Editing Forge/Halo 4
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:H4 Forge Reveal.png| | [[File:H4 Forge Reveal.png|right|300px|thumb|The initial reveal of Forge mode at RTX 2012 showing a redesigned [[Blood Gulch]] base in a UNSC-themed aesthetic style.]] | ||
'''Forge''' is a multiplayer mode featured in ''[[Halo 4]]''. Unlike ''[[Halo: Reach]]'', which featured a total overhaul of how Forge functioned compared to its ''[[Halo 3]]'' incarnation, Forge in ''Halo 4'' was based on the ''Reach'' version and did not feature so many drastic changes. Despite this, ''Halo 4'' expanded on map creation features significantly. The mode was first shown off at RTX 2012.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=Sc3T8tBPTlA|Site=Youtube|Page=RTX 2012 Forge reveal}} | '''Forge''' is a multiplayer mode featured in ''[[Halo 4]]''. Unlike ''[[Halo: Reach]]'', which featured a total overhaul of how Forge functioned compared to its ''[[Halo 3]]'' incarnation, Forge in ''Halo 4'' was based on the ''Reach'' version and did not feature so many drastic changes. Despite this, ''Halo 4'' expanded on map creation features significantly. The mode was first shown off at RTX 2012.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=Sc3T8tBPTlA|Site=Youtube|Page=RTX 2012 Forge reveal}} | ||
==Changes from Forge in ''Halo: Reach''== | ==Changes from Forge in ''Halo: Reach''== | ||
[[File:H4 ForgeIsland Map.jpg|thumb|A map created on the Forge Island map showcasing the new UNSC-themed architecture.]] | [[File:H4 ForgeIsland Map.jpg|right|thumb|A map created on the Forge Island map showcasing the new UNSC-themed architecture.]] | ||
===Objects=== | ===Objects=== | ||
*Inclusion of ''Halo 4'' weaponry and vehicles including [[Promethean]] weapons, the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] and ''Halo 4'' [[Armor abilities]]. | *Inclusion of ''Halo 4'' weaponry and vehicles including [[Promethean]] weapons, the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] and ''Halo 4'' [[Armor abilities]]. | ||
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*While still based on those featured in ''Reach'', some object dimensions have been altered slightly. For example, bridges are no wider than their ''Reach'' incarnations. | *While still based on those featured in ''Reach'', some object dimensions have been altered slightly. For example, bridges are no wider than their ''Reach'' incarnations. | ||
*Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See [[Forge objects]]). | *Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See [[Forge objects]]). | ||
*Interactive objects such as deployable [[M3063 | *Interactive objects such as deployable [[M3063 Deployable Turret|turrets]], terminals and barricades to support the new [[Dominion]] gametype. | ||
*Placeable Trait Zones that allow players to have their traits changed in select areas of the map. | *Placeable Trait Zones that allow players to have their traits changed in select areas of the map. | ||
*Changing an object's color now changes the color of the paint on the object as opposed to lights. | *Changing an object's color now changes the color of the paint on the object as opposed to lights. | ||
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==Maps== | ==Maps== | ||
''Halo 4'' | ''Halo 4'' with three Forge canvases, a first in the series history. | ||
*[[Erosion]] - an underground cave area with a [[UNSC]] interior facility attached. | *[[Erosion]] - an underground cave area with a [[UNSC]] interior facility attached. | ||
*[[Impact]] - a UNSC facility set on an asteroid, allowing for forging in a space environment. | *[[Impact]] - a UNSC facility set on an asteroid, allowing for forging in a space environment. | ||
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*[[Ru'swum-pattern Phantom|Phantom]] | *[[Ru'swum-pattern Phantom|Phantom]] | ||
{{Col-end}} | {{Col-end}} | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} |