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{{Status|Gameplay}}
{{Era|HW}}
{{Walkthrough infobox
{{Ratings}}
||era=[[Halo 3]]
|prev=[[The Storm/Walkthrough|The Storm]]
|next=[[The Ark (level)/Walkthrough|The Ark]]
|name=[[Floodgate]]
|image=[[File:H3 Floodgate Preview.jpg|300px]]
|player=[[John-117]]
|objective=Stop the [[The Flood|Infestation]] and find [[Cortana]]
|location=[[Voi]], [[East African Protectorate]]
|starting weapons=[[MA5C assault rifle]] <br> [[BR55HB battle rifle|Battle rifle]]
|new weapons=
|enemies=[[Flood]]
|skulls=
|pagegamelabel=H3
}}
'''[[Floodgate]]''' is essentially a reversal of [[The Storm]]. Players will have to backtrack from the [[Covenant Empire|Covenant]] [[Covenant Skar'wa-pattern Mantis|Anti-Aircraft Battery]] to Lakebed A, fighting their way through a massive [[The Flood|Flood]] infection. The level is the first Flood-only level in the game, introducing [[Flood combat form|Combat Forms]], [[Pod infector]]s, and [[Flood pure form|Pure Forms]].


== Overview ==
Finding your way around Floodgate shouldn't be much of a problem—you're backtracking your footsteps all the way to Lakebed A in the previous level. This is the first mission in which you fight the Flood, making it a new experience when fighting the newly evolved Pure Forms. Keep in mind the useful [[weapons]] when in combat with them and any other Flood, especially on higher difficulties. This is a good starter mission for engaging the Flood. You can test the best technique of dispatching them without dying, because although there are some instructions about where to go and what to do, there are a billion other techniques that work just as well.


The recommended [[Halo 3 skulls|skulls]] on [[Legendary]] are [[Halo 3 skulls#Tough Luck|Tough Luck]] and [[Halo 3 skulls#Catch|Catch]]. Tough Luck may cost you a few multi-kill bonuses, but [[grenade]]s aren't a vital part of your arsenal during this mission. Catch is, as in all other Flood-only missions, a consequence-free multiplier—the Flood don't use grenades, so leaving it inactivated is a waste. All other skulls except [[Halo 3 skulls#Famine|Famine]] are okay on this mission, so try activating one of them too. You may not want to activate [[Halo 3 skulls#Fog|Fog]] if you aren't skilled at close combat with the Flood. Due to its short length, this level is arguably the easiest level to beat with [[Halo 3 skulls#Iron|Iron]] activated. [[Halo 3 skulls#Mythic|Mythic]] is a consequence-free multiplier, as there are no Covenant enemies present on this level. [[Halo 3 skulls#Tilt|Tilt]] is not recommended on this or any [[cortana (level)|other]] Flood level.
Finding your way around the Floodgate mission shouldn't be much of a problem. Since you're backtracking your footsteps all the way the Lake bed A of the previous mission. The recommended skulls on Legendary are Tough Luck and Catch. Tough Luck may cost you a few multi-kill bonuses, but grenades aren't a vital part of your arsenal during this mission. Catch is, like in all other Flood-only mission, a consequence-free multiplier. The Flood don't use grenades, so leaving it inactivated is a waste. All other skulls except Famine are okay on this mission, so try activating one of them too. This is arguably the easiest level with Iron activated. Simply because it is very short.


Weapon instructions in this level can be freely followed, as you will receive new weapons after this level - the [[Battle Rifle]] and a [[Sniper rifle|Sniper Rifle]].
===Storage Area===
Make your way down the hill, and enter the Storage Area where you fought the Chieftain. There will be a building on your right. just after the checkpoint and floop combat form with be on the roof and jump over the street. if you kill this flood during his jump he will drop the [[Fog]] skull. Collect grenades, a Gravity Hammer and a Shotgun en route to your first encounter with the Flood. Combat Forms will drop down and start attacking your allies. The safest choice would be to hang back and wait for them to approach you. Jumping in to save the Marines is a risky decision. Seeing as a single Infection Form can make easy work of one, their chances of survival are close to nil. Make sure you have your Gravity Hammer at the ready, taking full advantage of its wide area of effect. You could usually wipe out several Combat Forms headed towards you with a single blow. The majority don't carry weapons until later on in the level, so melee weapons are a good choice.


== Statistics ==
Scour the area for more Shotgun ammo, this is your main weapon during this mission, so always be on the look out for more cartridges. There are four Shotguns in the Storage Area, so make sure you have a full amount of ammo before moving on. There will also be a Shotgun to the left of the next room.
=== New in Floodgate ===
{|border="1"
|+Introduced in this level...
!New Enemies:
|Pod infector, Flood Combat Form, Flood Carrier Form, Flood Stalker Form, Flood Ranged Form, Flood Tank Form
|-
!New Vehicles:
|
|-
!New Items:
|
|-
!New Weapons:
|[[M7057/Defoliant Projector|Flamethrower]], [[Type-1 Energy Weapon/Sword|Energy Sword]]
|}


=== Campaign Scoring ===
===Warehouse===
{|border="1"
Inside this Warehouse, engaging the Flood over open ground is clearly suicidal. Though only a few carry weapons, their sheer numbers and scattered Infection Forms (reanimating additional corpses) make it easy to be overwhelmed. The recommended way of dealing with massive amount of Flood is to launch an initial attack before taking a defensive position and encouraging the Flood to come to you.
|+Points information
!Exterminator Achievement Milestone:
|15,000 points
|-
!Recommended Multiplier:
|6.5x (Tough Luck (1.5) + Catch (1.5) + Thunderstorm (1.5) + Mythic (2))
|-
!colspan="2"|Time Bonus
|-
!0-10 min
|3×
|-
!10-15 min
|2.5×
|-
!15-20 min
|2×
|-
!20-25 min
|1.5×
|}


=== Starting Weapons ===
The doorway beside the metal stairs is the best place to make your stand. Generally, the Flood will attack individually or in small groups. They shouldn't be that difficult to deal with. Larger packs of Combat Forms are more dangerous, just backpedal and fire point blank Shotgun blasts at their chests. If it's a ''really'' big group, that's your cue to break out with the Gravity Hammer.
{|class="wikitable" border="1"
|colspan=1|'''Player V<br />Starting Point >'''
|colspan=1|'''Mission Start'''
|colspan=1|'''Rally Point Alpha'''
|colspan=1|'''Mission Start<br />Respawn'''
|colspan=1|'''Rally Point Alpha<br />Respawn'''
|-
|colspan=1|'''[[John-117|Master Chief]] Primary Weapon<br />Solo'''
|colspan=1| [[BR55HB SR Battle Rifle]]
|colspan=1| BR55HB SR Battle Rifle
|colspan=1| N/A
|colspan=1| N/A
|-
|colspan=1|'''Master Chief Secondary Weapon<br />Solo'''
|colspan=1| [[MA5C Individual Combat Weapon System|MA5C Assault Rifle]]
|colspan=1| MA5C Assault Rifle
|colspan=1| N/A
|colspan=1| N/A
|-
|colspan=1|'''Master Chief Grenades<br />Solo'''
|colspan=1| 2 [[M9 High-Explosive Dual-Purpose Grenade]]s
|colspan=1| 2 M9 High-Explosive Dual-Purpose Grenades
|colspan=1| N/A
|colspan=1| N/A
|-
|colspan=1|'''Master Chief Primary Weapon<br />Co-op'''
|colspan=1| BR55HB SR Battle Rifle
|colspan=1| BR55HB SR Battle Rifle
|colspan=1| BR55HB SR Battle Rifle
|colspan=1| BR55HB SR Battle Rifle
|-
|colspan=1|'''Master Chief Secondary Weapon<br />Co-op'''
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|-
|colspan=1|'''Master Chief Grenades<br />Co-op'''
|colspan=1| 2 M9 High-Explosive Dual-Purpose Grenades
|colspan=1| 2 M9 High-Explosive Dual-Purpose Grenades
|colspan=1| 2 M9 High-Explosive Dual-Purpose Grenades
|colspan=1| 2 M9 High-Explosive Dual-Purpose Grenades
|-
|colspan=1|'''[[Thel 'Vadam]] Primary Weapon<br />[[N’tho ‘Sraom|N'tho 'Sraom]] Primary Weapon<br />[[Usze ‘Taham|Usze 'Taham]] Primary Weapon'''
|colspan=1| [[Type-51 Carbine]]
|colspan=1| Type-51 Carbine
|colspan=1| Type-51 Carbine
|colspan=1| Type-51 Carbine
|-
|colspan=1|'''Thel 'Vadam Secondary Weapon<br />N'tho 'Sraom Secondary Weapon<br />Usze 'Taham Secondary Weapon'''
|colspan=1| {{Pattern|Okarda'phaa|plasma rifle}}
|colspan=1| Type-25 Directed Energy Rifle
|colspan=1| Type-25 Directed Energy Rifle
|colspan=1| Type-25 Directed Energy Rifle
|-
|colspan=1|'''Thel 'Vadam Grenades<br />N'tho 'Sraom Grenades<br />Usze 'Taham Grenades'''
|colspan=1| 2 {{Pattern|Anskum|plasma grenade}}s
|colspan=1| 2 Type-1 Antipersonnel Grenades
|colspan=1| 2 Type-1 Antipersonnel Grenades
|colspan=1| 2 Type-1 Antipersonnel Grenades
|}


== Walkthrough (In-depth) ==
There are some potentially useful equipment here, including a Trip Mine, Bubble Shield and Regenerator. You'll find that these items are common throughout the mission. The most useful is probably the Regenerator. Combat Forms carrying weapons could lower your shield rapidly, so it's useful to have something which can counter that.
=== ''It Followed Me Home'' (Mission Start) ===
==== Storage Area ====
If you're skilled with the Battle Rifle and are trying to get the [[Exterminator]] [[achievement]], you may want to look to the right of the path that is about to be described. There, in the distance, if you are quick enough, you may see several Flood Combat Forms assault a small group of [[UNSC Marine Corps|Marines]]. They will begin to retreat, though if you fire at them, they may turn to face you, and strafe instead of running away. For quick kills without using a lot of ammo, aim for their chests to kill the Pod infectors that reside inside of them. When you're done with that, proceed as you normally would...


Backtrack down the path you took to get to the Anti-Aircraft Battery. Make your way down the hill, and enter the Storage Area where you previously fought the [[Jiralhanae Chieftain|Brute Chieftain]]. There will be a building on your right. Just after the checkpoint—right when a Marine says, "All squads, report!"—a Flood Combat Form will appear on the roof and jump over the street. If you kill this Flood during his jump (or right as he starts to jump), he will drop the [[Halo 3 skulls#Fog|Fog]] skull. Collect Frag Grenades, a [[Gravity hammer (fiction)|Gravity Hammer]], and a [[M90 Close Assault Weapon System|Shotgun]] en route to your first encounter with the Flood.
The next wave of Flood is smaller. If a large group is headed for your position, shoot the Fusion Coils as they pass by them. The explosion should engulf a few. Your biggest concern would be to avoid being surrounded. Otherwise, this battle should be relatively easy. The metal walkway that leads to the next room is home to a Flamethrower. It's enjoyable to use, but you'll really need to destroy Combat Forms quickly on Legendary. Use it to torch the prone Flood bodies, which is quicker than using melee attacks.


As you approach the Marines—some of which are gathered behind a pile of sandbags, standing next to weapons lockers—Combat Forms will drop down and start attacking your allies. The safest course of action at this point would be to hang back and wait for the Flood to approach you. Jumping in to save the Marines is a risky decision—seeing as a single Pod infector can make easy work of one, their chances of survival are close to nil, so rushing in an effort to save them will only leave you surrounded by enemies. Make sure you have your Gravity Hammer at the ready, and take full advantage of its splash damage—a single blow can usually wipe out several Combat Forms. The Flood don't carry weapons until later on in the level, so melee weapons are quite useful against them.
When you reach the twisting metal corridor, pull out your Gravity Hammer and be ready as you approach the first corner. A large group of Combat Forms have been impatiently awaiting your arrival, and now their main aim is to ambush you. If you sprint forward, you can take them all out with two well-aimed strikes. Exit the warehouse and you'll arrive at Lake bed B.


Scour the area for more Shotgun ammo—this is your main weapon during this mission, so always be on the look out for more cartridges. There are four Shotguns in the Storage Area, along with Battle Rifle ammo and the Assault Rifles dropped by your fallen allies, so make sure you have a full amount of ammo before moving on. There will also be a Shotgun to the left of the next room.
===Lake Bed B===
A friendly Phantom will deploy a squad of Elites at your location. They are a big help, but they could also be a nuisance. If you're actively seeking a high score, valuable kills will be stolen. The Elites also tend to jump into the line of fire when you least expect it, and their furious grenade lobbing could lead to you being unintentionally betrayed.


==== Warehouse ====
Still, the Elite landing party will thin down the force of Combat Forms situated on the side of the lake bed. If you find any intact Flood bodies, destroy them to avoid their reanimation. When all is visually clear, search the area for two Plasma Rifles to duel wield. Approach the ramp slowly, and immediately pull back into cover as Combat Forms leap from the cliff to your left. Dispatch them at range, using your Plasma Rifles. They usually carry Brute Shots and Shotguns at this point, so take care not to get hit.
Inside this warehouse, engaging the Flood over open ground is clearly suicidal. Though only a few carry weapons, their sheer numbers and the scattered Pod infectors (reanimating additional corpses) make it easy to be overwhelmed. The recommended way of dealing with massive amount of Flood is to launch a brief attack before taking a defensive position and encouraging the Flood to come to you.


The doorway beside the metal stairs is the best place to make your stand. Generally, the Flood will attack individually or in small groups, which can all be easily dispatched. Larger packs of Combat Forms are more dangerous, but they can still be defeated with relative ease; just backpedal and fire point-blank Shotgun blasts at their chests. If there's a ''really'' big group, that's your cue to break out the Gravity Hammer.
More Combat Forms will advance down the ramp, so knock them over before they open fire. Two Carrier Forms will waddle down the slope. Toss some Frag Grenades or Plasma Grenades to rapidly blow them up, them aim to pop the swarm of Infection Forms as they approach. make sure no nearby corpses are reanimated.


There is some potentially useful [[equipment]] here, including a [[TR/9 Antipersonnel Mine|Trip Mine]], a [[Bubble Shield]], and a [[Regenerator]]; these items are common throughout the mission. The most useful is probably the Regenerator, as armed Combat Forms can rapidly deplete your shields.
Whilst you may grieve over the loss of your Gravity Hammer, the Plasma Rifles are exceptionally more useful during the following battles.


The next wave of Flood is smaller. If a large group is headed for your position, shoot the [[Fusion coil|Fusion Coils]] as they pass by them; the explosion should engulf a few. Your biggest concern is to avoid being surrounded. Otherwise, this battle should be relatively easy. The metal walkway that leads to the next room is home to a Flamethrower. It's enjoyable to use, but relatively slow and limited in range—which can be problematic, as you'll really need to destroy Combat Forms quickly on Legendary. Use it to torch the prone Flood bodies, which is quicker than using melee attacks.
===Factory B===
As you enter the factory, avoid trying to fight the Combat Forms in the open. Stay near the damaged truck and try to gain the Flood's attention. Shoot each of them one-by-one as they approach.


In the next room, you'll find a weapons locker with Battle Rifles in it; it may be a good idea to swap your Shotgun for one of them. After that, as you walk toward the next door, you'll have a [[Character interludes|Cortana Moment]]. Pull out your Gravity Hammer here. If you don't have your hammer then use the trip mine. When you reach the twisting metal corridor, be ready to deal with a large group of armed Combat Forms. If you sprint forward, you can take them all out with two well-aimed strikes. Continue past the [[Suicidal Marine]], exit the warehouse, and you'll arrive at Lakebed B.
As you leave the low corridor, further Combat Forms will drop down from the ceiling. They'll generally land in close proximity of each other, so throw a grenade or two into their midst. Then retrieve your second Plasma Rifle and dispatch any that remain. Quickly run underneath the walkway to avoid being shot by the second wave. They'll arrive through the door above, so stay alert. Wait at the bottom of the stairway to take out any that run down. Thel 'Vadam will take care of the rest. It could help to deploy a Regenerator at the bottom of staircase to your advantage.


=== ''Shadow of Intent'' (Rally Point Alpha) ===
On the upper level of this building, you can find a second Flamethrower. This isn't the best of weapons to deal with the Combat Forms, but they should make easy work of the Pure Forms outside.
==== Lakebed B ====
A friendly [[Kez'katu-pattern Phantom|Phantom]] will deploy a squad of [[Sangheili|Elites]] at your location. They are a big help, but they can be a nuisance if you're actively seeking a high score—valuable kills will be stolen. The Elites also tend to jump into the line of fire when you least expect it, and their furious grenade lobbing could lead to you being unintentionally [[Betrayal|betrayed]]. To increase their lifespan and your score, skip the [[cutscene]] and [[Sniping|snipe]] the attacking Flood with your Battle Rifle as you approach.


''(Occasionally, the Catch skull may cause them to grenade themselves off the cliff and to their deaths.)''
===Lake Bed A===
Another group of Elites is usually (but not always) dropped off as you exit the warehouse. This time, take advantage of their aid as you fight the initial wave of Combat Forms and the Pure Forms further ahead. Be warned that they will take little consideration when you run in front of them. It's easy to get caught in the crossfire and get killed by one of their Plasma Grenades.


The Elite landing party will thin down the force of Combat Forms situated on the side of the lakebed. If you find any intact Flood bodies, destroy them to prevent their reanimation. When the area is visually clear, search for two {{Pattern|Okarda'phaa|plasma rifle}}s to [[dual wielding|dual-wield]]. Approach the ramp slowly, and immediately pull back into cover as Combat Forms leap from the cliff to your left. Dispatch them at range using your Plasma Rifles. They usually carry [[Type-25 Grenade Launcher|Brute Shots]] and Shotguns at this point, so take care not to get hit, and be ready to duck behind cover.
Make sure the immediate area is clear before picking up an Energy Sword in place of your Plasma Rifles. If you can't find one, pick it one up the next battle. Grab the Machine Gun Turret, then carefully walk along the concrete path. Use short bursts of turret fire to temporarily disable the Ranged Forms that attack from distance as you push forward. If you rush, there is a big chance of being surrounded. So slowly advance, dealing with any Combat Forms that draw near, and choose cover that shelters you from incoming projectiles.


More Combat Forms will advance down the ramp, so knock them over before they open fire. Two Carrier Forms will waddle down the slope; toss some Frag Grenades or Plasma Grenades to rapidly blow them up, and then aim to mop up the swarm of Pod infectors as they approach. Make sure no nearby corpses are reanimated.
At the far end of the concrete path, use grenades to weaken the large groups of Flood before using your Energy Sword to finish them off. Usually it would take forever to kill a Tank Form of Legendary, with a single Energy Sword slash is enough to take one down. Move into the corner of the area and lure the Flood to your position. They'd come in manageable numbers, so they shouldn't be too difficult.


====Get More Points====
Finish your objective by heading into the Flood ship and retrieving what seems to be Cortana.
To get more points, lower the Elites' shields while fighting the Flood. They'll die, but most times that will draw their Swords and soften up the Flood. These Elites will focus on the Pod infectors, for unknown reasons. Once they die, collect the Swords. Make sure that the sword that you've collected after destroying the Flood has 85% or more energy.


Use a Plasma Grenade to completely destroy the Flood.
===Debriefing===
New Enemies: Infection Form, Carrier Form, Combat Form, Stalker Form, Tank Form, Ranged Form


==== Factory B ====
New Vehicles: --
As you enter the factory, avoid trying to fight the Combat Forms in the open. Stay near the damaged truck and try to draw the Flood out. Shoot each of them one-by-one as they approach.


As you leave the low corridor, additional Combat Forms will drop down from the ceiling. They'll generally land in close proximity of each other, so drop your second Plasma Rifle and throw a grenade or two into their midst. Then, retrieve your second Plasma Rifle and dispatch any that remain. Quickly run underneath the walkway to avoid being shot by the second wave. They'll arrive through the door above, so stay alert. Wait at the bottom of the stairway to take out any that run down. The [[Thel 'Vadam|Arbiter]] will take care of the rest. It could help to deploy a Regenerator at the bottom of staircase.
New Items: --


On the upper level of this building, you can find a second Flamethrower. This isn't the best of weapons to deal with the Combat Forms, but it should make easy work of the Pure Forms outside.
New Weapons: Flamethrower, Energy Sword


==== Lakebed A ====
This is the first mission in which you fight the Flood, making it a new experience when fighting the newly evolved Pure Forms. Keep in mind the useful weapons when in combat with them and any other Flood, especially on higher difficulties. And also remember that Tilt isn't recommended during Flood-based missions. You can freely follow the weapon instructions during this walkthrough because you'll receive new ones at the start of the next mission (which are the Assault Rifle and Sniper Rifle). This is a good starter mission for engaging the Flood. You can test the best technique of dispatching them without dying, because although there are some instructions about where to go and what to do, there are billion other techniques that work just as well.  
Another group of Elites is usually (but not always) dropped off as you exit the warehouse—they will be deployed if the previous group of Elites has been wiped out. This time, take advantage of their aid as you fight the initial wave of Combat Forms and the Pure Forms further ahead. Be warned that they will take little consideration when you run in front of them—it's easy to get caught in the crossfire and get killed by one of their Plasma Grenades.


Make sure the immediate area is clear before picking up an [[Type-1 Energy Weapon/Sword|Energy Sword]] to replace your Plasma Rifles. If you can't find one, pick one up the next battle. Detach the [[AIE-486H Heavy Machine Gun|Machine Gun Turret]] and carefully walk along the concrete path. Use short bursts of turret fire to temporarily disable the [[Flood ranged form|Ranged Forms]] that attack from distance as you push forward. If you rush, there is a big chance of being surrounded, so slowly advance, dealing with any Combat Forms that draw near, and choose cover that shelters you from incoming projectiles.
'''Exterminator Achievement Milestone:''' 15,000 points


At the far end of the concrete path, use grenades to weaken the large groups of Flood before using your Energy Sword to finish them off. With other weapons, it would take forever to kill a [[Flood tank form|Tank Form]] on Legendary, but the Energy Sword can down a Tank Form in one swipe. Move into the corner of the area and lure the Flood to your position. They'll come in manageable numbers, so they shouldn't be too difficult.
'''Recommended Multiplier:''' 6+ (Tough Luck (1.5) + Catch (1.5) + Black Eye (1.5) + Iron (3) + Tilt (2) + Mythic (2))


=== ''Infinite Devil Machine'' ===
'''TIME BONUS'''
Finish your objective by heading into the [[Unidentified Flood-captured battlecruiser|Flood ship]] and retrieving what seems to be [[Cortana]]. Remember ''not'' to fire your weapon—if a stray bullet hits a [[Flood blister|Flood Blister]] growing on the wall, it will release several Pod infectors, and since killing them does not earn you any points, there is no benefit in fighting them.


===Notes===
0-10 min -  3x
This level is relatively easy, due to its short length and the aid of your allies through out the level. Although the Elites may be annoying you by Grenades or other things, never think of betraying them. It will cause the Arbiter to slash you with an Energy Sword and also points subtraction. To conclude, use cover and aim better will get you over easily.


== Walkthrough (Brief) ==
10-15 min - 2.5x
=== ''It Followed Me Home...'' (Mission Start) ===
Backtrack along the path you took to get to the Anti-Air Battery. On the left side, when first heading south, there is a Gravity Hammer lying behind an overturned vehicle. Swap your Assault Rifle for it.


As you enter the next section, where Marines are waiting for you, Combat Forms will drop from the roof. Take advantage of the Gravity Hammer's splash damage or your Battle Rifle's [[head Shot|headshot]] capability to make short work of the Flood. After the engagement, you may swap your Hammer for a Shotgun if you so desire. Continue through the office behind the door through which you entered this area on [[The Storm]].
15-20 min - 2x


Here, you will see a Marine being ambushed by Pod infectors. Your chance of saving his life is slim, though you will have to kill the Pod infectors regardless.  Inside the main room, there is a swarm of Combat Forms. Get their attention by shooting or lobbing frags at them, and then pick them off with a Shotgun or Battle Rifle as they climb (or jump) up the stairs to the office. If you still have your Hammer and are feeling daring, you can exit the office, smash a few Combat Forms, and then retreat back to the office; staying outside, however, will get you surrounded and killed.
20-25 min - 1.5x


When the Flood have been dealt with, grab a Trip Mine, a Regenerator, or a Bubble Shield, and then continue forward. The next section after the wall of shipping containers contains additional Combat Forms; kill them. Go up the stairs, across the bridge, and around. Drop through the hole for a Cortana Moment. Pass the two weapons lockers, and then turn right. There are several Flood [[camping]] around the 180° turn; counter this by throwing two grenades, and then finish off any survivors. (Frags can be bounced off of the wall, to hit them without exposing yourself.) Pass the Suicidal Marine and continue.
===[[Suicidal Marine]]===
Shortly after you get the [[Flamethrower]], there will be a Marine in the corner talking to himself about his squad's infection by the [[Flood]], and how he just "did them a favor." This is odd, because the Marine bodies around him show no sign of flood infection. After this, he says something about how he should do himself a favor too, and points his pistol at his head, seemingly about to kill himself, although he alternates between this and putting his gun down and shaking. It should also be noted that he sometimes will not have his gun out, and instead be pointing his empty hand at his head. The suicidal marine has never been observed to actually kill himself, but many players do, either out of a desire to end his misery or for more sadistic reasons. A glitch has been observed that if you melee him he may get up and help you fight.


=== ''Shadow of Intent'' (Rally Point Alpha) ===
==Walkthrough==
Several Elites will be dropped at your location. Aid them in killing the Flood, and then continue. Go through the indoor area. A swarm of Flood will jump down from where a swarm of [[Drone]]s flew in The Storm. As always, you will be fine if you don't let them surround you.
===It Followed Me Home . . .===


When you get outside, kill the [[Flood stalker form|Stalker Form]].  If it turns its back and changes form, it can be [[Assassination|assassinated]]. Kill the Combat Forms in this area, then deal with the Pure Forms. Grab the [[AIE-486H Heavy Machine Gun|Machine Gun Turret]], detach it, and walk down the path to the right, killing anything in your wayWhen you pass under the metal pipe, be careful because there are several Pure Forms. Kill them and make your way to the entrance to the Flood ship.
Backtrack along the path you took to get to the Anti-Air Battery.  On the left side when first heading south, behind an overturned vehicle, there is a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]].  Swap your Assault Rifle for it. Go to the area where the Marines are and Combat Forms will drop from the roof. Take advantage of the Hammer's area of effect or shoot the Combat Forms in the tentaclesSwap your Hammer for a Shotgun, if you would like. Continue through the office behind the door through which you entered this area on [[The Storm (Level)|The Storm]].


Alternatively, if you are skilled at deploying equipment in precise locations, you can place a [[Deployable Cover]] in front of the Machine Gun Turret (without detaching it) to create an instant machine-gun nest that is extremely powerful against Pure Forms. Like any machine-gun nest, it is weak against flanking; keep your Elites alive (give supporting machine gun fire) so that they can defend your flanks.  If you are playing [[Campaign#Cooperative|Co-op]], your partners can defend you. One Ranged Form will be out of the machine gun's range, so kill it with your Battle Rifle. Make your way to the entrance to the Flood ship.
There will be a Marine and several Infection Forms.  Your chance of saving the Marine is slim, but kill the Infection Forms. Inside the main room, there is a swarm of Combat Forms.  Aggro them, killing a few in the process (use a grenade, perhaps), and pick them off as they climb the stairs (or jump up) to the office.  If you are feeling daring, you can smash a few with a Grav Hammer, then return to the office.  But if you stay down there, you will be surrounded and killed quickly.  When they have all been killed, grab a [[TR/9 Antipersonnel Mine|Trip Mine]], a [[Regenerator]], or a [[Bubble Shield]], then continue.  The next room contains some more Combat Forms; kill them.  Go up the stairs, across the bridge, and around.  Drop through the hole for a Cortana moment.  Pass the two weapons boxes, then turn right. There are several Flood camping around the 180<sup>o</sup> turn (similarly to the infamous multiplayer strategy), so toss two grenades, then kill them. Pass the Suicidal Marine and continue.


=== ''Infinite Devil Machine'' ===
===Shadow of Intent===
There are no enemies here and no risk of getting lost, so just charge through until you find Cortana. Don't shoot the Flood Blisters unless you want to make the journey harder for yourself. A swarm of Pod infectors can overwhelm you, especially on higher difficulties like Legendary.
Several Elites will be dropped at your location. Aid them in killing the Flood, then continue.  Go through the indoor area. A swarm of Flood will jump down from where a swarm of Drones flew on The Storm.  As always, you will be fine if you don't let them surround you.


{{succession box | before = ''[[The Storm/Walkthrough|The Storm]]'' <br />| title =Halo 3 Campaign Walkthrough for: | years = '''''Floodgate''''' |after = ''[[The Ark (level)/Walkthrough|The Ark]]''}}
When you get outside, kill the Stalker Form.  If it turns its back and changes form, it can be assassinated.  Kill the Combat Forms in this area, then deal with the Pure Forms.  Grab the [[AIE-486H Heavy Machine Gun]] and walk down the path to the right, killing anything in your way.  When you pass under the metal pipe, be careful because there are several Pure Forms. Kill them and make your way to the entrance to the Flood ship.
[[Category:Halo 3 walkthroughs]]


==Video Walkthrough==
Alternatively, if you are skilled at deploying equipment in precise locations, you can place a [[Deployable Cover]] in front of the HMG for an instant machine-gun nest that is extremely powerful against Pure Forms.  Like any machine-gun nest, it is weak against flanking; keep your Elites alive (give supporting machine gun fire) so that they can defend your flanks.  If you are playing Co-op, your partners can defend you.  One Ranged Form will be out of range of the machine gun, so kill it with a Battle Rifle.  Make your way to the entrance to the Flood ship.
<div class="floatleft">{{#widget:YouTube|id=WqiuSlkrWtU|width=300|height=200}}</div>
 
===Infinite Devil Machine===
There are no enemies here and no risk of getting lost, so just charge through until you find the terminal. Don't shoot the Flood growth pods unless you want to make the journey harder for yourself. A swarm of infection forms can overwhelm you, especially on the higher difficulties such as heroic or legendary.

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