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{{Status|Canon}}
{{Era|H3}}
{{Disambig header|the equipment in ''Halo 3''|other types of automated turret employed by various factions|Automated turret}}
{{Ratings}}
{{Weapon infobox
{{Weapon
|name=Automated turret
| image=[[Image:Automated Turret.jpg|255 px]]
|image=[[File:H3-ForerunnerAutoTurret.png|300px]]
| name=Automated Turret
|manufacturer=[[Ferrarius Assembler Vats]]{{Ref/Book|Id=Enc22|Enc22|Page=395}}
| manufacturer=[[Forerunner]]s
|series=
| model=Unknown
|type=Automated turret
| type=[[Equipment]]
|cost=
| cost=Unknown
|variant=
| size=
|service=[[Forerunner-Flood War]] <br> [[Human-Covenant War]]
| damage per hit= Varies
|affiliation=[[Builder Security]]
| magazine=None
|weight=
| maxammo=Unknown
|length={{Convert|42.5|in|cm|disp=flip|sp=us}} {{C|while inactive}}{{Ref/Reuse|Enc22}}
| fire=
|ammotype=[[Plasma|Superheated plasma]] beam{{Ref/Reuse|Enc22}}{{Ref/Book|Id=Enc09|Enc09|Page=339}}{{Ref/Book|Id=Enc11|Enc11|Page=353}}
| ammotype=Laser/Plasma
|capacity=
| operation=Defense
|feed=
| rate of fire=Continuous
|operation=
| accuracy=Pinpoint
|rate=Continuous (three seconds to charge)
| range=Short-Medium
|velocity=
| era=''[[Halo 3]]''
|optics=
| counterpart=
|range=
| counterwep= Just about any weapon can destroy an auto-turret.
| affiliation= [[Forerunner]]
}}
}}
The Forerunner '''automated turret''', sometimes referred to as the '''autoturret''' and '''auto-turret''', is a [[Forerunner]] construct that was used by the military forces of the [[Ecumene]] during the [[Forerunner-Flood war]].{{Ref/Reuse|Enc22}}


==Overview==
The '''Automated Turret''', also known as the Auto-Turret, is a form of [[equipment]] similar in design to a [[Sentinel]].  
===Design details===
The automated turret is essentially a stripped-down [[Sentinel]] in design,{{Ref/Reuse|Enc22}} with a weapon analogous to a [[Sentinel beam]].{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} They were designed late in the war with the [[Flood]] to be easily-mass produced in widely-available [[Ferrarius Assembler Vats]], using easily-obtained frontier resources and lacking most complex components.{{Ref/Reuse|Enc22}} When deployed, they act as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. The turret hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based [[plasma]] projectiles that are naturally hot enough to melt steel.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}


===Usage===
As its name implies, it acts as an automatic defense system (deployable antipersonnel turret) for the player and is featured in ''[[Halo 3]]''. It is so far only encountered on the ''Halo 3'' levels [[The Ark (Level)|The Ark]], [[The Covenant (Level)|The Covenant]] and [[Halo (Halo 3 Level)|Halo]]; and is not found on any [[multiplayer]] maps due to the issue of keeping the game balanced. The auto-turret is dropped in an area where you want to defend, and once deployed, it will automatically shoot at the enemy.
Automated turrets were a relatively late entry into the Forerunner arsenal during the war with the Flood, and were primarily used to lock down key chokepoints behind the lines.{{Ref/Reuse|Enc22}} These autoturrets were encountered and used by [[John-117]] during the [[Battle of Installation 00]] and [[Raid on Installation 08]].{{Ref/Level|H3|The Ark (level)|The Ark}}{{Ref/Level|H3|The Covenant (level)|The Covenant}}{{Ref/Level|H3|Halo (Halo 3 level)|Halo}}


==Gameplay==
==Function==
===''Halo 3''===
[[Image:AutoTurret1.jpg|left|thumb|250px|An '''Automated Turret''' fending off some [[Grunt]]s.]]
The autoturret appears in ''Halo 3'' as a useable piece of [[equipment]]. In the initial launch of the game on [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'', the turret is only found in the [[campaign]] mode in the levels [[The Ark (level)|The Ark]], [[The Covenant (level)|The Covenant]] and [[Halo (Halo 3 level)|Halo]]. With the changes introduced to [[Forge/Halo 3|Forge]] via the game's release on PC, the autoturret was added into the Forge inventories of a handful of multiplayer maps as a useable equipment piece.
This small, robotic turret is a piece of [[Forerunner]] technology found on the [[Ark]] and [[Halo]] and resembles a stripped down [[Sentinel]]. Its mode of attack is firing a thin, blue beam at its target. This device is extremely adept at destroying [[Flood]] of all kinds, but is still highly effective at taking down enemies of all kinds. Its drawbacks are that it takes a long time to find and shoot a target and it will occasionally shoot the player. Its good to deploy when you have many hostiles in the area so you can have added firepower at your side.


====Campaign====
The Auto-Turret is very similar to the [[Sentinel]] in design and function, however it has a 'dumb' AI and does not perform the wide variety of tasks that a Sentinel does.
The autoturret appears sporadically throughout the ''Halo 3'' campaign on the levels The Ark, The Covenant and Halo. When deployed, it fights on the side of the [[Sentinel]]s, targeting any enemies the Sentinels would otherwise target - primarily [[Covenant]] and [[Flood]] forces. On the final level, however, the player can deploy two autoturrets outside the [[control room]] of [[Installation 08]] to assist in fighting Flood. Following the boss fight against [[343 Guilty Spark]] inside the control room, the player can exit the building to find that - like the Sentinels - the autoturrets are now hostile and will fire on the player. Similarly, the turret will fire on Flood forces even when they are allied with the player during the level The Covenant.


When deployed, the turret hovers in place in a stationary position, and cannot move under its own power - requiring it to be placed facing enemies for it to be able to fire. The front of the weapon has a small lens that can rotate to aim the beam slightly to give the weapon a limited cone of fire. When firing, the weapon has a short three-second charge time before emitting an extremely powerful laser similar to that of the [[Sentinel beam]]. This beam fires for a short duration, during which time it is able to kill most infantry enemies or strip the [[Jiralhanae power armor|armor]] of more deadly enemies such as [[Jiralhanae Chieftain|Chieftains]]. The beam has a large knockback effect on flying enemies such as [[Jiralhanae Jumper|jump-pack Brutes]]. As it is an AI type, the turret does get stronger as the game's difficulty is raised. When the player is declared as an enemy, the turret is noticeably more powerful, able to acquire targets much quicker and kill the player extremely quickly.
Its [[HUD]] symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the [[Power Drain]].


The turret's lack of mobility and slow fire rate make it extremely vulnerable, as it can be quickly overwhelmed by larger groups of enemies - it is defenseless when approached from behind or the sides. The turret has a small health pool, and can be destroyed in a few [[melee]] strikes - a potential issue when fighting Flood forms. When meleed, the turret can be sent flying far into the air, resulting in the turret landing in a different place facing a different direction.
The Auto-Turret fires a beam similar in color to a [[Sentinel Major]] from [[Halo 2]], although with significantly less damage.


====Multiplayer====
==Advantages==
[[File:H3 ForerunnerAutoTurret Foundry.png|thumb|A Spartan deploying an autoturret on Foundry.]]
*The Auto-Turret has sufficient power to remove a [[Brute|Brute's]] power armor, kill a [[Jackal]] and a [[Grunt]] with a single shot, and kill a Brute Chieftain within three shots.
{{Outdated|The Auto Turret seems to now respect team allegiance since an unknown update}}
The autoturret was not available for use in ''Halo 3'' multiplayer in either the game's initial launch or launch as part of the ''Master Chief Collection''. However, it was added into [[Forge]] as part of the [[Forge/Halo 3#Changes for Halo: The Master Chief Collection|changes]] brought by the game's release on PC in [[2020]]. Up to 8 autoturret equipment pieces can be spawned on the maps [[Avalanche]], [[Foundry]] and [[Sandbox]]. In multiplayer, the turret is hostile to ''all'' players (including the player/ team that deployed the turret) in the game, and will attempt to fire upon anyone who comes within its range, and can kill a player in around one second. Such kills are accredited to the player who deployed the turret, as are betrayals and suicides.  


The autoturret was not intended to combat vehicles, as its main appearances in the ''Halo 3'' campaign are in areas predominantly defined by infantry encounters. As such, the turret has an inconsistent behavior when firing at player-operated vehicles. The [[Elephant]] is completely immune to the turret's beam, as with all weaponry, and for the most part the [[Scorpion]] tank does not take health damage when fired upon. The Scorpion does lose armor plating from being fired at by the turret, but will only take health damage when fired at from specific angles. Vehicles such as the [[Prowler]] are also seemingly immune to the turret when fired upon from the front, though the hovering nature of the Prowler does mean it will be knocked back intensely by the turret's beam. When firing at vehicles, the turret's beam will fire indefinitely without pause.
*Even with its poor targeting and low damage resistance, the Automated Turret can still often provide kills without considerable player support.
 
*Even if its firepower is rather weak, it will distract its enemy to provide valuable time for you to recharge your shields or attack the enemies.
 
*If you leave them alone and they are still there on the level [[Halo]], then they are easy to remove as a single charged blast from a [[Plasma Pistol]]. This is generally enough to destroy one and can be done before you enter the turret's range of fire.
 
*When you [[melee]] or shoot the Auto Turret, sometimes, it will quickly fall to the ground, then come straight up to its position again.
 
==Disadvantages==
*Due to programming and mechanical issues, the turret has a warm up time of about 3 seconds. The turret also has problems picking out targets, often tracking allies with its targeting system.
 
*The turret is also easily deflected. Even the slightest touch can send it flying into the air.
 
*The turret can also damage you if you walk in the beam and sometimes can be knocked away by you or an enemy, whilst firing the beam.
 
*Because of its slow targeting time, if you come up behind one, it will not turn around. You can then assassinate it, but oddly, either through a glitch or bug, it will not explode, it will simply fall to the ground, disabled. If you look at it, your targeting reticule changes to red, and if the Arbiter is there, he will destroy it while it is on the ground.
 
*When the Auto-Turret is your enemy, its [[AI]] is greatly increased. As with the [[Marines]], it will pick out targets faster, fire more accurately, and will rarely turn away from you on higher difficulties if you are on radar.
 
*It is rather fragile most of the time, easily being dispatched by enemy forces. It is mysteriously harder to destroy when it becomes hostile.
 
*The auto-turret can only track its enemies to fire at them, however, it does not appear to have the ability to move.


==Trivia==
==Trivia==
If the player destroys a certain [[Fleet of Retribution]] {{Pattern|Ru'swum|Phantom}} during [[The Covenant (level)|The Covenant]], any auto-turrets deployed by the player will fire at [[343 Guilty Spark]].
*There are only [[7]] Auto-Turrets in the Campaign mode, a seven reference.
*On the [[Halo 3]] level [[Halo (Halo 3 Level)|Halo]], if you have set down Auto Turrets before you go into the control room, when you leave the control room after you have killed 343 Guilty Spark, the Auto-Turrets will start attacking you.
* The blue beam the turret fires is similar to the beam 343 Guilty Spark fires to stun/shock the Marine on [[The Ark (Level)|The Ark]].
* On the level [[The Covenant (Level)|The Covenant]], if you use an auto-turret during the part where you're allied with the Flood, the turret and the Flood will try to kill each other.
* In Halo 2, the [[Sentinel Major]] fires a blue beam, indicating higher power and damage. The auto turret fires a blue beam, but oddly, it is '''''weaker''''' than the normal sentinel beam. The beam could possibly be blue because it has significantly less power than a red beam.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of Forerunner Auto-turret}}
<GALLERY>
<gallery>
Image:Autoturrethud.svg|The Automated Turret HUD icon.
File:H3 ForerunnerAutoTurret Icon.svg|The Automated Turret HUD icon.
Image:Auto Turret 2.jpg|A closeup of the Auto Turret firing its beam.
File:ForerunnerAutomatedTurret-scantransparent.png|The autoturret.
</GALLERY>
File:H3_ForerunnerAutoTurret_Pickup.jpg|An inactive turret on the [[Installation 00|Ark]].
File:H3_ForerunnerAutoTurret_Active.jpg|A deployed turret on the Ark.
File:H3_ForerunnerAutoTurret_Firing.jpg|An auto turret firing its beam.
File:H3_ForerunnerAutoTurret_Firing_Unggoy.jpg|An automated turret firing upon an [[Unggoy]].
File:H3_ForerunnerAutoTurret_Suicide.png|Suicide by autoturret in multiplayer.
</gallery>
 
==List of appearances==
*''[[Halo 3]]'' {{1st}}


==Sources==
{{Equipment List}}
{{Ref/Sources}}


{{Forerunner|sentinel}}
{{Forerunner2}}
{{Forerunner|weapons}}
[[Category:The Forerunner]]
{{Navbox/Pickups/Gameplay}}
[[Category:Directed-energy weapons]]
[[Category:Forerunner weapons]]
[[Category:Equipment]]

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