Editing Flashlight

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===Halo: Combat Evolved===
===Halo: Combat Evolved===
[[File:Halo CE Flashlight.jpg|thumb|200px|A HUD view of the flashlight featured in Halo: Combat Evolved.]]
[[File:Halo CE Flashlight.jpg|thumb|200px|A HUD view of the flashlight featured in Halo: Combat Evolved.]]
In ''Halo: Combat Evolved'', the flashlight was originally intended to be only usable while carrying the [[MA5B Individual Combat Weapon System|MA5B Assault Rifle]] or [[M90 Close Assault Weapon System|M90 Shotgun]], both of which have built in flashlights mounted beneath the barrel. However, this was eventually changed. The only flashlight usable in the game is that mounted on the right side of the MJOLNIR Mark V helmet, which can be used at any time. This change was incomplete at release, as the flashlight's beam will still swing with the gun's movement while [[melee]]-attacking or reloading. [[UNSC Marine Corps|Marines]] can be seen to use the gun-mounted flashlights on the level, [[The Truth and Reconciliation]]. The MJOLNIR Mark V's flashlight has a limited battery pack which will slowly deplete while in use and recharge while turned off. The flashlight turns off when it has been activated for around a minute. Pressing the flashlight button while zooming in with a Sniper Rifle activates the rifle's night vision feature instead.
In ''Halo: Combat Evolved'', the flashlight was originally intended to be only usable while carrying the [[MA5B Individual Combat Weapon System|MA5B Assault Rifle]] or [[M90 Close Assault Weapon System|M90 Shotgun]], both of which have built in flashlights mounted beneath the barrel. However, this was eventually changed. The only flashlight usable in the game is that mounted on the right side of the MJOLNIR Mark V helmet, which can be used at any time. This change was incomplete at release, as the flashlight's beam will still swing with the gun's movement while [[melee]]-attacking or reloading. [[UNSC Marine Corps|Marines]] can be seen to use the gun-mounted flashlights on the level [[The Truth and Reconciliation]]. The MJOLNIR Mark V's flashlight has a limited battery pack which will slowly deplete while in use and recharge while turned off. The flashlight turns off when it has been activated for around a minute. Pressing the flashlight button while zooming in with a Sniper Rifle activates the rifle's night vision feature instead.
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===Halo 3===
===Halo 3===
The flashlight functions in much the same way in ''Halo 3'' as it did in ''Halo 2''. Like in ''Halo: CE'', both the Assault Rifle and Shotgun possess inbuilt flashlights. However, the Shotgun's flashlight is now mounted on the weapon's left side rather than underneath the barrel. As before, neither are usable, and only the light built into the armor functions. Unlike ''Halo 2'', however, the flashlight in ''Halo 3'' does not turn itself off in well-lit conditions, and can be left on indefinitely without any negative side effects. The Arbiter, controlled by Player 2 in [[Cooperative Play|Co-Op]] mode, has a light source built into the armor over his left shoulder and it functions identically to the Master Chief's light. [[N’tho ‘Sraom|N'tho 'Sraom]] and [[Usze ‘Taham|Usze 'Taham]], Player 3 and 4's characters, respectively, do not appear to possess any light-emitting feature at all, however the players can still toggle a light on and off, and this light functions identically to those used by the Master Chief and the Arbiter.
The flashlight functions in much the same way in ''Halo 3'' as it did in ''Halo 2''. Like in ''Halo: CE'', both the Assault Rifle and Shotgun possess inbuilt flashlights. However, the Shotgun's flashlight is now mounted on the weapon's left side rather than underneath the barrel. As before, neither are usable and only the light built into the armor functions. Unlike ''Halo 2'', however, the flashlight in ''Halo 3'' does not turn itself off in well-lit conditions, and can be left on indefinitely without any negative side-effects. The Arbiter, controlled by Player 2 in [[Cooperative Play|Co-Op]] mode, has a light source built into the armor over his left shoulder and it functions identically to the Master Chief's light. [[N’tho ‘Sraom|N'tho 'Sraom]] and [[Usze ‘Taham|Usze 'Taham]], Player 3 and 4's characters, respectively, do not appear to possess any light-emitting feature at all, however the players can still toggle a light on and off, and this light functions identically to those used by the Master Chief and the Arbiter.


===Halo: Reach===
===Halo: Reach===

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