Editing Flashlight
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{{ | {{Era|H1|H2|H3|RW}} | ||
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[[File:MA5 Torch. | [[File:MA5 Torch.jpg|thumb|The flashlight, or torch, is located under the barrel of the MA5 Series and on the left side on M90 Shotguns.]] | ||
'''Flashlights''' are small, usually portable devices, also [[weapon attachment|attachable]] on weapons, which project a beam of light to aid vision in darkened areas. | '''Flashlights''' are small, usually portable devices, also [[weapon attachment|attachable]] on weapons, which project a beam of light to aid vision in darkened areas. | ||
Flashlights are quite common in the [[ | Flashlights are quite common in the [[UNSC]] for combat in lowly-lit environments. The ODST troopers and [[Spartan-III]]s are the only known soldiers to not need the flashlights because ODSTs have the [[VISR]] system, and Spartan-IIIs use night vision. As such, many UNSC [[weapons]] have under-mounted flashlights below the barrel. In addition, most variants of [[MJOLNIR armor]] have a built-in flashlight on the helmet (in addition to night vision). Some [[Covenant]] armors have flashlights as well, such as the special flashlight integrated into the armor of the [[Arbiter (Rank)|Arbiter]]. | ||
==Halo: Combat Evolved== | |||
[[File:Halo CE Flashlight.jpg|thumb|200px|A HUD view of the flashlight featured in Halo: Combat Evolved]] | |||
In ''Halo: Combat Evolved'', the flashlight was originally intended to be only usable while carrying the [[MA5B Assault Rifle]] or [[M90 Shotgun]], both of which have built in flashlights mounted beneath the barrel. However, this was eventually changed. The only flashlight usable in the game is that mounted on the right side of the MJOLNIR Mark V helmet, which can be used at any time. This change was incomplete at release, as the flashlight's beam will still swing with the gun's movement while [[melee]]-attacking or reloading. [[Marines]] can be seen to use the gun-mounted flashlights on the level [[Truth and Reconciliation (Level)|Truth and Reconciliation]]. The MJOLNIR Mark V's flashlight has a limited battery pack which will slowly deplete while in use and recharge while turned off. The flashlight turns off when it has been activated for around a minute. Pressing the flashlight button while zooming in with a Sniper Rifle activates the rifle's night vision feature instead. | |||
[[File:Halo CE Flashlight.jpg|thumb|200px|A HUD view of the flashlight featured in Halo: Combat Evolved | |||
In ''Halo: Combat Evolved'', the flashlight was originally intended to be only usable while carrying the [[ | |||
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==Halo 2== | |||
[[File:Halo_2_Flashlight.jpg|thumb|200px|The flashlight illuminating a Sangheili warrior in Halo 2.]] | [[File:Halo_2_Flashlight.jpg|thumb|200px|The flashlight illuminating a Sangheili warrior in Halo 2.]] | ||
The MJOLNIR Mark VI | The MJOLNIR Mark VI [[Armor]] also contained a built in flashlight. However, this model was more advanced and drew its power directly from the suit's power source. Because of this, it did not have a battery and could be used for any length of time. However, it had a light-sensor which caused it to turn off automatically in well-lit areas. Although the Assault Rifle was absent from the game, the Shotgun still possessed its flashlight. Despite this, it could not be used and no Marines were ever seen doing so. | ||
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==Halo 3== | |||
The flashlight functions in much the same way in ''Halo 3'' as it did in ''Halo 2''. Like in ''Halo: CE'', both the Assault Rifle and Shotgun possess inbuilt flashlights. However, the Shotgun's flashlight is now mounted on the weapon's left side rather than underneath the barrel. As before, neither are usable | The flashlight functions in much the same way in ''Halo 3'' as it did in ''Halo 2''. Like in ''Halo: CE'', both the Assault Rifle and Shotgun possess inbuilt flashlights. However, the Shotgun's flashlight is now mounted on the weapon's left side rather than underneath the barrel. As before, neither are usable and only the light built into the armor functions. Unlike ''Halo 2'', however, the flashlight in ''Halo 3'' does not turn itself off in well-lit conditions, and can be left on indefinitely without any negative side-effects. The Arbiter, controlled by Player 2 in [[Co-Op]] mode, has a light source built into the armor over his left shoulder and it functions identically to the Master Chief's light. [[N'tho 'Sraom]] and [[Usze 'Taham]], Player 3 and 4's characters, respectively, do not appear to possess any light-emitting feature at all, however the players can still toggle a light on and off, and this light functions identically to those used by the Master Chief and the Arbiter. | ||
==Trivia== | ==Trivia== | ||
*The light of the flashlight can be used to easily spot opponents using [[ | *The light of the flashlight can be used to easily spot opponents using [[Active Camouflage]], since the light reflects off of them. This is most noticeable in ''Halo: Combat Evolved'', and when the contrast is turned up high, [[Stealth Elite]]s can be clearly seen. The same concept works for Multiplayer. | ||
*In ''Halo: Combat Evolved'', when a SPARTAN reloads his weapons or melees, the light moves with the gun rather than staying where it is, suggesting that the helmet light has no effect and is merely cosmetic. | *In ''Halo: Combat Evolved'', when a SPARTAN reloads his weapons or melees, the light moves with the gun rather than staying where it is, suggesting that the helmet light has no effect and is merely cosmetic. | ||
*In ''Halo: Combat Evolved'', if | *In ''Halo: Combat Evolved'', if you acquire Active Camouflauge and have the flashlight turned on, not only does the flashlight have no visual effect, it also negates the effect of the camouflauge to enemies. So when using camouflauge always remember to turn off the flashlight. | ||
*The flashlight was only usable in [[Multiplayer]] in ''Halo: CE'' and its PC counterpart. In ''Halo 2'', the same button is used for voice chat in Multiplayer and the flashlight cannot be used. In ''Halo 3'', the controls moved to the D-pad and in Multiplayer activates chat or forge mode. | *The flashlight was only usable in [[Multiplayer]] in ''Halo: CE'' and its PC counterpart. In ''Halo 2'', the same button is used for voice chat in Multiplayer and the flashlight cannot be used. In ''Halo 3'', the controls moved to the D-pad and in Multiplayer activates chat or forge mode. Halo 3: ODST's replacement of the Flashlight, known as [[VISR]] mode, is usable in the [[Firefight]] multiplayer game-type, being the only flashlight-derivative that can be used in multiplayer. | ||
*In Monitor mode in [[Forge]], looking at a surface may reveal a built-in light, shining out of the Monitor's single eye, which may have been created to shine in front of shadows to see better. It is not present if | *In ''Halo 3: ODST'', [[Orbital Drop Shock Trooper]]s are seen not to use flashlights. Instead, their helmets' heads-up displays have the Visual Intelligence System, Reconnaissance built in. This is the first example ever seen of a regular soldier having more advanced technology than a Spartan-II. The flashlights on the shotgun and the assault rifle remain, but they are not usable. [[Mickey]] has a helmet-mounted flashlight, but it is never seen being used. It is probably used for specific functions such as bomb defusing, although this is not shown in-game. | ||
*In Monitor mode in [[Forge]], looking at a surface may reveal a built-in light, shining out of the Monitor's single eye, which may have been created to shine in front of shadows to see better. It is not present if you set the monitor camouflage to 'good'. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Halo_3_Flashlight.jpg|An over-the-shoulder view of the | File:Halo_3_Flashlight.jpg|An over-the-shoulder view of the Flashlight used by [[Master Chief]] in [[Halo 3]]. | ||
File:Halo3_113461274_Full.jpg|A close-up of [[ | File:Halo3_113461274_Full.jpg|A close-up of [[Master Chief]]'s helmet which has integrated dual Flashlights on either side of the visor as it appears in [[Halo 3]]. | ||
File:Halo_3_Flashlight2.jpg|A [[ | File:Halo_3_Flashlight2.jpg|A [[Marine]]'s Flashlight illuminates the darkness mounted upon a [[MA5C Assault Rifle]] in the [[Halo 3]] campaign level [[Tsavo Highway]]. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Human technology]] | |||
[[Category: | [[Category:Covenant technology]] | ||
[[Category:Weapon attachments]] | [[Category:Weapon attachments]] |