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| {{Status|Canon}} | | {{Ratings}} |
| {{Wikipedia|Stun grenade}} | | {{Era|FOR|HGN|HW}} |
| [[File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades.]]
| | A '''Flashbang Grenade''' (also considered a '''stun grenade''') is a special type of [[grenade]] used by the [[UNSC]]. Unlike [[Fragmentation Grenades]], these grenades are not intended for lethal use. Flashbangs use chemical reactions to produce an extremely bright flash of light and a very loud concussion blast when deployed, stunning targets, but doing very little physical damage to them. The primary purpose of a stun grenade is to temporarily blind and deafen the enemy. If the victim directly observes the flash, a still frame of what is observed by the victim will be seen for up to ten seconds, at which point their eyes will have returned to their unstimulated state. |
| A '''flashbang grenade''' (sometimes '''flash-bang grenade'''), also known as a '''flash grenade''' or '''stun grenade''', is a non-lethal [[grenade]] of [[human]] origin.{{Ref/Novel|Id=goo1|GoO|Chapter=1}} | |
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| ==Overview==
| | Due to widespread usage within 21st Century armed forces, it has likely been used since the UNSC's conception, though the earliest recorded use of it was [[2552]]. Flashbang and stun grenade's use in combat scenarios has not be overlooked, serving to confuse, disorient, or momentarily distract a potential threat for five to ten seconds. |
| Flashbangs are typically held in steel hexagonal tubes,{{Ref/Novel|Id=goo12|GoO|Chapter=12}} though there are [[40mm grenade|40mm flashbangs]] that are fired from the [[M301 grenade launcher]].{{Ref/Book|Id=HWSG40|Halo Wars: Official Strategy Guide|Page=40}} Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.{{Ref/Novel|TF|Chapter=5}} They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.{{Ref/Book|Id=enc11|Enc11|Page=357}}{{Ref/Anthology|Evo|Headhunters (short story)|Headhunters}} Flashbangs can also be used to temporarily overload the [[Semi-Powered Infiltration armor]]'s photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.{{Ref/Reuse|goo12}}
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| Flashbangs saw widespread usage in [[law enforcement]] agencies, like the [[New Mombasa Police Department]],{{Ref/Game|H3ODST|Audio log (Halo 3: ODST)#Audio log 21, Circle 7, Arc 3|Audio log 21, Circle 7, Arc 3}} and within the [[United Nations Space Command]] armed forces. In [[2531]], they were commonly used by the [[UNSC Marine Corps]]' [[Hellbringers]],{{Ref/Game|Halo Wars|Hellbringers in-game units}} and by [[SPARTAN-II]] [[Blue Team]] during [[Operation: SMOKING ACES]].{{Ref/Reuse|goo1}} Flashbangs were also frequently used in training sessions, like when [[SPARTAN-II program|Spartan-II]] trainees played capture the flag games with [[Tango Company]],{{Ref/Novel|FS|Chapter=17}} when [[SPARTAN-III Gamma Company]] underwent training,{{Ref/Reuse|goo12}}{{Ref/Novel|GoO|Chapter=9}} and when [[John-117]] tested the second-generation [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] with a [[smart AI]] within the armor during a "live-fire" combat scenario.{{Ref/Novel|TFoR|Chapter=27}}
| | ==Triva== |
| | | *''[[Halo 3]]'' possesses a piece of [[equipment]] serving a similar function as a Flashbang, the [[Flare]], which is used to blind all nearby players, though it lacks the deafening effect of a flashbang. It does, however, have a noise that can drown out certain other sounds. |
| [[Jiralhanae]] in the [[Covenant]] employed a similar equipment, the [[Flare]], which produces a blinding light for an extended amount of time.{{Ref/Reuse|enc11}}
| | *Within the UNSC, along with some 21st century armed forces, they appear as hexagonal tubes. |
| | | *In modern days, flashbang grenades are used in special operations, counter-terrorist forces, specialists to avoid casualties on both sides and provide quick escapes and diversions. |
| ==Gameplay==
| | *Some speculate that a flashbang grenade was used by [[Marine]]s during the ''[[Halo 2]]'' demo. |
| ===''Halo Wars''===
| | *[[Hellbringers|Hellbringer]] troops will be able to use them in ''[[Halo Wars]]''. |
| In ''[[Halo Wars]]'', the player can research the "Flash Bang Ability" upgrade at the [[UNSC Barracks|Barracks]] for the cost of {{HWTech|1}} and {{HWResources|200}}. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into ''[[Halo Wars 2]]''.
| | [[Category:UNSC]] |
| | | [[Category:Weapons]] |
| ==Productions notes==
| | [[Category:Explosives]] |
| ''[[Halo 2]]'' design documents referenced flashbang grenades as a gameplay item, but they were likely [[Cut Halo 2 weapons#Flashbang grenade|cut]] in early development.{{Ref/Generic|Id=H2:A|[[Halo 2: Artifacts]]|Episode 4 - The Cutting Room Floor|Detail=10:53}}
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| ==Gallery==
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| <gallery>
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| HEvoMC-JonahFlashbang.png|[[Jonah-B283]] prepares to enter a room after he threw in flashbang grenades in the ''[[Headhunters (short story)|Headhunters]]'' motion comic.
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| </gallery>
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| ==List of appearances==
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| *''[[Halo: The Fall of Reach]]'' {{1st}} | |
| *''[[Halo: The Flood]]''
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| *''[[Halo: First Strike]]''
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| *''[[Halo: Ghosts of Onyx]]''
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| *''[[Halo Wars]]''
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| *''[[Halo 3: ODST]]''
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| **''[[Sadie's Story]]''
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| *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
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| **''[[Headhunters (short story)|Headhunters]]'' | |
| *''[[Halo: Mortal Dictata]]'' {{Mo}}
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| *''[[Halo: The Fall of Reach - The Animated Series]]''
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| *''[[Halo: Fractures]]''
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| **''[[Into the Fire]]'' {{Mo}}
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| *''[[Halo: Smoke and Shadow]]''
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| *''[[Halo: Silent Storm]]''
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| ==Sources==
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| {{Ref/Sources}}
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| {{UNSC ordnance}}
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| [[Category:Grenades]] | |