Editing Flood Carrier Form

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#REDIRECT [[Flood carrier form]]
{{Era|H1|H2|H3|HW|TF|HGN|LE}}
{{Ratings}}
{{Flood Species Infobox
|name=Carrier Form
|image=[[Image:1216051145 Carrier form.jpg|300px]]
|height=2 meters (6.6 feet)
|distinctions=Large, bloated with two tentacles and short, stubby legs
|species=*[[Sangheili]]
*[[Human]]
*[[Jiralhanae]]
*[[Unggoy]]
*[[Kig Yar]]
|attacks=Explodes near a potential host
|notable=
}}
 
The '''Carrier Form'''<ref>''[[Halo: The Flood]]'', page 239: ''The Spartan'' (...) ''sidestepped to evade a charging carrier form''</ref> is a type of normal [[Flood]] form primarily used to both create and transport [[Infection Forms]] thus effectively spreading the Flood infection.<ref>''[[Halo: Combat Evolved]]'', level ''[[343 Guilty Spark (Level)|343 Guilty Spark]]''</ref><ref>''[[Halo 2]]'', level ''[[The Oracle (Level)|The Oracle]]''</ref><ref>''[[Halo 3]]'', level ''[[Floodgate (Level)|Floodgate]]</ref>
 
==Overview==
Carrier forms are formed from older [[Combat Forms]]<ref name="combat">''[[Halo: First Strike]]'', page 47: ''The Infection Forms rewrite a victim's cellular structure and convert him into a Combat Form, then later a Carrier Form''</ref> or from bodies that are unsuitable for combat. [[Lieutenant McKay]] theorized that [[Unggoy]] and [[Kig-Yar]] couldn't become Combat forms and instead directly converted into Carrier forms,<ref>''[[Halo: The Flood]]'', page 271</ref> though this theory has been disproved.<ref>''[[Halo Wars]]''</ref>
 
Combat Forms may be converted when they reach the end of their life span,<ref name="combat"/> or become too damaged to fight. Carrier Forms perpetuate the [[Flood]] species by acting as incubators for newly created [[Infection Form]]s and keeping them safe until they're fully developed. Eventually, when a Combat Form has lived long enough, it will also evolve into a carrier, regardless of its status.
 
Once the Infection Forms are ready, the carrier simply explodes spontaneously, sending the new Infection Forms flying into the air. As soon as the Infection Forms are released, they begin searching for new hosts. It should be noted that Carrier Forms won't wait until full maturation has occurred.
 
If potential enemy hosts are nearby, it will simply get close to them and explode, sending the Infection Forms flying at the unsuspecting and often injuring or killing enemies. The explosion of a Carrier Form is similar to the explosion of a [[fragmentation grenade]], and deals damage to anything nearby.
 
The Carrier form has a simple mindset, which is to release the Infection Forms it carries to a suitable host. Other than organic bodily sounds, they cannot speak or make any other sound. Though they can somehow communicate with other Carriers, possibly through a [[Gravemind]] or [[Proto-Gravemind|Brain Form]], to inform them of a potential sentient being.
 
During the [[Battle of Installation 05]], Carrier Forms are utilized as 'boarding parties' by the Flood. They are ejected from an airlock of an infected ship towards an uninfected ship. <ref>''[[Halo: Ghosts of Onyx]]'', page 197</ref>
 
==Tactics==
Carrier Forms are usually considered slow and of little threat unless they are close to the player. However, one particularly dangerous trait of exploding Carrier Forms is the explosive chain reactions they can cause. A Carrier explosion will cause any other Carrier Forms close enough to explode also. They also cause any nearby explosives or objects to explode. This means a single Carrier can cause a massive explosion through a chain reaction filling much of a small area. This can be used to a soldier's advantage if there are Combat or Infection Forms surrounding the Carrier(s). They are sometimes considered a "[[Flood]] grenade".
 
Any direct explosion eliminates the threat of the Carrier, as well as any Infection Forms that were incubating inside of it. This means that enough needles from a [[Needler]] will kill it, or you can throw a grenade at it.
 
Carrier Forms are one of the easiest enemies to take down. One shot from any weapon, save the [[Plasma Pistol]], will force it to explode. However, there is not a single weapon that can actually blow it up, not even a direct [[Rocket Launcher]]. Therefore, this has to be taken into account, strategically. For example, when confronting a large number of Flood, you may wish to destroy the Carrier Forms, which in turn will kill all nearby Flood. First, allow the Combat Forms and other to get reasonably close. Then, use any weapon - preferably one which has ample ammunition - to kill it.
 
It is not recommended to use sniper rifles against the Flood; it is simply a waste of valuable ammo. In any case, sniper bullets simply pass through Carrier Forms, dealing virtually no damage.
 
In ''Halo: CE'' a good tactic is to hook one with a [[Plasma grenade|Plasma Grenade]] and shoot it with a [[Shotgun]]; this will kill the Infection Forms inside.
Running over Carrier Forms, on the other hand, is a very bad idea. Their explosions will easily flip your vehicle, wasting precious time.
 
==Trivia==
*In Halo: Combat Evolved, the level "The Maw" contains a glitch in of which the carrier form explodes, but the infection forms do not move.
*The Carrier Form of Flood is the successor of the Simulacrums, from the [[Marathon (Video Game Series)]]. The Simulacrums were cybernetic humans made to look like the crew of the U.E.S.C Marathon, the only flaw was that they all wore green jump suits, making it easy to distinguish which humans were actually Simulacrums. As soon as you were three meters close to them they would explode, heavily damaging or killing the player.
*Carrier Forms in ''Halo: Combat Evolved'' and in ''Halo 2'' are often distinguished from their ''Halo 3'' counterparts in the way they explode. The ones in ''Halo: Combat Evolved'' and ''2'' will play a death animation before exploding, and there is no way to kill them or make them explode without making them play it. In ''Halo 3'', however, they are rigged to explode (and obviously disappear) when their health reaches zero, rather than play the death animation ''then'' explode, although they could still drop to the floor and detonate at will.
*Strangely, when shot by the [[Flamethrower]], the Carrier Form will explode and release the Infection Forms, which seem to survive the fire. Possibly the carrier's explosion puts out the fire. This is strange considering that an Incendiary grenade will kill the carrier and the infection forms. The Incendiary grenade does, however, seem to have a small explosive force used to scatter the flames.
*Carrier Forms are sometimes nicknamed "popcorn", due to how they "pop" and release Infection Forms.
*Carrier Forms have a slight similarity in physical appearance to the [[Flood Juggernaut]].
*In ''Halo: Combat Evolved'', a Carrier form can produce short bursts of speed once it spots a target.
*In ''Halo 3'', a [[Spartan Laser]] beam can only penetrate two Carrier Forms. In turn, this will make the Carrier Forms explode without releasing any [[Infection Forms]] at all, similar to sticking a Carrier Form with a [[Plasma Grenade|grenade]] or killed by a [[Needler]] supercombine explosion.
*The Carrier Forms form in ''Halo: Combat Evolved'' and ''Halo 2'' would release between 4-6 Infection Forms when they explode, but the ''Halo 3 ''Carrier Forms would release dozens of Infection Forms.
*On rare occasions in ''Halo 3'', the ''Carrier's'' arms and legs will be left behind upon death. However, this is exclusive to ''Halo 3'' as the arms and legs completely vanish upon exploding in ''Halo: Combat Evolved'' and ''Halo 2''.
 
==Gallery==
<gallery>
File:Carrier_Form_Concept.png|Concept art of the Carrier Form.
File:Carrier1.jpg|Carrier Form in ''Halo: Combat Evolved''
File:Flood carrier.jpg|Carrier Form in ''Halo 2''
File:H3 Flood Carrier Form.jpg|Carrier Form in ''Halo 3''.
File:Flood carrier in Halo Wars.jpg|Flood Carrier in ''Halo Wars''
</gallery>
 
==Sources==
<references/>
 
{{Flood}}
[[Category:The Flood]]

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