Editing Forerunner

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{{See also|Terminal_(Halo_3)#Human-Forerunner_connection|l1=Terminal (Halo 3) Human-Forerunner connection}}
{{See also|Terminal_(Halo_3)#Human-Forerunner_connection|l1=Terminal (Halo 3) Human-Forerunner connection}}


*According to [[Bungie]] employee [[David Candland]],<ref name="blam">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"One of the most striking retcons to me is the basic concept of whole role of humanity. Originally (back in Halo 1) the reason why humans weren't conquered and incorporated into the Covenant collective was because their presence defied Covenant religion. When the Covenant discovered humans, they knew they were forerunners, but their presence implied the "great journey" failed. They also weren't the all powerful gods they worshiped, so the Prophets wanted to "sweep them under the carpet," as it were."'')</ref> Bungie's original intention for the connection between humanity and Forerunners was that they were one and the same; this was hinted repeatedly throughout the ''Halo'' Trilogy<ref name="blam2">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"The plot lines in our games imply this everywhere - the chief being called reclaimer, only humans being able to retrieve and insert the index, Spark telling the chief, "you are forerunner." etc."'')</ref> and alluded to in [[Joseph Staten]]'s novel ''[[Halo: Contact Harvest]]''. During the development of ''[[Halo 3]]'', Bungie was internally split on the relationship of humans and Forerunners. This has been described as there having been a "Game" team, and a "Terminals" team.{{Ref/Twitter|Id=SplitBungie|docabominable|1603050616028368897|Paul Russel|Quote=From what I have gathered by talking to people involved offline: The game and terminal writers were separate teams with overlap; they didn't think the discrepancy would matter; management vetting never read or cared about continuity...|D=18|M=12|Y=2022}} The "Game" team seemed to continue the original intention, as certain dialogue from ''Halo 3's'' story would imply,{{Ref/Twitter|Id=TerminalsAddPrecursors|docabominable|1603095968345620480|Paul Russel|Quote=The way I understand it is that the terminal version is the same but adds the precursor angle of selecting a subset of humans to advance.|D=14|M=12|Y=2022}} while the "Terminals" team added the idea that Forerunners were a "…subset of early humans uplifted by another group (the precursors?)."{{Ref/Twitter|Id=TerminalIntention|docabominable|1603053863866880000|Paul Russel|Quote=One of the writers said that the (terminal) forerunners were a '…subset of early humans uplifted by another group (the precursors?)'. Also 'I don’t believe that management gave a single shit about any story element...they only cared about shipping a game.'|D=18|M=12|Y=2022}}This is echoed in [[Terminal (Halo 3)|''Halo 3's'' terminals]], and also material released as part of the game's marketing campaign,  but such materials do not explicitly comment on the connection between Forerunners and humanity. Because Bungie management were more focused on getting the game finished than canon,{{Ref/Reuse|Id=SplitBungie}} the game shipped with both versions and both were approved.{{Ref/Twitter|Id=BothApproved|docabominable|1602720596328169475|Paul Russel|Quote=I hoped that came across as MAYBE the discrepancy came up and didn’t seem important against everything happening to get a AAA game out the door. I’m trying to be careful to not put words in others mouths. One thing for sure, H3 shipped with both versions and both were approved.|D=13|M=12|Y=2022}}
*According to [[Bungie]] employee [[David Candland]],<ref name="blam">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"One of the most striking retcons to me is the basic concept of whole role of humanity. Originally (back in Halo 1) the reason why humans weren't conquered and incorporated into the Covenant collective was because their presence defied Covenant religion. When the Covenant discovered humans, they knew they were forerunners, but their presence implied the "great journey" failed. They also weren't the all powerful gods they worshiped, so the Prophets wanted to "sweep them under the carpet," as it were."'')</ref> Bungie's original intention for the connection between humanity and Forerunners was that they were one and the same; this was hinted repeatedly throughout the ''Halo'' Trilogy<ref name="blam2">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"The plot lines in our games imply this everywhere - the chief being called reclaimer, only humans being able to retrieve and insert the index, Spark telling the chief, "you are forerunner." etc."'')</ref> and alluded to in [[Joseph Staten]]'s novel ''[[Halo: Contact Harvest]]''. During the development of ''[[Halo 3]]'', Bungie was internally split on the relationship of humans and Forerunners. This has been described as there having been a "Game" team, and a "Terminals" team.{{Ref/Twitter|Id=SplitBungie|docabominable|1603050616028368897|Paul Russel|Quote=From what I have gathered by talking to people involved offline: The game and terminal writers were separate teams with overlap; they didn't think the discrepancy would matter; management vetting never read or cared about continuity...|D=18|M=12|Y=2022}} The "Game" team seemed to continue the original intention, certain dialogue from ''Halo 3's'' story would imply,{{Ref/Twitter|Id=TerminalsAddPrecursors|docabominable|1603095968345620480|Paul Russel|Quote=The way I understand it is that the terminal version is the same but adds the precursor angle of selecting a subset of humans to advance.|D=14|M=12|Y=2022}} while the "Terminals" team added the idea that Forerunners were a "…subset of early humans uplifted by another group (the precursors?)."{{Ref/Twitter|Id=TerminalIntention|docabominable|1603053863866880000|Paul Russel|Quote=One of the writers said that the (terminal) forerunners were a '…subset of early humans uplifted by another group (the precursors?)'. Also 'I don’t believe that management gave a single shit about any story element...they only cared about shipping a game.'|D=18|M=12|Y=2022}}This is echoed in [[Terminal (Halo 3)|''Halo 3's'' terminals]], and also material released as part of the game's marketing campaign,  but such materials do not explicitly comment on the connection between Forerunners and humanity. Because Bungie management were more focused on getting the game finished than canon,{{Ref/Reuse|Id=SplitBungie}} the game shipped with both versions and both were approved.{{Ref/Twitter|Id=BothApproved|docabominable|1602720596328169475|Paul Russel|Quote=I hoped that came across as MAYBE the discrepancy came up and didn’t seem important against everything happening to get a AAA game out the door. I’m trying to be careful to not put words in others mouths. One thing for sure, H3 shipped with both versions and both were approved.|D=13|M=12|Y=2022}}
** The Halo: Evolutions story Soma the Painter first confirmed the two species were seperate species and afterwards the books of ''[[The Forerunner Saga]]'' released by [[343 Industries]] expanded greatly on the similarities and difference between both peoples, establishing that the two species were indeed related but distinct and that the actual connection goes far further back than the events in the books, to the time when both species had been created by the Precursors.
** The Halo: Evolutions story Soma the Painter first confirmed the two species were seperate species and afterwards the books of ''[[The Forerunner Saga]]'' released by [[343 Industries]] expanded greatly on the similarities and difference between both peoples, establishing that the two species were indeed related but distinct and that the actual connection goes far further back than the events in the books, to the time when both species had been created by the Precursors.
**In ''[[Titan (canceled game)|Titan]]'', the canceled ''Halo'' MMO, the Forerunners were depicted as humans with dark skin and white hair, similar to the Atlanteans from Disney's ''[[Wikipedia:Atlantis: The Lost Empire|Atlantis: The Lost Empire]]''. This interspecies resemblance is likely based on Bungie's original intention of the Forerunners being ancient humans.<ref>[http://halo.heavengames.com/gallery/view_photo.php?set_albumName=halo_mmo_concept_art&id=Forerunner '''Halo Heaven Gallery''': ''Concept Art - Forerunner'']</ref>
**In ''[[Titan (canceled game)|Titan]]'', the canceled ''Halo'' MMO, the Forerunners were depicted as humans with dark skin and white hair, similar to the Atlanteans from Disney's ''[[Wikipedia:Atlantis: The Lost Empire|Atlantis: The Lost Empire]]''. This interspecies resemblance is likely based on Bungie's original intention of the Forerunners being ancient humans.<ref>[http://halo.heavengames.com/gallery/view_photo.php?set_albumName=halo_mmo_concept_art&id=Forerunner '''Halo Heaven Gallery''': ''Concept Art - Forerunner'']</ref>

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