Editing Forerunner personal armor
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{{ | {{Era|Forerunner}} | ||
[[File:Forerunner forms.png|400px|thumb|Various types of Forerunner armor.]] | [[File:Forerunner forms.png|400px|thumb|Various types of Forerunner armor.]] | ||
'''Personal armor''',<ref>'''Halo: Cryptum''', ''pages 71, 78, 126''</ref> most often simply referred to as '''armor''', was a [[Forerunner]] suit of body-assist armor designed to be worn by individuals throughout their lives.<ref name="c13">'''Halo: Cryptum''', ''page 13''</ref> Fulfilling a broad variety of roles encompassing from a highly advanced protective suit and neurally-integrated computer system to an article of everyday clothing, personal armor was a central item of Forerunner culture. The armor protected its user both physically and medically, augmented their memory and perception and granted them immediate access to vast amounts of information. With its advanced medical conveniences, it was the primary reason for the Forerunners' virtually indefinite lifespans. In addition, the design and outward appearance of one's armor was a conspicuous indicator of their status in the exceedingly hierarchical Forerunner society. Armor suits specifically designed for combat were known as [[combat skin]]s.<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Library]]''</ref> | '''Personal armor''',<ref>'''Halo: Cryptum''', ''pages 71, 78, 126''</ref> most often simply referred to as '''armor''', was a [[Forerunner]] suit of body-assist armor designed to be worn by individuals throughout their lives.<ref name="c13">'''Halo: Cryptum''', ''page 13''</ref> Fulfilling a broad variety of roles encompassing from a highly advanced protective suit and neurally-integrated computer system to an article of everyday clothing, personal armor was a central item of Forerunner culture. The armor protected its user both physically and medically, augmented their memory and perception and granted them immediate access to vast amounts of information. With its advanced medical conveniences, it was the primary reason for the Forerunners' virtually indefinite lifespans. In addition, the design and outward appearance of one's armor was a conspicuous indicator of their status in the exceedingly hierarchical Forerunner society. Armor suits specifically designed for combat were known as [[combat skin]]s.<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Library]]''</ref> | ||
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==Description== | ==Description== | ||
[[File:H4 - Lifeworkers.jpg|thumb|300px|Two armor-clad [[Lifeworker]]s.]] | [[File:H4 - Lifeworkers.jpg|thumb|300px|Two armor-clad [[Lifeworker]]s.]] | ||
A suit of personal armor typically had smoothly curved features, with sections of physical armor plating laid over an inner shell of [[hard light]]. The luminous hard light shell, visible through gaps between the armor plates, outlined the wearer in a series of trim-lines.<ref name="sil21">'''Halo: Silentium''', ''pages 21-22''</ref> Armor could also change its shape to an extent based on the occasion, be it everyday use, combat or defense, or ceremony.<ref name="sil26">'''Halo: Silentium''', ''page 26''</ref><ref>'''Rebirth'''</ref> Component-wise, a typical suit of armor consisted of several ribbon-like sections of torso armor,<ref name="c71">'''Halo: Cryptum''', ''page 71''</ref><ref name="c107">'''Halo: Cryptum''', ''page 107''</ref> shoulder and arm guards, leg guards and boots.<ref>'''Halo: Cryptum''', ''page 18''</ref> The helmet typically left the wearer's face visible under an adjustable film of energy,<ref name="c116">'''Halo: Cryptum''', ''pages 116, 121''</ref> while the edges of the helmet itself outlined the facial features. | A suit of personal armor typically had smoothly curved features, with sections of physical armor plating laid over an inner shell of [[hard light]]. The luminous hard light shell, visible through gaps between the armor plates, outlined the wearer in a series of trim-lines.<ref name="sil21">'''Halo: Silentium''', ''pages 21-22''</ref> Armor could also change its shape to an extent based on the occasion, be it everyday use, combat or defense, or ceremony.<ref name="sil26">'''Halo: Silentium''', ''page 26''</ref><ref>'''Halo: Rebirth'''</ref> Component-wise, a typical suit of armor consisted of several ribbon-like sections of torso armor,<ref name="c71">'''Halo: Cryptum''', ''page 71''</ref><ref name="c107">'''Halo: Cryptum''', ''page 107''</ref> shoulder and arm guards, leg guards and boots.<ref>'''Halo: Cryptum''', ''page 18''</ref> The helmet typically left the wearer's face visible under an adjustable film of energy,<ref name="c116">'''Halo: Cryptum''', ''pages 116, 121''</ref> while the edges of the helmet itself outlined the facial features.<ref name="c107">'''Halo: Cryptum''', ''page 107''</ref> In some cases, the hands were covered by a similar wrap of energy.<ref name="c116"/> | ||
Armor also served as an outward reflection of a Forerunner's state of mind. The color of the hard light cocoon changed based on the wearer's mood; for example, a dark shade expressed displeasure. | Armor also served as an outward reflection of a Forerunner's state of mind. The color of the hard light cocoon changed based on the wearer's mood; for example, a dark shade expressed displeasure.<ref name="sil21"/> If the armor detected danger, it would automatically take on a defensive mode.<ref>'''Halo: Silentium''', ''page 90''</ref> If the wearer was excited or upset, the armor's inner glow would intensify and the armor might even visibly ripple and the plating would bulk up,<ref>'''Halo: Cryptum''', ''page 119''</ref><ref>'''Halo: Silentium''', ''page 287''</ref> as if preparing for an attack. This was especially apparent in [[Warrior-Servant]] armor which would become thicker and more robust in preparation for battle.<ref name="sil26"/> Similarly, deep distress or anguish would cause an armor's outward posture to slouch.<ref>'''Halo: Silentium''', ''page 251''</ref> | ||
Forerunner armor was colored according to one's [[rate]] and position. Typically, their primary coloration varied from white or light gray to black, with the color of the trim-lines ranging from white to various colors. | Forerunner armor was colored according to one's [[rate]] and position. Typically, their primary coloration varied from white or light gray to black, with the color of the trim-lines ranging from white to various colors.<ref name="c107"/> For example, [[Ecumene Council|Council advisors]] wore black armor with green highlights, while the armor worn by [[Council security]] was colored black and red.<ref>'''Halo: Cryptum''', ''page 256''</ref> The armor worn by [[IsoDidact|Bornstellar Makes Eternal Lasting]] as a [[Manipular]] was primarily colored silver-gray, with white and green trim-lines.<ref name="c107"/> The lavishness and overall decoration of Forerunner armor varied between rates; higher rates, such as [[Builder]]s, wore more ornate armor than [[Warrior-Servant]]s, who stood lower in the hierarchy.<ref>'''Halo: Cryptum''', ''page 81-82''</ref> | ||
Forerunner ships were often equipped with facilities capable of producing suits of armor at will, using small | Forerunner ships were often equipped with facilities capable of producing suits of armor at will, using small engineering units, some barely visible, to "grow" the armor around the user.<ref>'''Halo: Cryptum''', ''page 106''</ref> The suits were also adaptable, and could be constructed to fit any other species, including the various species of [[human]]s. The appearance of the suit's ancilla would also be modeled according to the user's species.<ref>'''Halo: Cryptum''', ''page 108''</ref> Due to its inner layer being composed of hard light, sets of Forerunner armor were very malleable and capable of adapting to different physical builds and attributes. For example, the [[Ur-Didact]] was able to use the armor of the female [[Builder]], [[Maker-of-Moons]].<ref name="s108">'''Halo: Silentium''', ''page 108''</ref> "Condensed combat wraps" stored aboard warships could also adapt a normal suit of armor to function as a combat skin.<ref>'''Halo: Cryptum''', ''page 126''</ref> | ||
Forerunners wore personal armor almost invariably on everyday occasions, although conventional garments would be temporarily donned in certain instances, including routine replenishment, repair, cleaning and checks performed on the armor while a Forerunner stayed in the safety of their residence or a ship, for example.<ref>'''Halo: Cryptum''', ''page 247''</ref><ref>'''Halo: Silentium''', ''page 197''</ref> Armor would also have to be removed for the ritual involved with [[Forerunner mutation|mutation]].<ref>'''Halo: Cryptum''', ''page 148''</ref> When removed, a suit of armor would automatically unwind from the wearer's body and fold itself into a compact bundle for storage. | Forerunners wore personal armor almost invariably on everyday occasions, although conventional garments would be temporarily donned in certain instances, including routine replenishment, repair, cleaning and checks performed on the armor while a Forerunner stayed in the safety of their residence or a ship, for example.<ref>'''Halo: Cryptum''', ''page 247''</ref><ref>'''Halo: Silentium''', ''page 197''</ref> Armor would also have to be removed for the ritual involved with [[Forerunner mutation|mutation]].<ref>'''Halo: Cryptum''', ''page 148''</ref> When removed, a suit of armor would automatically unwind from the wearer's body and fold itself into a compact bundle for storage.<ref name="s108"/> | ||
==Capabilities and effects== | ==Capabilities and effects== | ||
[[File: | [[File:Masterbuilder.png|thumb|300px|The armor worn by [[Faber]], the [[Master Builder]].]] | ||
Forerunner armor suits were equipped with [[ancilla]]s, personal [[artificial intelligence]] constructs which interfaced directly with the wearer's mind. The ancilla stored and collated information recorded by the armor and the wearer's own sensory data, which could both be accessed later, significantly enhancing a Forerunner's already accurate memory.<ref>'''Halo: Silentium''', ''page 41''</ref> In addition to their own stores of knowledge, a personal ancilla could connect to a network, such as that of a starship, and provide information for the wearer at will. However, the information one could access was limited based on their position. | Forerunner armor suits were equipped with [[ancilla]]s, personal [[artificial intelligence]] constructs which interfaced directly with the wearer's mind. The ancilla stored and collated information recorded by the armor and the wearer's own sensory data, which could both be accessed later, significantly enhancing a Forerunner's already accurate memory.<ref>'''Halo: Silentium''', ''page 41''</ref> In addition to their own stores of knowledge, a personal ancilla could connect to a network, such as that of a starship, and provide information for the wearer at will. However, the information one could access was limited based on their position.<ref name="c107"/> Personal armor also allowed mature Forerunners to connect to the [[Domain]].<ref name="c13"/> Armor also acted as a sophisticated mind-machine interface; for example, individuals could [[astrogation|navigate]] a starship via their armor, sometimes with more than one Forerunner linked to one another in synchrony.<ref>'''Halo: Silentium''', ''page 70''</ref> | ||
The armor eliminated a Forerunner's natural need to sleep, artificially managing the functions normally taken care of by sleeping and allowing a constant continuity of consciousness without side effects. This gave Forerunners more time for their daily activities and meditation.<ref>'''Halo: Cryptum''', ''page 241''</ref> Forerunners did still rarely experience diagnostic waking dreams induced by the armor for "housekeeping" purposes.<ref>'''Halo: Silentium''', ''page 150''</ref> The armor was integrated with the wearer's mind to the point that in cases of psychologically harmful experiences, the armor could selectively purge specific memories. In the event of extreme mental damage, the armor could "reset" the owner's | The armor eliminated a Forerunner's natural need to sleep, artificially managing the functions normally taken care of by sleeping and allowing a constant continuity of consciousness without side effects. This gave Forerunners more time for their daily activities and meditation.<ref>'''Halo: Cryptum''', ''page 241''</ref> Forerunners did still rarely experience diagnostic waking dreams induced by the armor for "housekeeping" purposes.<ref>'''Halo: Silentium''', ''page 150''</ref> The armor was integrated with the wearer's mind to the point that in cases of psychologically harmful experiences, the armor could selectively purge specific memories. In the event of extreme mental damage, a backup stored in the armor could be used to "reset" the owner's mind. However, this process could potentially result in complications.<ref>'''Halo: Silentium''', ''page 161''</ref> | ||
Forerunners could transfer enormous amounts of information to one another through the armor at the touch of each other's fingertips,<ref>'''Halo: Cryptum''', ''page 140''</ref> and could engage in secure "silent conversation" by linking hands.<ref>'''Halo: Silentium''', ''page 24''</ref> Forerunners of higher forms, namely [[Promethean]] commanders, were capable simultaneously processing the collective sensory experience of thousands of individuals, relayed through their armor.<ref>'''Halo: Cryptum''', ''page 162''</ref> The armor's sensor equipment greatly amplified a Forerunner's senses, and could even substitute natural vision altogether, such as in the case of [[Bitterness-of-the-Vanquished]], who, despite her blindness, received visual sensory input from her armor.<ref>'''Halo: Silentium''', ''page 247''</ref> | Forerunners could transfer enormous amounts of information to one another through the armor at the touch of each other's fingertips,<ref>'''Halo: Cryptum''', ''page 140''</ref> and could engage in secure "silent conversation" by linking hands.<ref>'''Halo: Silentium''', ''page 24''</ref> Forerunners of higher forms, namely [[Promethean]] commanders, were capable simultaneously processing the collective sensory experience of thousands of individuals, relayed through their armor.<ref>'''Halo: Cryptum''', ''page 162''</ref> The armor's sensor equipment greatly amplified a Forerunner's senses, and could even substitute natural vision altogether, such as in the case of [[Bitterness-of-the-Vanquished]], who, despite her blindness, received visual sensory input from her armor.<ref>'''Halo: Silentium''', ''page 247''</ref> | ||
Personal armor granted its wearer immunity to most diseases. In emergency situations, the armor could suspend its user until they were rescued, and even provide nourishment for a time. | Personal armor granted its wearer immunity to most diseases. In emergency situations, the armor could suspend its user until they were rescued, and even provide nourishment for a time.<ref name="c13"/> Most Forerunner armor was capable of keeping the wearer alive for years without outside influences.<ref name="c71"/> If operational, the armor would also preserve the wearer's body after death.<ref>'''Halo: Primordium''', ''page 52''</ref> Impressions of the wearer's consciousness were also stored in the armor in the rare event of death; traditionally, this [[mind transfer|essence]] would be placed into a [[timelock]]ed [[Durance]].<ref>'''Halo: Cryptum''', ''pages 47-48''</ref> Forerunner armor also served as a [[powered exoskeleton]], assisting or enhancing the wearer's movement.<ref name="p218">'''Halo: Primordium''', ''page 218''</ref> Personal armor was sealed against vacuum or the lack of atmosphere.<ref>'''Halo: Cryptum''', ''page 116''</ref> Most if not all Forerunner armor possessed [[N-barrier]]s and a system involving lenses to protect the user from harm.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Soma the Painter]]"</ref> | ||
In some cases, personal armor could be configured to make its wearer hover some distance over the ground as opposed to walking. [[Lifeworker]]s and [[Warrior-Servant]]s have been observed using this capability.<ref>'''Halo 4''', ''[[Terminal | In some cases, personal armor could be configured to make its wearer hover some distance over the ground as opposed to walking. [[Lifeworker]]s and [[Warrior-Servant]]s have been observed using this capability.<ref>'''Halo 4''', ''[[Terminal/Halo 4|Terminals]]''</ref> The specific features contained by a Forerunner's armor also varied according to their rate and task; for example, Lifeworker armor contained a wide array of equipment related to medicine and biological research,<ref name="sil21"/> while armor used by Warrior-Servants was designed with combat and warfare in mind.<ref name="sil26"/> | ||
Though the body armor provided the user with certain advantages, it also caused the user to lose sensitivity to the world around them. For example, when [[Bornstellar Makes Eternal Lasting]] decided to remove his body armor on [[Earth]], he found himself exceedingly vulnerable; a simple touch from [[Chakas]] caused a strong reaction. Since Forerunners also relied on the armor to keep track of minute details in their surroundings, supposedly allowing them to occupy their minds with more sophisticated thoughts, a Forerunner deprived of their armor might find their powers of observation significantly reduced, particularly in an unfamiliar environment.<ref>'''Halo: Cryptum''', ''page 78''</ref> | Though the body armor provided the user with certain advantages, it also caused the user to lose sensitivity to the world around them. For example, when [[Bornstellar Makes Eternal Lasting]] decided to remove his body armor on [[Earth]], he found himself exceedingly vulnerable; a simple touch from [[Chakas]] caused a strong reaction. Since Forerunners also relied on the armor to keep track of minute details in their surroundings, supposedly allowing them to occupy their minds with more sophisticated thoughts, a Forerunner deprived of their armor might find their powers of observation significantly reduced, particularly in an unfamiliar environment.<ref>'''Halo: Cryptum''', ''page 78''</ref> | ||
==Countermeasures== | ==Countermeasures== | ||
The Forerunners also developed various countermeasures to be used against personal armor. Small automatons known as [[armor cracking unit]]s were specifically designed to break through armor.<ref>'''Halo: Primordium''', ''page 13''</ref> Programs known as [[artificial intelligence suppressor|AI suppressors]] could deactivate a suit's ancilla, allowing the attacker to take control of the armor itself.<ref>'''Halo: Cryptum''', ''page 194''</ref> Powerful ancillas, such as [[Mendicant Bias]], were capable of overriding personal armor and even using it to crush the wearer. | The Forerunners also developed various countermeasures to be used against personal armor. Small automatons known as [[armor cracking unit]]s were specifically designed to break through armor.<ref>'''Halo: Primordium''', ''page 13''</ref> Programs known as [[artificial intelligence suppressor|AI suppressors]] could deactivate a suit's ancilla, allowing the attacker to take control of the armor itself.<ref>'''Halo: Cryptum''', ''page 194''</ref> Powerful ancillas, such as [[05-032 Mendicant Bias]], were capable of overriding personal armor and even using it to crush the wearer.<ref>'''Halo: Primordium''', ''page 186''</ref><ref name="p218"/> | ||
==Production notes== | ==Production notes== | ||
In ''[[The Forerunner Saga]]'', Forerunner characters are described as virtually always having their faces visible, as the face portion of the helmet of the armor is merely an invisible energy field. | In ''[[The Forerunner Saga]]'', Forerunner characters are described as virtually always having their faces visible, as the face portion of the helmet of the armor is merely an invisible energy field.<ref name="c116"/> Most released visual media, including ''[[Origins]]'' and the [[Terminal/Halo 4|terminals]] of ''[[Halo 4]]'', depict generic Forerunner armor with a helmet that completely or partially conceals the wearer's face, even on occasions where any extra protection would hardly be appropriate, including the Didact and Faber wearing full helmets in a Council meeting. The Librarian's headdress is a notable exception to this, although it is unclear whether her outfit shown in ''Halo 4'' is meant to be a suit of personal armor or a more conventional dress. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H4-Terminal-Didact-Armor.jpg|The [[Ur-Didact]] clad in full armor. | File:H4-Terminal-Didact-Armor.jpg|The [[Ur-Didact]] clad in full armor. | ||
File:H4_-_Lifeworker.jpg|A male Lifeworker wearing armor typical of his rate. | File:H4_-_Lifeworker.jpg|A male Lifeworker wearing armor typical of his rate. | ||
File:Didactarmor.png|The Didact wearing his older suit of armor during the [[Human-Forerunner War]]. | File:Didactarmor.png|The Didact wearing his older suit of armor during the [[Human-Forerunner War]]. | ||
File:H4 - Warrior-Servants.jpg|A squad of | File:H4 Didact 3d model 2.jpg|The [[Didact]] in his most recent armor, with and without his helmet. | ||
File:H4 - Warrior-Servants 2.jpg|Two armored | File:H4 - Warrior-Servants.jpg|A squad of Warrior-Servants clad in battle armor. | ||
File: | File:H4 - Warrior-Servants 2.jpg|Two armored Warriors. | ||
File:H4 - Warrior-Servant.jpg|A [[Promethean]] warrior in his armor. | |||
File:Halo 4 Promethean Concept art.jpg|Concept art of a Promethean's armor. | File:Halo 4 Promethean Concept art.jpg|Concept art of a Promethean's armor. | ||
File: | File:Forerunner origins.jpg|A suit of personal armor in ''[[Origins]]''. | ||
File:H4-MJOLNIR-Prefect-Armor.png|A [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] [[MJOLNIR Powered Assault Armor/Prefect|armor]] based on a [[Prefect]] armor. | |||
File:H4 MJOLNIR Prefect.png|A [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] [[MJOLNIR Powered Assault Armor/Prefect|armor]] based on a [[Prefect]] | |||
</gallery> | </gallery> | ||
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*''[[Halo: Cryptum]]'' | *''[[Halo: Cryptum]]'' | ||
*''[[Halo: Combat Evolved Anniversary]]'' | *''[[Halo: Combat Evolved Anniversary]]'' | ||
**''[[Terminal | **''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]'' | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
**''[[Terminal | **''[[Terminal/Halo 4|Terminals]]'' | ||
*''[[Halo: Silentium]]'' | *''[[Halo: Silentium]]'' | ||
*''[[Rebirth]]'' | *''[[Halo: Rebirth]]'' | ||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Armor}} | {{Armor}} |