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{{ | {{Era|RW}} | ||
[[File: | [[File:HR_Forge_Concept.jpg|right|thumb|300px|Concept art of a Forge game in progress.]] | ||
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc. | '''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc. | ||
==Changes from Forge mode featured in ''Halo 3''== | ==Changes from Forge mode featured in ''Halo 3''== | ||
[[File: | [[File:HR_Forge_Menu.jpg|right|thumb|The main menu for Forge in ''Halo: Reach''.]] | ||
===Objects=== | ===Objects=== | ||
*All weapons can now be placed on all maps | *All weapons can now be placed on all maps | ||
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*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map) | *More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map) | ||
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects. | *Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects. | ||
*A vastly improved item palette (see [[Forge | *A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others. | ||
====Forge filters==== | ====Forge filters==== | ||
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance. | Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance. | ||
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear grayscale. | *'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear in grayscale. | ||
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors | *'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors. | ||
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation | *'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. | ||
*'''Nova''' - Available in Classic and Forge 2.0. | *'''Nova''' - Available in Classic and Forge 2.0. Makes the environment look really bright and blurry.Hence the name. | ||
*'''Olde Timey '''- Available in Classic and Forge 2.0. | *'''Olde Timey '''- Available in Classic and Forge 2.0. Olde Timey makes the entire map appear to be an old movie. | ||
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen. | *'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen. | ||
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of | *'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of night. | ||
*'''Green '''- Available in Forge 2.0 only. It turns the environment | *'''Green '''- Available in Forge 2.0 only. It turns the environment green. Useful for [[Infection]] game types, as it makes the environment look scarier. | ||
*'''Orange''' - Available in Forge 2.0 only. It turns the environment | *'''Orange''' - Available in Forge 2.0 only. It turns the environment orange, thus giving the effect of a sunset or a desert-savanna effect. | ||
=== Object manipulation === | === Object manipulation === | ||
[[Forge | [[Forge Objects|Object]] manipulation in Forge 2.0 has been vastly improved. | ||
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry. | *Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry. | ||
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives. | *Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives. | ||
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**[[The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]]. | **[[The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]]. | ||
[[File: | [[File:HCEA_Multiplayer_Menu.png|right|thumb|The Forge World menu for ''Anniversary'' multiplayer.]] | ||
Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game. | Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game. | ||
*[[Noble Map Pack]] | *[[Noble Map Pack]] | ||
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==Changes for ''Halo: The Master Chief Collection''== | ==Changes for ''Halo: The Master Chief Collection''== | ||
Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge | Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge be will be added. Referred to as "[[Thorage]]", it will be changing forge functionality and the palette from the original version of forge. Some budget restrictions will be changed, allowing more objects to be placed. These changes will be available on the two "official" forge maps - Forge World and [[Tempest]]. It will also be adding in new objects to ''Halo: Reach'' forge, including:<ref name="reachforgemcc">[https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019 ''Halo Waypoint'': MCC Development Update - November 2019]</ref> | ||
Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' | Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' will be increased for the [[Xbox One]] and PC release.<ref>[https://www.halowaypoint.com/en-us/news/mcc-development-update-january-2020 ''Halo Waypoint'': MCC Development Update - January 2020]</ref> | ||
===Implemented objects=== | ===Implemented objects=== | ||
{{col-begin}} | {{col-begin}} | ||
{{col-2}} | {{col-2}} | ||
==== | ====Vehicles==== | ||
*'''Human''' | *'''Human''' | ||
**[[ | **[[YSS-1000 Sabre|Sabre fighter]] | ||
**[[M831 Troop Transport Warthog|Troop Warthog]] | **[[M831 Troop Transport Warthog|Troop Warthog]] | ||
**[[S-2 Traxus Cargo Transporter|Forklift]] | **[[S-2 Traxus Cargo Transporter|Forklift]] | ||
** | **Grenade launcher and chin-gun variations of the [[UH-144 Falcon]] | ||
**[[D77-TC Pelican|Pelican]] | |||
**[[Cart]] | **[[Cart]] | ||
**[[Spade]] | **[[Spade]] | ||
**[[ | **[[M71 Scythe]] {{C|Upper half-only}} | ||
*'''Covenant''' | *'''Covenant''' | ||
**[[Morsam-pattern Seraph|Seraph fighter]] | **[[Morsam-pattern Seraph|Seraph fighter]] | ||
* | **[[Type-52 Phantom|Phantom]] | ||
**[[Type-25 Spirit|Spirit]] | |||
**[[Type-26 Shade]] fuel rod variant | |||
*[[ | |||
* | |||
*'''Vehicle wrecks''' | |||
**Destroyed [[Warthog]] | |||
**Destroyed [[HuCiv HC1500]] truck | |||
**Destroyed [[Falcon]] | |||
{{Col-2}} | {{Col-2}} | ||
====Props==== | ====Props==== | ||
*[[Engine service module]] | *[[Engine service module]] | ||
*[[ST/Medusa missile]] cart | *[[ST/Medusa missile]] cart | ||
*[[JW Armory Storage Cabinet]] | |||
*[[List of UNSC crates|Various human crates]] | *[[List of UNSC crates|Various human crates]] | ||
*Human [[Personal computer|computer]] from [[Sword Base]]. | *Human [[Personal computer|computer]] from [[Sword Base]]. | ||
*Rocks and trees from [[Ridgeline]] | *Rocks and trees from [[Ridgeline]] | ||
*Human-style [[man cannon]] from [[Breakneck]] | |||
*Human bridge and barricades from [[Breakpoint]] | *Human bridge and barricades from [[Breakpoint]] | ||
*Pallets | *Pallets | ||
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*Driftwood from Tempest | *Driftwood from Tempest | ||
*Forerunner-themed props from the [[Anniversary Map Pack]] | *Forerunner-themed props from the [[Anniversary Map Pack]] | ||
{{Col-end}} | {{Col-end}} | ||
A video of the Thorage objects on Tempest can be found [https://www.youtube.com/watch?v=v7SywM7bElg here]. | |||
<gallery> | <gallery> | ||
File:HR_Thorage_Forge_Items.jpg|A selection of the "Thorage" forge items on Forge World. | File:HR_Thorage_Forge_Items.jpg|A selection of the "Thorage" forge items on Forge World. | ||
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==Trivia== | ==Trivia== | ||
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref> | *Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref> | ||
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the | *In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to edit reticule and if your pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast. | ||
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. | *The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. | ||
**The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''. | **The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''. | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Forge]] | [[Category:Forge]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |