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{{Level infobox | {{Level infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|prev=[[Requiem (level)|Requiem]] | |prev = [[Requiem (level)|Requiem]] | ||
|next=[[Infinity (Halo 4 level)|Infinity | |next = [[Infinity (Halo 4 level)|Infinity]] | ||
|game = ''Halo 4'' | |||
|devname=<code>m30_cryptum</code> | |||
|game=''Halo 4'' | |name = Forerunner | ||
|devname=<code>m30_cryptum</code> | |image = [[File:H4 Forerunner Loadscreen.png|350px]] | ||
|player=[[ | |player = [[John-117]] | ||
|date=[[2557|July 21, 2557]] | |date = [[2557|July 21, 2557]] | ||
|place=[[Core of Requiem|Core]] of [[Requiem]] | |place = [[Core of Requiem|Core]] of [[Requiem]] | ||
|objective=Disable the two relay pylons, reach the satellite, and warn the {{UNSCShip|Infinity}}. | |objective = Disable the two relay pylons, reach the satellite, and warn the {{UNSCShip|Infinity}}. | ||
|partime=00:20:00 {{C|''Master Chief Collection''-only}} | |partime=00:20:00 {{C|''Master Chief Collection''-only}} | ||
|parscore=25,000 {{C|''Master Chief Collection''-only}} | |parscore=25,000 {{C|''Master Chief Collection''-only}} | ||
}} | }} | ||
{{Article | {{Article Quote|Master Chief tracks the Infinity's signal to Requiem's core in the hopes of returning Cortana to Earth to address her rampancy.}} | ||
'''Forerunner''' is the fourth [[campaign]] level of ''[[Halo 4]]'', and the third one with actual gameplay.<ref name="gttv">[http://www.gametrailers.com/full-episodes/qevv7h/gt-tv-halo-4 '''GTTV''': ''Halo 4'']</ref> | '''Forerunner''' is the fourth [[campaign]] level of ''[[Halo 4]]'', and the third one with actual gameplay.<ref name="gttv">[http://www.gametrailers.com/full-episodes/qevv7h/gt-tv-halo-4 '''GTTV''': ''Halo 4'']</ref> | ||
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== Summary == | == Summary == | ||
The level is mainly set in [[Core of Requiem|a rocky region]] under the habitable surface of the [[shield world]] [[Requiem]], as well as a series of [[Forerunner]] structures, including two relay pylons and a satellite station inside the shell enveloping the shield world. The prototype UNSC warship {{UNSCShip|Infinity}} has arrived near Requiem to investigate [[Cortana]]'s [[distress beacon]], and the [[John-117|Master Chief]] must disable two beam towers that are causing communications interference preventing Cortana from contacting the ''Infinity'' in order to warn the ship about Requiem's defenses. During the level, the player faces opposition from both the [[Promethean]]s occupying the shield world as well as [[Jul 'Mdama's Covenant|Covenant remnant]] forces. The assault on the first pylon primarily involves combat on foot, while the second one is more vehicle-focused. After deactivating the second beam tower, the Chief uses a series of [[teleportation grid#Requiem|translocation portals]] to reach what Cortana assumes to be a relay satellite, while Covenant remnant warships converge on the same location; instead of a communications relay, however, the satellite turns out to house a [[Cryptum]].<ref>[http://youtu.be/JylkzGSfnn4 '''YouTube''': ''Eurogamer Expo 2012 - Halo 4 Developer Session with Frank O'Connor'']</ref> The finale of the level introduces the primary antagonist of the game,<ref name="x360a">[http://www.xbox360achievements.org/news/news-13009-Halo-4-Campaign-Hands-On-Preview---The-Hardest-Halo-Yet?-Me-Thinks-So- '''Xbox 360 Achievements''': ''Halo 4 Campaign Hands-On Preview - The Hardest Halo Yet? Me Thinks So!'']</ref> the Promethean leader known as the [[Ur-Didact|Didact]].<ref name="gttv" /> With Requiem's core collapsing, the Master Chief flees to a portal back to the surface on a [[ | The level is mainly set in [[Core of Requiem|a rocky region]] under the habitable surface of the [[shield world]] [[Requiem]], as well as a series of [[Forerunner]] structures, including two relay pylons and a satellite station inside the shell enveloping the shield world. The prototype UNSC warship {{UNSCShip|Infinity}} has arrived near Requiem to investigate [[Cortana]]'s [[distress beacon]], and the [[John-117|Master Chief]] must disable two beam towers that are causing communications interference preventing Cortana from contacting the ''Infinity'' in order to warn the ship about Requiem's defenses. During the level, the player faces opposition from both the [[Promethean]]s occupying the shield world as well as [[Jul 'Mdama's Covenant|Covenant remnant]] forces. The assault on the first pylon primarily involves combat on foot, while the second one is more vehicle-focused. After deactivating the second beam tower, the Chief uses a series of [[teleportation grid#Requiem|translocation portals]] to reach what Cortana assumes to be a relay satellite, while Covenant remnant warships converge on the same location; instead of a communications relay, however, the satellite turns out to house a [[Cryptum]].<ref>[http://youtu.be/JylkzGSfnn4 '''YouTube''': ''Eurogamer Expo 2012 - Halo 4 Developer Session with Frank O'Connor'']</ref> The finale of the level introduces the primary antagonist of the game,<ref name="x360a">[http://www.xbox360achievements.org/news/news-13009-Halo-4-Campaign-Hands-On-Preview---The-Hardest-Halo-Yet?-Me-Thinks-So- '''Xbox 360 Achievements''': ''Halo 4 Campaign Hands-On Preview - The Hardest Halo Yet? Me Thinks So!'']</ref> the Promethean leader known as the [[Ur-Didact|Didact]].<ref name="gttv" /> With Requiem's core collapsing, the Master Chief flees to a portal back to the surface on a [[Type-32 Ghost|Ghost]], arriving in time to witness the ''Infinity'', out of control, coming through Requiem's atmosphere broadcasting a distress signal. With the Didact's Cryptum chasing the ''Infinity'', the Master Chief sets out to help the stricken ship. | ||
== Transcript == | == Transcript == | ||
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=== BURIED AND FORGOTTEN === | === BURIED AND FORGOTTEN === | ||
[[File:Halo4-Cortana-RequiemCore.jpg|thumb|300px|Cortana observing the core of Requiem.]] | [[File:Halo4-Cortana-RequiemCore.jpg|thumb|right|300px|Cortana observing the core of Requiem.]] | ||
* '''Cortana''': "Put me in the console." | * '''Cortana''': "Put me in the console." | ||
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* '''Cortana''': "Negative, this is as close as I could get us. Hope you don't mind hoofing it a little." | * '''Cortana''': "Negative, this is as close as I could get us. Hope you don't mind hoofing it a little." | ||
[[File:H4-Forerunner-Pylon-1.jpg|thumb|300px|The first pylon, looming over the cliffs.]] | [[File:H4-Forerunner-Pylon-1.jpg|thumb|right|300px|The first pylon, looming over the cliffs.]] | ||
''The Chief exits into a small valley, where [[Promethean Crawler|mechanical quadrupeds]] are crawling over the rocks. The nearby skyline is dominated by the pylon.'' | ''The Chief exits into a small valley, where [[Promethean Crawler|mechanical quadrupeds]] are crawling over the rocks. The nearby skyline is dominated by the pylon.'' | ||
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* '''Cortana''': "From that peek under the hood, I'd say these constructs must be mimetic in nature." | * '''Cortana''': "From that peek under the hood, I'd say these constructs must be mimetic in nature." | ||
[[File:H4-Forerunner-Cliff-Knights.jpg|thumb|300px|Multiple Knights observe the Chief's progress from the cliffs.]] | [[File:H4-Forerunner-Cliff-Knights.jpg|thumb|right|300px|Multiple Knights observe the Chief's progress from the cliffs.]] | ||
''John arrives at a cliff edge. Knights are seen phasing away from the opposite rocks.'' | ''John arrives at a cliff edge. Knights are seen phasing away from the opposite rocks.'' | ||
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* '''Cortana''': "Chief, we won't be able to contact ''Infinity'' if we don't get to that pylon and take it down." | * '''Cortana''': "Chief, we won't be able to contact ''Infinity'' if we don't get to that pylon and take it down." | ||
---- | ---- | ||
[[File:2821570-gallery.jpg|thumb|300px|Armed with a [[Z-250 lightrifle|lightrifle]], the unshielded Chief engages a pack of Crawlers.]] | [[File:2821570-gallery.jpg|thumb|right|300px|Armed with a [[Z-250 lightrifle|lightrifle]], the unshielded Chief engages a pack of Crawlers.]] | ||
''On the far side of the depression is a rocky path, which leads up to the exit; the second terminal lies below this path. After traversing another tunnel, John finally arrives at the pylon. The walkway leading to the top is blocked by hardlight shields.'' | ''On the far side of the depression is a rocky path, which leads up to the exit; the second terminal lies below this path. After traversing another tunnel, John finally arrives at the pylon. The walkway leading to the top is blocked by hardlight shields.'' | ||
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'''{''Cutscene''}''' | '''{''Cutscene''}''' | ||
''John pulls out a metal shaft inside the console, reorients it to a horizontal position, then slams the cylinder back in. The beam emitter deactivates and retracts into the floor.'' | ''John pulls out a metal shaft inside the console, reorients it to a horizontal position, then slams the cylinder back in. The beam emitter deactivates and retracts into the floor.'' | ||
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=== ENEMY OF MY ENEMY === | === ENEMY OF MY ENEMY === | ||
[[File:H4-KnightsWatchers-HardlightShield.jpg|thumb|300px|Two Watchers protecting a [[Knight Battlewagon]].]] | [[File:H4-KnightsWatchers-HardlightShield.jpg|thumb|right|300px|Two Watchers protecting a [[Knight Battlewagon]].]] | ||
* '''Cortana''': "I was wondering why ''Infinity'' hadn't encountered the Covenant yet." | * '''Cortana''': "I was wondering why ''Infinity'' hadn't encountered the Covenant yet." | ||
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''John moves up to a raised path on the opposite side of the valley. A Promethean Knight phases in behind a Sangheili and stabs him in the back. John eliminates the Knight and moves on. A group of Watchers enters the area; one of them generates a Forerunner [[Z-510 focus turret|beam turret]], which opens fire on both the Chief and Covenant infantry. After dispatching all hostiles in the valley, John enters the adjacent valley.'' | ''John moves up to a raised path on the opposite side of the valley. A Promethean Knight phases in behind a Sangheili and stabs him in the back. John eliminates the Knight and moves on. A group of Watchers enters the area; one of them generates a Forerunner [[Z-510 focus turret|beam turret]], which opens fire on both the Chief and Covenant infantry. After dispatching all hostiles in the valley, John enters the adjacent valley.'' | ||
''Two [[ | ''Two [[Type-32 Ghost|Ghosts]] speed past John, but a Knight swiftly cuts down both drivers with its blade. After killing the Knight, John boards one of the Ghosts and speeds through the valley, past Covenant and Promethean infantry battling for control. Another unintelligible transmission from Del Rio is received just before John reaches the exit tunnel.'' | ||
* '''Cortana''': "The relay's signal is breaking up again. We're almost to the beam." | * '''Cortana''': "The relay's signal is breaking up again. We're almost to the beam." | ||
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* '''Cortana''': "They've found the opening! We better get up to that relay, and fast!" | * '''Cortana''': "They've found the opening! We better get up to that relay, and fast!" | ||
[[File:H4-Forerunner-Pylon-2.jpg|thumb|300px|The second pylon, occupied by Covenant troops.]] | [[File:H4-Forerunner-Pylon-2.jpg|thumb|right|300px|The second pylon, occupied by Covenant troops.]] | ||
''John arrives at the second pylon. The area is occupied by Covenant infantry, supported by [[Type-26 Banshee|Banshees]] and Ghosts. John finds the first power core and disables it, liquidating the opposition along the way.'' | ''John arrives at the second pylon. The area is occupied by Covenant infantry, supported by [[Type-26 Banshee|Banshees]] and Ghosts. John finds the first power core and disables it, liquidating the opposition along the way.'' | ||
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=== ALMOST HOME === | === ALMOST HOME === | ||
[[File: | [[File:H4-ForerunnerCryptum-Campaign.jpg|thumb|right|300px|The Didact's dormant Cryptum.]] | ||
''A Phantom arrives and drops off an [[Unggoy]] lance, with one [[Kig-Yar Sniper]]. They are quickly disposed of.'' | ''A Phantom arrives and drops off an [[Unggoy]] lance, with one [[Kig-Yar Sniper]]. They are quickly disposed of.'' | ||
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* '''Cortana''': "They're not diverting from the opening! Hurry, Chief!" | * '''Cortana''': "They're not diverting from the opening! Hurry, Chief!" | ||
''John arrives at the far side of the satellite, where several Sangheili are combating Promethean Knights | ''John arrives at the far side of the satellite, where several Sangheili are combating Promethean Knights. He quickly eliminates the last hostiles in the area. Two small pillars imprinted with the [[Reclaimer]] symbol stands on the far end of the walkway.'' | ||
* '''Cortana''': "Wait! Something's not right-" | * '''Cortana''': "Wait! Something's not right-" | ||
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[http://www.youtube.com/watch?v=3cIFNDy2zDM '''{''Cutscene''}'''] | [http://www.youtube.com/watch?v=3cIFNDy2zDM '''{''Cutscene''}'''] | ||
[[File:H4 Cryptum open.jpg|thumb|300px|The Cryptum's occupant is set free after a hundred thousand years of slumber.]] | [[File:H4 Cryptum open.jpg|thumb|right|300px|The Cryptum's occupant is set free after a hundred thousand years of slumber.]] | ||
''John places his hands on each pillar.'' | ''John places his hands on each pillar.'' | ||
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* '''Ur-Didact''': "Time was your ally, human. But now it has abandoned you. The [[Forerunner]]s... [[Post-Covenant War conflicts#Return of the Prometheans|have returned]]." | * '''Ur-Didact''': "Time was your ally, human. But now it has abandoned you. The [[Forerunner]]s... [[Post-Covenant War conflicts#Return of the Prometheans|have returned]]." | ||
[[File: | [[File:H4 John-117 Didact first encounter.jpg|thumb|right|300px|The Chief is rendered helpless by the Didact's constraint field.]] | ||
''The Ur-Didact summons his helmet, which assembles itself to resemble a glowing metal skull. John struggles futilely against his grip.'' | ''The Ur-Didact summons his helmet, which assembles itself to resemble a glowing metal skull. John struggles futilely against his grip.'' | ||
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[http://www.youtube.com/watch?v=3ELmZ-HiaWA '''{''Cutscene''}'''] | [http://www.youtube.com/watch?v=3ELmZ-HiaWA '''{''Cutscene''}'''] | ||
[[File:H4-E3-Campaign-4.jpg|thumb|300px|The ''Infinity'' emerges inside Requiem.]] | [[File:H4-E3-Campaign-4.jpg|thumb|right|300px|The ''Infinity'' emerges inside Requiem.]] | ||
''A portal opens near a rocky cliff, spitting out John's Ghost. The edge of the cliff is rapidly approaching.'' | ''A portal opens near a rocky cliff, spitting out John's Ghost. The edge of the cliff is rapidly approaching.'' | ||
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* '''John-117''': "Track its descent." | * '''John-117''': "Track its descent." | ||
[[File:H4 - Cryptum.png|thumb|300px|The Cryptum towers over the Master Chief.]] | [[File:H4 - Cryptum.png|thumb|right|300px|The Cryptum towers over the Master Chief.]] | ||
* '''Cortana''': "Marking. Impact predicted [[Seven|77.8]] kilometers due north." | * '''Cortana''': "Marking. Impact predicted [[Seven|77.8]] kilometers due north." | ||
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* '''John-117''': "Same place we are." | * '''John-117''': "Same place we are." | ||
''John walks directly | ''John walks directly toward the camera.'' | ||
''Cut to black. Level ends.'' | ''Cut to black. Level ends.'' | ||
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**In the ''Master Chief Collection'' version of ''Halo 4'', the pickup animation of the Forerunner weapons will play in every level, but only if the player chooses the level in which they will play; if the player plays the campaign from the start, without losing progress, or choosing another level during the play, the animations won't play. | **In the ''Master Chief Collection'' version of ''Halo 4'', the pickup animation of the Forerunner weapons will play in every level, but only if the player chooses the level in which they will play; if the player plays the campaign from the start, without losing progress, or choosing another level during the play, the animations won't play. | ||
==Gallery | == Gallery == | ||
<gallery> | <gallery> | ||
File:H4-Concept-Requiem-Interior.jpg|Early concept art of the level. | File:H4-Concept-Requiem-Interior.jpg|Early concept art of the level. | ||
File:Halo4conceptart10.jpg|Early concept art of the level. | File:Halo4conceptart10.jpg|Early concept art of the level. | ||
File:H4 | File:H4-Concept-Pylons-Core.jpg|Finalized concept art of Requiem's core, with the pylons rising out of the cliffs. | ||
File:H4 Beam Pylon concept art.jpg|Early concept art of the pylon. | File:H4 Beam Pylon concept art.jpg|Early concept art of the pylon. | ||
File:H4-Concept-RequiemPylon.jpg|Finalized concept art of a pylon. | File:H4-Concept-RequiemPylon.jpg|Finalized concept art of a pylon. | ||
File:H4-Concept-Pylon-Emitter.jpg|Concept art of a pylon's beam emitter. | File:H4-Concept-Pylon-Emitter.jpg|Concept art of a pylon's beam emitter. | ||
File:H4-Concept-Forerunner-Cryptum.jpg|Concept art of the Cryptum. | File:H4-Concept-Forerunner-Cryptum.jpg|Concept art of the Cryptum. | ||
File:H4 | File:H4-ForerunnerPylon-Detail.jpg|Closeup detail view of one of the Forerunner Pylons. | ||
File:2821559-gallery.jpg|The player wielding a lightrifle in first-person. | |||
File:2821560-gallery.jpg|The player facing a Forerunner [[door]] in a cavern. | |||
File:2821563-gallery.jpg|First-person view of the player fighting a [[Promethean Knight]] and a [[Promethean Watcher|Watcher]]. | |||
File:2821561-gallery.jpg|A first-person view of the player observing one of the pylons from a distance. | |||
File:2821562-gallery.jpg|The player near the entrance to one of the pylons. | |||
File:Woah, Cowboy.png|John-117 barely surviving the Ghost crash. | |||
File:2821559-gallery.jpg| | |||
File: | |||
File:2821563-gallery.jpg|First-person view of | |||
File: | |||
File:2821562-gallery.jpg| | |||
File:Woah, Cowboy.png|John-117 | |||
File:H4-E3-Campaign-2.jpg|John-117, moments before the ''Infinity'' arrives inside Requiem. | File:H4-E3-Campaign-2.jpg|John-117, moments before the ''Infinity'' arrives inside Requiem. | ||
File:Chief_at_cliff.png | File:Chief_at_cliff.png | ||
</gallery> | </gallery> | ||