Editing Forerunner (level)
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** Rarely, though, in the ''Halo: The Master Chief Collection'' version of ''Halo 4'', even if the player has the Black Eye skull on, the default animation will still play and John's shields will still recharge like normal, thus causing all dialogue between this sequence and the next sequence to not play. | ** Rarely, though, in the ''Halo: The Master Chief Collection'' version of ''Halo 4'', even if the player has the Black Eye skull on, the default animation will still play and John's shields will still recharge like normal, thus causing all dialogue between this sequence and the next sequence to not play. | ||
* In the section where the [[Promethean Knight|Knight]] kills the Elite drivers of the Ghosts, the Ghosts to be hovering; also if the player touches them they will fall to the ground as any other vehicle would. | * In the section where the [[Promethean Knight|Knight]] kills the Elite drivers of the Ghosts, the Ghosts to be hovering; also if the player touches them they will fall to the ground as any other vehicle would. | ||
* The two paths to the Cryptum on "Almost Home" reverse the battles between the Covenant and | * The two paths to the Cryptum on "Almost Home" reverse the battles between the Covenant and Prometheans. On the left path, the Prometheans appear to be winning. On the right path, the Covenant appear to be winning. | ||
* The map profile image for this level can be found under the name "Forerunners" through the Halo Waypoint website, indicating that the title for the level may have originally been plural. | * The map profile image for this level can be found under the name "Forerunners" through the Halo Waypoint website, indicating that the title for the level may have originally been plural. | ||
* During the first playthrough of the level on a given [[Xbox 360]], an extended pickup animation will play for each Forerunner weapon the first time it is acquired. The animations will not appear on subsequent playthroughs unless one clears all ''Halo 4'' data from the console's system cache. The same is true of Cortana's unique dialog regarding the terminal on the level ''[[Requiem (level)|Requiem]]'', as well as the very | * During the first playthrough of the level on a given [[Xbox 360]], an extended pickup animation will play for each Forerunner weapon the first time it is acquired. The animations will not appear on subsequent playthroughs unless one clears all ''Halo 4'' data from the console's system cache. The same is true of Cortana's unique dialog regarding the terminal on the level ''[[Requiem (level)|Requiem]]'', as well as the very appearance of terminals throughout the campaign. | ||
**In the ''Master Chief Collection'' version of ''Halo 4'', the pickup animation of the Forerunner weapons will play in every level, but only if the player | **In the ''Master Chief Collection'' version of ''Halo 4'', the pickup animation of the Forerunner weapons will play in every level, but only if the player choose the level in which they will play; if the player play the campaign from the start, without losing progress, or choosing another level during the play, the animations won't play. | ||
==Gallery== | ==Gallery== |