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| {{Status|Gameplay}} | | {{Era|H3}} |
| {{New content}}
| | [[Image:Forge4.jpg|right|thumb|250px|An [[Elite]] standing on crates on [[High Ground]] in Forge mode]] |
| {{Center|You may be looking for the Marine of [[John Forge|the same name]].}}
| | '''Forge''' is a ''[[Halo 3]]'' gameplay mode that allows for both playing and designing multiplayer maps. <ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12718] Bungie Weekly Update 8/17/2007</ref> |
| [[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]]
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| '''Forge''' is a gameplay mode in ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'' that allows for both playing and editing [[multiplayer]] maps.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12718 '''Bungie.net''': ''Bungie Weekly Update: 8/17/07'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']</ref>
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| ==Background== | | ==Background== |
| {{Center|''For a comprehensive list of each game's improvements to Forge, please see the respective page - [[Forge/Halo 3|Halo 3 Forge]], [[Forge/Halo: Reach|Halo: Reach Forge]], [[Forge/Halo 4|Halo 4 Forge]], [[Forge/Halo 2: Anniversary|Halo 2: Anniversary Forge]], [[Forge/Halo 5: Guardians|Halo 5: Guardians Forge]], and [[Forge/Halo Infinite|Halo Infinite Forge]]''}}
| | Forge allows players to customize maps for custom game (online or offline) use. Options include changing and resetting spawn points, weapon spawns, weapon timers, vehicle spawns and timers, vehicle spawn points, and add existing geometry to the map’s existing structure in the form of crates, boxes, fusion coils, lifts, teleporters, turrets, etc. |
| Forge is a game mode originally released in ''Halo 3'' designed to allow players to customize, save and share maps for [[custom game]]s. Forge was originally created to be used by players to make relatively simple changes to maps in order to tweak their gameplay experience. Maps altered in Forge are referred to as ''map variants'', and alterations can include the modification of player spawn points, gametype objective points, [[Weapons|weapon]], vehicles, the addition of scenery items - such as crates, [[fusion coil]]s, [[gravity lift]]s, [[teleporter]]s, and various other [[Forge objects|items]].
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| The amount of time and dedication spent by players in Forge mode led to the release of two Forge-specific maps, [[Foundry]] - which was released in the [[Heroic Map Pack]] - and [[Sandbox]], which was released in the [[Mythic Map Pack]]. The scenery and layouts of these maps are almost entirely composed of movable and removable Forge objects. Throughout ''Halo 3'', players were able to find a number of exploits that would allow them to place objects in the air and phased inside one another, which [[Bungie]] eventually implemented as the "Fixed" and "Phased" physics features in ''Reach'', and have remained a staple of the mode since. ''Reach'' also brought with it an entirely dedicated Forge canvas and the currently-largest multiplayer space present in any ''Halo'' game, [[Forge World]]. | | The amount of items you can drop is regulated by an economy budget system, with different items having different values and each map having an overall budget that the items you place cannot exceed by having money to allow you to not use an excessive amount of memory. By deleting existing things off of a given map, you can actually place more things. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time, no real currency is used.Players can modify and create their versions of maps, save them and share them with their friends, but that’s only half or so of what Forge allows. |
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| With the release of ''Halo 4'' in 2012, Forge was once again updated with a number of quality-of-life fixes including snappable magnets, highlights of selected objects and baked lighting on user-made maps, alongside four new Forge canvases - [[Impact]], [[Erosion]], [[Ravine]] and [[Forge Island]]. The Forge component of ''Halo 2: Anniversary'' brought with it the inclusion of large terrain components and basic scripting, allowing users to make interaction with props in the world.
| | In addition to functioning as creation-driven tool, Forge is also a playspace. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model and the Forge model – a Monitor. Players can play actual games in Forge, goof around, kill each other, play Slayer where each team designates a Monitor to supply weapons, vehicles, equipment and cover on the fly. While in Forge mode, the player can press up on the D-Pad to cycle through Monitor or Player modes. Note this feature can be changed so only the party leader is able to become a Monitor and edit the map.Once you're done with the editing you can start a party over System Link or Xbox Live and play test it for flaws. |
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| With ''Halo 5: Guardians'', Forge was not included in the game's initial release, instead being delayed until the release of [[Cartographer's Gift]]. This improved variant of Forge brought about the most significant changes to the mode since those of ''Halo: Reach'', completely overhauling Forge to resemble a development kit moreso than a simple map editor. This new version of Forge allows users to choose up to three colors for any individual object, choose textures for objects such as dust, grime and snow, place weather and visual effects on a map and even change the map's skybox entirely. The mode also allows users to place more complex lighting with the addition of dedicated point and spotlight objects similar to those found in game development kits such as those of [https://en.wikipedia.org/wiki/Unreal_Engine ''Unreal Engine 4''].
| | As revealed in Bungie's 8/27/07 Podcast, you can add items in Forge that aren't available in a regular match. One example is the [[Yellow Powerup]], the alternative to the Over shield or the Active Camouflage.The Yellow Power up is completely customizable in its effects; it can cause the interacting player to run faster, jump higher, grow an overshield/active camouflage, and even change the player's color. Effects aren't limited to one or two at a time, but rather a number of effects can occur simultaneously. The hosts described it as equivalent to an "instant juggernaut." You can only change the actual properties of this custom power up via game settings. |
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| In addition, ''Halo 5'' Forge brought with it an entirely revamped control scheme and a swath of new objects to place. For the first time in the series' history, Forge in ''Halo 5'' received multiple updates over the game's lifespan adding entirely new weapons, vehicles, [[REQ]] variants, maps and item sets. The mode also saw a number of quality of life changes to its toolset over the game's lifespan.
| | While playing as a [[monitor]] a health bar is shown at the top and its basically the same amount as a Spartan's. This can be tweaked as well to allow the Monitor to have damage resistance, overshields or be invulnerable. |
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| On September 8, 2016, the Windows 10 PC store saw the release of the app ''[[Halo 5: Forge]]'', a free download containing the full ''Halo 5: Guardians'' Forge experience for PC players. Players could make a map on their computer and play the map on there or on the Xbox version of ''Halo 5: Guardians''. ''Halo 5: Forge'' did not have the ability to play matches with Xbox players.
| | In the 11/2/07 update,Bungie said that on of there new downloadable maps called Vandelay will have "Legos" which means you can create player spaces and make some one spawn somewhere with a specific item.These will all be part of the advanced Forge options for the map. |
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| In addition to functioning as map editor, Forge can also be used as a gameplay space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (''Player Mode'') and the ''Edit Mode'' model (a [[Monitor]]). A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage — editors can even be granted near or total invulnerability. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge, experiment with Forge's features, kill each other, play diverse and varying 'honor rules' games, and do other things that aren't accepted in regular multiplayer.
| | ==Cool Things to Try== |
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| ===''Halo 3'' Forge===
| | * Warthog Launch - (See picture) [[Image:447190-Full.jpg|right|thumb|170px|Piled like this, a hog can be launched across Sandtrap.]] |
| [[File:H3 ForgeHighGround.jpg|thumb|300px|The Forge Menu in ''Halo 3''.]] | |
| {{Main|Forge/Halo 3|l1=Halo 3 Forge}}
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| As the first game to feature the Forge mode, ''Halo 3'' pioneered many of the features that are now staples of the mode including the pre-''Halo 5: Guardians'' control scheme and overall layout. In this iteration of Forge, all objects were bound by engine physics; meaning objects would fall when dropped. This is due to Forge's intention as a map ''editing'' as opposed to a map ''creation'' tool, with the intention being to replace weapons, vehicles, spawn points etc. Most maps featured only basic object palletes consisting of a selection of weapons and vehicles (though oftentimes not all - for example, the [[M7057 flamethrower]] was only available on a handful of maps even in Forge) and a small selection of scenery objects such as crates and barricades. The release of the maps Foundry and Sandbox greatly expanded upon the toolset available to Forgers via more dedicated scenery and structure objects, leading to "Forge art", the creation of new modes such as [[Grifball]] and the discovery of a number of exploits that allowed players to phase objects inside one another or float in the air.
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| ===''Halo: Reach'' Forge===
| | * Elephant Flipping - Use all possible explosives on 1 side of an elephant and blow them up. Alternatively, you can simply push a Scorpion tank into the Elephant and lift it up... |
| {{Main|Forge/Halo: Reach|l1=Halo: Reach Forge}}
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| [[File:HR Forge Menu.jpg|thumb|300px|The Forge Main menu from ''[[Halo: Reach]]''.]]
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| Forge mode returned in ''[[Halo: Reach]]'' as Forge 2.0, with a variety of updated tools to allow players to more easily edit and create maps, and a larger Forge palette that was updated to include items from the ''Halo: Reach'' sandbox. A map designed for players to create their own Forge map variants named [[Forge World]] was shipped with the game.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_forge_vdp_072310.html/ '''IGN.com''': ''Halo: Reach Xbox 360 Preview - Forge Video Preview'']</ref> The mode was first shown off in the [[ViDoc]] "[[Halo: Reach ViDoc: Forge World|Forge World]]", showcasing a vast array of new tools and features, many inspired by community feedback and creations made in ''Halo 3''. Among the most notable were the introduction of object physics, allowing objects to be "Normal", "Fixed" and "Phased". When in normal physics, objects interact with the world as they did in ''Halo 3''. Fixed mode was similar, though objects would not fall when dropped; phased was the largest addition, allowing Forgers to disregard object collision entirely and place geometry inside other geometry. To suit the ability to create impractical structures, Forge World was set on a [[Halo Array|Halo]] ring and the item pallette was largely given a [[Forerunner]]-themed aesthetic. While Forge World was the then-largest map in ''Halo'' history, it was the only map on launch to be designed for Forging as a canvas, with most maps not supporting the vast majority of placeable items. Notable exceptions would include the map [[Tempest]] of the [[Noble Map Pack]] and the maps featured in the [[Anniversary Map Pack]], all of which supported a large complement of the objects placeable on Forge World.
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| ===''Halo 4'' Forge===
| | * Magic Carpet Ride - Spawn a crate, and have another player ride on top as you move it around |
| {{Main|Forge/Halo 4|l1=Halo 4 Forge}}
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| [[File:H4 Forge Reveal.png|250px|thumb|Halo 4's Forge, as displayed at RTX 2012.]]
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| Forge returned in ''Halo 4'' with several improvements from its previous iteration in ''Halo: Reach'', though not to the same extent as the changes experienced going into ''Reach''. The duplication tool has returned from ''Halo 3'', and selected objects now glow green depending on what type of object is selected for better precision, preventing players from accidentally deleting objects they did not intend. The feature now supports dynamic lighting on Forge objects, enabling each individual pieces to cast shadows. It features additional tools for user for map-making such as the ability to link Forge objects seamlessly through the use of the magnet utility and adding trait zones (such as enhanced movement and gravity). Objects can be locked, preventing being grabbed/moved. More Forge objects have been added to the sandbox to provide variety to the map-making experience.<ref name="RTX Forge">[http://www.youtube.com/watch?v=iFr2JMmr_aE '''YouTube''': ''Halo 4 Forge Demo at RTX <nowiki>[HD] [1080p]</nowiki>'']</ref> Infinity ordnance will be a customizable feature.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12.'']</ref> Halo 4 features four different Forge maps: [[Erosion]], [[Impact]], [[Ravine]] and [[Forge Island]]. Each map features a different environment and unique palette elements.<ref name="Examiner">[http://www.examiner.com/article/final-halo-4-forge-map-goes-spelunking-holds-griffball-arena-video '''Examiner.com''' ''Final Halo 4 Forge map goes spelunking, holds Griffball arena in video'']</ref>
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| ===''Halo 2: Anniversary'' Forge===
| | *Explosion Mania - Create a never ending explosion of fusion coils all over the map, then try to play the map against friends and see how long you can survive |
| {{Main|Forge/Halo 2: Anniversary|l1=Halo 2: Anniversary Forge}}
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| [[File:H2A Forge info.png|thumb|250px|An overview of the features in ''Halo 2: Anniversary'''s Forge mode.]]
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| ''[[Halo 2: Anniversary]]'' features a Forge mode, the first available on the [[Xbox One]], though only in the reimagined multiplayer component based on the ''Halo 4'' engine. The new Forge features several bug fixes from ''Halo 4'', including menu polishing and adding magnet location consistency. Precision control and zoom have also been added. New features include "Snap to Ground", "Align to Ground", and "Movement Snap". Tool settings are now stored between Forge sessions. The Forge "Structure" palette is now cleaner and smoother, along with new mirrored versions of objects. Additional natural and terrain structure pieces—including cliffs and large pieces of land—have also been added to the Structure palette.<ref name="gameinformerH2A">[http://www.gameinformer.com/games/halo_master_chief_collection/b/xboxone/archive/2014/08/30/343-details-halo-2-s-many-changes-and-additions.aspx '''GameInformer''': ''343 Details Halo 2’s Many Changes And Additions'']</ref> Three Skybox-only maps—[[Awash]], [[Nebula]], and [[Skyward]]—have been added, allowing players to create maps and structures without interference from previous existing structures.<ref>[https://twitter.com/Halo/status/505789783004958722 '''Twitter''': ''Halo'']</ref><ref name="ign demo">[http://www.ign.com/videos/2014/10/28/halo-2-anniversary-forge-demo-halo-the-master-chief-collection-ign-first '''IGN.com'' - ''See Forge in Halo 2: Anniversary'']</ref>
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| The new Forge budget is now based on the amount of objects in a map. The budget can essentially be replaced by a "Performance Meter", presumably determining how well the map will run given the amount of objects placed.{{Ref/Reuse|gameinformerH2A}} In an official demonstration, the developers showcased a map containing a remake of [[Beaver Creek]] within a much larger Forged landscape, built completely on a flat canvas using the new terrain pieces. "Simple scripting objects" have been added as Forge objects; these allow players to create interactive systems including switches that can be used to perform various tasks, including opening [[door]]s, spawning vehicles or terrain objects, or triggering explosions.{{Ref/Reuse|ign demo}} There have also been Gadget improvements and new Gadgets.{{Ref/Reuse|gameinformerH2A}}
| | *Monitor of Death - Be the monitor and deploy a tank, then throw it around the level and try to splatter the other players |
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| All seven of the ''Halo 2: Anniversary'' remastered maps feature dynamic features that alter gameplay, such as falling stalactites and breakable glass roofs on [[Lockdown]]. These features can be disabled to Forge if the players wish to have a gameplay experience that is closer to the original ''[[Halo 2]]''.{{Ref/Reuse|gameinformerH2A}}
| | *Grenade Hold - While not in monitor mode throw a grenade, but right after pressing the left trigger press up on the d-pad to go into monitor mode. If done correctly the grenade shouldn't have been thrown. Then when you see an opponent, go back into normal mode and the grenade will be released and thrown. It works really well with plasma grenades but any kind works. |
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| ===''Halo 5: Guardians'' Forge===
| | *Floating Objects - There are two ways to do this, first, set an object down onto an object a friend is holding (your friend's object must be as big or bigger or it will be pushed through) and, once set down, have your friend sell the item they are selling, your item will remain in the air as though your friend's object was still holding it up. Another way to do this is to have a friend shoot your object as you let go, it will remain in the air. Unfortunately these objects only stay in the air until moved. Fortunately some objects (such as teleporters) are unmovable, and can be used as floating platforms for other items, this allows for flying bases, although they are not always stable without multiple teleporters under them. |
| {{Main|Forge/Halo 5: Guardians|l1=Halo 5: Guardians Forge}}
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| [[File:H5G-Forge.jpg|thumb|250px|Forge in ''Halo 5: Guardians''.]]
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| ''Halo 5: Guardians'' features Forge 5.0, an even more advanced form of Forge than ''Halo 2: Anniversary''. It was released as a free feature on December 16, [[2015]] and it will also be given new features and content on a regular basis. Forging is available for any [[Multiplayer#Halo 5: Guardians|Arena]], [[Breakout]] and [[Big Team Battle]] maps, as well as the seven blank canvas maps [[Alpine]], [[Barrens (Halo 5: Guardians map)|Barrens]], [[Depths]], [[Glacier (Halo 5: Guardians map)|Glacier]], [[Parallax]], [[Tidal]] and [[Breakout Arena]].<ref name="Waypoint">[https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet '''Halo Waypoint''': ''Building the Biggest Forge Yet'']</ref>
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| Among the improved features are the control scheme, selecting and manipulating up to 64 objects at once, a free camera, and smart magnets.{{Ref/Reuse|Waypoint}} Objects are no longer constrained to certain maps, as was the case in previous games. Up to 1700+ objects can be spawned into the map and new types have been added. Terrain objects are designed to seamlessly blend into the prebuilt terrain. Objects can be grouped with a single button press and "welded" to a parent object, allowing the objects to physically move around together. Almost any object can be scripted to move, change colors, spawn, and etc.{{Ref/Reuse|Waypoint}}
| | *Flying Vehicles - Normally if a player is driving a vehicle and a monitor picks it up the player is removed, but if the player is in the sideseat of the vehicle they will stay in it, able to shoot and move as usual as the vehicle is moved around the map. This can also be done with machine gun turrets. |
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| The budget system has been improved, including a multi-budget system, where a terrain piece will only eat into the memory budget once. Additional pieces only use up the object count because the shared texture is already loaded.{{Ref/Reuse|Waypoint}} Other budgets are considered "soft" and can be exceeded, but doing so causes glitches.{{Ref/Reuse|Waypoint}}
| | *Unreachable Items - It is easy to place items in places where players cannot normally reach, this makes taunt power weapons, powerups, equipment and vehicles an easy and fun thing to place. |
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| New light objects have been added with tons of different properties. Light fixtures such as light posts, beacon lights and etc. have been introduced. Lighting is no longer generated automatically when switching to player mode. A button tap will drop the Spartan, while holding it down will render the lighting before dropping.{{Ref/Reuse|Waypoint}} Props like the [[D79-TC Pelican]] were added in [[Hammer Storm]] and can be customized with colors. Weather effects including rain, snow, embers, floating papers, dust, and motes were added with [[Ghosts of Meridian]]. Sound options ranging from chanting Covenant crowds to waterfalls are also available for sur.
| | *Flying Elephant - By setting up large numbers of fusion cores and other explosives to spawn inside of elephants, it is possible to have them fly into the air, dropping explosives at random as they travel high above the map. |
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| ''[[Halo 5: Forge]]'' is a port of the Forge mode to [[:Wikipedia:Windows 10|Windows 10]]. It is available for free and enables players to forge, test, and share their own maps on PC, with compatibility with ''Halo 5: Guardians'' on [[Xbox One]].<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/forging-ahead-the-forge-experience-comes-to-windows-10 '''Halo Waypoint''': ''Forging Ahead - The Forge Experience Comes to Windows 10'']</ref> | | *Obstacle Course - If you have good (co-operative) friends, it's fun to make obstacle courses, simply construct a path that requires teamwork to travel through (ie: steps that require stacking to get on top of, objects that need to be in one place and need to be moved to another along a narrow path, a wall of objects that needs the force of multiple players to move, etc.) and make the start a bomb spawn point and the end a bomb plant pad, this can easily be turned into a two team race. |
| {{Expand-section}}
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| ===''Halo Infinite'' Forge===
| | *Obstruct the Windmill on Last Resort - This can be done by simply flooding the trench with large items, although it is impossible to stop the mill, the result is entertaining more often than not. If you want to get a bunch of stuff into place at once, try spawning it next to the trench and then using grav lifts to move it into place. |
| {{Main|Forge/Halo Infinite|l1=Halo Infinite Forge}}
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| ''Halo Infinite'' features Forge that released in the [[Winter Update]] which improves upon the foundations set by Halo 5's version of Forge by introducing object scaling,{{Ref/YouTube|Id=INFForge1|SAwEbD5qNG8|Halo|Halo Infinite Forge Fundamentals - Building|Y=2022|M=09|D=09}} a menu wheel for more complex options, the ability to undo and redo a previous edit,{{Ref/Site|Id=FHOD|URL=https://www.forgehub.com/threads/outpost-discovery-round-up-halo-infinite-forge-first-details-exclusive.159009/|Site=ForgeHub|Page=Outpost Discovery Round-Up + Halo Infinite First Forge Details (Exclusive)|D=21|M=8|Y=2021}} the ability to customize FX, the sun's color and its time of day,{{Ref/YouTube|Id=INFForge3|uyKLrBs6GDM|Halo|Halo Infinite Forge Fundamentals - Lighting & Audio|Y=2022|M=10|D=03}} the ability to create a sequence of events and conditions to trigger it through a node graph,{{Ref/YouTube|Id=INFForge2|sgIxew1x12s|Halo|Halo Infinite Forge Fundamentals - Scripting & Bots|Y=2022|M=09|D=19}} the ability to set objects as static or dynamic, etc. It also makes a huge change to the lighting system that allows the player to set the option to cast static and/or dynamic shadows when selecting a light placed by the player, introduces a heatmap for lights and shadows to assist in map performance, introduces light probes with a limit of 14,000 light probes on a map, and removes the ability to bake light.
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| With the launch of [[Season 05: Reckoning]], Forge has been improved to incorporate AI units into Forge. The AI units include Marines, [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Sangheili|Elites]], [[Jiralhanae|Brutes]], [[Gasgira|Skimmers]], [[Mgalekgolo|Hunters]], and the variant of frames supporting [[Adjutant Resolution]], with a limit of 32 AI units in the map. These AI units can be spawned through AI spawners, [[Gydrozka Workshop Breaching Pod|Drop Pods]], and/or [[Eklon'Dal Workshop Phantom|Phantoms]]; spawners and Phantoms can spawn up to 8 AI units while Drop Pods can only spawn 1 AI unit. If the Phantom is selected, it will also be able to drop off a [[Riuctda Workshop Ghost|Ghost]], a [[Bolroci Workshop Chopper|Chopper]], or a [[Bolroci Workshop Wraith|Wraith]], but the pilot of that vehicle will take the place of the 8th AI unit if the vehicle piloting is enabled. AI units can also move in specific move zones to act as a patrol route. AI units can also spawn with different weapons (i.e. Jackals can spawn with an [[SRS99-S7 AM sniper rifle|S7 Sniper]]), and properties that affect AI units are added using node graph.
| | *Enviroment Battles - By making a gametype where player damage is 0% enviroment battles become strategic war games. Since players can still effect the enviroment (ie blow up fusion cores, light propane tanks, flip large objects etc.) the enviroment is a viable weapon. |
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| It currently supports 8 different blank canvases of different themes: [[Arid]], [[Mires]], [[Seafloor]], [[Institute]], [[Ecliptic]], [[Void]], [[Barrage]], and [[Permafrost]].
| | *Block Grav Lifts - Blocking grav lifts with large objects like crates is hillarious. Whether the map is used for king of the hill or slayer, the obstruction is either a dangerous waypoint or a noob trap. |
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| | *Disable Door shields and turrets on Snowbound - Load the big underground entrance (the one near the shotgun) with all the explosives on the map (use a canvas version of the map preferably) then set instant respawn trip mines (with minimum runtime maxed out) near the pile, throw a bunch on and let it rip, it should disable the entire shield network and even shutoff the turrets |
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| | *Under Snowbound - place a mongoose under one of the low rocky overhangs (as close as you can to the edge) in the underground portion near the shotgun spawn. Then place two large crates near it making it only possible to reach it from behind. Enter the mongoose and then exit, but be quick to go into monitor mode, if you are too slow you will die. A way to make this easier is to have 1 person use this trick and place a 2 way teleporter above ground, and 1 on a ledge under the map. |
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| | *Trip Mine Launch - Make instant spawn trip mines near a vehicle (within tripmine throwing range) have a friend sit in the vehicle and not move. Plant as many trip mines as possible (when the game cant handle any more, the first ones you place will disappear in a small flash of blue light). After setting all the mines you can, blow them up, this is a cheap and quick way to launch something without a difficult to build explosives pile. |
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| | *Race Track - create a race track on any map, set the waypoints sequentially and add interesting obstacles, some cool things to do include making a waypoint in midair and a gravlift jump leading to it, and making a run through a wall of explosives. |
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| | *Target Practice - set up fusion cores above a man-cannon and have them fall at set intervals, works well on valhalla when the trainee stands in the middle of the map with a sniper. |
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| | *Mid-air spawning - Stack crates, or spawn an especially tall object to reach the desired height, place any objects you want to spawn in mid-air on top of the pile, then delete the objects underneath. Works perfectly to create an artillery effect on D-day maps |
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| | *Secret Rooms - Block off a section with a tall sturdy wall, add a teleporter inside and place another one in some difficult to reach place on the map. Normally these rooms contain power weapons or multiple power ups making it a valuable room to control. |
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| | *Outside of Last Resort - In the main room of the power plant (the biggest one) fly up to the invisible barrier and force the monitor onto a ledge high above the power drainer spawn, once up there fly towards the turbine in the back of the base, once you cannot move anymore, lower yourself off the ledge and you should be behind the fence separating the main base from the turbine. '''USE BOOST THE ENTIRE TIME''' it makes the process alot easier. |
| | It also helps to add a teleporter back there so that other players can get to it without any hassle. |
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| | *Party Hog - It is possible to drive the transport warthog in the Pit by using forge. First set up a teleporter on the other side of the fence (if you set it on the ground it will dissapear, so set it on one of the support bars on the fence) and then move the transport warthog against the fence with a large object (barriers work well) and then blow it up. When it respawns it will be drivable. It is possible to get the warthog across the fence. Be careful while in player mode on the outside of the fence since standing on the ground here for 5 seconds will cause you to suicide, this does not include standing on top of objects like the warthog, although it does include being in a vehicle on the ground. |
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| | *Outside of all maps - Fly to the barrier and spawn a receiver or two way node, once you get it placed where it stays put, spawn another two way node inside the map and go through it in monitor mode to avoid deadly falls |
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| ==Trivia== | | ==Trivia== |
| {{Cleanup|section}}
| | *You take the form of a monitor (like [[343 Guilty Spark]]) while you are in Forge mode. |
| {{Outdated|Thorage updates to H3, HR, and H4; Halo now owned by 343Ind; among others}}
| | *The [[Elephant]] can not be spawned due to its size and specific purpose on maps. |
| *If the player fires their weapon and then immediately enters Edit Mode, upon returning to Player Mode, they ''may'' find that they have lost no ammo. | | *Forge keeps track of stats and kills. |
| * Whatever happened to the player in Player Mode (stuck grenades, fire) will be put in stasis when the player is in Edit Mode. When they return, whatever was in stasis will return to play.
| | *Created map variants can be saved and shared with the community. Also, if your creation is liked by Bungie, they will put it up to be downloaded by other players for use. |
| **It also applies to any momentum that the player gathered while in Player Mode. If they jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, they will fly through the air in whatever direction they were originally moving in.
| | *You will be able to create teleporters with more than one destination portal; providing the ability to create such interesting features as a "Schroedinger's Teleporter" - where an "IN" portal could send you to either a power-weapon spawn or a bottomless pit. |
| ***This was changed in ''Halo: Reach'' as changing to edit mode arrests the players motion; despite this, motion is sometimes preserved anyways. However, players now keep their velocity from Edit Mode when they enter Player Mode; this can result in death if the change happens when flying fast, as ''Halo: Reach'' physics causes damage to players if they hit any object while moving too fast. Halo 4 retains this system, but due to lights being baked anytime the player switches to Player Mode (which was changed in the MCC in an update to no longer default to this; instead, you PRESS the Edit/Player mode button to exit the monitor mode and HOLD the Edit/Player mode button to bake the lighting), the monitor comes to a complete stop while the lights bake.
| | *The idea of the was taken from Marathon:Infinity, which also has a map editor named Forge. |
| *The Elephant used to be unspawnable by editors due to its size, the potential for lag, and specific purpose on Sandtrap, however more can be modded into the map. Elephants were later made editable on Avalanche and Sandbox in the Thorage update for the Master Chief Collection, alongside the Troop Transport Warthog and Anti-Air Wraith. | | *In the monitor form you can become invincible or almost invincible and so kill players by spawning weapons and using your human form or using the object spawning and grappling to splatter players. A player can also change into the monitor form and be used as a mobile resupplying dock or super weapon, making forge an amusing combat game. |
| *Created map variants can be saved and shared with the community. Also, if the player's creation is extremely liked by 343 Industries, they may even add it to matchmaking. | |
| *It is possible to do a glitch that can make a player have no weapon. | |
| *The idea of Forge was taken from ''[[Marathon|Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon'''s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate game mode that allows for the spawning and repositioning of objects. | |
| **The use of the name "Forge" in Marathon was a pun based on the name of the game's antagonist race, the Pfhor (thus, Pfhorge or Forge). | |
| *Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave the player with a penalty making it so that they need to sell the same amount they have spent under zero to reach zero again and make money again.
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| *Even when Edit Mode was restricted to "Party Leader Only", a programming mistake allowed other players to enter Edit Mode through the start menu. (Patched)
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| *If the player stacks both [[M313 Heavy Recovery Vehicle|Elephants]] on top of each other and then put as many large objects (tanks) as they can on top the bottom, the Elephants will have reverse gravity.
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| *Through a glitch, it is possible to wield weapons while in Edit Mode.<ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related '''YouTube''': ''Halo 3 Weapon Forge Glitch (YouTube Tutorial)'']</ref>
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| *In Halo 3, blue-white teardrop-shaped markers denote object spawn points, with the tip facing the direction the object normally faces when spawned. They aren't always visible on all objects, but they can be revealed by moving the object away without grabbing it. When this happens, the spawn points can be interacted with while in Player Mode. If the player shoots or melees them, they will hear the same sound that plays when shooting or beating a shield door.
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| *When the player is in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eye of the [[Monitor]]s resemble the same symbol.
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| *When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If the player does this on a Mythic map, the player will earn the [[Tank Dropper]] achievement.
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| *There is a mistake when editing options in forge, it says: ''View current options. Only the party leader may change options'', regardless of whether or not that person is the party leader.
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| *It is unknown why the player cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[LAU-65D/SGM-151|Missile Pods]] in indoor maps, and large vehicles like [[Zurdo-pattern Wraith|Wraiths]] and Scorpions might not even fit inside of indoor maps with small doors or rooms. However, weapons such as [[Pez'tk-pattern fuel rod gun|Fuel Rod Guns]] and [[Hellbringers|Flamethrowers]] have limited use due network and performance issues.
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| *Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref>
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| *The Forge 2.0 monitor makes a small noise when boosting.
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| *In ''Halo: Reach'', after a player goes in to Monitor mode, the Monitor will have a shield/health HUD similar to that of the species which it was transformed from. However, if a player dies while in Monitor mode, when they respawns(as a monitor), it will have the shield bar from ''Halo 3''. Exiting then reentering monitor mode after this will give a normal Spartan/Elite HUD.
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| *In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to edit reticule and if your pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast.
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| *The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards.
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| *The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''.
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| ==Gallery== | | ==Related Articles== |
| | *[[Forge Objects]] |
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| | ==External Links== |
| | *http://uk.youtube.com/watch?v=F77i0Rd_z7Q |
| | [http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics Bungie Article : "What is the Forge?"] |
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| | ==Images== |
| <gallery> | | <gallery> |
| File:H3_ForgeMonitor.jpg|A Forge [[Monitor]] in ''Halo 3.''
| | Image:Forge1.jpg|A Monitor spawning Crates on High Ground. |
| File:Forge6.jpg|Crates and an [[M12 Chaingun Warthog]] on Forge.
| | Image:Forge2.jpg|The Forge Menu. |
| File:Forge3.jpg|Spawning an M808C Scorpion on High Ground.
| | Image:Forge3.jpg|Spawning a Tank on High Ground. |
| File:HR_Forge_Concept.jpg|Concept art of a Forge game in ''Halo: Reach.''
| | Image:Forge4.jpg|Spawning Crates, Barrels and Fusion Cores. |
| File:H4_ForgeIsland_Map.jpg|A Forge creation in ''Halo 4''.
| | Image:Forge5.jpg|Reaching the Tower. |
| File:H4_ForgeMonitor.jpg|A Forge Monitor in ''Halo 4''.
| | Image:Forge6.jpg|Crates and a Warthog on Forge. |
| File:H2A Forge.png|Forge in ''Halo 2: Anniversary''.
| | Image:Forge7.jpg|A Scorpion on High Ground. |
| File:H2A-Awash-Beaver Creek.jpg|[[Beaver Creek]] recreated in ''Halo 2: Anniversary'''s Forge.
| | Image:Forge_lotsofvehicles.png|Many vehicles on Sandtrap. |
| File:H5G-ForgeWeathereffects.gif|Some of the weather effects in ''Halo 5: Guardians''<nowiki>'</nowiki> Forge.
| | Image:Mediaf.jpg|A Spartan shooting at a Monitor. |
| File:H5G-Materialbases.gif|Some of the material bases in ''Halo 5: Guardians''<nowiki>'</nowiki> Forge.
| | Image:HighGroundForge.jpg|The Monitor's HUD. |
| File:H5G-JuneForge.jpg|Features introduced into Forge with [[Warzone Firefight]].
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| File:H5G - Halo Wars Firebase 1.png|A remake of the [[Firebase]] from ''[[Halo Wars]]'' in ''Halo 5: Guardians'' Forge.
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| File:H5G - Halo Wars Firebase 2.png|A remake of the Firebase from ''Halo Wars'' in ''Halo 5: Guardians'' Forge.
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| File:HINF-Amogus.png|Forge in ''Halo Infinite''.
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| File:HINF-S5PK2.jpg|Forge AI in ''Halo Infinite''.
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| </gallery> | | </gallery> |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| ==See also==
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| *[[Forge World]]
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| *[[Forge objects]]
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| *[[Forge/Tricks|Forge Tricks]]
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| *[[Switches]]
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| ==External links==
| | [[Category:Halo 3]] |
| *[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics '''Bungie.net''': ''Halo 3 How-to: Forge Basics'']
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| *[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects '''Bungie.net''': ''Halo 3 How-to: Forge Object Editing'']
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| *[http://halo.bungie.net/content.aspx?type=topnews&link=h3forgeadvanced '''Bungie.net''': ''Halo 3 How-to: Advanced Forge Editing'']
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| *[http://halo.bungie.net/Fanclub/forgeworld/Group/GroupHome.aspx '''Bungie.net''': ''ForgeWorld: Group Home'']
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| *[http://halo.bungie.net/News/content.aspx?type=topnews&cid=28649 '''Bungie.net''': ''Invasion + Forge!'']
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| *[http://www.forgehub.com/ '''Forgehub.com''']
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| [[Category:Forge| ]] | | [[Category:Games]] |
| [[Category:Game modes]]
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| [[Category:Halo 3]]
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| [[Category:Halo: Reach]]
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| [[Category:Halo 4]]
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| [[Category:Halo 2: Anniversary]]
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| [[Category:Halo 5: Guardians]]
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