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| {{Status|Canon}} | | {{era|H3}} |
| {{Flood infobox
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| |name = Ranged form
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| |image = [[File:TLJ Flood Ranged Form.png|250px]]
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| |height = 244 centmeters (8 ft 0 in)
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| |distinctions = *Can shoot infinite "regenerated" projectiles
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| *Able to curl into a defensive ball
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| *Is able to stick to walls
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| *Can mutate to/from [[Flood stalker form|Stalker Form]] (common) and [[Flood tank form|Tank Form]] (less common)
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| |species = [[The Flood|Flood]]
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| |attacks = Fires spiked projectiles from long range
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| |notable =
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| }}
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| The '''Flood ranged form''' is a permutation of [[The Flood|Flood]] [[Flood pure form|pure form]]. Ranged Forms serve to provide suppressing fire, assaulting potential hosts from a distance with a hail of deadly spikes and allowing other Flood forms to attack at close range.{{Ref/Game|H3}}
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| ==Description==
| | The '''Flood Ranged Form''' is a type of [[Flood]] from ''[[Halo 3]]''. It is formed when a [[Flood Stalker Form]] is damaged or chooses to mount itself in a stationary position either on the walls or on the ground. It has a mouth-like protrusion that opens up to reveal a living missile platform of regenerating spikes that they relentlessly pelt the player with whenever exiting cover. They also exhibit a behavior unlike any other in the Flood arsenal- when firing upon these forms they will curl up and seemingly 'die', only to return seconds later to continue raining spikes down on you. To fully disable them the player must continue firing at them while they are playing dead until they drop off the wall they are normally attached to (it is far less common to see a Ranged Form on the ground). They can be compared directly with [[Carbine]]-carrying [[Sniper Jackals]] earlier in the game in regards to range, damage, accuracy and relative annoyance. |
| The Ranged Form is formed when a [[Flood stalker form]] chooses to mount itself in a stationary position either on the walls, ceiling, or ground. The Stalker's body reconfigures itself into a tripodal configuration, and the abdomen morphs into a living missile platform of regenerating spikes. These spikes, constructed from scavenged bone and biomatter, can be shot out of the abdomen with extreme force and accuracy, relentlessly pelting targets from afar. They are also distinctive because of their eyespots on both sides. | |
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| When harassed, Ranged Forms will curl up to shield their heads, their weak point. In this state, they are far more resistant to damage, but are unable to fire. When a Pure Form is killed on a wall or ceiling, they will fall off.
| | == Killing Ranged Forms == |
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| Ranged form is the only Flood form that cannot move. Once the Stalker mutates into it, it will get stuck on that spot until it dies or mutates again. | | Ranged Forms are nearly omniscient of the battlefield and thus are extremely difficult to dispatch without first exposing yourself to fire. Your first goal should be to close the distance as normally you can only tell which direction they are firing from- they blend in quite well in the dark places they inhabit and are hard to see. When you are within sighting range, any weapon with any sort of range to it will do- the Plasma Rifle and Spiker Rifle used in short bursts seem to do just as well as more accurate weapons like The Carbine and the Battle Rifle, and are more common on a Flood infested battlefield so they may be your only choice. The Ranged Form is an anomaly in the mostly melee-based Flood combat and are normally hard to kill due to the simple fact that you do not normally have the ranged weapons required to take one out. In this case, well-placed Plasma and Spike Grenades work well, and so does a [[Firebomb]], which requires much less accuracy as it explodes on impact next to the enemy. Ultimately, if you get within melee distance of a Ranged Form they are just as easily destroyed as any other combat form with weapons like the Mauler, Shotgun, Gravity Hammer, Energy Sword or a melee attack with any weapon. |
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| Ranged Forms will also occasionally mutate to/from [[Flood tank form|Tank Forms]].
| | [[Category:The Flood]] |
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| ==Tips and Tactics==
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| Ranged Forms are an extremely powerful Flood form on the battlefield and thus are very difficult to dispatch, without first exposing yourself to fire. Your first goal should be to close the distance as normally you can, only tell which direction they are firing from—they blend in quite well in the dark places they inhabit and are hard to see. When you are within sighting range, any weapon with any sort of range will do, the {{Pattern|Okarda'phaa|plasma rifle}} and the [[Paegaas Workshop Spiker|Brute Spiker]] used in short bursts (long bursts with the Plasma Rifle causes it to overheat, not good on the level [[Cortana (level)|Cortana]]) seem to do just as well as more accurate weapons like the [[Carbine]] and the [[BR55HB SR Battle Rifle|Battle Rifle]], and are more common on a [[The Flood|Flood]] infested battlefield so they may be your only choice. Note that Plasma Rifles and Brute Spikers are found easily therefore, one should be kept as a precaution. The Ranged Form is an anomaly in the mostly [[melee]]-based Flood combat and are normally hard to kill due to the simple fact that you do not normally have the ranged weapons required to take one out. In this case, well-placed [[Anskum-pattern plasma grenade|Plasma Grenades]] and/or [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenades]] work well, and so does a [[Orgudam Workshop firebomb|Firebomb]], which requires much less accuracy as it explodes on impact next to the enemy. Ultimately, if you get within melee distance of a Ranged Form they are just as easily destroyed as any other combat form with close ranged weapons like the [[Type-52 Pistol|Brute Mauler]], [[Shotgun]], [[Gravity hammer (fiction)|Gravity Hammer]], [[Type-1 Energy Weapon/Sword|Energy Sword]] or a melee attack with any weapon. As true with all Pure forms the [[M7057/Defoliant Projector|Flamethrower]] is an excellent weapon, as do dual-wielding [[Paegaas Workshop Spiker|Spikers]] and [[Sentinel Beam]]. One good idea when dealing with Ranged Forms is to continually advance towards them, dodging their projectiles, and melee them though make sure this is only done 1 to 1, especially on higher difficulties. The [[Type-33 Guided Munitions Launcher|Needler]] is very effective when attacking at medium to medium-long range. Another tactic which works 1-1 is the Unggoy method of, "shoot enough bullets and at least ''some'' of them will hit.", which can apply to the more primitive weapons like plasma pistols.
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| The [[Type-25 Grenade Launcher|Brute Shot]] is a good choice for these Pure Forms as one or two [[grenade]]s will, while not killing them out right (on [[Normal]], it is possible to kill a Ranged Form with 2 well placed shots), knock them off the wall they tend to be stuck to allowing you to get close enough to kill them effectively. The Brute Shot's higher melee attack damage should kill them in one hit after knocking them off. A very helpful strategy is dropping [[Deployable Cover]] because the shield cannot be weakened or penetrated by the needles they shoot. There are many deployable covers on the levels [[Cortana (level)|Cortana]] and [[Floodgate]] for just this purpose.
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| Like many Flood Forms, Ranged Forms possess a small cluster of sensory appendages emitting from their "mouths". These are located at the base of the abdomen, below the rows of projectile spines. One of the simplest ways to dispatch a Ranged Form is to target this sensory cluster while it is in a dormant state. On the level Cortana, dual-wielding {{Pattern|Okarda'phaa|plasma rifle}}s are very effective due to the combined rate of fire and their weakness to Plasma. While Ranged Forms can absorb impressive volumes of damage while dormant, a few well-placed shots to the "mouth" area will kill them. It should be noted that on higher difficulties, killing a Ranged Form with the Flamethrower will sometimes result in a Spike Grenade explosion. Meleeing ranged forms is an instant kill on any difficulty. Two ways of noticing a dead ranged form, one, they tip over and two, they will always drop a spike grenade. The player also needs to take into account when stuck by a [[Anskum-pattern plasma grenade|plasma grenade]] or [[type-2 Antipersonnel Fragmentation Grenade|spike grenade]], a ranged form may survive by mutating into another form, causing the grenade to disappear without exploding, essentially "eating" the grenade. If this does not happen, the grenade will kill it.
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| Ranged forms are unaffected by the [[Halo 3 skulls#Tough Luck|Tough Luck]] [[Skull]], as they are unable to move.
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| ==Trivia==
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| *When it fires its spines, the area around it glows as though it was firing a bullet weapon.
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| *Although it's not very common, it is possible to get the Stalker forms to mutate into Ranged forms as allies on the Covenant level when you team up with the Flood, they are gained as allies sometimes when the jump pack Brutes have not been killed till later.
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| *A visual example, when a Tank Form takes a hit from a Gravity Hammer, the spike platform can be seen for a few seconds when the Tank Form jumps up. This most likely an oversight due to the lack of smoothness in the animation.
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| *They make a similar screech when shooting their spikes to the noise the Stalker forms make when climbing.
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| ==Gallery==
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| <gallery widths="150" orientation="landscape">
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| File:Floodrangedform.png|Profile view of the Flood Ranged Form.
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| File:H3_FloodRangedForms.jpg|Ranged forms on [[Installation 08]].
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| File:H3 John117 RangedFlood.jpg|[[John-117]] attacking a Ranged Form on [[Halo (Halo 3 level)|Halo]].
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| File:Dormant Flood Ranged.jpg|Dormant Flood ranged form.
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| </gallery>
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| ==List of appearances==
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| *''[[Halo 3]]'' {{1st}}
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| *''[[Halo 3: ODST]]'' {{MCCo}}
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| *''[[Halo Legends]]''
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| **''[[Origins]]''
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| ==Sources==
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| {{Ref/Sources}}
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| {{Flood}}
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| [[Category:Flood forms]] | |