Editing File:H2A-ArbiterThelVadam-Render.jpg

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
==Summary==
==Licensing==
{{file info
{{AIScreen}}
|summary = A render of the ''[[Halo 2: Anniversary]]'' Blur asset for [[Thel 'Vadam]]ee.
|game = Halo 2: Anniversary
|type = render
|artist = James Ku
|source = http://www.jameskuart.com/#/halo2/
|filename = Groundhog_CoArbiter_final.jpg?format=1500w
|caption = Halo II Anniversary is the one of biggest projects that Blur has done.  We recreated 50 minutes of cinematics for the game.  In the original Halo II, these cinematics were done in game with the real time engine.  For the remake Microsoft wanted Blur to do them pre-rendered.<br><br>There were so many characters to create that we needed two character leads.  My friend Mathieu Arnei and I were the leads. There were over 70 character assets that we needed to make for this show.  On this show I supervised the creation of the alien characters (Covenant & Flood).  Mathieu supervised the majority of the human characters (UNSC).<br><br>We mostly used off site freelancers as the character creation team.  I supervised eight offsite and two in studio freelancers.  It was challenging to work with an off site team.  They were all talented artists but it was the first time many of them worked for Blur. As such they needed a lot of training in our pipeline.  Also from a managerial stand point I think any supervisor would rather have the team in house to facilitate communication.<br><br>My job as lead was both artistic and technical. I did paint over notes on top of work in progress renders.  I had almost daily online video conferences with the offsite team to give feedback and train them in whatever they were unfamiliar with.  I also handled model ingestion and clean up from the off site team to make sure that their characters would work in our pipeline.<br><br>On this show Blur needed me to focus more on supervising than doing production work.  However, I did manage to do a little bit of art. I did the head sculpt and facial hair for the Prophet characters.  The textures for the Prophet heads were done by a freelancer.  I also did some polishing on the head fur for the Brutes.<br><br>Character modeling on this show took place from January to July 2014.  We used our standard tools:  3ds max, Zbrush, Mari and VRay to render.
}}
[[Category:Images of Thel 'Vadam]]
[[Category:Images of Thel 'Vadam]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: