jpg|thumb|left|A Forge [[Monitor]].]] |
| | In addition to functioning as map editor, Forge is also a play space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (''Player Mode'') and the ''Edit Mode'' model (a [[Monitor]]) by pressing Up on the D-Pad. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge; experiment with Forge's features; kill each other; play Slayer where each team designates a Monitor to supply weapons, vehicles, equipment and cover on the fly; and do other things that aren't accepted in normal Multiplayer. Maps created in Forge can also be saved and then played in Custom Games. |
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| With the release of ''Halo 4'' in 2012, Forge was once again updated with a number of quality-of-life fixes including snappable magnets, highlights of selected objects and baked lighting on user-made maps, alongside four new Forge canvases - [[Impact]], [[Erosion]], [[Ravine]] and [[Forge Island]]. The Forge component of ''Halo 2: Anniversary'' brought with it the inclusion of large terrain components and basic scripting, allowing users to make interaction with props in the world.
| | As revealed in [[Bungie]]'s 8/27/07 [[Bungie Podcast|Podcast]], you can add items in Forge that aren't available in unmodified maps. One example is the [[Custom Powerup]], an alternative to the [[Overshield]] or the [[Active Camouflage]]. This yellow [[power-up]]'s effects can be modified when setting Custom Game options, with such customizations including the movement speed and weight of the affected player, their shielding and camouflage strength, and even the color of their armor. Effects aren't limited to one or two at a time, but rather a number of effects can occur simultaneously. The hosts described it as equivalent to an "instant juggernaut." Unfortunately, Custom Powerup settings cannot have default settings added at all, let alone on a per-map-variant basis. |
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| With ''Halo 5: Guardians'', Forge was not included in the game's initial release, instead being delayed until the release of [[Cartographer's Gift]]. This improved variant of Forge brought about the most significant changes to the mode since those of ''Halo: Reach'', completely overhauling Forge to resemble a development kit moreso than a simple map editor. This new version of Forge allows users to choose up to three colors for any individual object, choose textures for objects such as dust, grime and snow, place weather and visual effects on a map and even change the map's skybox entirely. The mode also allows users to place more complex lighting with the addition of dedicated point and spotlight objects similar to those found in game development kits such as those of [https://en.wikipedia.org/wiki/Unreal_Engine ''Unreal Engine 4''].
| | A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage -- editors can even be granted near or total invulnerability. |
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| In addition, ''Halo 5'' Forge brought with it an entirely revamped control scheme and a swath of new objects to place. For the first time in the series' history, Forge in ''Halo 5'' received multiple updates over the game's lifespan adding entirely new weapons, vehicles, [[REQ]] variants, maps and item sets. The mode also saw a number of quality of life changes to its toolset over the game's lifespan.
| | The ''Halo 3'' [[Heroic Map Pack]] introduced a map called [[Foundry]], whose scenery and layout is almost entirely composed of movable and removable Forge objects. The [[Mythic Map Pack]] introduced [[Sandbox]], a massive map that is commonly referred to as the ultimate forging map with a wide variety of scenery to choose from -- including every weapon and vehicle in the game, except for the Sandtrap exclusive vehicle, the [[Elephant]]. However, many people still use Foundry because Sandbox lacks movable objects that Foundry had, as well as nostalgia. |
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| On September 8, 2016, the Windows 10 PC store saw the release of the app ''[[Halo 5: Forge]]'', a free download containing the full ''Halo 5: Guardians'' Forge experience for PC players. Players could make a map on their computer and play the map on there or on the Xbox version of ''Halo 5: Guardians''. ''Halo 5: Forge'' did not have the ability to play matches with Xbox players.
| | === Object Manipulation === |
| | In addition to modifying object spawn locations, Forge can also be used to modify the properties of individual objects as well as different types of objects. An individual object (such as a single [[Grav Lift]]) may have its ''Respawn Rate'' (which determines how often it spawns) and its ''Place at Start'' settings altered. Types of objects (such as all Grav Lifts) may have their ''Run-Time Minimum'' and ''Run-Time Maximum'' settings altered, which allows mapmakers to ensure that there is always a certain amount of a given item during gameplay. |
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| In addition to functioning as map editor, Forge can also be used as a gameplay space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (''Player Mode'') and the ''Edit Mode'' model (a [[Monitor]]). A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage — editors can even be granted near or total invulnerability. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge, experiment with Forge's features, kill each other, play diverse and varying 'honor rules' games, and do other things that aren't accepted in regular multiplayer.
| | Pressing '''X''' over an item allows a player in Edit Mode to alter that item's settings. Pressing '''X''' again allows players to view the settings for all objects of that type. Per-type settings can also be accessed by highlighting the given object's entry in the spawn menus, and then pressing '''X'''. <!-- If only the casual gamer understood objects and instances... --> |
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| ===''Halo 3'' Forge=== | | === Restrictions === |
| [[File:H3 ForgeHighGround.jpg|thumb|300px|The Forge Menu in ''Halo 3''.]]
| | There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map -- specific items are only allowed in specific maps. As an example, [[Hornet]]s and [[Scorpion]]s cannot be placed in [[The Pit]], and [[Deployable Cover]]s may not be placed in [[Sandtrap]]. (The technical explanation is that the [[tags]] for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while you can usually place up to thirty-two [[Frag Grenade]]s, you can only place two [[Scorpion]]s when they are available on a map. |
| {{Main|Forge/Halo 3|l1=Halo 3 Forge}}
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| As the first game to feature the Forge mode, ''Halo 3'' pioneered many of the features that are now staples of the mode including the pre-''Halo 5: Guardians'' control scheme and overall layout. In this iteration of Forge, all objects were bound by engine physics; meaning objects would fall when dropped. This is due to Forge's intention as a map ''editing'' as opposed to a map ''creation'' tool, with the intention being to replace weapons, vehicles, spawn points etc. Most maps featured only basic object palletes consisting of a selection of weapons and vehicles (though oftentimes not all - for example, the [[M7057 flamethrower]] was only available on a handful of maps even in Forge) and a small selection of scenery objects such as crates and barricades. The release of the maps Foundry and Sandbox greatly expanded upon the toolset available to Forgers via more dedicated scenery and structure objects, leading to "Forge art", the creation of new modes such as [[Grifball]] and the discovery of a number of exploits that allowed players to phase objects inside one another or float in the air.
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| ===''Halo: Reach'' Forge===
| | The amount of items you can drop is also regulated by an economy budget system.<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects</ref> Different objects are assigned to different values. This is to keep you from [[overloading]] maps and using an excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map [[Sandbox]], with a grand total of 1500 credits. |
| {{Main|Forge/Halo: Reach|l1=Halo: Reach Forge}}
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| [[File:HR Forge Menu.jpg|thumb|300px|The Forge Main menu from ''[[Halo: Reach]]''.]]
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| Forge mode returned in ''[[Halo: Reach]]'' as Forge 2.0, with a variety of updated tools to allow players to more easily edit and create maps, and a larger Forge palette that was updated to include items from the ''Halo: Reach'' sandbox. A map designed for players to create their own Forge map variants named [[Forge World]] was shipped with the game.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_forge_vdp_072310.html/ '''IGN.com''': ''Halo: Reach Xbox 360 Preview - Forge Video Preview'']</ref> The mode was first shown off in the [[ViDoc]] "[[Halo: Reach ViDoc: Forge World|Forge World]]", showcasing a vast array of new tools and features, many inspired by community feedback and creations made in ''Halo 3''. Among the most notable were the introduction of object physics, allowing objects to be "Normal", "Fixed" and "Phased". When in normal physics, objects interact with the world as they did in ''Halo 3''. Fixed mode was similar, though objects would not fall when dropped; phased was the largest addition, allowing Forgers to disregard object collision entirely and place geometry inside other geometry. To suit the ability to create impractical structures, Forge World was set on a [[Halo Array|Halo]] ring and the item pallette was largely given a [[Forerunner]]-themed aesthetic. While Forge World was the then-largest map in ''Halo'' history, it was the only map on launch to be designed for Forging as a canvas, with most maps not supporting the vast majority of placeable items. Notable exceptions would include the map [[Tempest]] of the [[Noble Map Pack]] and the maps featured in the [[Anniversary Map Pack]], all of which supported a large complement of the objects placeable on Forge World.
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| ===''Halo 4'' Forge===
| | All maps have a maximum limit of 640 items.<ref>http://www.bungie.net/News/content.aspx?cid=17271</ref> The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like [[Sandbox]], it is best to move all default items to the side instead of deleting them and trying to replace them when you need them later. |
| {{Main|Forge/Halo 4|l1=Halo 4 Forge}}
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| [[File:H4 Forge Reveal.png|250px|thumb|Halo 4's Forge, as displayed at RTX 2012.]]
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| Forge returned in ''Halo 4'' with several improvements from its previous iteration in ''Halo: Reach'', though not to the same extent as the changes experienced going into ''Reach''. The duplication tool has returned from ''Halo 3'', and selected objects now glow green depending on what type of object is selected for better precision, preventing players from accidentally deleting objects they did not intend. The feature now supports dynamic lighting on Forge objects, enabling each individual pieces to cast shadows. It features additional tools for user for map-making such as the ability to link Forge objects seamlessly through the use of the magnet utility and adding trait zones (such as enhanced movement and gravity). Objects can be locked, preventing being grabbed/moved. More Forge objects have been added to the sandbox to provide variety to the map-making experience.<ref name="RTX Forge">[http://www.youtube.com/watch?v=iFr2JMmr_aE '''YouTube''': ''Halo 4 Forge Demo at RTX <nowiki>[HD] [1080p]</nowiki>'']</ref> Infinity ordnance will be a customizable feature.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12.'']</ref> Halo 4 features four different Forge maps: [[Erosion]], [[Impact]], [[Ravine]] and [[Forge Island]]. Each map features a different environment and unique palette elements.<ref name="Examiner">[http://www.examiner.com/article/final-halo-4-forge-map-goes-spelunking-holds-griffball-arena-video '''Examiner.com''' ''Final Halo 4 Forge map goes spelunking, holds Griffball arena in video'']</ref>
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| ===''Halo 2: Anniversary'' Forge===
| | Furthermore, [[Campaign]] objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.<ref name = "8/22/08">2008-22-08, [http://www.bungie.net/News/content.aspx?type=topnews&cid=15268 Bungie Weekly Update: Tying Up Loose Ends]. Accessed on 2008-22-08</ref> |
| {{Main|Forge/Halo 2: Anniversary|l1=Halo 2: Anniversary Forge}}
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| [[File:H2A Forge info.png|thumb|250px|An overview of the features in ''Halo 2: Anniversary'''s Forge mode.]]
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| ''[[Halo 2: Anniversary]]'' features a Forge mode, the first available on the [[Xbox One]], though only in the reimagined multiplayer component based on the ''Halo 4'' engine. The new Forge features several bug fixes from ''Halo 4'', including menu polishing and adding magnet location consistency. Precision control and zoom have also been added. New features include "Snap to Ground", "Align to Ground", and "Movement Snap". Tool settings are now stored between Forge sessions. The Forge "Structure" palette is now cleaner and smoother, along with new mirrored versions of objects. Additional natural and terrain structure pieces—including cliffs and large pieces of land—have also been added to the Structure palette.<ref name="gameinformerH2A">[http://www.gameinformer.com/games/halo_master_chief_collection/b/xboxone/archive/2014/08/30/343-details-halo-2-s-many-changes-and-additions.aspx '''GameInformer''': ''343 Details Halo 2’s Many Changes And Additions'']</ref> Three Skybox-only maps—[[Awash]], [[Nebula]], and [[Skyward]]—have been added, allowing players to create maps and structures without interference from previous existing structures.<ref>[https://twitter.com/Halo/status/505789783004958722 '''Twitter''': ''Halo'']</ref><ref name="ign demo">[http://www.ign.com/videos/2014/10/28/halo-2-anniversary-forge-demo-halo-the-master-chief-collection-ign-first '''IGN.com'' - ''See Forge in Halo 2: Anniversary'']</ref>
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| The new Forge budget is now based on the amount of objects in a map. The budget can essentially be replaced by a "Performance Meter", presumably determining how well the map will run given the amount of objects placed.{{Ref/Reuse|gameinformerH2A}} In an official demonstration, the developers showcased a map containing a remake of [[Beaver Creek]] within a much larger Forged landscape, built completely on a flat canvas using the new terrain pieces. "Simple scripting objects" have been added as Forge objects; these allow players to create interactive systems including switches that can be used to perform various tasks, including opening [[door]]s, spawning vehicles or terrain objects, or triggering explosions.{{Ref/Reuse|ign demo}} There have also been Gadget improvements and new Gadgets.{{Ref/Reuse|gameinformerH2A}}
| | ==Forge Filters== |
| | {{Main|Forge Filters}} |
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| All seven of the ''Halo 2: Anniversary'' remastered maps feature dynamic features that alter gameplay, such as falling stalactites and breakable glass roofs on [[Lockdown]]. These features can be disabled to Forge if the players wish to have a gameplay experience that is closer to the original ''[[Halo 2]]''.{{Ref/Reuse|gameinformerH2A}} | | Forge filters, referred to in-game as FX, are objects listed in scenery which came in the [[Legendary Map Pack]] maps, [[Cold Storage]], and the Mythic Map Pack that change the camera settings. All the filters are as follows: |
| | *'''Juicy''' - Everything is bright, vivid and colorful. Saturation is increased. |
| | *'''Colorblind''' - Everything is displayed in grayscale. |
| | *'''Gloomy''' - Everything is dark, shady, and somewhat desaturated. |
| | *'''Nova''' - Everything is extremely bright and blurry, though really dark shadows look quite sharp. |
| | *'''Old Timey''' - Everything looks like an old Western movie -- the contents of the screen are displayed in sepia tones and are even given a flickering effect, making the screen resemble an old film projector. |
| | *'''Pen and Ink''' - Scenes are displayed as if they were drawn using an inkpen. Bright areas tend to look more like a grayscale version of the Nova filter. |
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| ===''Halo 5: Guardians'' Forge===
| | It was revealed that the filters were added for better experiences in gameplay, making interesting screenshots, and for making [[machinima]]. The Juicy filter helps with seeing through the Energy Blockers, as does the Old Timey filter. |
| {{Main|Forge/Halo 5: Guardians|l1=Halo 5: Guardians Forge}}
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| [[File:H5G-Forge.jpg|thumb|250px|Forge in ''Halo 5: Guardians''.]]
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| ''Halo 5: Guardians'' features Forge 5.0, an even more advanced form of Forge than ''Halo 2: Anniversary''. It was released as a free feature on December 16, [[2015]] and it will also be given new features and content on a regular basis. Forging is available for any [[Multiplayer#Halo 5: Guardians|Arena]], [[Breakout]] and [[Big Team Battle]] maps, as well as the seven blank canvas maps [[Alpine]], [[Barrens (Halo 5: Guardians map)|Barrens]], [[Depths]], [[Glacier (Halo 5: Guardians map)|Glacier]], [[Parallax]], [[Tidal]] and [[Breakout Arena]].<ref name="Waypoint">[https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet '''Halo Waypoint''': ''Building the Biggest Forge Yet'']</ref>
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| Among the improved features are the control scheme, selecting and manipulating up to 64 objects at once, a free camera, and smart magnets.{{Ref/Reuse|Waypoint}} Objects are no longer constrained to certain maps, as was the case in previous games. Up to 1700+ objects can be spawned into the map and new types have been added. Terrain objects are designed to seamlessly blend into the prebuilt terrain. Objects can be grouped with a single button press and "welded" to a parent object, allowing the objects to physically move around together. Almost any object can be scripted to move, change colors, spawn, and etc.{{Ref/Reuse|Waypoint}}
| | Should more than one of these filters be spawned at one time, the effects will merge to create an entirely new effect. Combining all of the effects reduces visibility to the point where it is impossible to see. |
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| The budget system has been improved, including a multi-budget system, where a terrain piece will only eat into the memory budget once. Additional pieces only use up the object count because the shared texture is already loaded.{{Ref/Reuse|Waypoint}} Other budgets are considered "soft" and can be exceeded, but doing so causes glitches.{{Ref/Reuse|Waypoint}} | | ==Trivia== |
| | *The three most popular maps for Forge are [[Foundry]], [[Avalanche]] and [[Sandbox]], most likely because of their large, open spaces, as well as the fact that you can put nearly anything on Foundry and Sandbox. |
| | *If you fire your weapon and then immediately enter Edit Mode, then upon returning to Player Mode, you ''may'' find that you've lost no ammo. |
| | *If you catch on fire (from a [[Firebomb Grenade]] or the [[Flamethrower]]) and then enter Edit Mode, you will take no damage. Upon returning to Player Mode, however, you'll find that the fire was "preserved" -- you will once again take damage. |
| | **The same trick can be used to delay the detonation of a grenade when you've been stuck. You can even delay the throwing of a grenade by entering Edit Mode immediately after pressing '''LT'''. |
| | **It also applies to any momentum that you've gathered while in Player Mode -- if you jump into a Grav Lift, enter Edit Mode, move away, and then return to Player Mode, you will fly through the air. |
| | *The [[Elephant]] cannot be spawned by editors due to its size, potential for lag, and specific purpose on Sandtrap. |
| | *Forge keeps track of stats and kills. |
| | *Created map variants can be saved and shared with the community. Also, if your creation is liked by Bungie, they will put it up to be downloaded by other players for use. |
| | *The idea of Forge was taken from ''[[Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon''<nowiki/>'s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate gametype that allows for the spawning and repositioning of objects. |
| | * Forge bears resemblances to ''Sapien'', a program in the ''[[Halo Custom Edition]]'' [[Halo Editing Kit|Editing Kit]]. |
| | *Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave you with a penalty making it so that you need to sell the same amount you have spent under zero to reach zero again and make money again. |
| | *Even when Edit Mode is restricted to "Party Leader Only", a programming mistake allows other players to enter Edit Mode through the start menu. |
| | *If you stack both [[Elephant]]s on top of each other and then put as many large objects (tanks) as you can on top the bottom, the Elephants will have reverse gravity. |
| | *Through a glitch, it is possible to wield weapons while in Edit Mode. <ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related Halo 3 Weapon Forge Glitch (YouTube Tutorial)]</ref> |
| | *During lag or a glitch, it is possible to see the small blueish-white tear drop shaped orbs (item spawn points) that denote where an object has been placed while in Player Mode. When this happens, the spawn points can be interacted with while in Player Mode. If you shoot or melee them, you will hear the same sound that plays when shooting or beating a shield door. |
| | *The codename for the map making software for the first Halo game was called Forge before release.{{fact}} |
| | *When you are in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eyes of the [[Monitor]]s resemble the same symbol. |
| | *It is unknown why you cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[Missile Pod]]s in indoor maps, and large vehicles like [[Wraith]]s and Scorpions might not even fit inside of indoor maps with small doors or rooms. |
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| New light objects have been added with tons of different properties. Light fixtures such as light posts, beacon lights and etc. have been introduced. Lighting is no longer generated automatically when switching to player mode. A button tap will drop the Spartan, while holding it down will render the lighting before dropping.{{Ref/Reuse|Waypoint}} Props like the [[D79-TC Pelican]] were added in [[Hammer Storm]] and can be customized with colors. Weather effects including rain, snow, embers, floating papers, dust, and motes were added with [[Ghosts of Meridian]]. Sound options ranging from chanting Covenant crowds to waterfalls are also available for sur.
| | ==Related Articles== |
| | *[[Forge Objects]] |
| | *[[Forge Projects]] |
| | *[[Forge/Tricks|Forge Tricks]] |
| | *[[Switches]] |
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| ''[[Halo 5: Forge]]'' is a port of the Forge mode to [[:Wikipedia:Windows 10|Windows 10]]. It is available for free and enables players to forge, test, and share their own maps on PC, with compatibility with ''Halo 5: Guardians'' on [[Xbox One]].<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/forging-ahead-the-forge-experience-comes-to-windows-10 '''Halo Waypoint''': ''Forging Ahead - The Forge Experience Comes to Windows 10'']</ref>
| | ==External Links== |
| {{Expand-section}}
| | *[http://uk.youtube.com/watch?v=F77i0Rd_z7Q Forge Demonstration Video] |
| | *[http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics Bungie Article : "What is the Forge?"] |
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| ===''Halo Infinite'' Forge=== | | ==Images== |
| {{Main|Forge/Halo Infinite|l1=Halo Infinite Forge}}
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| ''Halo Infinite'' features Forge that released in the [[Winter Update]] which improves upon the foundations set by Halo 5's version of Forge by introducing object scaling,{{Ref/YouTube|Id=INFForge1|SAwEbD5qNG8|Halo|Halo Infinite Forge Fundamentals - Building|Y=2022|M=09|D=09}} a menu wheel for more complex options, the ability to undo and redo a previous edit,{{Ref/Site|Id=FHOD|URL=https://www.forgehub.com/threads/outpost-discovery-round-up-halo-infinite-forge-first-details-exclusive.159009/|Site=ForgeHub|Page=Outpost Discovery Round-Up + Halo Infinite First Forge Details (Exclusive)|D=21|M=8|Y=2021}} the ability to customize FX, the sun's color and its time of day,{{Ref/YouTube|Id=INFForge3|uyKLrBs6GDM|Halo|Halo Infinite Forge Fundamentals - Lighting & Audio|Y=2022|M=10|D=03}} the ability to create a sequence of events and conditions to trigger it through a node graph,{{Ref/YouTube|Id=INFForge2|sgIxew1x12s|Halo|Halo Infinite Forge Fundamentals - Scripting & Bots|Y=2022|M=09|D=19}} the ability to set objects as static or dynamic, etc. It also makes a huge change to the lighting system that allows the player to set the option to cast static and/or dynamic shadows when selecting a light placed by the player, introduces a heatmap for lights and shadows to assist in map performance, introduces light probes with a limit of 14,000 light probes on a map, and removes the ability to bake light.
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| With the launch of [[Season 05: Reckoning]], Forge has been improved to incorporate AI units into Forge. The AI units include Marines, [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Sangheili|Elites]], [[Jiralhanae|Brutes]], [[Gasgira|Skimmers]], [[Mgalekgolo|Hunters]], and the variant of frames supporting [[Adjutant Resolution]], with a limit of 32 AI units in the map. These AI units can be spawned through AI spawners, [[Gydrozka Workshop Breaching Pod|Drop Pods]], and/or [[Eklon'Dal Workshop Phantom|Phantoms]]; spawners and Phantoms can spawn up to 8 AI units while Drop Pods can only spawn 1 AI unit. If the Phantom is selected, it will also be able to drop off a [[Riuctda Workshop Ghost|Ghost]], a [[Bolroci Workshop Chopper|Chopper]], or a [[Bolroci Workshop Wraith|Wraith]], but the pilot of that vehicle will take the place of the 8th AI unit if the vehicle piloting is enabled. AI units can also move in specific move zones to act as a patrol route. AI units can also spawn with different weapons (i.e. Jackals can spawn with an [[SRS99-S7 AM sniper rifle|S7 Sniper]]), and properties that affect AI units are added using node graph.
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| It currently supports 8 different blank canvases of different themes: [[Arid]], [[Mires]], [[Seafloor]], [[Institute]], [[Ecliptic]], [[Void]], [[Barrage]], and [[Permafrost]].
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| ==Trivia==
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| {{Cleanup|section}}
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| {{Outdated|Thorage updates to H3, HR, and H4; Halo now owned by 343Ind; among others}}
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| *If the player fires their weapon and then immediately enters Edit Mode, upon returning to Player Mode, they ''may'' find that they have lost no ammo.
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| * Whatever happened to the player in Player Mode (stuck grenades, fire) will be put in stasis when the player is in Edit Mode. When they return, whatever was in stasis will return to play.
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| **It also applies to any momentum that the player gathered while in Player Mode. If they jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, they will fly through the air in whatever direction they were originally moving in.
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| ***This was changed in ''Halo: Reach'' as changing to edit mode arrests the players motion; despite this, motion is sometimes preserved anyways. However, players now keep their velocity from Edit Mode when they enter Player Mode; this can result in death if the change happens when flying fast, as ''Halo: Reach'' physics causes damage to players if they hit any object while moving too fast. Halo 4 retains this system, but due to lights being baked anytime the player switches to Player Mode (which was changed in the MCC in an update to no longer default to this; instead, you PRESS the Edit/Player mode button to exit the monitor mode and HOLD the Edit/Player mode button to bake the lighting), the monitor comes to a complete stop while the lights bake.
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| *The Elephant used to be unspawnable by editors due to its size, the potential for lag, and specific purpose on Sandtrap, however more can be modded into the map. Elephants were later made editable on Avalanche and Sandbox in the Thorage update for the Master Chief Collection, alongside the Troop Transport Warthog and Anti-Air Wraith.
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| *Created map variants can be saved and shared with the community. Also, if the player's creation is extremely liked by 343 Industries, they may even add it to matchmaking.
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| *It is possible to do a glitch that can make a player have no weapon.
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| *The idea of Forge was taken from ''[[Marathon|Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon'''s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate game mode that allows for the spawning and repositioning of objects.
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| **The use of the name "Forge" in Marathon was a pun based on the name of the game's antagonist race, the Pfhor (thus, Pfhorge or Forge).
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| *Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave the player with a penalty making it so that they need to sell the same amount they have spent under zero to reach zero again and make money again.
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| *Even when Edit Mode was restricted to "Party Leader Only", a programming mistake allowed other players to enter Edit Mode through the start menu. (Patched)
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| *If the player stacks both [[M313 Heavy Recovery Vehicle|Elephants]] on top of each other and then put as many large objects (tanks) as they can on top the bottom, the Elephants will have reverse gravity.
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| *Through a glitch, it is possible to wield weapons while in Edit Mode.<ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related '''YouTube''': ''Halo 3 Weapon Forge Glitch (YouTube Tutorial)'']</ref>
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| *In Halo 3, blue-white teardrop-shaped markers denote object spawn points, with the tip facing the direction the object normally faces when spawned. They aren't always visible on all objects, but they can be revealed by moving the object away without grabbing it. When this happens, the spawn points can be interacted with while in Player Mode. If the player shoots or melees them, they will hear the same sound that plays when shooting or beating a shield door.
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| *When the player is in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eye of the [[Monitor]]s resemble the same symbol.
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| *When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If the player does this on a Mythic map, the player will earn the [[Tank Dropper]] achievement.
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| *There is a mistake when editing options in forge, it says: ''View current options. Only the party leader may change options'', regardless of whether or not that person is the party leader.
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| *It is unknown why the player cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[LAU-65D/SGM-151|Missile Pods]] in indoor maps, and large vehicles like [[Zurdo-pattern Wraith|Wraiths]] and Scorpions might not even fit inside of indoor maps with small doors or rooms. However, weapons such as [[Pez'tk-pattern fuel rod gun|Fuel Rod Guns]] and [[Hellbringers|Flamethrowers]] have limited use due network and performance issues.
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| *Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref>
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| *The Forge 2.0 monitor makes a small noise when boosting.
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| *In ''Halo: Reach'', after a player goes in to Monitor mode, the Monitor will have a shield/health HUD similar to that of the species which it was transformed from. However, if a player dies while in Monitor mode, when they respawns(as a monitor), it will have the shield bar from ''Halo 3''. Exiting then reentering monitor mode after this will give a normal Spartan/Elite HUD.
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| *In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to edit reticule and if your pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast.
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| *The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards.
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| *The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''.
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| ==Gallery==
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| <gallery> | | <gallery> |
| File:H3_ForgeMonitor.jpg|A Forge [[Monitor]] in ''Halo 3.''
| | Image:Forge1.jpg|A Monitor spawning Crates on High Ground. |
| File:Forge6.jpg|Crates and an [[M12 Chaingun Warthog]] on Forge.
| | Image:Forge2.jpg|The Forge Menu. |
| File:Forge3.jpg|Spawning an M808C Scorpion on High Ground.
| | Image:Forge3.jpg|Spawning a Tank on High Ground. |
| File:HR_Forge_Concept.jpg|Concept art of a Forge game in ''Halo: Reach.''
| | Image:Forge4.jpg|Spawning Crates, Barrels and Fusion Coils. |
| File:H4_ForgeIsland_Map.jpg|A Forge creation in ''Halo 4''.
| | Image:Forge5.jpg|Reaching the Tower. |
| File:H4_ForgeMonitor.jpg|A Forge Monitor in ''Halo 4''.
| | Image:Forge6.jpg|Crates and a Warthog on Forge. |
| File:H2A Forge.png|Forge in ''Halo 2: Anniversary''.
| | Image:Forge7.jpg|A Scorpion on High Ground. |
| File:H2A-Awash-Beaver Creek.jpg|[[Beaver Creek]] recreated in ''Halo 2: Anniversary'''s Forge.
| | Image:Forge_lotsofvehicles.png|Many vehicles on Sandtrap. |
| File:H5G-ForgeWeathereffects.gif|Some of the weather effects in ''Halo 5: Guardians''<nowiki>'</nowiki> Forge.
| | Image:Mediaf.jpg|A Spartan shooting at a Monitor. |
| File:H5G-Materialbases.gif|Some of the material bases in ''Halo 5: Guardians''<nowiki>'</nowiki> Forge.
| | Image:HighGroundForge.jpg|The Monitor's HUD. |
| File:H5G-JuneForge.jpg|Features introduced into Forge with [[Warzone Firefight]].
| | Image:1208475723_29535420-Medium.jpg|The fun never ends with Forge! |
| File:H5G - Halo Wars Firebase 1.png|A remake of the [[Firebase]] from ''[[Halo Wars]]'' in ''Halo 5: Guardians'' Forge.
| | Image:26034885-Full.jpg|Using weapons and equipment, players can create characters from anywhere! Such as this Mario creation. |
| File:H5G - Halo Wars Firebase 2.png|A remake of the Firebase from ''Halo Wars'' in ''Halo 5: Guardians'' Forge.
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| File:HINF-Amogus.png|Forge in ''Halo Infinite''.
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| File:HINF-S5PK2.jpg|Forge AI in ''Halo Infinite''.
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| </gallery> | | </gallery> |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| ==See also==
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| *[[Forge World]]
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| *[[Forge objects]]
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| *[[Forge/Tricks|Forge Tricks]]
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| *[[Switches]]
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| ==External links==
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| *[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']
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| *[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']
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| *[http://halo.bungie.net/content.aspx?type=topnews&link=h3forgeadvanced '''Bungie.net''': ''Halo 3 How-to: Advanced Forge Editing'']
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| *[http://halo.bungie.net/Fanclub/forgeworld/Group/GroupHome.aspx '''Bungie.net''': ''ForgeWorld: Group Home'']
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| *[http://halo.bungie.net/News/content.aspx?type=topnews&cid=28649 '''Bungie.net''': ''Invasion + Forge!'']
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| *[http://www.forgehub.com/ '''Forgehub.com''']
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| [[Category:Forge| ]]
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| [[Category:Game modes]]
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| [[Category:Halo 3]] | | [[Category:Halo 3]] |
| [[Category:Halo: Reach]] | | [[Category:Games]] |
| [[Category:Halo 4]]
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| [[Category:Halo 2: Anniversary]]
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| [[Category:Halo 5: Guardians]]
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