Editing Forge/Halo 3
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{{ | {{Era|RW}} | ||
[[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]] | [[File:HighGroundForge.jpg|thumb|300px|Using Forge to manipulate objects.]] | ||
'''Forge''' was a new way of playing ''[[Halo]]'' [[multiplayer]] pioneered in ''[[Halo 3]]''. | '''Forge''' was a new way of playing ''[[Halo]]'' [[multiplayer]] pioneered in ''[[Halo 3]]''. | ||
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==Gameplay== | ==Gameplay== | ||
=== Object manipulation === | === Object manipulation === | ||
In addition to modifying object spawn locations, Forge can also be used to change the properties of individual [[Forge | In addition to modifying object spawn locations, Forge can also be used to change the properties of individual [[Forge Objects|objects]] as well as different types of objects. Pressing '''X''' over an item allows a player in Edit Mode to alter that item's settings. Pressing '''X''' again allows players to view the settings for all objects of that type. Per-type settings can also be accessed by highlighting the given object's entry in the spawn menus, and then pressing '''X'''. An individual object (e.g., a single Gravity Lift) may have its ''Respawn Rate'' (which determines how often it spawns) and its ''Place at Start'' settings altered. Types of objects (e.g., all Gravity Lifts) may have their ''Run-Time Minimum'' and ''Run-Time Maximum'' settings altered, which allows mapmakers to ensure that there is always less than or more than a certain amount of a given item during gameplay. | ||
=== Restrictions === | === Restrictions === | ||
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Like the Forge mode [[Forge/Halo: Reach|featured]] in ''[[Halo: Reach]]'', the ''Halo 3'' Forge component will be updated as part of the addition of ''Halo 3'' to the PC release of ''[[Halo: The Master Chief Collection]]''. The updated Forge mode will include the addition of several new props and vehicles to maps that previously did not support them, some previously campaign-exclusive. The maps [[Foundry]], [[Avalanche]] and [[Sandbox]] have been given the "[[Thorage]]" treatment, though all maps have been updated to include weapons previously not useable on them in prior ''Halo 3'' versions. | Like the Forge mode [[Forge/Halo: Reach|featured]] in ''[[Halo: Reach]]'', the ''Halo 3'' Forge component will be updated as part of the addition of ''Halo 3'' to the PC release of ''[[Halo: The Master Chief Collection]]''. The updated Forge mode will include the addition of several new props and vehicles to maps that previously did not support them, some previously campaign-exclusive. The maps [[Foundry]], [[Avalanche]] and [[Sandbox]] have been given the "[[Thorage]]" treatment, though all maps have been updated to include weapons previously not useable on them in prior ''Halo 3'' versions. | ||
Notably, these changes provide the first time players are able to [[Drive an AA Wraith]] legitimately in the ''Halo 3'' experience without the use of glitches. Additionally, this marks the first time the Elephant has ever been useable outside of the map [[Sandtrap]] and the first time the Troop Transport Warthog has been available in multiplayer through legitimate means.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2020| | Notably, these changes provide the first time players are able to [[Drive an AA Wraith]] legitimately in the ''Halo 3'' experience without the use of glitches. Additionally, this marks the first time the Elephant has ever been useable outside of the map [[Sandtrap]] and the first time the Troop Transport Warthog has been available in multiplayer through legitimate means.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - May 2020}} Despite the Elephant's now-forgeable status, the Sandtrap map has not been updated to support this functionality, and as a result the Elephant cannot be moved or spawned on Sandtrap. | ||
Outside of item spawns, ''Halo 3''{{'}}s forge has also been updated with new controls, bringing the mode up to par with the improvements seen in [[Forge 2.0]]. Primarily, the controls for forge now have the monitor "orbit" the object, as in ''Reach'' etc - making for easier manipulation of objects. ''Halo 3'' forge has also been updated with "fixed" and "phased" physics settings for objects, and coordinate-based manipulation. | Outside of item spawns, ''Halo 3''{{'}}s forge has also been updated with new controls, bringing the mode up to par with the improvements seen in [[Forge 2.0]]. Primarily, the controls for forge now have the monitor "orbit" the object, as in ''Reach'' etc - making for easier manipulation of objects. ''Halo 3'' forge has also been updated with "fixed" and "phased" physics settings for objects, and coordinate-based manipulation. | ||
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*'''Covenant''' | *'''Covenant''' | ||
**[[ | **[[Type-52 Anti-Aircraft Wraith|Anti-Air Wraith]] | ||
**[[ | **[[Type-26 Shade|Shade turret]] | ||
**[[ | **[[Type-26 Wraith|Wraith]] {{C|Onto Foundry}} | ||
=====Equipment===== | =====Equipment===== | ||
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==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Forge]] | [[Category:Forge]] | ||
[[Category:Halo 3]] | [[Category:Halo 3]] |