Editing Firefight
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{disambig header|the [[Halo 3: ODST]] and [[Halo: Reach]] gametype|the [[Halo Wars 2: Awakening the Nightmare]] mode|Terminus Firefight}} | {{disambig header|the [[Halo 3: ODST]] and [[Halo: Reach]] gametype|the [[Halo Wars 2: Awakening the Nightmare]] mode|Terminus Firefight}} | ||
[[File:FireFightReach.jpg|thumb|350px|Firefight in ''Halo: Reach''.]] | [[File:FireFightReach.jpg|thumb|right|350px|Firefight in ''Halo: Reach''.]] | ||
<choose><option>{{Quote|This is Firefight. And we need every able body we can get. Even yours.|[[Avery Johnson|Sergeant Major Avery Junior Johnson]]{{Ref/Reuse|bipbapbam}} (''[[Halo 3: ODST]]'')}}</option> | <choose><option>{{Quote|This is Firefight. And we need every able body we can get. Even yours.|[[Avery Johnson|Sergeant Major Avery Junior Johnson]]{{Ref/Reuse|bipbapbam}} (''[[Halo 3: ODST]]'')}}</option> | ||
<option>{{Quote|Welcome to the last day of the rest of your life.|[[The announcer]]<ref name="twopoint-oh">[[Halo: Reach Welcome to Firefight 2.0 Trailer|'''Halo: Reach''' ''Welcome to Firefight 2.0 Trailer'']]</ref> (''[[Halo: Reach]]'')}}</option></choose> | <option>{{Quote|Welcome to the last day of the rest of your life.|[[The announcer]]<ref name="twopoint-oh">[[Halo: Reach Welcome to Firefight 2.0 Trailer|'''Halo: Reach''' ''Welcome to Firefight 2.0 Trailer'']]</ref> (''[[Halo: Reach]]'')}}</option></choose> | ||
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=== ''Halo 3: ODST'' === | === ''Halo 3: ODST'' === | ||
[[File:H3ODST LostPlatoon Art.jpg|300px|thumb|Officially-commissioned art of [[Avery Johnson|Sgt. Johnson]], [[Kojo Agu|Romeo]], and the [[Rookie]] battling Covenant infantry on [[Lost Platoon]].]] | [[File:H3ODST LostPlatoon Art.jpg|300px|thumb|right|Officially-commissioned art of [[Avery Johnson|Sgt. Johnson]], [[Kojo Agu|Romeo]], and the [[Rookie]] battling Covenant infantry on [[Lost Platoon]].]] | ||
{{Main|Firefight (Halo 3: ODST)}} | {{Main|Firefight (Halo 3: ODST)}} | ||
{{Quote|Built on top of Halo 3: ODST's campaign, Firefight is a cooperative game mode that lets you and up to three of your friends put your skills to the ultimate test. It allows you to jump straight into the heart of ''Halo'' and experience traditional ''Halo'' sandbox encounters with a new, high octane twist. Though you’ve squared off against most of the enemies you’ll face in Firefight before, you’re not going to be able to rely on your past experiences alone to guide you through all of the action. In Firefight, even the most "harmless" enemy can become a dangerous threat when you’re low on ammo, low on lives, and have your back against the wall. Throw game play modifying skulls into the mix and you'll find that the combat can become even more interesting and intense.|Bungie.net description}} | {{Quote|Built on top of Halo 3: ODST's campaign, Firefight is a cooperative game mode that lets you and up to three of your friends put your skills to the ultimate test. It allows you to jump straight into the heart of ''Halo'' and experience traditional ''Halo'' sandbox encounters with a new, high octane twist. Though you’ve squared off against most of the enemies you’ll face in Firefight before, you’re not going to be able to rely on your past experiences alone to guide you through all of the action. In Firefight, even the most "harmless" enemy can become a dangerous threat when you’re low on ammo, low on lives, and have your back against the wall. Throw game play modifying skulls into the mix and you'll find that the combat can become even more interesting and intense.|Bungie.net description}} | ||
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The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0".,{{Ref/Note|In sources regarding Firefight in ''Halo: Reach'', Bungie employees refer to Firefight as "Firefight 2.0".}} the mode features eight maps on the disc: [[Waterfront]], [[Beachhead (Halo: Reach map)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (map)|Corvette]], [[Outpost]], [[Glacier (Halo: Reach map)|Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15, 2011, and another one, [[Installation 04 (map)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011. | The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0".,{{Ref/Note|In sources regarding Firefight in ''Halo: Reach'', Bungie employees refer to Firefight as "Firefight 2.0".}} the mode features eight maps on the disc: [[Waterfront]], [[Beachhead (Halo: Reach map)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (map)|Corvette]], [[Outpost]], [[Glacier (Halo: Reach map)|Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15, 2011, and another one, [[Installation 04 (map)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011. | ||
In addition, Firefight now consists of a multitude of [[ | In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.{{Ref/Reuse|xbox360.ign.com}} The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson). | ||
[[File:Reach Firefight Versus1.jpg|thumb|250px|Two [[Sangheili]] square-off against a [[SPARTAN-II|Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]] | [[File:Reach Firefight Versus1.jpg|thumb|250px|Two [[Sangheili]] square-off against a [[SPARTAN-II|Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]] | ||
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File:HTMCC Floodfight KeyArt.jpg|Key art for the "Floodfight" update to ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. | File:HTMCC Floodfight KeyArt.jpg|Key art for the "Floodfight" update to ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. | ||
File:HTMCC Floodfight KeyArtLogoless.jpg|The previous key art, without logos. | File:HTMCC Floodfight KeyArtLogoless.jpg|The previous key art, without logos. | ||
File:Reach_E310_Firefight_Waterfront02.jpg|A Firefight Generator Defense match on [[Waterfront]] in ''Halo: Reach''. | File:Reach_E310_Firefight_Waterfront02.jpg|A Firefight Generator Defense match on [[Waterfront]] in ''Halo: Reach''. | ||
File:Halo- Reach - Firefight Beachhead.jpg|A Firefight match on [[Beachhead]]. | File:Halo- Reach - Firefight Beachhead.jpg|A Firefight match on [[Beachhead]]. |