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| {{Status|Canon}} | | {{Era|Human|HCW}} |
| {{Wikipedia|Stun grenade}} | | {{References}} |
| [[File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades.]] | | [[File:H3R - Flashbang.png|thumb|250px|Flashbang grenades from ''Halo 3: ODST''.]] |
| A '''flashbang grenade''' (sometimes '''flash-bang grenade'''), also known as a '''flash grenade''' or '''stun grenade''', is a non-lethal [[grenade]] of [[human]] origin.{{Ref/Novel|Id=goo1|GoO|Chapter=1}} | | A '''Flashbang Grenade''' (also called a '''stun grenade''') is a special type of [[grenade]] used by the [[United Nations Space Command|UNSC]]. Unlike [[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]], these grenades are not intended for lethal use. |
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| ==Overview== | | ==Overview== |
| Flashbangs are typically held in steel hexagonal tubes,{{Ref/Novel|Id=goo12|GoO|Chapter=12}} though there are [[40mm grenade|40mm flashbangs]] that are fired from the [[M301 grenade launcher]].{{Ref/Book|Id=HWSG40|Halo Wars: Official Strategy Guide|Page=40}} Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.{{Ref/Novel|TF|Chapter=5}} They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.{{Ref/Book|Id=enc11|Enc11|Page=357}}{{Ref/Anthology|Evo|Headhunters (short story)|Headhunters}} Flashbangs can also be used to temporarily overload the [[Semi-Powered Infiltration armor]]'s photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.{{Ref/Reuse|goo12}} | | Flashbangs use chemical reactions to produce an extremely bright flash of light and a very loud concussion blast when deployed, stunning targets, but doing very little physical damage to them. The primary purpose of a stun grenade is to temporarily blind and deafen the enemy. If the victim directly observes the flash, a still frame of what is observed by the victim will be seen for up to ten seconds, at which point their eyes will have returned to their unstimulated state. |
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| Flashbangs saw widespread usage in [[law enforcement]] agencies, like the [[New Mombasa Police Department]],{{Ref/Game|H3ODST|Audio log (Halo 3: ODST)#Audio log 21, Circle 7, Arc 3|Audio log 21, Circle 7, Arc 3}} and within the [[United Nations Space Command]] armed forces. In [[2531]], they were commonly used by the [[UNSC Marine Corps]]' [[Hellbringers]],{{Ref/Game|Halo Wars|Hellbringers in-game units}} and by [[SPARTAN-II]] [[Blue Team]] during [[Operation: SMOKING ACES]].{{Ref/Reuse|goo1}} Flashbangs were also frequently used in training sessions, like when [[SPARTAN-II program|Spartan-II]] trainees played capture the flag games with [[Tango Company]],{{Ref/Novel|FS|Chapter=17}} when [[SPARTAN-III Gamma Company]] underwent training,{{Ref/Reuse|goo12}}{{Ref/Novel|GoO|Chapter=9}} and when [[John-117]] tested the second-generation [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] with a [[smart AI]] within the armor during a "live-fire" combat scenario.{{Ref/Novel|TFoR|Chapter=27}}
| | Due to widespread usage within 21st Century armed forces, it has likely been used since before the UNSC's conception, though the earliest recorded use of it was [[2531]], as seen by its use by [[Hellbringers]] in ''[[Halo Wars]]''. The Flashbang and Stun Grenades' use in combat scenarios has not been overlooked, serving to confuse, disorient, or momentarily distract a potential threat for five to ten seconds. |
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| [[Jiralhanae]] in the [[Covenant]] employed a similar equipment, the [[Flare]], which produces a blinding light for an extended amount of time.{{Ref/Reuse|enc11}} | | ==Trivia== |
| | | *''[[Halo 3]]'' possesses a piece of Covenant [[equipment]] serving a similar function as a Flashbang, the [[Flare]], which is used to blind all nearby players (even if they can't see it), though it lacks the deafening effect of a flashbang. It does, however, have a noise that can drown out certain other sounds. |
| ==Gameplay==
| | *Starting with ''[[Halo 3: ODST]]'' and carrying over to ''[[Halo: Reach]]'', ODSTs can be seen carrying flashbangs on their belts along with a similar container colored blue with an unknown purpose. |
| ===''Halo Wars''===
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| In ''[[Halo Wars]]'', the player can research the "Flash Bang Ability" upgrade at the [[UNSC Barracks|Barracks]] for the cost of {{HWTech|1}} and {{HWResources|200}}. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into ''[[Halo Wars 2]]''.
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| ==Productions notes==
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| ''[[Halo 2]]'' design documents referenced flashbang grenades as a gameplay item, but they were likely [[Cut Halo 2 weapons#Flashbang grenade|cut]] in early development.{{Ref/Generic|Id=H2:A|[[Halo 2: Artifacts]]|Episode 4 - The Cutting Room Floor|Detail=10:53}} | |
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| HEvoMC-JonahFlashbang.png|[[Jonah-B283]] prepares to enter a room after he threw in flashbang grenades in the ''[[Headhunters (short story)|Headhunters]]'' motion comic.
| | File:Flashbang.jpg|Flashbang Grenades on an ODST's combat utility belt. |
| </gallery> | | </gallery> |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Halo: The Fall of Reach]]'' {{1st}}
| | {{Appearances|Halo: The Fall of Reach|Halo Graphic Novel|Halo: Ghosts of Onyx|Halo Wars|Halo 3: ODST}} |
| *''[[Halo: The Flood]]''
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| *''[[Halo: First Strike]]''
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| *''[[Halo: Ghosts of Onyx]]''
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| *''[[Halo Wars]]''
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| *''[[Halo 3: ODST]]''
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| **''[[Sadie's Story]]''
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| *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
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| **''[[Headhunters (short story)|Headhunters]]''
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| *''[[Halo: Mortal Dictata]]'' {{Mo}}
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| *''[[Halo: The Fall of Reach - The Animated Series]]''
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| *''[[Halo: Fractures]]''
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| **''[[Into the Fire]]'' {{Mo}}
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| *''[[Halo: Smoke and Shadow]]''
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| *''[[Halo: Silent Storm]]''
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| ==Sources==
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| {{Ref/Sources}}
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| {{UNSC ordnance}} | | {{UNSC Infantry Weapons}} |
| [[Category:Grenades]] | | [[Category:Grenades]] |