Editing Floating vehicles/player glitch
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"'''Floating | "'''Floating Vehicles/Player Glitch'''" actually refers to two wholly separate [[glitches]] present in ''[[Halo 3]]'': '''The Covenant Invisible Floor''' through Campaign mode, and '''Temporarily-Floating Objects''' which is replicable through [[Forge]] mode. | ||
== The Covenant Invisible Floor == | == The Covenant Invisible Floor == | ||
On [[The Covenant (level)|The Covenant]], fight your way to the [[ | On [[The Covenant (level)|The Covenant]], fight your way to the [[Type-47B Scarab|Scarab Tank]] battle and destroy both Scarabs. After that, instead of following the [[Thel 'Vadam|Arbiter]] into the [[Installation 00 Citadel|Citadel]], take a vehicle (a [[Type-32 Rapid Assault Vehicle|Ghost]] or a [[M12 Force Application Vehicle|Warthog]] will do) over the artificial cliff behind the Citadel. This can be a little difficult, due to a ridge at the bottom of the upward slope; however, you can get over the ridge by using one of the sloping ramps attached to the side of the Citadel. | ||
As you go over the cliff, you'll find that instead of falling to your death, you and your vehicle remain suspended in mid-air. Additionally, if you did this with a vehicle with no passengers, you can get out of the vehicle | As you go over the cliff, you'll find that instead of falling to your death, you and your vehicle remain suspended in mid-air. Additionally, if you did this with a vehicle with no passengers, you can get out of the vehicle and you will remain floating in the air while the vehicle falls; you'll find yourself in a falling pose, only able to move quite slowly. In addition, in [[campaign#Cooperative|co-op]], you can get a companion to shoot the vehicle you're in, causing it to spin around. | ||
This will also work with the two flying vehicles ([[AV-14 Hornet|Hornet]] and [[Type-26 Ground Support Aircraft|Banshee]]); just let them settle on the invisible floor over the artificial cliff and get out. | This will also work with the two flying vehicles ([[AV-14 Hornet|Hornet]] and [[Type-26 Ground Support Aircraft|Banshee]]); just let them settle on the invisible floor over the artificial cliff and get out. | ||
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==Temporarily-Floating Objects== | ==Temporarily-Floating Objects== | ||
The '''Temporarily-Floating Objects''' glitch is a phenomenon that causes undisturbed objects, like [[Fusion | The '''Temporarily-Floating Objects''' glitch is a phenomenon that causes undisturbed objects, like [[Fusion core|Fusion Coils]], [[List of UNSC crates|Crates]], or even the [[John-117|Master Chief]] himself, to remain in the air after the surfaces underneath them have been removed. It is most commonly used in [[Forge]], as a means of making immovable [[Forge objects]] float. | ||
===Forge Method (Any Object)=== | ===Forge Method (Any Object)=== | ||
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===Explanation=== | ===Explanation=== | ||
The glitch is the result of an optimization trick in the [[Halo 3 Engine]]. Like several physics engines, ''Halo 3'''s engine saves time on physics calculations by ignoring inactive objects. Specifically, if an object stops moving for a few seconds, the physics engine will stop paying attention to it. So long as that object is not disturbed -- that is, so long as it is not shot, touched, damaged, or destroyed, and so long as it does not move of its own accord -- it will not move. As briefly mentioned before, the glitch affects all movable objects, including Forge Objects, players, and even enemies -- when [[Time | The glitch is the result of an optimization trick in the [[Halo 3 Engine]]. Like several physics engines, ''Halo 3'''s engine saves time on physics calculations by ignoring inactive objects. Specifically, if an object stops moving for a few seconds, the physics engine will stop paying attention to it. So long as that object is not disturbed -- that is, so long as it is not shot, touched, damaged, or destroyed, and so long as it does not move of its own accord -- it will not move. As briefly mentioned before, the glitch affects all movable objects, including Forge Objects, players, and even enemies -- when [[Time Travel Glitch|"time traveling"]] forward in ''Halo 3''<nowiki/>'s [[Campaign]] level The Covenant, players may spot [[Jiralhanae|Brutes]] that are floating in the air because they spawned in the air, and were not disturbed and did not move since their spawning. | ||
{{Glitches}} | {{Glitches}} |