Editing Flare
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{{Linkbox|gameplay=yes}} | {{Linkbox|gameplay=yes}} | ||
*In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account. | *In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account. | ||
*If an active flare gets stuck by a [[ | *If an active flare gets stuck by a [[Type-1 plasma grenade|plasma grenade]], the grenade will cease to exist and the flare will continue as if nothing happened. | ||
*Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance. | *Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance. | ||
*[[M7057 flamethrower]] shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect. | *[[M7057 flamethrower]] shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect. | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Clear}} | {{Clear}} | ||
{{Navbox/Pickups/Gameplay}} | {{Navbox/Pickups/Gameplay}} | ||
[[Category:Equipment]] | [[Category:Equipment]] |