Editing Flood carrier form
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{{ | {{Era|HCW}} | ||
{{Flood infobox | {{Flood infobox | ||
|name=Carrier Form | |name=Carrier Form | ||
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|notable= | |notable= | ||
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The '''Carrier Form'''<ref>'''[[Halo: The Flood]]''', ''page 239'': ("''The Spartan'' [...] ''sidestepped to evade a charging carrier form.''")</ref> is a [[The Flood|Flood]] form used to incubate and spread [[ | The '''Carrier Form'''<ref>'''[[Halo: The Flood]]''', ''page 239'': ("''The Spartan'' [...] ''sidestepped to evade a charging carrier form.''")</ref> is a [[The Flood|Flood]] form used to incubate and spread [[Pod infector]]s.<ref>'''[[Halo: Combat Evolved]]''', [[campaign]] level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''</ref><ref>'''[[Halo 2]]''', campaign level ''[[The Oracle]]''</ref><ref>'''[[Halo 3]]''', campaign level ''[[Floodgate]]''</ref> Carrier forms are formed from older [[Flood combat form|Combat Forms]], or from infected bodies that are unsuitable for combat.<ref name="combat">'''[[Halo: First Strike]]''', ''page 47'': ("''The Infection Forms rewrite a victim's cellular structure and convert him into a Combat Form, then later a Carrier Form''")</ref> | ||
The carrier form has | The carrier form has more varieties such as the Flood Spawner, which can produce a mass amount of Flood forms without killing itself, and the Flood burster. The Flood Spawner can notably spawn Flood forms anywhere it wishes, while Flood bursters spawns a variety of Flood forms once its internal pressure has reached a certain point.<ref>'''[[Halo Wars 2]]''', [[campaign]] level ''[[Light the Fuse]]''</ref> | ||
==Overview== | ==Overview== | ||
Combat forms that have outlived their usefulness or become too damaged to fight will begin to spontaneously generate Pod infectors within their host bodies.{{Ref/Reuse|combat}} As the upper body swells to grotesque proportions, the limbs of the combat form wither away into stumpy legs and flailing tentacle-like appendages. The Flood form is now unable to defend itself, but still retains enough mobility to move toward potential hosts. | |||
Carrier forms perpetuate the Flood species by acting as mobile incubators for newly created Pod infectors. If potential hosts are detected, the Flood form will simply waddle within range of them, throw itself on the ground, and expand its incubation sac with gases until it explodes. This detonation scatters the Pod infectors and can injure or kill potential hosts, with the explosion being comparable to that of a [[M9 High-Explosive Dual-Purpose Grenade|fragmentation grenade]]. Early sightings state that the carrier form can produce short bursts of speed once it spots a target. Later sightings claim they can also jump. | Carrier forms perpetuate the Flood species by acting as mobile incubators for newly created Pod infectors. If potential hosts are detected, the Flood form will simply waddle within range of them, throw itself on the ground, and expand its incubation sac with gases until it explodes. This detonation scatters the Pod infectors and can injure or kill potential hosts, with the explosion being comparable to that of a [[M9 High-Explosive Dual-Purpose Grenade|fragmentation grenade]]. Early sightings state that the carrier form can produce short bursts of speed once it spots a target. Later sightings claim they can also jump. | ||
During the [[Battle of Installation 05]], Carrier forms were utilized as "[[ | During the [[Battle of Installation 05]], Carrier forms were utilized as "[[boarding]] parties" by the Flood. They are ejected from an [[airlock]] of an infected ship towards an uninfected ship.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 197''</ref> | ||
==Gameplay== | ==Gameplay== | ||
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It is not recommended to use sniper rifles against the Flood; it is simply a waste of valuable ammo. In any case, sniper bullets simply pass through Carrier forms, dealing virtually no damage. | It is not recommended to use sniper rifles against the Flood; it is simply a waste of valuable ammo. In any case, sniper bullets simply pass through Carrier forms, dealing virtually no damage. | ||
In ''[[Halo: Combat Evolved]]'' a good tactic is to hook one with a [[ | In ''[[Halo: Combat Evolved]]'' a good tactic is to hook one with a [[Type-1 Antipersonnel Grenade|Plasma Grenade]] and shoot it with the [[M90 Close Assault Weapon System|Shotgun]]; this will kill the Pod infectors inside. Another good tactic is to splatter it with vehicles, since it does not explode directly upon contact. If there are several Flood Combat Form nearby, taking down the Carrier Form should eliminate most of the threat. Players often call it ''Flood Grenade'' due to the explosion function similar to a grenade that can harm anyone nearby. | ||
In ''[[Halo 3]]'' it is a good idea to individually lure a Carrier form away from the rest of the Flood forms and '''then''' shoot it down, if its done right one can take down a Carrier form with an assault rifle and the Pod infectors inside just needs accuracy and very good timing. The luring bit needing patience as its quite tricky to lure them out as if one gets too close they'll explode, if one gets too far they'll just walk away. A [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] beam can only penetrate two Carrier forms. In turn, this will make the Carrier forms explode without releasing any Pod infectors at all, similar to sticking a Carrier form with a grenade or killing it with a Needler supercombine explosion | In ''[[Halo 3]]'' it is a good idea to individually lure a Carrier form away from the rest of the Flood forms and '''then''' shoot it down, if its done right one can take down a Carrier form with an assault rifle and the Pod infectors inside just needs accuracy and very good timing. The luring bit needing patience as its quite tricky to lure them out as if one gets too close they'll explode, if one gets too far they'll just walk away. A [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] beam can only penetrate two Carrier forms. In turn, this will make the Carrier forms explode without releasing any Pod infectors at all, similar to sticking a Carrier form with a grenade or killing it with a Needler supercombine explosion. | ||
Running over Carrier forms by a vehicle, on the other hand, is a very bad idea. Their explosions will easily flip the vehicle, wasting precious time, especially on a level like Halo 3's final level. | Running over Carrier forms by a vehicle, on the other hand, is a very bad idea. Their explosions will easily flip the vehicle, wasting precious time, especially on a level like Halo 3's final level. | ||
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==Trivia== | ==Trivia== | ||
*Carrier forms have a slight similarity in physical appearance to the [[Flood Juggernaut]]. | *Carrier forms have a slight similarity in physical appearance to the [[Flood Juggernaut]]. | ||
*Carrier forms are sometimes nicknamed "popcorn",{{ | *Carrier forms are sometimes nicknamed "popcorn",{{fact}} due to how they "pop" and release Pod infectors. The title has also been applied to the Pod infectors themselves. | ||
*The Carrier form of Flood is the [[List of Marathon references in the Halo series|successor]] of the [[marathongame:Simulacrums|Simulacrums]], from the ''[[Marathon]]'' series. The Simulacrums were cybernetic humans made to look like the crew of the UESC ''Marathon'', the only flaw was that they all wore green jump suits, making it easy to distinguish which humans were actually Simulacrums. As soon as you were three meters close to them they would explode, heavily damaging or killing the player. | *The Carrier form of Flood is the [[List of Marathon references in the Halo series|successor]] of the [[marathongame:Simulacrums|Simulacrums]], from the ''[[Marathon]]'' series. The Simulacrums were cybernetic humans made to look like the crew of the UESC ''Marathon'', the only flaw was that they all wore green jump suits, making it easy to distinguish which humans were actually Simulacrums. As soon as you were three meters close to them they would explode, heavily damaging or killing the player. | ||
*In ''Halo: Combat Evolved'', the level "[[The Maw]]" contains a glitch in which the Carrier form explodes, but the Pod infectors do not move. | *In ''Halo: Combat Evolved'', the level "[[The Maw]]" contains a glitch in of which the Carrier form explodes, but the Pod infectors do not move. | ||
*The Carrier forms in ''Halo: Combat Evolved'' and ''Halo 2'' would release between 4-6 Pod infectors when they explode, but the ''Halo 3 ''Carrier forms would release dozens, but this is leveled out by a smaller and less extreme damage radius. | *The Carrier forms in ''Halo: Combat Evolved'' and ''Halo 2'' would release between 4-6 Pod infectors when they explode, but the ''Halo 3 ''Carrier forms would release dozens, but this is leveled out by a smaller and less extreme damage radius. | ||
*On rare occasions in ''Halo 3'', the ''Carrier's'' arms and legs will be left behind upon death. However, this is exclusive to ''Halo 3'' as the arms and legs completely vanish upon exploding in ''Halo: Combat Evolved'' and ''Halo 2''. | *On rare occasions in ''Halo 3'', the ''Carrier's'' arms and legs will be left behind upon death. However, this is exclusive to ''Halo 3'' as the arms and legs completely vanish upon exploding in ''Halo: Combat Evolved'' and ''Halo 2''. | ||
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*''[[Halo 3]]'' | *''[[Halo 3]]'' | ||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo Legends]]'' | *''[[Halo Legends]]'' | ||
**''[[Origins]]'' | **''[[Origins]]'' | ||
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{{Flood}} | {{Flood}} | ||
[[Category:Flood | [[Category:Flood]] |