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The UNSC have fielded several variants of Firebase.
The UNSC have fielded several variants of Firebase.
==="Pod" Firebase===
==="Pod" Firebase===
[[File:HWAjax6.jpg|thumb|250px|A D20 Heron deploying a "Pod" firebase.]]
"Pod"{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Firebase}}{{Ref/Note|Id=note1|The "pod" and expeditionary firebase names are mentioned offhand in the Phoenix Log regarding firebases in ''Halo Wars 2'' - however, they are not presented as official names. They are used for the purposes of this article to differentiate the two models in the absence of official clarification on the matter.}} firebases are deployed from orbit via the use of [[D20 Heron]] transport craft. These firebase variants are themselves variants of old [[colony starter unit]]s constructed out of [[polycrete]], and can form vast labyrinthine underground complexes. "Pod" firebases are capable of producing unarmed [[M12 Force Application Vehicle|Warthogs]], along with the special unit for the selected leader.{{Ref/Reuse|Firebase}} Firebases were used to great effect in the [[Human-Covenant War]], including the [[Harvest campaign]] - in which one served as the core of [[Alpha Base (Harvest)|Alpha Base]] - the [[Battle for Arcadia]] and the [[Battle of Trove]]. Although starting out frail, the structural strength of the command center is increased with the addition of each new Firebase addition, making it a good idea to erect multiple Firebase additions as soon as possible.{{Ref/Reuse|Firebase}}
"Pod"{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Firebase}}{{Ref/Note|Id=note1|The "pod" and expeditionary firebase names are mentioned offhand in the Phoenix Log regarding firebases in ''Halo Wars 2''—however, they are not presented as official names. They are used for the purposes of this article to differentiate the two models in the absence of official clarification on the matter.}} firebases are deployed from orbit via the use of [[D20 Heron]] transport craft. These firebase variants are themselves variants of old [[colony starter unit]]s constructed out of [[polycrete]], and can form vast labyrinthine underground complexes. "Pod" firebases are capable of producing unarmed [[M12 Force Application Vehicle|Warthogs]], along with the special unit for the selected leader.{{Ref/Reuse|Firebase}} Firebases were used to great effect in the [[Human-Covenant War]], including the [[Harvest campaign]]—in which one served as the core of [[Alpha Base (Harvest)|Alpha Base]]—the [[Battle for Arcadia]] and the [[Battle of Trove]]. Although starting out frail, the structural strength of the command center is increased with the addition of each new Firebase addition, making it a good idea to erect multiple Firebase additions as soon as possible.{{Ref/Reuse|Firebase}}


Beneath the Firebase there is a large underground garage in which resources and vehicle parts dropped down from orbiting warships may be stored. Also, all Firebase additions such as [[UNSC reactor|Reactors]] or [[UNSC Supply Pad|Supply Pads]] emerge up from this subterranean area, pre-built and fully constructed. Firebases also have self-destruct sequences and [[Lockdown Protocol]]s, the latter of which can be used to deliberately trap one's own newly-trained forces inside the compound.{{Ref/Reuse|Firebase}}
Beneath the Firebase there is a large underground garage in which resources and vehicle parts dropped down from orbiting warships may be stored. Also, all Firebase additions such as [[UNSC reactor|Reactors]] or [[UNSC Supply Pad|Supply Pads]] emerge up from this subterranean area, pre-built and fully constructed. Firebases also have self-destruct sequences and [[Lockdown Protocol]]s, the latter of which can be used to deliberately trap one's own newly-trained forces inside the compound.{{Ref/Reuse|Firebase}}
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===Minibase===
===Minibase===
[[File:HW UNSC Minibase.png|thumb|A minibase sporting a Vehicle Depot on Arcadia in 2531.]]
[[File:HW UNSC Minibase.png|thumb|A minibase sporting a Vehicle Depot on Arcadia in 2531.]]
Like firebases, there are two known variants of UNSC minibase employed—one resembling the "pod" firebase design, the other resembling the 2559-era firebase. The latter minibases are deployed from Condors to opportunistic locations in the operations zone. Each minibase is built using stripped-down modules assembled and packed aboard the Spirit of Fire before being loaded on the dropship for deployment. Minibases that survive a battle become unmanned sensor and communication relays in the ever-growing system of control nodes being extended across the Ark by [[Isabel]] and [[James Cutter|Captain Cutter]].{{Ref/Game|HW2|Phoenix Logs|Detail=Minibase (UNSC)}} Minibases also serve as the core basis for [[UNSC Stronghold]]s.
Like firebases, there are two known variants of UNSC minibase employed - one resembling the "pod" firebase design, the other resembling the 2559-era firebase. The latter minibases are deployed from Condors to opportunistic locations in the operations zone. Each minibase is built using stripped-down modules assembled and packed aboard the Spirit of Fire before being loaded on the dropship for deployment. Minibases that survive a battle become unmanned sensor and communication relays in the ever-growing system of control nodes being extended across the Ark by [[Isabel]] and [[James Cutter|Captain Cutter]].{{Ref/Game|HW2|Phoenix Logs|Detail=Minibase (UNSC)}} Minibases also serve as the core basis for [[UNSC Stronghold]]s.


===Stronghold===
===Stronghold===
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| Supply Pad|| Produces Resources || N/A || {{HWTech|0}} || {{HWResources|100}} || The UNSC Supply Pad produces the resources needed to train units, building buildings, and buy technology upgrades. Bases that have great economic production might have 6 Supply Pads.  
| Supply Pad|| Produces Resources || N/A || {{HWTech|0}} || {{HWResources|100}} || The UNSC Supply Pad produces the resources needed to train units, building buildings, and buy technology upgrades. Bases that have great economic production might have 6 Supply Pads.  
|- style="height: 40px"
|- style="height: 40px"
| Heavy Supply Pad {{C|[[Sergeant]] [[John Forge|Forge]]}} || Produces Resources || N/A || {{HWTech|0}} || {{HWResources|225}} || The UNSC Heavy Supply Pad produces extra resources (compared to the default Supply Pad) needed to train units, building buildings, and buy technology upgrades. Bases that have great economic production might have 6 Supply Pads.
| Reactor || Increases Tech Level || N/A || {{HWTech|0}} || {{HWResources|250}} {{C|500 after first Reactor}} || UNSC Reactors provide the energy needed to access advanced buildings, units and technology upgrades. High-tech bases may have as many as 4 or 5 Reactors.
|- style="height: 40px"
| Reactor || Increases Tech Level || N/A || {{HWTech|0}} || {{HWResources|250}} {{C|each subsequent Reactor costs an additional 250 than the previous}} || UNSC Reactors provide the energy needed to access advanced buildings, units and technology upgrades. High-tech bases may have as many as 4 or 5 Reactors.
|- style="height: 40px"
|- style="height: 40px"
| Field Armory || Special Upgrades || N/A || {{HWTech|1}} || {{HWResources|150}} || The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here.
| Field Armory || Special Upgrades || N/A || {{HWTech|1}} || {{HWResources|150}} || The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here.
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| Barracks || Trains Infantry || N/A || {{HWTech|0}} || {{HWResources|150}} || The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.
| Barracks || Trains Infantry || N/A || {{HWTech|0}} || {{HWResources|150}} || The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.
|- style="height: 40px"
|- style="height: 40px"
| Vehicle Depot || Trains Vehicles || N/A || {{HWTech|2}} || {{HWResources|150}} || The UNSC Vehicle Depot constructs the ground vehicles for the UNSC army. Vehicle technology upgrades can also be found here.
| Barracks || Trains Vehicles || N/A || {{HWTech|2}} || {{HWResources|150}} || The UNSC Vehicle Depot constructs the ground vehicles for the UNSC army. Vehicle technology upgrades can also be found here.
|- style="height: 40px"
|- style="height: 40px"
| Air Pad || Trains Aircraft || N/A || {{HWTech|2}} || {{HWResources|150}} || The Air Pad creates the various UNSC air units. Air units technology upgrades can also be found here.
| Air Pad || Trains Aircraft || N/A || {{HWTech|2}} || {{HWResources|150}} || The Air Pad creates the various UNSC air units. Air units technology upgrades can also be found here.
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|- style="height: 40px"
|- style="height: 40px"
| Station || Upgrade || N/A || {{HWTech|0}} || {{HWResources|400}} || Upgrades base to a Station, which adds two more building sites. Each buildings adds to the strength of the central structure.
| Station || Upgrade || N/A || {{HWTech|0}} || {{HWResources|400}} || Upgrades base to a Station, which adds two more building sites.  
|- style="height: 40px"
|- style="height: 40px"
| Fortress || Upgrade || N/A || {{HWTech|0}} || {{HWResources|400}} || Upgrades base to a Fortress, which adds two more building sites. Each buildings adds to the strength of the central structure.
| Fortress || Upgrade || N/A || {{HWTech|0}} || {{HWResources|400}} || Upgrades base to a Fortress, which adds two more building sites. Each buildings adds to the strength of the central structure.
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|- style="height: 40px"
|- style="height: 40px"
| [[M312 Elephant|Elephant]] {{C|[[Captain]] [[James Cutter|Cutter]]}} || Mobile Mini-Base || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|400}} || The UNSC Elephant is a unique only available to Captain Cutter. It can move around the battlefield and use the active Deploy ability. Infantry can be trained out of a deployed Elephant.  
| [[M312 Elephant|Elephant]] {{C|[[Captain]] [[James Cutter|Cutter]]}} || Mobile Mini-Base || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|400}} || The UNSC Elephant is a unique only available to Captain Cutter. It can move around the battlefield and use the achive Deploy ability. Infantry can be trained out of a deployed Elephant.  
|- style="height: 40px"
|- style="height: 40px"
| Twin Engine {{C|Captain Cutter}} || Upgrade || N/A || {{HWTech|1}} || {{HWResources|250}} || Elephant speed is greatly improved by the addition of a second engine.
| Twin Engine {{C|Captain Cutter}} || Upgrade || N/A || {{HWTech|1}} || {{HWResources|250}} || Elephant speed is greatly improved by the addition of a second engine.
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|- style="height: 40px"
|- style="height: 40px"
| [[HRUNTING Mark III (B) Cyclops|Cyclops]] {{C|Sergeant Forge}} || Building Killer || {{HWPop|1}} || {{HWTech|1}} || {{HWResources|125}} || The UNSC Cyclops is a unique special infantry unit. Experimental exo-skeleton suits provide incredible strength, making the Cyclops ideal for destroying buildings or other large things.
| [[HRUNTING Mark III (B) Cyclops|Cyclops]] {{C|[[Sergeant]] [[John Forge|Forge]]}} || Building Killer || {{HWPop|1}} || {{HWTech|1}} || {{HWResources|125}} || The UNSC Cyuclops is a unique special infantry unit. Experimental exo-skeleton suits provide incredible strength, making the Cyclops ideal for destroying buildings or other large things.
|- style="height: 40px"
|- style="height: 40px"
| Repair Kit {{C|Sergeant Forge}} || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Equips each Cyclops with tools to heal mechanized units and buildings.
| Repair Kit {{C|Sergeant Forge}} || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Equips each Cyclops with tools to heal mechanized units and buildings.
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File:HW Firebase HiPoly Wireframe.jpg|Hi-poly, wireframe render.
File:HW Firebase HiPoly Wireframe.jpg|Hi-poly, wireframe render.
File:HW Firebase HiPoly Half.jpg|A render of one section of the firebase.
File:HW Firebase HiPoly Half.jpg|A render of one section of the firebase.
File:HW-UNSC-Firebase.jpg|In-game screenshot of a prefabricated UNSC Firebase.
File:HW_Firebase_Concept_2.jpg|A firebase render.
File:HW_Firebase_Concept_2.jpg|A firebase render.
File:HW Firebase Render 2.jpg|A render of a firebase.
File:HW Firebase Render 2.jpg|A render of a firebase.
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File:HW-BuildingSocket-LowPoly.jpg|Low-poly render of a Firebase building socket.
File:HW-BuildingSocket-LowPoly.jpg|Low-poly render of a Firebase building socket.
File:HW_Firebase_Concept_1.jpg|A UNSC Firebase.
File:HW_Firebase_Concept_1.jpg|A UNSC Firebase.
File:HW_AlphaBaseBattle.jpg|A destroyed Firebase in the grounds of Harvest's Alpha Base.
File:HW_UNSCMinibase_Render.jpg|A UNSC minibase with no buildings.
File:HW_UNSCMinibase_Render.jpg|A UNSC minibase with no buildings.
File:HW_HeronDeployingFirebase.png|A D20 Heron deploying a Firebase.
File:HW-UNSC-Firebase.jpg|In-game screenshot of a prefabricated UNSC Firebase.
File:HW_AlphaBaseBattle.jpg|A destroyed Firebase in the grounds of Harvest's Alpha Base.
</gallery>
</gallery>
===''Halo Wars 2''===
===''Halo Wars 2''===
<gallery>
<gallery>
File:HW2-UNSCBase Concept 1.jpg|Concept art for a Firebase in ''Halo Wars 2''.
File:HW2-UNSCBase Concept 2.jpg|Concept art for a Firebase in ''Halo Wars 2''.
File:HW2B_UNSC_1-Slot_Minibase_.png|A UNSC 1-slot Minibase in ''[[Halo Wars 2 Open Beta]]''.
File:HW2B_UNSC_1-Slot_Minibase_.png|A UNSC 1-slot Minibase in ''[[Halo Wars 2 Open Beta]]''.
File:HW2B_UNSC_2-Slot_Minibase_.png|A UNSC 2-slot Minibase in ''Halo Wars 2 Open Beta''.
File:HW2B_UNSC_2-Slot_Minibase_.png|A UNSC 2-slot Minibase in ''Halo Wars 2 Open Beta''.
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File:HW2B_Combat_Station.png|A UNSC Combat Station in ''Halo Wars 2 Open Beta''.
File:HW2B_Combat_Station.png|A UNSC Combat Station in ''Halo Wars 2 Open Beta''.
File:HW2B Command Station.png|A UNSC Command Center in ''Halo Wars 2 Open Beta''.
File:HW2B Command Station.png|A UNSC Command Center in ''Halo Wars 2 Open Beta''.
File:HW2-UNSCBase Concept 1.jpg|Concept art for a Firebase in ''Halo Wars 2''.
File:HW2-UNSCBase Concept 2.jpg|Concept art for a Firebase in ''Halo Wars 2''.
</gallery>
</gallery>


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*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
*''[[Halo: Hippocratica]]''


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==Notes==

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