Editing Face painting

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|RW}}
'''Face painting''', also known as '''sweep sniping''', '''drag sniping''', and '''sweeping''', is the act of firing while quickly moving one's aiming [[reticle]] over an opponent's head, in a linear motion. If a player sweeps their reticule in such a manner while firing, and the target's head happens to pass under the reticule, then the shot will count as a headshot.
{{Halowiki}}
'''Face painting''', also known as '''sweep sniping''', '''drag sniping''', and '''sweeping''', is the act of firing while quickly moving one's aiming [[reticule]] over an opponent's head, in a linear motion. If a player sweeps their reticule in such a manner while firing, and the target's head happens to pass under the reticule, then the shot will count as a headshot.


The trick works especially well when you or your target is moving very quickly, like when falling from a ledge.
The trick works especially well when you or your target is moving very quickly, like when falling from a ledge.
Line 7: Line 8:
When a player pulls the trigger in ''[[Halo 2]]'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and [[lag]]; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online [[multiplayer]] match.
When a player pulls the trigger in ''[[Halo 2]]'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and [[lag]]; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online [[multiplayer]] match.


Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the “detection line”, players can hit a target without needing as much precision. The trick works well with any ranged precision weapon, including the two [[BR55 battle rifle|Battle Rifles]], the [[Vostu-pattern carbine|Covenant Carbine]], the [[SRS99 series|Sniper Rifle]], the [[Sulok-pattern beam rifle|Beam Rifle]], and all [[M6 Series|Magnum]] models.
Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the "detection line", players can hit a target without needing as much precision. The trick works well with any ranged precision weapon, including the two [[Battle rifle|Battle Rifles]], the [[Type-51 Carbine|Covenant Carbine]], the [[Sniper rifle|Sniper Rifle]], the [[Type-50 Sniper Rifle System|Beam Rifle]], and all [[M6 Series|Magnum]] models.


Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the “detection line”; however, players who are used to lower sensitivities may not wish to increase their [[look sensitivity]].
Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the "detection line"; however, players who are used to lower sensitivities may not wish to increase their [[Look Sensitivity|look sensitivity]].


== Circle-sweeping ==
== Circle-sweeping ==
In [[Energy shielding|shield]]less gametypes, or when facing an enemy with low shielding, another technique is to “circle-sweep”. Simply move the reticule reasonably close to the target's head, and quickly move the aiming thumbstick in a quick, tight circle while firing. This tends to work best with extremely high look sensitivities (such as 10).
In [[Shield|shieldless]] gametypes, or when facing an enemy with low shielding, another technique is to "circle-sweep". Simply move the reticule reasonably close to the target's head, and quickly move the aiming thumbstick in a quick, tight circle while firing. This tends to work best with extremely high look sensitivities (such as 10).


== Tips ==
== Tips ==
*Players wishing to learn this technique should try to learn it after they have become proficient with the weapons involved. Sniper-only [[custom game]]s are a useful way to practice.
*Players wishing to learn this technique should try to learn it after they have become proficient with the weapons involved. Sniper-only [[Custom Game]]s are a useful way to practice.
*The Battle Rifle is a good weapon to face paint with, due to its three-shot burst. Horizontal face painting is particularly easy with the Battle Rifle.
*The Battle Rifle is a good weapon to face paint with, due to its three-shot burst. Horizontal face painting is particularly easy with the Battle Rifle.
[[Category:Tricks and cheats]]
[[Category:Terms and Phrases]]
[[Category:Multiplayer lexicon]]
[[Category:Tricks and Cheats]]
[[Category:Multiplayer Lexicon]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: