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| {{Status|Gameplay}} | | {{ratings}} |
| '''Flyboy''' is a [[glitches|glitch]] in ''[[Halo 2]]'' that allows players to store the lunge of an [[Type-1 energy sword|Energy Sword]] while in the seat of a vehicle. It is also known as "lunge storage" and has also historically been known as [[Sword flying|"sword flying."]] The glitch is only possible on the original [[Xbox]] version of the game. It was removed in [[Halo 2 (Xbox) Auto-Updates#Auto-Update 3|Auto-Update 3]], which is also included with the [[Halo 2 Multiplayer Map Pack]], though it can be restored by clearing the console's cache. The glitch works in both [[Campaign|campaign]] and [[Multiplayer|multiplayer.]] | | {{Era|H2}} |
| | '''Flyboy''' was a ''[[Halo 2]]'' [[multiplayer]] [[glitch]] that could be performed on [[Coagulation]]. It required two players, an [[Energy Sword]], one [[Warthog]], and one [[Banshee]]. The glitch was fixed in [[Halo 2 (Xbox) Auto-Updates#Auto-Update 3|Auto-Update 3]]; it can no longer be performed. |
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| ==Overview==
| | Have the player with an Energy Sword (''Person A'') sit in the passenger seat of a Warthog; the other player (''Person B'') should fly over them with a Banshee. As ''Person B'' flies over ''Person A'', ''A'' should aim at them, attacking with the Energy Sword when their [[reticule]] turns red. ''Person A'' will then zoom through the air after the Banshee for quite a few feet; more exactly, they will travel to where the Banshee was when they first sword-lunged out of the Warthog. |
| The glitch is most easily performed by activating an energy sword lunge (on a target within range) while sitting in the passenger seat of either a [[M12 Force Application Vehicle|Warthog]] or [[Wuzum-pattern Spectre|Spectre]]. Though more difficult, the glitch can also be performed with any usable seat of any vehicle by activating the sword's lunge and immediately getting into the vehicle. The sword lunge will be "stored" regardless of whether the lunge target or the vehicle moves. The lunge can also preserve if the player manages to exit one seat and immediately enter another.
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| This glitch results in two effects. The first is that when the player exits the vehicle (without reentering it immediately), they will automatically fly in the direction of the stored lunge, typically to a much greater distance than the initial lunge. The second effect is that in campaign, the player will be immune to the dying from falling too fast for as long as they are in the vehicle.
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| The first effect gives it similar usage to [[Sword flying]], as both glitches allow players to travel through the air quickly and to locations usually not traversable, though some of the more elaborate Flyboy setups allow for distances and directions that are impossible for normal Sword flying. The two glitches can also be combined to allow storing a lunge from a greater distance. However, when using the passenger seat of a vehicle, scope weapons cannot be used for Sword flying as the scopes do not function. | | The glitch also worked with other [[vehicles]] and enemies that passed by Warthogs. |
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| The glitch is possible to perform with a normal melee attack as well. When done this way the player will still have immunity to death by falling too fast. However it does not appear to grant as large a lunge and is more difficult due to requiring the player to be much closer to their lunge target as well as requiring the target to not be a vehicle or in one. | | The glitch was similar in nature to [[Sword Flying]]. |
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| ==Sample Walkthrough==
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| Start a multiplayer game with at least two players on opposing sides on a map with both a Warthog or Spectre and a [[Type-26 Ground Support Aircraft|Banshee]] ([[Coagulation]] is recommended). Have one player with an Energy Sword (''Person A'') sit in the passenger seat of the Warthog or Spectre ; the other player (''Person B'') should fly over them with the Banshee. As ''Person B'' flies over ''Person A'', ''A'' should aim at them and attack with the Energy Sword when their [[reticle]] turns red. ''Person A'' should then exit the vehicle, which will cause them to launch through the air in the direction of their initial lunge attack.
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| {{Glitches}}
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| [[Category:Glitches]] | | [[Category:Glitches]] |
| [[Category:Halo 2 glitches]] | | [[Category:Halo 2 Glitches]] |