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As Flood forms, including the combat form, naturally produce the Flood Super Cell (FSC), even being in contact with one can result in infection for an unprotected potential host. Given the combat forms' preference for melee combat, this makes even non-fatal strikes a death sentence, though such infections may progress slowly.{{Ref/Anthology|Id=MonaLisa|Evo|[[The Mona Lisa]]}} However, infection by spore inhalation or infection form is extremely quick, with a host succumbing often in as little as a few seconds.
As Flood forms, including the combat form, naturally produce the Flood Super Cell (FSC), even being in contact with one can result in infection for an unprotected potential host. Given the combat forms' preference for melee combat, this makes even non-fatal strikes a death sentence, though such infections may progress slowly.{{Ref/Anthology|Id=MonaLisa|Evo|[[The Mona Lisa]]}} However, infection by spore inhalation or infection form is extremely quick, with a host succumbing often in as little as a few seconds.


When conventionally infected by a pod infector, the infector latches onto the host and dig into the host's flesh with a razor-sharp barb-like appendage, injecting the FSC and proceeding to burrow themselves within the host. Typically, the pod infector makes its home within the chest cavity of the host life form, though depending on circumstance this is not always the case. Depending on the host in question, the pod infector will dislodge the host's bones and organs to make room for itself, resulting in extreme disfiguration such as dislocating the host's jaw{{Ref/Game|Id=H2AMP|H2A|[[Infection]] game mode}} or, in the case of infected [[Sangheili]], completely snapping the neck. This process can be performed on living or recently-deceased hosts, though often results in the "death" of a living host prior to their re-animation once the FSC takes hold.{{Ref/Reuse|Universe}} Some hosts may be attacked and infected by multiple pod infectors.{{Ref/Reuse|Flood10}} Even if the infection form is removed, the injection of FSC into the generated wounds results in those wounds becoming spore-filled blisters, and the host cannot be saved from infection.{{Ref/Game|Id=PLInfectionForm|HW2|Phoenix Logs|Detail=Infection Forms}}
When conventionally infected by a pod infector, the infector latches onto the host and dig into the host's flesh with a razor-sharp barb-like appendage, injecting the FSC and proceeding to burrow themselves within the host. Typically, the pod infector makes its home within the chest cavity of the host life form, though depending on circumstance this is not always the case. Depending on the host in question, the pod infector will dislodge the host's bones and organs to make room for itself, resulting in extreme disfiguration such as dislocating the host's jaw{{Ref/Game|Id=H2AMP|H2A|[[Infection]] game mode}} or, in the case of infected [[Sangheili]], completely snapping the neck. This process can be performed on living or recently-deceased hosts, though often results in the "death" of a living host prior to their re-animation once the FSC takes hold.{{Ref/Reuse|Universe}} Some hosts may be attacked and infected by multiple pod infectors.{{Ref/Reuse|Flood10}} Even if the infection form is removed, the injection of FSC into the generated wounds results in those wounds becoming spore-filled blisters, and the host cannot be saved from infection.{{Ref/Game|Id=PLInfectionForm|HW2|[[Phoenix Logs]] - Infection Forms}}


Once infected, the super cell begins to consume and convert sections of the host body, creating growths and new appendages of new super cell. As this process occurs, bodies take on the appearance and smell of decay.{{Ref/Novel|Id=Flood10|TF|Chapter=10}} With sapient hosts, some limbs and sensory organs are preserved in the transformation, and are used to operate tools, equipment, weapons, vehicles, and even ships.{{Ref/Reuse|Enc22P408}} Infection forms will often augment a host's body to better serve as a living weapon, and damage taken during fighting and infection can be repaired by the controlling infection form, though the combat form is ultimately disposable.{{Ref/Game|Id=PLCombatForm|HW2|Phoenix Logs|Detail=Combat Forms}}{{Ref/Reuse|Enc22P408}} Any damage that the combat form receives ultimately creates more vectors of infection as the chunks of infected flesh it leaves behind are scattered throughout the environment.{{Ref/Reuse|Enc22P408}} The Flood Super Cell is able to arrange itself to mimic any organ needed to keep the host working,{{Ref/Game|Id=Bestiarum|H3|[[Bestiarum]]}} while other internal organs are replaced with accretions that function as support lattices containing a sickly green liquid full of spores in suspension. Spore-filled polyps also often cover the exterior of combat forms.{{Ref/Reuse|Enc22P408}} Even once the FSC has taken control of the victim, the controlling infection form can often be seen buried within the victim, with the infection form's red sensory appendages poking out of the flesh. Until the body is completely subsumed by super cell growth, these appendages are maintained as an impromptu central nervous system.{{Ref/Reuse|Universe}}{{Ref/Reuse|Enc22P408}} Some combat form super cell growths take on a more chitinous nature, akin to armor plating, helping protect the combat form from enemy attacks.{{Ref/Game|Id=H4|H4|[[Flood (gametype)|Flood]] gametype}}
Once infected, the super cell begins to consume and convert sections of the host body, creating growths and new appendages of new super cell. As this process occurs, bodies take on the appearance and smell of decay.{{Ref/Novel|Id=Flood10|TF|Chapter=10}} With sapient hosts, some limbs and sensory organs are preserved in the transformation, and are used to operate tools, equipment, weapons, vehicles, and even ships.{{Ref/Reuse|Enc22P408}} Infection forms will often augment a host's body to better serve as a living weapon, and damage taken during fighting and infection can be repaired by the controlling infection form, though the combat form is ultimately disposable.{{Ref/Game|Id=PLCombatForm|HW2|[[Phoenix Logs]] - Combat Forms}}{{Ref/Reuse|Enc22P408}} Any damage that the combat form receives ultimately creates more vectors of infection as the chunks of infect flesh it leaves behind are scattered throughout the environment.{{Ref/Reuse|Enc22P408}} The Flood Super Cell is able to arrange itself to mimic any organ needed to keep the host working,{{Ref/Game|Id=Bestiarum|H3|[[Bestiarum]]}} while other internal organs are replaced with accretions that function as support lattices containing a sickly green liquid full of spores in suspension. Spore-filled polyps also often cover the exterior of combat forms.{{Ref/Reuse|Enc22P408}} Even once the FSC has taken control of the victim, the controlling infection form can often be seen buried within the victim, with the infection form's red sensory appendages poking out of the flesh. Until the body is completely subsumed by super cell growth, these appendages are maintained as an impromptu central nervous system.{{Ref/Reuse|Universe}}{{Ref/Reuse|Enc22P408}} Some combat form super cell growths take on a more chitinous nature, akin to armor plating, helping protect to the combat form from enemy attacks.{{Ref/Game|Id=H4|H4|[[Flood (gametype)|Flood]] gametype}}


With sapient hosts, the victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.{{Ref/Game|Id=PLInfected|HW2|Phoenix Logs|Detail=Infected}} In extremely rare circumstances, a victim may remain fully aware of their present status, unable to do much but watch as their body is controlled by an outside force.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Enc22P408}}  
With sapient hosts, the victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.{{Ref/Game|Id=PLInfected|HW2|[[Phoenix Logs]] - Infected}} In extremely rare circumstances, a victim may remain fully aware of their present status, unable to do much but watch as their body is controlled by an outside force.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Enc22P408}}  


===Capabilities===
===Capabilities===
The infection form controlling a host body does not feel pain or fear, though the host is able to feel the physical effect of attacks rendered upon it.{{Ref/Reuse|PLCombatForm}} In extreme cases, the infection form will resort to self-mutilation of the host body if it needs to, such as breaking its own arms to use the snapped bone as an improvised weapon. However, the pain inflicted on the host body may also weaken the controlling infection form, provided that it was old and weak prior to infecting the host.{{Ref/Reuse|Flood10}} Combat forms are reliant on their infection form for all bodily and motor functions, and shooting the infection form will "kill" the combat form, though the body can be re-reanimated if another infection form is able to reach it. As a result, a combat form can be resurrected as many times as is needed, provided the body is still intact enough to be a viable host. To properly kill a combat form, it must be dismembered or disfigured to the point at which it is no longer a suitable host body for an infection form.{{Ref/Reuse|H3Gameplay}}
The infection form controlling a host body does not feel pain or fear, though the host is able to feel the physical effect of attacks rendered upon it.{{Ref/Reuse|PLCombatForm}} In extreme cases, the infection form will resort to self-mutilation of the host body if it needs to, such as breaking its own arms to use the snapped bone as an impromptu weapon. However, the pain inflicted on the host body may also weaken the controlling infection form, provided that it was old and weak prior to infecting the host.{{Ref/Reuse|Flood10}} Combat forms are reliant on their infection form for all bodily and motor functions, and shooting the infection form will "kill" the combat form, though the body can be re-reanimated if another infection form is able to reach it. As a result, a combat form can be resurrected as many times as is needed, provided the body is still intact enough to be a viable host. To properly kill a combat form, it must be dismembered or disfigured to the point at which it is no longer a suitable host body for an infection form.{{Ref/Reuse|H3Gameplay}}


When a sapient host is infected and made into an [[Flood attacker form|attacker form]], the infection form is able to absorb all of the host's knowledge and memories. As a result, attacker forms are capable of operating firearms, driving vehicles, operating tools and even starships.{{Ref/Reuse|PLCombatForm}} In the case of the ''[[Infinite Succor]]''{{'}}s [[Skirmish on Infinite Succor|infection]], infected warriors were able to set up patrols of the ship's corridors to guard the [[Proto-Gravemind]] growing in the ship.{{Ref/Comic|Id=Succor|HGN|Detail=[[The Last Voyage of the Infinite Succor]]}} The Flood's possession of an individual's body allows it to speak with the host's tongue.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Succor}}{{Ref/Level|H3|The Covenant (level)|The Covenant}} This memory-absorption extends critical knowledge such as command codes or colony locations. As such, when critical personnel are infected, they are contributed to the construction of a [[Gravemind]].{{Ref/Level|Id=Keyes|HCE|Keyes}}
When a sapient host is infected and made into an [[Flood attacker form|attacker form]], the infection form is able to absorb all of the host's knowledge and memories. As a result, attacker forms are capable of operating firearms, driving vehicles, operating tools and even starships.{{Ref/Reuse|PLCombatForm}} In the case of the ''[[Infinite Succor]]''{{'}}s [[Skirmish on Infinite Succor|infection]], infected warriors were able to set up patrols of the ship's corridors to guard the [[Proto-Gravemind]] growing in the ship.{{Ref/Comic|Id=Succor|HGN|Detail=[[The Last Voyage of the Infinite Succor]]}} The Flood's possession of an individual's body allows it to speak with the host's tongue.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Succor}}{{Ref/Level|H3|The Covenant (level)|The Covenant}} This memory-absorption extends critical knowledge such as command codes or colony locations. As such, when critical personnel are infected, they are contributed to the construction of a [[Gravemind]].{{Ref/Level|Id=Keyes|HCE|Keyes}}
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==Types of combat forms==
==Types of combat forms==
Virtually any creature with sufficiently complex nervous systems can be infected and made a combat form, but the most commonly-seen hosts are those of sapient species such as [[human]]s, [[Sangheili]], and [[Jiralhanae]].{{Ref/Reuse|H3Gameplay}} [[Kig-Yar]] and [[Unggoy]] can also be made into combat forms, though are seemingly more rare.{{Ref/Reuse|PLCombatForm}} Sapient hosts such as these are generally made into the most basic version of combat form, simply known as an attacker form.{{Ref/Reuse|Enc22P408}} Non-sapient animals can also be made into combat forms provided they have sufficient calcium reserves and neuro-complexity.{{Ref/Reuse|Enc22P409}}
Virtually any creature with sufficiently complex nervous systems can be infected and made a combat form, but the most commonly-seen hosts are those of sapient species such as [[human]]s, [[Sangheili]], and [[Jiralhanae]].{{Ref/Reuse|H3Gameplay}} [[Kig-yar]] and [[Unggoy]] can also be made into combat forms, though are seemingly more rare.{{Ref/Reuse|PLCombatForm}} Sapient hosts such as these are generally made into the most basic version of combat form, simply known as an attacker form.{{Ref/Reuse|Enc22P408}} Non-sapient animals can also be made into combat forms provided they have sufficient calcium reserves and neuro-complexity.{{Ref/Reuse|Enc22P409}}


All victims of infection via pod infector, regardless of their physiology, will undergo a similar mutation process. The skin decays rapidly, and changes to the color and texture of Flood biomass as the Flood Super Cells overtake the body. In the case of attacker combat forms, the host's arm bones elongate and grow into whip or claw-like appendages, which serve as their primary melee weapon in close-combat situations. As the pod infector now serves as the host's "brain," the head is usually forced aside, and can be severed without any effect on the combat form.{{Ref/Game|Id=H3Gameplay|H3|Gameplay}}<ref group="notes">In ''Halo 3'', the reanimation process can be witnessed; the host will twitch around in pain, and eventually collapse on the ground. Afterwards, the whip appendages will force itself out of the host's left arm, and the pod infector will force itself out of the host's chest.</ref>
All victims of infection via pod infector, regardless of their physiology, will undergo a similar mutation process. The skin decays rapidly, and changes to the color and texture of Flood biomass as the Flood Super Cells overtake the body. In the case of attacker combat forms, the host's arm bones elongate and grow into whip or claw-like appendages, which serve as their primary melee weapon in close-combat situations. As the pod infector now serves as the host's "brain," the head is usually forced aside, and can be severed without any effect on the combat form.{{Ref/Game|Id=H3Gameplay|H3|Gameplay}}<ref group="notes">In ''Halo 3'', the reanimation process can be witnessed; the host will twitch around in pain, and eventually collapse on the ground. Afterwards, the whip appendages will force itself out of the host's left arm, and the pod infector will force itself out of the host's chest.</ref>
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===Attacker===
===Attacker===
{{Main|Flood attacker form}}
{{Main|Flood attacker form}}
The most common and basic combat form is the attacker. These forms are created solely from sapient hosts bent to the Flood's will. As the parasite takes over their thoughts and memories, it uses this information to allow the attacker to use weapons, equipment, and vehicles to further the Flood's reach and overall threat level. Given the intelligence of the host, occasionally the victims can manage a whisper pleading for mercy or simply cries of pain. However, the parasite will more often speak on their behalf using their stolen thoughts to terrorize both the host and any nearby survivors.{{Ref/Reuse|Enc22P408}} Potential hosts used for attackers include humans, Sangheili, Jiralhanae, Unggoy, Kig-Yar,{{Ref/Reuse|PLCombatForm}} and Forerunners.<ref>'''[[Halo: Fractures]]''', ''[[Defender of the Storm]]'', ''page 231''</ref>
The most common and basic combat form is the attacker. These forms are created solely from sapient hosts bent to the Flood's will. As the parasite takes over their thoughts and memories, it uses this information to allow the attacker to use weapons, equipment, and vehicles to further the Flood's reach and overall threat level. Given the intelligence of the host, occasionally the victims can manage a whisper pleading for mercy or simply cries of pain. However, the parasite will more often speak on their behalf using their stolen thoughts to terrorize both the host and any nearby survivors.{{Ref/Reuse|Enc22P408}} Potential hosts used for attackers include humans, Sangheili, Jiralhanae, Ungoy, Kig-Yar,{{Ref/Reuse|PLCombatForm}} and Forerunners.<ref>'''[[Halo: Fractures]]''', ''[[Defender of the Storm]]'', ''page 231''</ref>


<gallery>
<gallery>
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*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo Infinite]]''
**''[[Season 05: Reckoning]]''
*''[[Halo: Saturn Devouring His Son]]''
*''[[Halo: Epitaph]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Halo (TV Series)|Halo]]''


==Sources==
==Sources==

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