Editing Flyable Pelican and Phantom

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[[File:HR Flyable PelicanPhantom.jpg|thumb|300px|The Flyable Pelican and Phantom.]]
[[File:HR Flyable PelicanPhantom.jpg|thumb|300px|The Flyable Pelican and Phantom.]]


The '''Flyable Pelican and Phantom''' easter egg in ''[[Halo: Reach]]'' allows the player to pilot the [[D77-TC Pelican|Pelican]] and [[Kez'katu-pattern Phantom|Phantom]] in the ''Halo: Reach'' campaign level [[New Alexandria]]. This was first revealed to exist to the players, after Bungie's campaign designer [[Dan Miller]] revealed that the Pelican is pilotable.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29512|Site=Bungie.net|Page=Bungie Weekly Update: 10/29/2010 (Blame Miller)|D=31|M=01|Y=2021}} The easter egg was figured out several hours after the release of the weekly update.
The '''Flyable Pelican and Phantom''' easter egg in ''[[Halo: Reach]]'' allows the player to pilot the [[D77-TC Pelican|Pelican]] and [[Type-52 Troop Carrier|Phantom]] in the ''Halo: Reach'' campaign level [[New Alexandria]]. This was first revealed to exist to the players, after Bungie's campaign designer [[Dan Miller]] revealed that the Pelican is pilotable.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29512 '''Bungie.net''': ''Bungie Weekly Update: 10/29/2010'' (Blame Miller)]</ref> The easter egg was figured out several hours after the release of the weekly update.
 
Miller implemented the easter egg himself using the Pelican's internal debug controls (see [[#Gameplay|here]] for a breakdown). As a result, the flyable vehicles are unintuitive to fly.{{Ref/Twitter|dmiller360|1521812439372685312|Dan Miller|Quote=@FootedGhost Because flying the pelican isn’t fun. I put an Easter egg in Halo Reach that allowed players to fly a Pelican and it’s just a lame experience.|D=05|M=04|Y=2023}}{{Ref/Twitter|Id=debug|dmiller360|1521920465580609536|Dan Miller|Quote=@MikeE_WF @FootedGhost But the pelican was finished for what it was designed for. Just not a player-flying vehicle. The only reason you could fly it is because it’s using its debug controls.|D=05|M=04|Y=2023}}


==Walkthrough==
==Walkthrough==
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===Co-op===
===Co-op===
First, one player stands on top of a Falcon, the pilot must then carefully hover into the hollow area in the back of the tower and adjust the altitude until they can activate the switch. This is best done if the player has a jetpack, which is obtainable during the New Alexandria Hospital and Club Errera segments of the mission.
First, one player stands on top of a Falcon, the pilot must then carefully hover into the hollow area in the back of the tower and adjust the altitude until they can activate the switch. This is best done if the player has a jetpack, which is obtainable during the New Alexandria Hospital and Club Errera segments of the mission.
===Master Chief Collection===
In ''[[Halo: The Master Chief Collection]]'', following the addition of the [[Halo: The Master Chief Collection skulls#List of skulls|Acrophobia skull]] to ''Halo: Reach'' in [[2022]], players can use that skull instead of or in conjunction with the jetpack to hit the switch, either solo or in co-op. This skull allows players to fly by pressing the jump button twice, and unlike the jetpack, its use is not limited.


===After Activating the Switch===
===After Activating the Switch===
After activating the switch, the player must fly through the oval ring in the tower that resembles the [[wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]]. It may take several passes through the ring at a certain altitude to trigger the Easter Egg. Aim for about three-fourths the way up in the ring, or about an altitude of 1200.
After activating the switch, the player must fly through the oval ring in the tower that resembles the [[wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]]. It may take several passes through the ring at a certain altitude to trigger the Easter Egg. Aim for about three-fourths the way up in the ring.


At this point, if the player is in a Falcon or Banshee, they will be put into a Pelican or Phantom, respectively. The previous vehicle that they were in will then fall to the ground since the player is no longer piloting it.
At this point, if the player is in a Falcon or Banshee, they will be put into a Pelican or Phantom, respectively. The previous vehicle that they were in will then fall to the ground since the player is no longer piloting it.
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==Gameplay==
==Gameplay==
The vehicles fly using the debug control scheme implemented by Bungie for internal testing.{{Ref/Reuse|debug}} Both vehicles are operated by using '''RB''' button to ascend and '''LB''' button to descend, with the default controls.  With the Recon control scheme, in order to ascend press '''A''' button and descend with '''LB''' button. Both the Phantom and the Pelican can boost by pressing '''LT''' button. Co-op players can ride in the back by holding action (although the indicator is not shown, it will still work). The chain gun of the Pelican can be operated by a player that holds action near it, similarly to the [[Usable Pelican turret]] easter egg on [[Long Night of Solace (level)|Long Night of Solace]]. They will have full motion and firing abilities but cannot see anything because of camera placement, although sometimes the turret will become invisible if another person melees or shoots at it. The [[M370 autocannon|chin gun]] is the same as the [[UH-144 Falcon|Falcon's]] chin gun. Friendly Army troopers will automatically man the chin turret or ride in the back if the Pelican lands nearby. The Phantom's side [[Pek-pattern plasma cannon|plasma turrets]] where [[Unggoy]] usually man them can be manned by other players.
Both vehicles are operated by using '''RB''' button to ascend and '''LB''' button to descend, with the default controls.  With the Recon control scheme, in order to ascend press '''A''' button and descend with '''LB''' button. Both the Phantom and the Pelican can boost by pressing '''LT''' button. Co-op players can ride in the back by holding action (although the indicator is not shown, it will still work). The chain gun of the Pelican can be operated by a player that holds action near it, similarly to the [[Usable Pelican turret]] easter egg on [[Long Night of Solace (level)|Long Night of Solace]]. They will have full motion and firing abilities but cannot see anything because of camera placement, although sometimes the turret will become invisible if another person melees or shoots at it. The [[M370 autocannon|chin gun]] is the same as the [[UH-144 Falcon|Falcon's]] chin gun. Friendly Army troopers will automatically man the chin turret or ride in the back if the Pelican lands nearby. The Phantom's side [[Pek-pattern plasma cannon|plasma turrets]] where [[Unggoy]] usually man them can be manned by other players.


If the pilot exits the Pelican, it will disappear. Phantoms function almost identically, except that they are faster and the pilot cannot exit, except by committing suicide by flying too low. The Phantom can fly through buildings and other Phantoms and players, although the player will be killed instantly if they fly through a building. If the player wishes to finish the level by themselves with the Pelican they can simply push the Shade turrets off the edge and not have to worry about their health.
If the pilot exits the Pelican, it will disappear. Phantoms function almost identically, except that they are faster and the pilot cannot exit, except by committing suicide by flying too low. The Phantom can fly through buildings and other Phantoms and players, although the player will be killed instantly if they fly through a building. If the player wishes to finish the level by themselves with the Pelican they can simply push the Shade turrets off the edge and not have to worry about their health.
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==Trivia==
==Trivia==
*Note that if there are any passengers or gunners inside the Falcon during transformation, they will remain in the Falcon as it falls down. If the party leader is a passenger in the Falcon then they will get a Pelican first.
*Note that if there are any passengers or gunners inside the Falcon during transformation, they will remain in the Falcon as it falls down. If the party leader is a passenger in the Falcon then they will get a Pelican first.
*The player may also exit the normal barriers of the map while in a Pelican or Phantom and explore freely, even up to the Covenant {{Pattern|Ket|battlecruiser}}s. If the player starts getting out too far, they will start seeing the effects of the [[Hall of Mirrors]].
*The player may also exit the normal barriers of the map while in a Pelican or Phantom and explore freely, even up to the Covenant {{Class|CCS|battlecruiser}}s. If the player starts getting out too far, they will start seeing the effects of the [[Hall of Mirrors]].
*Please note that the Phantom is destructible. After taking large amounts of damage, it will explode. Unlike other vehicles in Reach, there is no way to tell how much strength the Phantom has left before exploding. The Pelican on the other hand is entirely indestructible.
*Please note that the Phantom is destructible. After taking large amounts of damage, it will explode. Unlike other vehicles in Reach, there is no way to tell how much strength the Phantom has left before exploding. The Pelican on the other hand is entirely indestructible.
*The manner in which the Pelican flies seems to defy aerodynamics. To bank left, the right wing and its attached thruster tilts upward while the left wing and thruster tilts downward. The opposite is true when the Pelican banks right. In reality, these wing/thruster positions should have the opposite effect on the aircraft.
*The manner in which the Pelican flies seems to defy aerodynamics. To bank left, the right wing and its attached thruster tilts upward while the left wing and thruster tilts downward. The opposite is true when the Pelican banks right. In reality, these wing/thruster positions should have the opposite effect on the aircraft.

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