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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the [[Halo 3: ODST]] and [[Halo: Reach]] gametype|the [[Halo Wars 2: Awakening the Nightmare]] mode|Terminus Firefight}}
{{Newcontent}}
[[File:FireFightReach.jpg|thumb|350px|Firefight in ''Halo: Reach''.]]
[[File:FireFightReach.jpg|thumb|right|350px|Firefight in ''Halo: Reach''.]]
<choose><option>{{Quote|This is Firefight. And we need every able body we can get. Even yours.|[[Avery Johnson|Sergeant Major Avery Junior Johnson]]{{Ref/Reuse|bipbapbam}} (''[[Halo 3: ODST]]'')}}</option>
<choose><option>{{Quote|This is Firefight. And we need every able body we can get. Even yours.|[[Avery Johnson|Sergeant Major Avery Junior Johnson]]<ref name="bipbapbam"/> (''[[Halo 3: ODST]]'')}}</option>
<option>{{Quote|Welcome to the last day of the rest of your life.|[[The announcer]]<ref name="twopoint-oh">[[Halo: Reach Welcome to Firefight 2.0 Trailer|'''Halo: Reach''' ''Welcome to Firefight 2.0 Trailer'']]</ref> (''[[Halo: Reach]]'')}}</option></choose>
<option>{{Quote|Welcome to the last day of the rest of your life.|[[The Announcer]]<ref name="twopoint-oh">[[Halo: Reach Welcome to Firefight 2.0 Trailer|'''Halo: Reach''' ''Welcome to Firefight 2.0 Trailer'']]</ref> (''[[Halo: Reach]]'')}}</option></choose>


'''Firefight''' is a single or [[campaign#Cooperative|cooperative]] wave defense mode in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', where up to four players can co-operate with one another via [[system Link|system link]] or [[Xbox LIVE]] and fight against waves of [[Covenant]] attackers. This mode allows them to battle in multiple environments based on campaign maps, on foot or in vehicles, against increasingly difficult waves of Covenant attackers.<ref name="ODST">[http://halo.bungie.net/projects/odst/ '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref> ''Halo: Reach's'' firefight has a large number of customization options and new features, including [[Matchmaking]] support,<ref name="xbox360.ign.com">[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> as well as many new game modes such as [[Generator Defense]] and Versus.
'''Firefight''' is a single or [[campaign#Cooperative|cooperative]] wave defense mode in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', where up to four players can co-operate with one another via [[system Link|system link]] or [[Xbox LIVE]] and fight against waves of [[Covenant]] attackers. This mode allows them to battle in multiple environments based on campaign maps, on foot or in vehicles, against increasingly difficult waves of Covenant attackers.<ref name="ODST">[http://halo.bungie.net/projects/odst/ '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref> ''Halo: Reach's'' firefight has a large number of customization options and new features, including [[Matchmaking]] support,<ref name="xbox360.ign.com">[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> as well as many new game modes such as [[Generator Defense]] and Versus.
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=== ''Halo 3: ODST'' ===
=== ''Halo 3: ODST'' ===
[[File:H3ODST LostPlatoon Art.jpg|300px|thumb|Officially-commissioned art of [[Avery Johnson|Sgt. Johnson]], [[Kojo Agu|Romeo]], and the [[Rookie]] battling Covenant infantry on [[Lost Platoon]].]]
[[File:H3ODST LostPlatoon Art.jpg|300px|thumb|right|Officially-comissioned art of [[Avery Johnson|Sgt. Johnson]], [[Kojo Agu|Romeo]], and the [[Rookie]] battling Covenant infantry on [[Lost Platoon]].]]
{{Main|Firefight (Halo 3: ODST)}}
{{Main|Firefight (Halo 3: ODST)}}
{{Quote|Built on top of Halo 3: ODST's campaign, Firefight is a cooperative game mode that lets you and up to three of your friends put your skills to the ultimate test. It allows you to jump straight into the heart of ''Halo'' and experience traditional ''Halo'' sandbox encounters with a new, high octane twist. Though you’ve squared off against most of the enemies you’ll face in Firefight before, you’re not going to be able to rely on your past experiences alone to guide you through all of the action. In Firefight, even the most "harmless" enemy can become a dangerous threat when you’re low on ammo, low on lives, and have your back against the wall. Throw game play modifying skulls into the mix and you'll find that the combat can become even more interesting and intense.|Bungie.net description}}
{{Quote|Built on top of Halo 3: ODST's campaign, Firefight is a cooperative game mode that lets you and up to three of your friends put your skills to the ultimate test. It allows you to jump straight into the heart of ''Halo'' and experience traditional ''Halo'' sandbox encounters with a new, high octane twist. Though you’ve squared off against most of the enemies you’ll face in Firefight before, you’re not going to be able to rely on your past experiences alone to guide you through all of the action. In Firefight, even the most "harmless" enemy can become a dangerous threat when you’re low on ammo, low on lives, and have your back against the wall. Throw game play modifying skulls into the mix and you'll find that the combat can become even more interesting and intense.|Bungie.net description}}
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At the end of a round, there will be a brief pause where the players will be allowed to collect ammo and regroup with their squad mates. Their scores are shown in the top right of the screen, with the team score being on the top.
At the end of a round, there will be a brief pause where the players will be allowed to collect ammo and regroup with their squad mates. Their scores are shown in the top right of the screen, with the team score being on the top.


To increase difficulty throughout the game and increase the multiplier for kills, [[Halo 3 skulls|skulls]] are activated between rounds and sets. Three skulls are assigned to rounds (Tough Luck, Catch and Black Eye), three skulls are assigned to sets (Tilt, Famine and Mythic), and one skull assigned to the Bonus Round (Iron). Regardless of the difficulty, the [[Halo 3 skulls#Tough Luck|Tough Luck]] skull will be enabled from the start. With each new round and set, more skulls become enabled, more than one at a time. If one person can stay alive, they will be awarded with higher scores and [[medals]]. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_Firefight '''Bungie.net''': ''Drop Into Firefight'']</ref>
To increase difficulty throughout the game and increase the multiplier for kills, [[Halo 3 Skulls|skulls]] are activated between rounds and sets. Three skulls are assigned to rounds (Tough Luck, Catch and Black Eye), three skulls are assigned to sets (Tilt, Famine and Mythic), and one skull assigned to the Bonus Round (Iron). Regardless of the difficulty, the [[Halo 3 Skulls#Tough Luck|Tough Luck]] skull will be enabled from the start. With each new round and set, more skulls become enabled, more than one at a time. If one person can stay alive, they will be awarded with higher scores and [[medals]]. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_Firefight '''Bungie.net''': ''Drop Into Firefight'']</ref>


Additionally, once a team has survived a Set, they will go on to the Bonus Round. Because it is only a Bonus Round, any deaths will not be subtracted from the overall life pool, and as the [[Halo 3 skulls#Iron|Iron Skull]] is activated at the start, the player cannot respawn until time runs out. The Bonus Round provides players a chance to earn extra lives before the next Set. Extra lives will be unlocked every 2,000 points scored after the beginning of the round. The Bonus Round consists entirely of Grunts while all the skulls are turned on.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_081409 '''Bungie.net''': ''Bungie Weekly Update: 08/14/09'']</ref>
Additionally, once a team has survived a Set, they will go on to the Bonus Round. Because it is only a Bonus Round, any deaths will not be subtracted from the overall life pool, and as the [[Halo 3 Skulls#Iron|Iron Skull]] is activated at the start, the player cannot respawn until time runs out. The Bonus Round provides players a chance to earn extra lives before the next Set. Extra lives will be unlocked every 2,000 points scored after the beginning of the round. The Bonus Round consists entirely of Grunts while all the skulls are turned on.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_081409 '''Bungie.net''': ''Bungie Weekly Update: 08/14/09'']</ref>


If one scores a total of 200,000 points on any map in Firefight, they will unlock an achievement which is available for every map (except for the "night" missions, which will unlock an achievement for their daytime counterparts), making Firefight have a total of eight achievements worthy of 10 gamerpoints each.
If one scores a total of 200,000 points on any map in Firefight, they will unlock an achievement which is available for every map (except for the "night" missions, which will unlock an achievement for their daytime counterparts), making Firefight have a total of eight achievements worthy of 10 gamerpoints each.


=== ''Halo: Reach'' ===
=== ''Halo: Reach'' ===
[[File:HR Firefight Concept.jpg|300px|thumb|The menu background image for Firefight in ''Halo: Reach''.]]
[[File:HR_Firefight_Concept.jpg|300px|thumb|The menu background image for Firefight in ''Halo: Reach''.]]
{{Quote|It’s official. Firefight is back and better than ever. To get your drool on, go ahead and salivate over a Firefight that’s fully integrated into Halo: Reach’s matchmaking and topped off with an insane side of complete player customization, right down to each Set, Round, and Wave. And that’s just the beginning of the control you have over the experience.|Bungie.net description<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=e32010ff Bungie.net: Welcome to Firefight 2.0]</ref>}}
{{Quote|It’s official. Firefight is back and better than ever. To get your drool on, go ahead and salivate over a Firefight that’s fully integrated into Halo: Reach’s matchmaking and topped off with an insane side of complete player customization, right down to each Set, Round, and Wave. And that’s just the beginning of the control you have over the experience.|Bungie.net description<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=e32010ff Bungie.net: Welcome to Firefight 2.0]</ref>}}
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0".,{{Ref/Note|In sources regarding Firefight in ''Halo: Reach'', Bungie employees refer to Firefight as "Firefight 2.0".}} the mode features eight maps on the disc: [[Waterfront]], [[Beachhead (Halo: Reach map)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (map)|Corvette]], [[Outpost]], [[Glacier (Halo: Reach map)|Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15, 2011, and another one, [[Installation 04 (map)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011.
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0".,<ref group="note">In sources regarding Firefight in ''Halo: Reach'', Bungie employees refer to Firefight as "Firefight 2.0".</ref> the mode features eight maps on the disc: [[Waterfront]], [[Beachhead (Halo: Reach map)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (map)|Corvette]], [[Outpost]], [[Glacier (Halo: Reach map)|Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15, 2011 and another one, [[Installation 04 (map)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011.


In addition, Firefight now consists of a multitude of [[gametype]]s. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.{{Ref/Reuse|xbox360.ign.com}} The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson).
In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.<ref name="xbox360.ign.com"/> The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson).


[[File:Reach Firefight Versus1.jpg|thumb|250px|Two [[Sangheili]] square-off against a [[SPARTAN-II|Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]]
[[File:Reach_Firefight_Versus1.jpg|thumb|250px|Two [[Sangheili]] square-off against a [[SPARTAN-II|Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]]
At the 2010 San Diego Comic-Con, [[Bungie]] revealed a new Firefight gametype called ''Firefight Versus''.<ref>[http://xbox360.ign.com/articles/110/1106753p1.html '''IGN''': ''SDCC 10: Halo: Reach Adds Versus Firefight'']</ref> This new 2v2 matchmaking gametype features a team-slayer style function focusing on [[United Nations Space Command|UNSC]] versus [[Covenant]] warfare. It is unique in that it is the first gametype to ever feature AI Covenant allies. Players will either be [[SPARTAN-II Program|Spartans]] or Elites, and those that are chosen to be Elites are aided by other Covenant troops such [[Unggoy|Grunts]], [[Kig-yar|Jackals]] or [[Jiralhanae|Brutes]]. The objective of this gametype is to simply slay the opposing force and to rack up as many points as possible. Spartans will score points by either killing Elites (the opposing players) or the other Covenant forces (AI-controlled enemies). Additionally Spartans will have a limited pool of lives (similar to ''ODST's'' Firefight mode) that will deplete as a teammate or a player is killed. However, Spartans will gain an additional life and a large amount of points for each Elite they kill (only the player-controlled Elites will net an extra life, not other AI-controlled Covenant forces) making the Elites a strategic target amongst the battalions of Covenant forces. Elites have infinite lives in this gametype and will receive no points for kills, however their statistics will be shown in a full post-game carnage report, as will the Spartans. Special medals will be earned by both Elites and Spartans in this gametype, as well. Time is another factor that can determine the outcome of this gametype, as rounds are broken up into a specific amount of time to either defeat the opponent by killing them, or by scoring more points than the other players as Spartans, seeing as only Spartans can score points. Every player will have the chance to be both Spartans and Elites, and after each round, players switch roles to ensure a fair balance of play. Basically, the team who has the most points at the end of the rounds wins the match.
At the 2010 San Diego Comic-Con, [[Bungie]] revealed a new Firefight gametype called ''Firefight Versus''.<ref>[http://xbox360.ign.com/articles/110/1106753p1.html '''IGN''': ''SDCC 10: Halo: Reach Adds Versus Firefight'']</ref> This new 2v2 matchmaking gametype features a team-slayer style function focusing on [[United Nations Space Command|UNSC]] versus [[Covenant]] warfare. It is unique in that it is the first gametype to ever feature AI Covenant allies. Players will either be [[SPARTAN-II Program|Spartans]] or Elites, and those that are chosen to be Elites are aided by other Covenant troops such [[Unggoy|Grunts]], [[Kig-yar|Jackals]] or [[Jiralhanae|Brutes]]. The objective of this gametype is to simply slay the opposing force and to rack up as many points as possible. Spartans will score points by either killing Elites (the opposing players) or the other Covenant forces (AI-controlled enemies). Additionally Spartans will have a limited pool of lives (similar to ''ODST's'' Firefight mode) that will deplete as a teammate or a player is killed. However, Spartans will gain an additional life and a large amount of points for each Elite they kill (only the player-controlled Elites will net an extra life, not other AI-controlled Covenant forces) making the Elites a strategic target amongst the battalions of Covenant forces. Elites have infinite lives in this gametype and will receive no points for kills, however their statistics will be shown in a full post-game carnage report, as will the Spartans. Special medals will be earned by both Elites and Spartans in this gametype, as well. Time is another factor that can determine the outcome of this gametype, as rounds are broken up into a specific amount of time to either defeat the opponent by killing them, or by scoring more points than the other players as Spartans, seeing as only Spartans can score points. Every player will have the chance to be both Spartans and Elites, and after each round, players switch roles to ensure a fair balance of play. Basically, the team who has the most points at the end of the rounds wins the match.


[[File:HR Firefight Gruntpocalypse.jpg|thumb|250px|A smattering of Grunts seen in ''Reach'' Firefight<nowiki>'</nowiki>s ''Gruntpocalypse'' gametype.]]
[[File:HR Firefight Gruntpocalypse.jpg|thumb|250px|A smattering of Grunts seen in ''Reach'' Firefight<nowiki>'</nowiki>s ''Gruntpocalypse'' gametype.]]
Other gametypes were revealed by Bungie, such as the ''[[Gruntpocalypse]]'' Firefight gametype.{{Ref/Reuse|comicconign}} This gametype is quite similar to the Bonus Rounds in ''Halo 3: ODST'' where Grunts pour in the map in a seemingly endless flood, throwing lethal grenades all over the place and ensuring that chaos ensues.
Other gametypes were revealed by Bungie, such as the ''[[Gruntpocalypse]]'' Firefight gametype.<ref name="comicconign"/> This gametype is quite similar to the Bonus Rounds in ''Halo 3: ODST'' where Grunts pour in the map in a seemingly endless flood, throwing lethal grenades all over the place and ensuring that chaos ensues.


''Score Attack'' is another Firefight gametype revealed by Bungie. In [[Score Attack (Halo: Reach gametype)|Score Attack]], players are not be able to customize the gametype at all, and all waves will be standardized. Every game will essentially be the same (except the players' reactions); this allows Bungie to create Leaderboards with this gametype that pertain to skill and other factors, and can be fully tracked in-game and on Bungie.net along with other ''Halo: Reach'' stats.<ref name="comicconign">[http://xbox360.ign.com/objects/142/14276699.html '''IGN''': ''IGN Video Preview'']</ref>
''Score Attack'' is another Firefight gametype revealed by Bungie. In [[Score Attack (Halo: Reach gametype)|Score Attack]], players are not be able to customize the gametype at all, and all waves will be standardized. Every game will essentially be the same (except the players' reactions); this allows Bungie to create Leaderboards with this gametype that pertain to skill and other factors, and can be fully tracked in-game and on Bungie.net along with other ''Halo: Reach'' stats.<ref name="comicconign">[http://xbox360.ign.com/objects/142/14276699.html '''IGN''': ''IGN Video Preview'']</ref>
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=== ''Halo 3: ODST'' ===
=== ''Halo 3: ODST'' ===
====Xbox Series====
*'''[[Rookie]]''': Unlocked by default.
*'''[[Rookie]]''': Unlocked by default.
*'''[[Veronica Dare]]''': Complete the campaign on [[Legendary]].
*'''[[Veronica Dare]]''': Complete the campaign on [[Legendary]].
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*'''[[Avery Johnson|Avery Junior Johnson]]''': Unlocked by pre-ordering the game.
*'''[[Avery Johnson|Avery Junior Johnson]]''': Unlocked by pre-ordering the game.


====Halo: The Master Chief Collection ([[Series 3: Recon]] Exclusive)====
[[File:Firefight_Voices.jpg|thumb|250px|Some Firefight voices in ''Reach'', from top left - [[SPARTAN-B312|Noble Six]], [[Carter-A259|Carter]], [[Jorge-052|Jorge]], [[Auntie Dot]], [[Stacker]], [[Edward Buck|Buck]], [[Jun-A266|Jun]], [[Emile-A239|Emile]], [[Kat-B320|Kat]], [[Avery Junior Johnson|Johnson]], [[Cortana]], and [[John-117|Master Chief]].]]  
*'''[[Rookie]]''': Unlocked by default.
*'''[[Veronica Dare]]''': Tier 42 for standard and 46 for Helmetless version.
*'''[[Edward Buck]]''': Tier 37 for standard and 40 for Helmetless version. Bug-splattered Buck requires Sesaon 3 Challenge: Bug Bomb and Helmetless version requires Season 3 Challenge: Endure.
*'''[[Taylor H. Miles|Dutch]]''': Tier 15 for standard and Tier 20 for Helmetless version.
*'''[[Kojo Agu|Romeo]]''': Tier 6 for standard and 10 for Helmetless Version on Page 1 of [[Series 3: Recon]]. Injured Romeo requires Completion of Season 3 Challenge: Hurty Thirty and Helmetless Version requires Season 3 Challenge: Endure.
*'''[[Michael Crespo|Mickey]]''': Tier 25 for standard and Tier 30 for Helmetless version.
*'''[[Avery Johnson|Avery Junior Johnson]]''': Tier 50.
 
[[File:Firefight Voices.jpg|thumb|250px|Some Firefight voices in ''Reach'', from top left - [[SPARTAN-B312|Noble Six]], [[Carter-A259|Carter]], [[Jorge-052|Jorge]], [[Auntie Dot]], [[Stacker]], [[Edward Buck|Buck]], [[Jun-A266|Jun]], [[Emile-A239|Emile]], [[Catherine-B320|Kat]], [[Avery Junior Johnson|Johnson]], [[Cortana]], and [[John-117|Master Chief]].]]  
=== ''Halo: Reach'' ===
=== ''Halo: Reach'' ===
====Xbox Series====
The voices listed below are seen as available items in the Armory from the start, Noble Six being the only default.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref>
The voices listed below are seen as available items in the Armory from the start, Noble Six being the only default.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref>
*'''[[SPARTAN-B312/Quotes#Firefight Voice|Noble Six]]''':{{Ref/Reuse|Inventory}} Unlocked by default.
*'''[[SPARTAN-B312/Quotes|Noble Six]]''':<ref name="Inventory"/> Unlocked by default.
*'''[[Carter-A259/Quotes#Firefight Voice|Carter-A259]]''':{{Ref/Reuse|Inventory}} Purchasable at default for 100,000 credits.
*'''[[Carter-A259/Quotes|Carter-A259]]''':<ref name="Inventory"/> Purchasable at default for 100,000 credits.
*'''[[Catherine-B320/Quotes#Firefight Voice|Kat-B320]]''':{{Ref/Reuse|Inventory}} Purchasable at default for 10,000 credits.
*'''[[Kat-B320/Quotes|Kat-B320]]''':<ref name="Inventory"/> Purchasable at default for 10,000 credits.
*'''[[Jun-A266/Quotes#Firefight Voice|Jun-A266]]''':{{Ref/Reuse|Inventory}} Purchasable at default for 10,000 credits.
*'''[[Jun-A266/Quotes|Jun-A266]]''':<ref name="Inventory"/> Purchasable at default for 10,000 credits.
*'''[[Emile-A239/Quotes#Firefight Quotes|Emile-A239]]''':{{Ref/Reuse|Inventory}} Purchasable at default for 10,000 credits.
*'''[[Emile-A239/Quotes|Emile-A239]]''':<ref name="Inventory"/> Purchasable at default for 10,000 credits.
*'''[[Jorge-052/Quotes#Firefight Voice|Jorge-052]]''':{{Ref/Reuse|Inventory}} Purchasable at default for 10,000 credits.
*'''[[Jorge-052/Quotes|Jorge-052]]''':<ref name="Inventory"/> Purchasable at default for 10,000 credits.
*'''[[John-117/Quotes#Firefight Voice|John-117]]''': Purchasable at default for 150,000 credits.{{Ref/Reuse|Inventory}}{{Ref/Reuse|IGN}}
*'''[[John-117/Quotes|John-117]]''': Purchasable at default for 150,000 credits.<ref name="Inventory"/><ref name="IGN"/>
*'''[[Cortana/Quotes#Firefight Voice|Cortana]]''': Purchasable at default for 100,000 credits.{{Ref/Reuse|Inventory}}{{Ref/Reuse|IGN}}
*'''[[Cortana/Quotes|Cortana]]''': Purchasable at default for 100,000 credits.<ref name="Inventory"/><ref name="IGN"/>
*'''[[Avery Johnson/Quotes#Halo: Reach|Sgt. Johnson]]''': Purchasable at default for 100,000 credits.{{Ref/Reuse|Inventory}}{{Ref/Reuse|IGN}}
*'''[[Avery Junior Johnson/Quotes|Sgt. Johnson]]''': Purchasable at default for 100,000 credits.<ref name="Inventory"/><ref name="IGN"/>
*'''[[Edward Buck/Quotes#Firefight Voice|Edward Buck]]''': Purchasable at default for 15,000{{Ref/Reuse|Inventory}}{{Ref/Reuse|IGN}}
*'''[[Edward Buck/Quotes|Edward Buck]]''': Purchasable at default for 15,000<ref name="Inventory"/><ref name="IGN"/>
*'''[[Marcus P. Stacker/Quotes#Firefight Voice|Sgt. Stacker]]''': Purchasable at default for 5,000 credits.{{Ref/Reuse|Inventory}}<ref name="IGN">[http://ie.xbox360.ign.com/articles/110/1106694p1.html '''IGN''': ''Why is Master Chief in Halo: Reach?'']</ref>
*'''[[Stacker/Quotes|Sgt. Stacker]]''': Purchasable at default for 5,000 credits.<ref name="Inventory"/><ref name="IGN">[http://ie.xbox360.ign.com/articles/110/1106694p1.html '''IGN''': ''Why is Master Chief in Halo: Reach?'']</ref>
*'''[[Auntie Dot/Quotes#Firefight|Auntie Dot]]''': Purchasable at default for 15,000 credits.{{Ref/Reuse|Inventory}}{{Ref/Reuse|IGN}}
*'''[[Auntie Dot/Quotes|Auntie Dot]]''': Purchasable at default for 15,000 credits.<ref name="Inventory"/><ref name="IGN"/>
 
====Halo: The Master Chief Collection ([[Season 1: Noble]] Exclusive)====
*'''[[SPARTAN-B312/Quotes#Firefight Voice|Noble Six]]''': Unlocked by default.
*'''[[Carter-A259/Quotes#Firefight Voice|Carter-A259]]''': Tier 67
*'''[[Catherine-B320/Quotes#Firefight Voice|Kat-B320]]''': Tier 49.
*'''[[Jun-A266/Quotes#Firefight Voice|Jun-A266]]''': Tier 20.
*'''[[Emile-A239/Quotes#Firefight Quotes|Emile-A239]]''': Tier 35.
*'''[[Jorge-052/Quotes#Firefight Voice|Jorge-052]]''': Tier 77.
*'''[[John-117/Quotes#Firefight Voice|John-117]]''': Tier 100.
*'''[[Cortana/Quotes#Firefight Voice|Cortana]]''': Tier 95.
*'''[[Avery Johnson/Quotes#Halo: Reach|Sgt. Johnson]]''': Tier 97.
*'''[[Edward Buck/Quotes#Firefight Voice|Edward Buck]]''': Tier 81.
*'''[[Marcus P. Stacker/Quotes#Firefight Voice|Sgt. Stacker]]''': Tier 7.
*'''[[Auntie Dot/Quotes#Firefight|Auntie Dot]]''': Tier 56.
{{clear}}
{{clear}}
== Maps ==
== Maps ==
===''Halo 3: ODST''===
===''Halo 3: ODST''===
Firefight in ''Halo 3: ODST'' has eight maps{{Ref/Reuse|bipbapbam}} to choose from (some are acquired by unlocking achievements). The maps are as follows:
Firefight in ''Halo 3: ODST'' has eight maps<ref name="bipbapbam"/> to choose from (some are acquired by unlocking achievements). The maps are as follows:


*[[Alpha Site]]: Unlock the [[ONI Alpha Site (achievement)|ONI Alpha Site]] achievement.
*[[Alpha Site]]: Unlock the [[ONI Alpha Site (achievement)|ONI Alpha Site]] achievement.
Line 147: Line 121:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:BonusRound.jpg|A player participating in the Bonus Round in ''Halo 3: ODST''.
File:BonusRound.jpg|A player participating in the Bonus Round.
File:Johnson vs. Chieftain in Firefight.jpg|Johnson fighting a Jiralhanae Chieftain on [[Lost Platoon]].
File:Johnson vs. Chieftain in Firefight.jpg|Johnson in ''Halo 3: ODST's'' Firefight.
File:Look Up Jackals.jpg|A Jackal lance on [[Windward]].
File:Look Up Jackals.jpg|A Jackal lance on [[Windward]].
File:MCC-H3ODSTfirefight.png|4 players on [[Security Zone]].
File:Reach_E310_Firefight_Waterfront02.jpg|A Firefight Generator Defense match on ''Waterfront'' in ''Halo: Reach''.
File:HTMCC-H3ODST Firefight settings.jpg|Firefight settings for ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''.
File:Halo- Reach - Firefight Beachhead.jpg|A Firefight match on ''Beachhead''.
File:HTMCC Floodfight KeyArt.jpg|Key art for the "Floodfight" update to ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''.
File:HTMCC Floodfight KeyArtLogoless.jpg|The previous key art, without logos.
File:HTMCC-ODST-burn.png|
File:HTMCC-ODST-Podinfectors.jpg
File:Reach_E310_Firefight_Waterfront02.jpg|A Firefight Generator Defense match on [[Waterfront]] in ''Halo: Reach''.
File:Halo- Reach - Firefight Beachhead.jpg|A Firefight match on [[Beachhead]].
File:Reach_E310_Firefight_Beachhead02.jpg|A Spartan-III fighting a [[Mgalekgolo]].
File:Reach_E310_Firefight_Beachhead02.jpg|A Spartan-III fighting a [[Mgalekgolo]].
File:HTMCC-HR Sniper Firefight on Glacier.jpg|4 players during a game of Sniperfight on [[Glacier (Halo: Reach map)|Glacier]].
File:Elite Night vision.jpg|Elite [[night vision device|night vision]] is only available in Firefight.
File:Elite Night vision.jpg|Elite [[night vision device|night vision]] is only available in Firefight.
File:H5G-WF.jpg|Warzone Firefight in ''Halo 5: Guardians''.
File:H5G-WF.jpg|Warzone Firefight in ''Halo 5: Guardians''.
File:HTMCC-H3ODST Firefight settings.jpg|Firefight settings for ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''.
</gallery>
</gallery>


==Notes==
==Notes==
{{Ref/Notes}}
<references group="note"/>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Gametype}}
{{Gametype}}

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