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{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
||era=[[Halo 3]]
|pagelabel=Walkthrough
|era=[[Halo 3]]
|prev=[[The Storm/Walkthrough|The Storm]]
|prev=[[The Storm/Walkthrough|The Storm]]
|next=[[The Ark (level)/Walkthrough|The Ark]]
|next=[[The Ark (level)/Walkthrough|The Ark]]
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|pagegamelabel=H3
|pagegamelabel=H3
}}
}}
'''[[Floodgate]]''' is essentially a reversal of [[The Storm]]. Players will have to backtrack from the [[Covenant Empire|Covenant]] [[Covenant Skar'wa-pattern Mantis|Anti-Aircraft Battery]] to Lakebed A, fighting their way through a massive [[The Flood|Flood]] infection. The level is the first Flood-only level in the game, introducing [[Flood combat form|Combat Forms]], [[Pod infector]]s, and [[Flood pure form|Pure Forms]].  
'''[[Floodgate]]''' is essentially a reversal of [[The Storm]]. Players will have to backtrack from the [[Covenant Empire|Covenant]] [[Covenant anti-aircraft battery|Anti-Aircraft Battery]] to Lakebed A, fighting their way through a massive [[The Flood|Flood]] infection. The level is the first Flood-only level in the game, introducing [[Flood combat form|Combat Forms]], [[Pod infector]]s, and [[Flood pure form|Pure Forms]].  


== Overview ==
== Overview ==
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|colspan=1|'''Thel 'Vadam Secondary Weapon<br />N'tho 'Sraom Secondary Weapon<br />Usze 'Taham Secondary Weapon'''
|colspan=1|'''Thel 'Vadam Secondary Weapon<br />N'tho 'Sraom Secondary Weapon<br />Usze 'Taham Secondary Weapon'''
|colspan=1| {{Pattern|Okarda'phaa|plasma rifle}}
|colspan=1| [[Type-25 Directed Energy Rifle]]
|colspan=1| Type-25 Directed Energy Rifle
|colspan=1| Type-25 Directed Energy Rifle
|colspan=1| Type-25 Directed Energy Rifle
|colspan=1| Type-25 Directed Energy Rifle
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|colspan=1|'''Thel 'Vadam Grenades<br />N'tho 'Sraom Grenades<br />Usze 'Taham Grenades'''
|colspan=1|'''Thel 'Vadam Grenades<br />N'tho 'Sraom Grenades<br />Usze 'Taham Grenades'''
|colspan=1| 2 {{Pattern|Anskum|plasma grenade}}s
|colspan=1| 2 [[Type-1 Antipersonnel Grenade]]s
|colspan=1| 2 Type-1 Antipersonnel Grenades
|colspan=1| 2 Type-1 Antipersonnel Grenades
|colspan=1| 2 Type-1 Antipersonnel Grenades
|colspan=1| 2 Type-1 Antipersonnel Grenades
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If you're skilled with the Battle Rifle and are trying to get the [[Exterminator]] [[achievement]], you may want to look to the right of the path that is about to be described. There, in the distance, if you are quick enough, you may see several Flood Combat Forms assault a small group of [[UNSC Marine Corps|Marines]]. They will begin to retreat, though if you fire at them, they may turn to face you, and strafe instead of running away. For quick kills without using a lot of ammo, aim for their chests to kill the Pod infectors that reside inside of them. When you're done with that, proceed as you normally would...
If you're skilled with the Battle Rifle and are trying to get the [[Exterminator]] [[achievement]], you may want to look to the right of the path that is about to be described. There, in the distance, if you are quick enough, you may see several Flood Combat Forms assault a small group of [[UNSC Marine Corps|Marines]]. They will begin to retreat, though if you fire at them, they may turn to face you, and strafe instead of running away. For quick kills without using a lot of ammo, aim for their chests to kill the Pod infectors that reside inside of them. When you're done with that, proceed as you normally would...


Backtrack down the path you took to get to the Anti-Aircraft Battery. Make your way down the hill, and enter the Storage Area where you previously fought the [[Jiralhanae Chieftain|Brute Chieftain]]. There will be a building on your right. Just after the checkpoint—right when a Marine says, "All squads, report!"—a Flood Combat Form will appear on the roof and jump over the street. If you kill this Flood during his jump (or right as he starts to jump), he will drop the [[Halo 3 skulls#Fog|Fog]] skull. Collect Frag Grenades, a [[Gravity hammer (fiction)|Gravity Hammer]], and a [[M90 Close Assault Weapon System|Shotgun]] en route to your first encounter with the Flood.
Backtrack down the path you took to get to the Anti-Aircraft Battery. Make your way down the hill, and enter the Storage Area where you previously fought the [[Jiralhanae Chieftain|Brute Chieftain]]. There will be a building on your right. Just after the checkpoint—right when a Marine says, "All squads, report!"—a Flood Combat Form will appear on the roof and jump over the street. If you kill this Flood during his jump (or right as he starts to jump), he will drop the [[Halo 3 skulls#Fog|Fog]] skull. Collect Frag Grenades, a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]], and a [[M90 Close Assault Weapon System|Shotgun]] en route to your first encounter with the Flood.


As you approach the Marines—some of which are gathered behind a pile of sandbags, standing next to weapons lockers—Combat Forms will drop down and start attacking your allies. The safest course of action at this point would be to hang back and wait for the Flood to approach you. Jumping in to save the Marines is a risky decision—seeing as a single Pod infector can make easy work of one, their chances of survival are close to nil, so rushing in an effort to save them will only leave you surrounded by enemies. Make sure you have your Gravity Hammer at the ready, and take full advantage of its splash damage—a single blow can usually wipe out several Combat Forms. The Flood don't carry weapons until later on in the level, so melee weapons are quite useful against them.
As you approach the Marines—some of which are gathered behind a pile of sandbags, standing next to weapons lockers—Combat Forms will drop down and start attacking your allies. The safest course of action at this point would be to hang back and wait for the Flood to approach you. Jumping in to save the Marines is a risky decision—seeing as a single Pod infector can make easy work of one, their chances of survival are close to nil, so rushing in an effort to save them will only leave you surrounded by enemies. Make sure you have your Gravity Hammer at the ready, and take full advantage of its splash damage—a single blow can usually wipe out several Combat Forms. The Flood don't carry weapons until later on in the level, so melee weapons are quite useful against them.
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There is some potentially useful [[equipment]] here, including a [[TR/9 Antipersonnel Mine|Trip Mine]], a [[Bubble Shield]], and a [[Regenerator]]; these items are common throughout the mission. The most useful is probably the Regenerator, as armed Combat Forms can rapidly deplete your shields.
There is some potentially useful [[equipment]] here, including a [[TR/9 Antipersonnel Mine|Trip Mine]], a [[Bubble Shield]], and a [[Regenerator]]; these items are common throughout the mission. The most useful is probably the Regenerator, as armed Combat Forms can rapidly deplete your shields.


The next wave of Flood is smaller. If a large group is headed for your position, shoot the [[Fusion coil|Fusion Coils]] as they pass by them; the explosion should engulf a few. Your biggest concern is to avoid being surrounded. Otherwise, this battle should be relatively easy. The metal walkway that leads to the next room is home to a Flamethrower. It's enjoyable to use, but relatively slow and limited in range—which can be problematic, as you'll really need to destroy Combat Forms quickly on Legendary. Use it to torch the prone Flood bodies, which is quicker than using melee attacks.
The next wave of Flood is smaller. If a large group is headed for your position, shoot the [[Fusion core|Fusion Coils]] as they pass by them; the explosion should engulf a few. Your biggest concern is to avoid being surrounded. Otherwise, this battle should be relatively easy. The metal walkway that leads to the next room is home to a Flamethrower. It's enjoyable to use, but relatively slow and limited in range—which can be problematic, as you'll really need to destroy Combat Forms quickly on Legendary. Use it to torch the prone Flood bodies, which is quicker than using melee attacks.


In the next room, you'll find a weapons locker with Battle Rifles in it; it may be a good idea to swap your Shotgun for one of them. After that, as you walk toward the next door, you'll have a [[Character interludes|Cortana Moment]]. Pull out your Gravity Hammer here. If you don't have your hammer then use the trip mine. When you reach the twisting metal corridor, be ready to deal with a large group of armed Combat Forms. If you sprint forward, you can take them all out with two well-aimed strikes. Continue past the [[Suicidal Marine]], exit the warehouse, and you'll arrive at Lakebed B.
In the next room, you'll find a weapons locker with Battle Rifles in it; it may be a good idea to swap your Shotgun for one of them. After that, as you walk toward the next door, you'll have a [[Character interludes|Cortana Moment]]. Pull out your Gravity Hammer here. If you don't have your hammer then use the trip mine. When you reach the twisting metal corridor, be ready to deal with a large group of armed Combat Forms. If you sprint forward, you can take them all out with two well-aimed strikes. Continue past the [[Suicidal Marine]], exit the warehouse, and you'll arrive at Lakebed B.
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=== ''Shadow of Intent'' (Rally Point Alpha) ===
=== ''Shadow of Intent'' (Rally Point Alpha) ===
==== Lakebed B ====
==== Lakebed B ====
A friendly [[Kez'katu-pattern Phantom|Phantom]] will deploy a squad of [[Sangheili|Elites]] at your location. They are a big help, but they can be a nuisance if you're actively seeking a high score—valuable kills will be stolen. The Elites also tend to jump into the line of fire when you least expect it, and their furious grenade lobbing could lead to you being unintentionally [[Betrayal|betrayed]]. To increase their lifespan and your score, skip the [[cutscene]] and [[Sniping|snipe]] the attacking Flood with your Battle Rifle as you approach.
A friendly [[Type-52 Troop Carrier|Phantom]] will deploy a squad of [[Sangheili|Elites]] at your location. They are a big help, but they can be a nuisance if you're actively seeking a high score—valuable kills will be stolen. The Elites also tend to jump into the line of fire when you least expect it, and their furious grenade lobbing could lead to you being unintentionally [[Betrayal|betrayed]]. To increase their lifespan and your score, skip the [[cutscene]] and [[Sniping|snipe]] the attacking Flood with your Battle Rifle as you approach.


''(Occasionally, the Catch skull may cause them to grenade themselves off the cliff and to their deaths.)''
''(Occasionally, the Catch skull may cause them to grenade themselves off the cliff and to their deaths.)''


The Elite landing party will thin down the force of Combat Forms situated on the side of the lakebed. If you find any intact Flood bodies, destroy them to prevent their reanimation. When the area is visually clear, search for two {{Pattern|Okarda'phaa|plasma rifle}}s to [[dual wielding|dual-wield]]. Approach the ramp slowly, and immediately pull back into cover as Combat Forms leap from the cliff to your left. Dispatch them at range using your Plasma Rifles. They usually carry [[Type-25 Grenade Launcher|Brute Shots]] and Shotguns at this point, so take care not to get hit, and be ready to duck behind cover.
The Elite landing party will thin down the force of Combat Forms situated on the side of the lakebed. If you find any intact Flood bodies, destroy them to prevent their reanimation. When the area is visually clear, search for two [[Type-25 Directed Energy Rifle|Plasma Rifles]] to [[dual wielding|dual-wield]]. Approach the ramp slowly, and immediately pull back into cover as Combat Forms leap from the cliff to your left. Dispatch them at range using your Plasma Rifles. They usually carry [[Type-25 Grenade Launcher|Brute Shots]] and Shotguns at this point, so take care not to get hit, and be ready to duck behind cover.


More Combat Forms will advance down the ramp, so knock them over before they open fire. Two Carrier Forms will waddle down the slope; toss some Frag Grenades or Plasma Grenades to rapidly blow them up, and then aim to mop up the swarm of Pod infectors as they approach. Make sure no nearby corpses are reanimated.
More Combat Forms will advance down the ramp, so knock them over before they open fire. Two Carrier Forms will waddle down the slope; toss some Frag Grenades or Plasma Grenades to rapidly blow them up, and then aim to mop up the swarm of Pod infectors as they approach. Make sure no nearby corpses are reanimated.


====Get More Points====
====Get More Points====
To get more points, lower the Elites' shields while fighting the Flood. They'll die, but most times that will draw their Swords and soften up the Flood. These Elites will focus on the Pod infectors, for unknown reasons. Once they die, collect the Swords. Make sure that the sword that you've collected after destroying the Flood has 85% or more energy.
To get more points, lower the Elites' shields while fighting the Flood. They'll die, but most times that will draw their Swords and soften up the Flood. These Elites will focus on the Pod infectors, for unknown reasons. Once they die, collect the Swords. Make sure that the sword that you've collected after destroying the Flood has 85% or more energy.


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