Editing Firefight
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The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0".,{{Ref/Note|In sources regarding Firefight in ''Halo: Reach'', Bungie employees refer to Firefight as "Firefight 2.0".}} the mode features eight maps on the disc: [[Waterfront]], [[Beachhead (Halo: Reach map)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (map)|Corvette]], [[Outpost]], [[Glacier (Halo: Reach map)|Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15, 2011, and another one, [[Installation 04 (map)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011. | The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0".,{{Ref/Note|In sources regarding Firefight in ''Halo: Reach'', Bungie employees refer to Firefight as "Firefight 2.0".}} the mode features eight maps on the disc: [[Waterfront]], [[Beachhead (Halo: Reach map)|Beachhead]], [[Overlook]], [[Courtyard]], [[Corvette (map)|Corvette]], [[Outpost]], [[Glacier (Halo: Reach map)|Glacier]] and [[Holdout]] (all of which are also featured in campaign). Additionally, a new map, [[Unearthed]], was released with the [[Defiant Map Pack]] on March 15, 2011, and another one, [[Installation 04 (map)|Installation 04]], was released with the [[Anniversary Map Pack]] on November 15, 2011. | ||
In addition, Firefight now consists of a multitude of [[ | In addition, Firefight now consists of a multitude of [[template:Games|gametypes]]. "Classic Mode," as the name suggests, has the same rules as ''ODST'''s version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. [[Generator Defense]] also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific [[commendations]] and [[Challenges]], updated on a daily or weekly basis, that will earn the player bonus [[credits]] upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06/18/10'']</ref> The player is also able to create up to three customized skulls of their own for use in Firefight.{{Ref/Reuse|xbox360.ign.com}} The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the [[John-117|Master Chief]], [[Cortana]], and Sergeant Johnson). | ||
[[File:Reach Firefight Versus1.jpg|thumb|250px|Two [[Sangheili]] square-off against a [[SPARTAN-II|Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]] | [[File:Reach Firefight Versus1.jpg|thumb|250px|Two [[Sangheili]] square-off against a [[SPARTAN-II|Spartan]] in [[Halo: Reach|Reach's]] Firefight ''Versus'' gametype.]] |