Editing Floating vehicles/player glitch

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{{Status|Gameplay}}
{{Era|RW}}
"'''Floating vehicles/player glitch'''" actually refers to two wholly separate [[glitches]] present in ''[[Halo 3]]'': '''The Covenant Invisible Floor''' through Campaign mode, and '''Temporarily-Floating Objects''' which is replicable through [[Forge]] mode.
"'''Floating Vehicles/Player Glitch'''" actually refers to two wholly separate [[glitches]] present in ''[[Halo 3]]'': '''The Covenant Invisible Floor''' through Campaign mode, and '''Temporarily-Floating Objects''' which is replicable through [[Forge]] mode.


== The Covenant Invisible Floor ==
== The Covenant Invisible Floor ==
On [[The Covenant (level)|The Covenant]], fight your way to the [[Deutoros-pattern Scarab|Scarab Tank]] battle and destroy both Scarabs. After that, instead of following the [[Thel 'Vadam|Arbiter]] into the [[Installation 00 Citadel|Citadel]], take a vehicle (a [[Type-32 Rapid Assault Vehicle|Ghost]] or a [[M12 Force Application Vehicle|Warthog]] will do) over the artificial cliff behind the Citadel. This can be a little difficult, due to a ridge at the bottom of the upward slope; however, you can get over the ridge by using one of the sloping ramps attached to the side of the Citadel.
On [[The Covenant (level)|The Covenant]], fight your way to the [[Type-47B Scarab|Scarab Tank]] battle and destroy both Scarabs. After that, instead of following the [[Thel 'Vadam|Arbiter]] into the [[Installation 00 Citadel|Citadel]], take a vehicle (a [[Type-32 Rapid Assault Vehicle|Ghost]] or a [[M12 Force Application Vehicle|Warthog]] will do) over the artificial cliff behind the Citadel. This can be a little difficult, due to a ridge at the bottom of the upward slope; however, you can get over the ridge by using one of the sloping ramps attached to the side of the Citadel.


As you go over the cliff, you'll find that instead of falling to your death, you and your vehicle remain suspended in mid-air. Additionally, if you did this with a vehicle with no passengers, you can get out of the vehicle, and you will remain floating in the air while the vehicle falls; you'll find yourself in a falling pose, only able to move quite slowly. In addition, in [[campaign#Cooperative|co-op]], you can get a companion to shoot the vehicle you're in, causing it to spin around.
As you go over the cliff, you'll find that instead of falling to your death, you and your vehicle remain suspended in mid-air. Additionally, if you did this with a vehicle with no passengers, you can get out of the vehicle and you will remain floating in the air while the vehicle falls; you'll find yourself in a falling pose, only able to move quite slowly. In addition, in [[campaign#Cooperative|co-op]], you can get a companion to shoot the vehicle you're in, causing it to spin around.


This will also work with the two flying vehicles ([[AV-14 Hornet|Hornet]] and [[Type-26 Ground Support Aircraft|Banshee]]); just let them settle on the invisible floor over the artificial cliff and get out.
This will also work with the two flying vehicles ([[AV-14 Hornet|Hornet]] and [[Type-26 Ground Support Aircraft|Banshee]]); just let them settle on the invisible floor over the artificial cliff and get out.
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==Temporarily-Floating Objects==
==Temporarily-Floating Objects==
The '''Temporarily-Floating Objects''' glitch is a phenomenon that causes undisturbed objects, like [[Fusion coil|Fusion Coils]], [[List of UNSC crates|Crates]], or even the [[John-117|Master Chief]] himself, to remain in the air after the surfaces underneath them have been removed. It is most commonly used in [[Forge]], as a means of making immovable [[Forge objects]] float.
The '''Temporarily-Floating Objects''' glitch is a phenomenon that causes undisturbed objects, like [[Fusion core|Fusion Coils]], [[List of UNSC crates|Crates]], or even the [[John-117|Master Chief]] himself, to remain in the air after the surfaces underneath them have been removed. It is most commonly used in [[Forge]], as a means of making immovable [[Forge objects]] float.


===Forge Method (Any Object)===
===Forge Method (Any Object)===
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===Explanation===
===Explanation===
The glitch is the result of an optimization trick in the [[Halo 3 Engine]]. Like several physics engines, ''Halo 3'''s engine saves time on physics calculations by ignoring inactive objects. Specifically, if an object stops moving for a few seconds, the physics engine will stop paying attention to it. So long as that object is not disturbed -- that is, so long as it is not shot, touched, damaged, or destroyed, and so long as it does not move of its own accord -- it will not move. As briefly mentioned before, the glitch affects all movable objects, including Forge Objects, players, and even enemies -- when [[Time travel glitch|"time traveling"]] forward in ''Halo 3''<nowiki/>'s [[Campaign]] level The Covenant, players may spot [[Jiralhanae|Brutes]] that are floating in the air because they spawned in the air, and were not disturbed and did not move since their spawning.
The glitch is the result of an optimization trick in the [[Halo 3 Engine]]. Like several physics engines, ''Halo 3'''s engine saves time on physics calculations by ignoring inactive objects. Specifically, if an object stops moving for a few seconds, the physics engine will stop paying attention to it. So long as that object is not disturbed -- that is, so long as it is not shot, touched, damaged, or destroyed, and so long as it does not move of its own accord -- it will not move. As briefly mentioned before, the glitch affects all movable objects, including Forge Objects, players, and even enemies -- when [[Time Travel Glitch|"time traveling"]] forward in ''Halo 3''<nowiki/>'s [[Campaign]] level The Covenant, players may spot [[Jiralhanae|Brutes]] that are floating in the air because they spawned in the air, and were not disturbed and did not move since their spawning.


{{Glitches}}
{{Glitches}}

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