Editing Flare

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{{Status|Canon}}
{{Era|HCW}}
{{Cleanup}}
{{Cleanup}}
{{Weapon infobox
{{Weapon infobox
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==In-Game==
==In-Game==
Though flares can be [[Forge]]d into every map in the game, they do not appear in any maps by default. They used to spawn in [[Guardian (map)|Guardian]] and [[Isolation]], but were removed during a title update as a result of the [[Equipment jumping]] glitch, which allowed players to use flares and other items to reach inordinate heights in [[Matchmaking]]. Because of this, flares are only used in modified map variants and some [[campaign]] levels.
Though flares can be [[Forge]]d into every map in the game, they do not appear in any maps by default. They used to spawn in [[Guardian (map)|Guardian]] and [[Isolation]], but were removed during a title update as a result of the [[Equipment Jumping]] glitch, which allowed players to use flares and other items to reach inordinate heights in [[Matchmaking]]. Because of this, flares are only used in modified map variants and some [[campaign]] levels.


The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. [[Bungie]] employee [[Jaime Griesemer]] described one strategy: "See a bunch of people guarding the [[flag]]? Throw the flare down. By the time the Flare's gone, their flag is too."<ref>EGM September 2007 Issue</ref>
The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. [[Bungie]] employee [[Jaime Griesemer]] described one strategy: "See a bunch of people guarding the [[flag]]? Throw the flare down. By the time the Flare's gone, their flag is too."<ref>EGM September 2007 Issue</ref>
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{{Linkbox|gameplay=yes}}
{{Linkbox|gameplay=yes}}
*In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account.  
*In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account.  
*If an active flare gets stuck by a [[Anskum-pattern plasma grenade|plasma grenade]], the grenade will cease to exist and the flare will continue as if nothing happened.
*If an active flare gets stuck by a [[Type-1 plasma grenade|plasma grenade]], the grenade will cease to exist and the flare will continue as if nothing happened.
*Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance.
*Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance.
*[[M7057 flamethrower]] shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect.
*[[M7057 flamethrower]] shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect.
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Clear}}
{{Clear}}


{{Navbox/Pickups/Gameplay}}
{{Navbox/Pickups/Gameplay}}
[[Category:Equipment]]
[[Category:Equipment]]

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