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{{Status|RealWorld}}
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{{Wikipedia|First-person shooter}}
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[[File:MJOLNIR HUD.jpg|thumb|260px|In first-person shooters, the surrounding environments are experienced through the playable characters' own eyes, as  demonstrated by this screenshot of ''[[Halo: Combat Evolved]]''.]]
{{Era|H1|H2|H3}}
'''First-person shooters''' are a genre of video game. You play looking from the character's eyes, I.E. from the first-person perspective, whomever that may be.


'''First-person shooter''' ('''FPS''') is a [[Wikipedia:Video game genres|video game genre]]. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a [[Wikipedia:First person (video games)|first-person point of view]]—that is, the player experiences the game through the eyes of their character.
== History ==
The first person shooter that brought it into the world was the game [[wikipedia:Battlezone|Battlezone]], although the first game to make it truly popular was [[wikipedia:ID Software|ID Software]]'s [[wikipedia:Wolfenstien 3D|Wolfenstein 3D]].  


== First-person in ''Halo'' ==
ID Software's next game, [[wikipedia:Doom|Doom]] truly established the genre, with it's many evolutionary leaps forward, including the ability for players to move in three axes via stairs and the and with it's inclusion of [[multiplayer]] modes, allowing players to play with or against each other over a distance for the first time.
Nearly all the action in the ''[[Halo (disambiguation)#Video games|Halo]]'' games is seen from a first-person view. There are certain circumstances (such as driving a vehicle) that will switch the viewpoint to a third-person view, however. Players can see their character's arms and weapon on-screen, and from ''[[Halo 2]]'' onwards, a player's legs are also visible.


In all{{Ref/Note|Countless [[Halo Custom Edition]] mapmakers have worked with this system, proving its usage in ''[[Halo: Combat Evolved]]'' and its derivative games, [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] and Halo Custom Edition. (An abundance of [[tag]]s for first-person arms exist on [[Halomaps.org]].) Two [[glitches]] ([[Corpse Respawn]] and [[Alert carry|Higher Weapons]]) prove that the system is used in ''[[Halo 3]]'' (both desynchronize a player's third-person arms from their first-person arms). Because the system is used both before and after ''[[Halo 2]]'', it is extremely likely that it is also used in ''Halo 2''. Finally, one can safely assume that ''[[Halo 3: ODST]]'' uses this system, as it is based upon the [[Halo 3 Engine]].}} of the ''Halo'' games, each playable character actually has two sets of arms.<ref>[http://www.modnexus.com/forums/viewtopic.php?f=32&t=7763&p=81740 '''ModNexus Forums:''' MC Arms?] ([http://www.webcitation.org/5kkQre7MS WebCite])</ref><ref>[http://www.modnexus.com/forums/viewtopic.php?f=31&t=8306 '''ModNexus Forums:''' Halo 2 on E-Bay] ([http://www.webcitation.org/5kkSG0quc WebCite])<div style="margin-left:2em">Multiple modders discuss possible ways to create a third-person view mod for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]. One modder suggests using negative zoom (zooming out of first-person view), but another notes that the player's model wouldn't be visible, having been replaced by its first-person arms.</div></ref><ref>[http://hce.halomaps.org/index.cfm?fid=4959 '''Halomaps:''' COD 4 First Person Tags]<div style="margin-left:2em">A [[Halo Custom Edition]] [[tag]] for first-person arms. The arms themselves were presumably ripped from ''[[Wikipedia:Call of Duty 4: Modern Warfare|Call of Duty 4: Modern Warfare]]''.</div></ref> The third-person arms are visible to everyone except their "owner", and tend to be relatively lacking in detail. The first-person arms are visible only to their "owner", and since they are much closer to the in-game camera, they tend to be far richer in detail. If you look quickly after dying, you will see the game kind of hide your usually unseen arms.
[[Halo: Combat Evolved]], [[Halo 2]], and [[Halo 3]] are also first-person shooters, although when you enter [[Vehicles|vehicles]] or [[Shade|turrets]] the view changes to third-person.


In ''[[Halo: Combat Evolved]]'', the entirety of a player's body is hidden, and the first-person arms are shown. However, subsequent Halo games such as ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' do not hide the player's legs; but they do hide everything else.{{Ref/Note|In ''Halo 2'', this is demonstrated through the [[Body separation glitch]]. In ''Halo 3'', this is demonstrated through the Corpse Respawn glitch. When a player corpse-spawns, they find themselves looking through their own midsection at a rubbery, black object: the "base" of their torso. The torso is not rendered invisible as a result of [[Wikipedia:Hidden surface determination#Backface culling|backface culling]] -- if backface culling was making the torso invisible, then at least a few "stray polygons" (polygons whose [[Wikipedia:Surface normal|normals]] still face the camera) would be visible when observing the glitch from the first-person in [[Theater]]; no such polygons can be seen from ''any angle''.}} Finally, there are also differences between first-person and third-person poses.
== First-Person in Halo ==


== Notes ==
The first [[Halo]] game introduced few changes to the idea of a first person shooter. However [[Halo 2]] introduced an interesting aspect never before seen: The character's own body. In most other first person shooters, when the character looks down they see only a shadow below them, as though they are a magical head and gun floating throughout the levels. However in [[Halo 2]] when the character looks down, they see their own body. Characters are able to see themselves run, jump, stand or even stick a [[Plasma Grenade]] to their feet because their body exists in real-time during the game.
{{Ref/Notes}}


== Sources ==
{{Ref/Sources}}


[[Category:Game genres]]
[[Category:Terms and Phrases]]

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