Editing Floating assault rifles

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{{Status|Gameplay}}
{{Ratings}}
[[File:Floating_Rifle.png|thumb|200px|A floating assault rifle.]]
{{Era|H1}}
The '''floating assault rifles''' glitch can be seen in the level [[343 Guilty Spark (level)|343 Guilty Spark]] on ''[[Halo: Combat Evolved]]'' and ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]''.
In the level [[343 Guilty Spark (Level)|343 Guilty Spark]] on [[Halo:Combat Evolved]] and [[Halo PC]], it is possible to see an [[Easter Egg]] where there are two '''Floating [[Assault Rifles]]'''. There is also a glitch where an assault rifle tries to follow your targeting reticule (a.k.a. the second batch of floating rifles).


==Walkthrough==
==Procedure==
It should be noted that unlike the [[floating plasma grenade]] glitch, the actual presence of floating [[MA5B assault rifle]]s is not a glitch. The fact that the player ''sees them'' is the glitch. [[Bungie]] added the floating assault rifles to imply a [[UNSC Marine Corps|Marine]] or [[Flood]] presence inside the structure that was scaring the [[Covenant]] troops away. The most likely reason why the rifles are floating instead of being wielded by non-playable characters is that the NPCs would have built-in A.I. personalities, causing them to move around and spout combat dialog, thus alerting the player to their presence. The fact that there is no combat dialog or movement of the rifles adds to the mystery of the level.
====Method One====
After you get off the [[Pelican]], quickly run to the area in which you go into the structure with the [[Flood]]. When playing the level normally, you would eventually see several [[Covenant]] running from [[MA5B Assault Rifle]] fire coming from inside a structure. Go around the level area and you will eventually find yourself above this structure. As the firing begins, jump down and enter the structure and you will find that no one is holding the Assault Rifles. The explosions are not caused by [[Frag Grenades]] either, rather they are [[spawned]] effects. This saves a lot of time instead of going through the entire swamp.


===Method One===
[[Image:Floating_Rifle.png|thumb|200px|A Floating Assault Rifle]]
Use the "[[Stay in the Pelican]]" glitch to remain in the [[D77-TC Pelican|Pelican]] that drops you off at the level's start. Remain seated until the Pelican comes to a full stop at the top of the level. After you get off the Pelican, quickly run to the area in which you go into the structure with the Flood. When playing the level normally, you would eventually see several Covenant running from assault rifle fire coming from inside a structure. Head towards the structure while remaining on the high ground. When you are nearly above the structure, jump down in front of the entrance, and you will find that no one is holding the assault rifles. The explosions are not caused by [[M9 High-Explosive Dual-Purpose Grenade|frag grenades]] either; rather they are [[spawning|spawned]] effects. This saves time, instead of going through the entire swamp.
====Method Two====
An easier way to get to the floating Assault Rifles, is to either: 
Go to the front of the Pelican, and there should be a big rock. Jump on the rock, and from there jump onto the nose of the Pelican. (Do this quickly before the pelican flies away.) Now try to stay in the middle of the top of the Pelican because as it flies away, your character will stay in the same spot. Keep moving around the Pelican so you don't fly off. Wait until the back wing is close enough to the cliff nearest to the Pelican, (this will take a few tries so just keep respawning back to your last checkpoint if you fail.) and crouch jump onto the cliff. If timed correctly, you should NOT slide down the cliff.


===Method Two===
====Method Three====
For those that like a challenge, exit the Pelican normally and head towards the front of the Pelican. There should be a big rock. Jump on the rock, and from there jump onto the nose of the Pelican (do this quickly before the Pelican flies away). Now try to stay in the middle of the top of the Pelican because as it flies away, your character will not always stay in the same spot and be pushed off by the physics engine. Keep moving around the Pelican so you do not fly off. Wait until the aft nacelle is close enough to the cliff nearest to the Pelican, (this will take a few tries so just keep respawning back to your last checkpoint if you fail) and [[crouch Jumping|crouch jump]] onto the cliff. If timed correctly, you should not slide down the cliff, and can now walk around the top of the level.
When you are sitting in the Pelican at the beginning of the level, keep throwing grenades around and you won't jump out of the Pelican. Then the Pelican will fly away the same way it does in Method One, and eventually it will stop and you will automatically jump out and you will be on top of the map where you can easily get to the entrance of the complex where the Floating Assault Rifles are.


{{Glitches}}
The second batch of assault rifles can be found in the level [[Assault on the Control Room]], but it is extremely rare. Most people won't get to see it.
[[Category:Tricks and cheats]]
 
[[Category:Halo: Combat Evolved glitches]]
<kaltura-widget kalturaid='epby0nim2c' size='M' align='L'/>
 
==Related Pages==
*[[Riding a Pelican]]
 
[[Category:Glitches]]
[[Category:Tricks and Cheats]]

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