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{{ | {{Era|HCW|Post}} | ||
{{Center|'''''Sabre''' redirects here. For the SPARTAN-III team, see [[Team Saber]].''}} | |||
{{Ship class infobox | {{Ship class infobox | ||
|name= | |name=YSS-1000 Sabre | ||
|image=[[File:Sabre-class Starfighter.png|300px]] | |image=[[File:Sabre-class Starfighter.png|300px]] | ||
|manufacturer= | |manufacturer= | ||
|class=[[Space fighter]] | |class=[[Space fighter]] | ||
|role=Planetary/orbital defense | |role=Planetary/orbital defense | ||
|length= | |length=24.6 meters (80.7 feet)<ref name="EVG">''[[Halo: The Essential Visual Guide]]'', p. 161</ref> | ||
|width= | |width=18.9 meters (62.1 feet)<ref name="EVG"/> | ||
|height= | |height= | ||
|mass= | |mass= | ||
|power= | |power= | ||
|engine=*Two main engines and wing-mounted thrusters | |engine=*Two main engines and wing-mounted thrusters | ||
Line 17: | Line 17: | ||
|navigation= | |navigation= | ||
|hull= | |hull= | ||
|armament=* | |armament=*Two [[M1024 ASW/AC 30mm MLA cannon]]s<ref name="EVG"/> | ||
* | *Two [[ST/Medusa missile]] delivery systems<ref name="EVG"/> | ||
|complement= | |complement= | ||
|crew=*One pilot | |crew=*One pilot<ref name="EVG"/> | ||
*One radar intercept officer | *One radar intercept officer<ref name="EVG"/> | ||
|passengers= | |passengers= | ||
|othersystems= | |othersystems= | ||
|era= | |era=[[Human-Covenant War]] | ||
|introduced=[[2547]]<ref name="fb125">''[[Halo: Fleet Battles]]'', Core Rulebook - p. 125</ref> | |||
|affiliation=[[UNSC Navy]] | |||
|introduced=[[2547]] | |||
|affiliation=[[UNSC | |||
}} | }} | ||
== | The '''YSS-1000 Prototype Anti-Ship Spaceplane'''<ref group ="note">The "Y" in the designation designates the Sabre as a prototype vehicle in accordance with the [[Wikipedia:1962 United States Tri-Service aircraft designation system|1962 United States Tri-Service aircraft designation system]], while ''Halo: Warfleet'' p.17 clarifies the "SS" hull code to designate an Anti-Ship Spaceplane.</ref>, commonly known as the '''Sabre''', is a highly classified planetary defense [[starfighter]] used by the [[UNSC Navy]] in surgical orbital combat.<ref name="EVG"/><ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/sabre/499ce36f-da85-4733-a409-13b61fc0b886 ''Halo Waypoint'': Sabre] (defunct, backup on [https://web.archive.org/web/20110314221945/http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/sabre/499ce36f-da85-4733-a409-13b61fc0b886 Archive.org])</ref><ref name="e3">[[Halo: Reach E3 Campaign Demo|''Halo: Reach'' E3 Campaign Demo]]</ref><ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=2010E3 ''Bungie.net'': Halo: Reach E3 2010 Trailer]</ref> | ||
==Specifications== | |||
[[File:HR Anchor9 SabreScreen 1.gif|thumb|left|Animated schematics of the Sabre fighter.]] | [[File:HR Anchor9 SabreScreen 1.gif|thumb|left|Animated schematics of the Sabre fighter.]] | ||
===Design details=== | ===Design details=== | ||
The YSS-1000 was designed to offer the UNSC a swift, versatile, and lethal defense interceptor that could engage Covenant forces in deep space and low orbit, preventing them from establishing a dominant position before ground engagements.<ref name="WFCarriers">''[[Halo: Warfleet]]'', ''Carriers'', p. 40-41</ref> It can be launched vertically from a ground-based launch platforms using a system of [[seven]]-stage detachable rockets to propel itself out of a planet's atmosphere into low orbit<ref name="e3"/><ref>''[[Halo: Reach Official Strategy Guide]]'', p. 437</ref> without the use of [[Mass driver|asynchronous linear-induction]], [[Fusion drive|nuclear technology]],<ref name="Waypoint"/> or other traditional means of surface-to-orbit transit. The Sabre also possesses powerful [[Energy shielding#Human energy shielding|energy shielding technology]], which covers all areas of the craft and quickly recharges when depleted.<ref name="EVG"/><ref name="Waypoint"/><ref name="e3"/> | |||
The Sabre is designed for the dual purposes of peak acceleration and maneuverability in orbital combat, due in large part to a powerful afterburner system. This emphasis on speed and responsiveness enables the Sabre to perform feats that other human single ships cannot accomplish, and even allows the craft to compete favorably with the [[Covenant]]'s more technologically advanced [[Type-31 Seraph|Type-31 Seraph fighter]]. The Sabre is capable of performing complex [[wikipedia:Aileron roll|aileron rolls]], [[Wikipedia:Split S|Split S]] maneuvers, and [[Wikipedia:Immelmann turn|Immelmann turns]]. | The Sabre is designed for the dual purposes of peak acceleration and maneuverability in orbital combat, due in large part to a powerful afterburner system. This emphasis on speed and responsiveness enables the Sabre to perform feats that other human single ships cannot accomplish, and even allows the craft to compete favorably with the [[Covenant]]'s more technologically advanced [[Type-31 Seraph|Type-31 Seraph fighter]]. The Sabre is capable of performing complex [[wikipedia:Aileron roll|aileron rolls]], [[Wikipedia:Split S|Split S]] maneuvers, and [[Wikipedia:Immelmann turn|Immelmann turns]].<ref name="LNoS"/> The starfighter's engines are maintained and repaired by [[engine service module]]s in [[UNSC Sabre engineering facility|Sabre engineering facilities]] inside orbital [[refit station]]s. The [[MJOLNIR Powered Assault Armor/Aviator]] helmet is recommended for use by Sabre crew members,<ref name="h4evg">''[[Halo 4: The Essential Visual Guide]]'', p. 147</ref> and the [[Mariner (helmet)|Mariner]] helmet is optimised for Sabre flight systems alongside those of the [[Nandao fighter|Nandao]] and [[S-14 Baselard|Baselard]] fighters.{{Ref/Game|MCC|Mariner helmet description}} | ||
===Armament=== | ===Armament=== | ||
The Sabre's armament includes twin [[M1024 ASW/AC 30mm MLA cannon|M1024 30mm autocannons]] as well as twin-linked [[ST/Medusa missile]] pods; these missiles are capable of maintaining a lock on even fast-moving and highly evasive craft which could likely "shake" most projectiles. The Sabre's targeting computer can identify enemy contacts from a long distance, as well as show the distance to a target. The craft is intended for lethal encounters, not for simply disrupting or disabling targeted craft. | The Sabre's armament includes twin [[M1024 ASW/AC 30mm MLA cannon|M1024 30mm autocannons]] as well as twin-linked [[ST/Medusa missile]] pods; these missiles are capable of maintaining a lock on even fast-moving and highly evasive craft which could likely "shake" most projectiles. The Sabre's targeting computer can identify enemy contacts from a long distance, as well as show the distance to a target. The craft is intended for lethal encounters, not for simply disrupting or disabling targeted craft.<ref name="EVG"/><ref name="Waypoint"/> | ||
==Operational history== | ==Operational history== | ||
The Sabre was developed by the Sabre Program in [[2547]],<ref name="fb125"/> a top-secret project in which [[SPARTAN-B312]] was a [[pilot]] at some point.<ref name="bnet"/> However, the fighter proved too expensive to enter full production given the loss of critical [[Inner Colony]] manufacturing hubs to the [[Covenant]] and the shortage of skilled pilots, though most of these issues had been resolved by 2552.<ref name="fb125"/> The craft's existence has been denied by three separate administrations<ref name="LNoS"/> and the program has remained secret throughout its existence.<ref name="EVG"/><ref name="Waypoint"/> | |||
The Sabre | |||
The earliest known use of the Sabre was during a [[Mamore insurrections#2552|counter-insurgency operation]] on [[Mamore]] on [[2552#May|May 10, 2552]]. SPARTAN-B312 demonstrated great skill in piloting the Sabre, thus gaining the approval of [[Colonel]] [[Urban Holland]] and resulting in the Spartan's assignment to [[NOBLE Team]].<ref>''Halo: Reach'' game manual</ref> | The earliest known use of the Sabre was during a [[Mamore insurrections#2552|counter-insurgency operation]] on [[Mamore]] on [[2552#May|May 10, 2552]]. SPARTAN-B312 demonstrated great skill in piloting the Sabre, thus gaining the approval of [[Colonel]] [[Urban Holland]] and resulting in the Spartan's assignment to [[NOBLE Team]].<ref>''Halo: Reach'' game manual</ref> | ||
[[File: | [[File:HR_Condemned_Sabre.jpg|thumb|250px|A Sabre fighter in the repair bay of Gamma Station.<ref name="condemned"/>]] | ||
Multiple Sabres were stored in launch facilities across the surface of the planet [[Reach]], including [[Sabre Program Launch/Research Range|the newest facility]] near [[Farkas Lake]]. | Multiple Sabres were stored in launch facilities across the surface of the planet [[Reach]], including [[Sabre Program Launch/Research Range|the newest facility]] near [[Farkas Lake]].<ref name="EVG"/><ref name="Waypoint"/> In addition, the orbital platform ''[[Anchor 9]]'' had several Sabres stored in its launch bays<ref name="LNoS">''Halo: Reach'', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref><ref>''Halo: Reach'', multiplayer level ''[[Anchor 9 (map)|Anchor 9]]''</ref>, and [[Gamma Station]] was equipped with repair facilities to service Sabre fighters.<ref name="condemned">''Halo: Reach'', multiplayer level ''[[Condemned]]''</ref> When the Covenant arrived in the [[Epsilon Eridani system]] in the [[2552|summer of 2552]], the UNSC replaced select [[F-41 Broadsword]] squadrons with Sabres to combat the Covenant.<ref name="fb125"/> During the [[Fall of Reach]], SPARTAN-B312 and [[Jorge-052]] of NOBLE Team used a Sabre during [[Operation: UPPER CUT]], in which multiple Sabres were used to board the [[SDV-class heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' in order to use it to deliver a [[Shaw-Fujikawa Translight Engine#Atypical uses|makeshift slipspace bomb]] to the [[CSO-class supercarrier|Covenant supercarrier]] ''[[Long Night of Solace]]''. Before assaulting the corvette, the Sabres were used to defend ''Anchor 9'' against several [[Type-27 Banshee|Banshee interceptors]], Seraph starfighters, and [[Phantom gunboat]]s.<ref name="LNoS"/> SPARTAN-B312 and the other pilots were able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.<ref name="LNoS"/> The mission succeeded but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.<ref name="EVG"/><ref name="LNoS"/><ref>''Halo: The Essential Visual Guide'', p. 7</ref> | ||
Sabre production continued after the Fall of Reach,<ref name="h4evg"/> with only a few hundred craft total being built during the Human-Covenant War. In spite of this, the operational squadrons were able to rack up an impressive kill count.<ref name="WFCarriers"/> Had Reach not fallen to the Covenant, the UNSC planned to attach all Sabres to the [[UNSC Navy]]'s remaining [[carrier]]s and then deploy the fighters to lead ships in the most experienced squadrons and [[battle group]]s—organized in the specialist [[UNSC Navy tactical formations#Orthrus Battle Group|Orthrus Battle Group]] formation.<ref name="fb125"/> Although the fighter never saw mass production due to its experimental nature, it remained in service at [[Office of Naval Intelligence]] facilities in the [[Sol system]] and other confidential locations following the Covenant War. However, upgrade packages inspired by the Sabre have been fitted to [[GA-TL1 Longsword]]s and Broadswords,<ref name="Bulletin">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 ''Halo Waypoint: The Halo Bulletin: 9.24.14'']</ref> notably including the energy shielding system applied to the latter. | |||
==Identified Sabres== | ==Identified Sabres== | ||
*''[[Bravo 029]]'' | *''[[Bravo 029]]'' | ||
*''[[Echo | *''[[Echo 1]]'' | ||
*''[[Echo | *''[[Echo 2]]'' | ||
*''[[Echo | *''[[Echo 3]]'' | ||
*''[[Echo | *''[[Echo 4]]'' | ||
==Gameplay== | ==Gameplay== | ||
The Sabre is usable only in the space combat segment of the level ''Long Night of Solace''. | |||
Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[heads up display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved on them. The HUD is slightly different depending on the weapon used at the time. | |||
Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 '''GameTrailers''': E3 2010: Campaign Walkthrough HD]</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 ''HBO Forums'': Sabre 'expert controls]</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 ''HBO Forums'': JonnyOThan of Bungie]</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger ''1up'': E3 2010: Halo Reach Stage Video Demo]</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 ''GameSpot'': Halo: Reach E3 2010 Stage Demo: Halo: Reach]</ref> | |||
In ''Halo: Reach'', crucial aspects of [[Wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present. | |||
==Production notes== | ==Production notes== | ||
The origins of the Sabre lie in the | The origins of the Sabre lie in the development of ''[[Halo 2]]'', with several early pieces of concept art depicting a [[Strike fighter]] with very similar visual aesthetics to the Sabre. This design similarity later carried over into the [https://www.destinypedia.com/Jumpship Jumpships] in Bungie's later ''Destiny'' franchise. [[Isaac Hannaford]] concepted the Sabre design and came up with a number of visual explorations, the first of which was mocked-up in 3D and ultimately redesigned as it didn't provide much parallax from a player camera angle.{{Ref/Site|URL=https://www.artstation.com/artwork/P6n3L|SiteName=ArtStation|PageName=Sabre first round|Quote=we mocked this up in 3d and it didn't get the parallax I wanted it to from the players perspective so I decided to redo it and build it myself to ensure my goals for the fighter were met.}} The final vehicle was the first vehicle designed by Hannaford using 3D software.{{Ref/Site|URL=https://www.artstation.com/artwork/5WZLA|SiteName=ArtStation|PageName=Final Sabre concept for Halo REACH|Quote=The first time I used a 3d program to mock up a vehicle.}} | ||
Bungie initially experimented with adding the Sabre into multiplayer, though the vehicle only appears in the campaign level [[Long Night of Solace (level)|Long Night of Solace]] in the final game due to balance issues.<ref name="gamespot"/> The vehicle was later implemented alongside a number of [[Thorage|new items]] onto the [[Forge/Halo: Reach|Forge]] pallettes of [[Forge World]] and [[Tempest]] for the inclusion of ''Halo: Reach'' in ''[[Halo: The Master Chief Collection]]''. | |||
==Trivia== | ==Trivia== | ||
{{Linkbox|gallery=yes|gallerypage=Images of | {{Linkbox|gallery=yes|gallerypage=Images of YSS-1000 Sabre Fighters}} | ||
*Like | *Like the [[GA-TL1 Longsword|Longsword]], [[B-65 Shortsword|Shortsword]] and [[F-41 Broadsword|Broadsword]], the Sabre is name after a [[Wikipedia:Sabre|bladed weapon]]. | ||
*Despite being highly classified and officially non-existent, some sources erroneously describe the Sabre as being the primary defense fighter of the [[Inner Colonies]].<ref>''[[Bungie.net]]'', Halo: Reach game stats</ref><ref>''[[Halo: Reach Official Strategy Guide|Halo: Reach Legendary Edition Guide]]'', P. 344</ref> | *Despite being highly classified and officially non-existent, some sources erroneously describe the Sabre as being the primary defense fighter of the [[Inner Colonies]].<ref>''[[Bungie.net]]'', Halo: Reach game stats</ref><ref>''[[Halo: Reach Official Strategy Guide|Halo: Reach Legendary Edition Guide]]'', P. 344</ref> | ||
*The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color. | *The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color. | ||
*It is possible for the player to ram the Sabre into an enemy Seraph or Banshee and destroy it. This will award the player the [[Splatter Medal]]. Interestingly, colliding with or ramming a [[Covenant drop pod]] will destroy a fully-shielded Sabre and kill the player, despite the pod's small size. The death will register as "Collision Damage" and the player will receive a "Collision Damage" kill, but will not receive a splatter medal. | |||
==Gallery== | ==Gallery== | ||
=== | ===Animated gifs=== | ||
<gallery> | <gallery> | ||
File: | File:HR Anchor9 SabreScreen 2.gif|Animated screen on the level Anchor 9 showing a schematic of the Sabre engine cart. | ||
File:HR Anchor9 SabreScreen 3.gif|Animated screen showing the flow of air through the engines of the Sabre. | |||
File: | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
File:UNSC-A9-Sabre-sign1.png|Detail of the Sabre emblem. | File:UNSC-A9-Sabre-sign1.png|Detail of the Sabre emblem. | ||
File:HReach-YSS1000SabreStarfighter.png|An angled view of the Sabre starfighter | File:HReach-YSS1000SabreStarfighter.png|An angled view of the YSS-1000 Sabre starfighter. | ||
File:SabreCannon.jpg|The Sabre's port side [[M1024 ASW/AC 30mm MLA cannon|M1024 cannon]]. | File:SabreCannon.jpg|The Sabre's port side [[M1024 ASW/AC 30mm MLA cannon|M1024 cannon]]. | ||
File:HR_Sabre_MissilePod.jpg|The Sabre's port side [[ST/Medusa missile|Medusa missile launch pod]]. | File:HR_Sabre_MissilePod.jpg|The Sabre's port side [[ST/Medusa missile|Medusa missile launch pod]]. | ||
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File:Sabre Rocket Disengage.png|A Sabre after separating its first-stage components and fuel tanks. | File:Sabre Rocket Disengage.png|A Sabre after separating its first-stage components and fuel tanks. | ||
File:Reach E310 Campaign09.jpg|The Sabre's heads-up display. | File:Reach E310 Campaign09.jpg|The Sabre's heads-up display. | ||
File:HaloReach - Space Battle.jpg|A Sabre and the {{UNSCShip|Savannah}} assaulting the [[Covenant]] [[ | File:HaloReach - Space Battle.jpg|A Sabre and the {{UNSCShip|Savannah}} assaulting the [[Covenant]] [[SDV-class heavy corvette|corvette]] ''[[Ardent Prayer]]''. | ||
File:HR Anchor9 EngineCart 1.png|An engine in an engine service module. | File:HR Anchor9 EngineCart 1.png|An engine in an engine service module. | ||
File:HR_Anchor9_Sabre_Components.png|A Sabre's internal workings. | File:HR_Anchor9_Sabre_Components.png|A Sabre's internal workings. | ||
File:HR- | File:HR-ForgeWorldSabre.png|A Sabre being used on [[Forge World]] in ''Halo: The Master Chief Collection''. | ||
</gallery> | </gallery> | ||
=== | ===Concept art=== | ||
<gallery> | <gallery> | ||
File:HR | File:Sabre_ref.jpg|A turnaround reference of the Sabre. | ||
File: | File:HR_Sabre_Concept_1.jpg|An early concept of the Sabre. | ||
File:HR Sabre Concept 5.jpg|Early Sabre concept designs. | |||
File:HR_Sabre_Concept_2.jpg|Several early conceptual explorations of the Sabre. | |||
File:HR_StrikeFighter_Concept_1.jpg|An early Sabre design, later scrapped after early 3D models didn't look good from the player camera angle. | |||
File:HR_StrikeFighter_Concept_2.jpg|An early Sabre design, later scrapped after early 3D models didn't look good from the player camera angle. | |||
File:HR_Sabre_Concept_4.jpg|Conceptual views of the Sabre. | |||
File:HR_Sabre_Concept_3.jpg|A conceptual model of the Sabre. | |||
File:HR_SabreMissile_Concept.png|Concept art showing an early version of the Medusa missile pod. | |||
File:Ih sabre fastpack01.jpeg|Renders of the Sabre's rocket booster packs. | |||
File:Reach-Concept-SabreLaunch-Early.jpg|Early concept art of a Sabre being launched. | |||
File:HR SpaceBattle Concept.jpg|Concept art of a Sabre protecting ''Anchor 9''. | |||
File:H2 StrikeFighter Concept.png|A sketch of the scrapped ''[[Halo 2]]'' "Strike Fighter", the Sabre's conceptual precursor. | |||
</gallery> | </gallery> | ||
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*''[[Halo: Official Spartan Field Manual]]'' | *''[[Halo: Official Spartan Field Manual]]'' | ||
*''[[Halo: Outpost Discovery]]'' | *''[[Halo: Outpost Discovery]]'' | ||
==Notes== | ==Notes== | ||
<references group="note"/> | |||
==Sources== | ==Sources== | ||
{{ | <references/> | ||
{{UNSC Aircraft}} | |||
[[Category:YSS-1000 Sabres| ]] | [[Category:YSS-1000 Sabres| ]] | ||
[[Category:Space fighter classes]] | [[Category:Space fighter classes]] | ||
[[Category: | [[Category:United Nations Space Command ship classes]] | ||
[[Category:Drivable | [[Category:Drivable Vehicles]] |