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| {{Status|Gameplay}} | | {{Era|H3}} |
| {{Cleanup}} | | {{Ratings}} |
| {{Wikipedia}}
| | '''EXP''' (Experience Points) are awarded to players based on their performance in a [[Halo 3]] [[multiplayer]] match. Along with [[skill]], EXP determines a player's [[Rank (Halo 3 Game Rank)|rank]] and advancement in rank. Points are awarded thusly<ref>http://gruntsrus.com/viewpage.php?page_id=60</ref>: |
| '''Experience points''', commonly abbreviated as '''EXP''' or '''XP''', are awarded to players based on their performance in a [[multiplayer]] match.
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| ==Halo 3==
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| {{Main|Halo 3}}
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| Along with [[skill (Halo 3)|skill]], EXP determines a player's [[Rank (Halo 3)|rank]] and advancement in rank. Points are awarded thusly:<ref>http://gruntsrus.com/viewpage.php?page_id=60</ref> You will not see if you have earned or lost EXP points until you exit to the lobby. | |
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| *Win: 1 EXP | | *Win: 1 EXP |
| *Tie (Only in Team games): 1 EXP
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| *Loss: 0 EXP | | *Loss: 0 EXP |
| *Quitting/Disconnecting from the Match Early or Get Booted for a Betrayal: -1 EXP (does not always occur) | | *Quitting/Disconnecting from the Match Early: -1 EXP |
| *Win a Double-Exp: 2 EXP
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| EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Disconnect counts as quitting, which means that accidental quits through power or internet loss will be treated the same as quitting the match through the menu.
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| In a [[Lone Wolves|free-for-all]] match, such as [[Lone Wolves]] or [[Rumble Pit]], a player is considered to have won if he finishes in the top half; as in a [[Team Slayer|team match]], a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again).
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| ==Halo Wars==
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| {{Main|Halo Wars}}
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| Unlike in ''Halo 3'' experience points are earned regardless if a player wins or loses a multiplayer match. The amount of experience points a player receives is based on how well they do in the match. Although there is a ''skill'', called Party True Skill, based system determined by wins it does not affect a player's [[Rank (Halo Wars Multiplayer)|rank]]. Party True Skill will go down over time if the player stops playing the game.
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| ==Halo: Reach==
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| {{Main|Halo: Reach}}
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| Similar to ''Halo Wars'' experience is determined not by a win but how well a player does in a match. Experience can also be earned in [[Campaign]], [[Firefight]], completing [[Challenges/Halo: Reach|challenges]], and completing [[Commendations]]. [[Credit]]s are the term used in place of XP in ''Halo: Reach''.
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| ==Halo 4==
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| {{Main|Halo 4}}
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| Experience in Halo 4 is earned very similarly to both ''Halo Wars'' and ''Halo: Reach''. However unlike in ''Halo: Reach'' experience can not be gained by playing Campaign. It is earned by playing matchmaking, completing missions in [[Spartan Ops]], and completing [[Challenges/Halo 4|challenges]] and commendations.
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| ==Halo: Spartan Assault==
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| {{Main|Halo: Spartan Assault}}
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| XP in ''Halo: Spartan Assault'' is used to purchase upgrades before the player starts a level. Players can purchase power weapons, armor abilities and boosts to improve their performance. XP is earned by completing levels, with the amount determined by performance. A bronze star awards 50XP, a silver star 100XP and a gold star 200XP. Players can increase this amount with multipliers for completing the level with [[Halo: Spartan Assault skulls|skulls]] active. A player's XP is accumulated in a single repository across all platforms utilizing the same Xbox LIVE profile (Windows Phone 8, Windows 8, Xbox 360 and Xbox One).
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| ==Halo 5: Guardians==
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| {{Main|Halo 5: Guardians}}
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| XP in ''Halo 5: Guardians'' is used to advance players' multiplayer [[Rank (Halo 5: Guardians)#Spartan Rank|Spartan Rank]]. XP is awarded for completing matches and advancing [[commendations]]. Players can increase their XP earnings by using Boost cards in [[Multiplayer#Halo 5: Guardians|Arena]] and [[Warzone]]. XP should not be confused with the [[Requisition system|REQ points]] earned and used to purchase REQ packs.
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| 343 Industries feature a [[List of Halo 5: Guardians weekend playlists|weekend playlist]] regularly in Arena multiplayer. It awards increased XP to players.
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| ==Halo Wars 2==
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| {{Main|Halo Wars 2}}
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| {{Expand-section}}
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| ==Halo Infinite==
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| {{Main|Halo Infinite}}
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| Each [[Battle Pass]] in ''[[Halo Infinite]]'' includes 100 levels of rewards; each level requires 1,000 XP to complete using XP rewards by completing multiplayer matches or [[Challenges/Halo Infinite|in-game challenges]].{{Ref/Site|URL=https://www.halowaypoint.com/news/match-xp-beta-progression-winter-update|Site=Halo Waypoint|Page=Match XP Beta & Progression <nowiki>|</nowiki> Winter Update|D=23|M=12|Y=2022}} The XP rewards for match completions and challenges are as follows:
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| {{/HINF}}
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| There are free rewards in certain levels available for all players, while there is a premium track which requires the purchase of the Premium Battle Pass to unlock rewards. Rewards include player customization items (including [[Armor customization (Halo Infinite)|armor permutations]], [[Armor coatings (Halo Infinite)|armor coatings]], [[emblems]], weapon charms, and consumables for the Battle Pass.{{Ref/Site|Id=insidejune|D=25|M=6|Y=2021|URL= https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021|Site=Halo Waypoint|Page=Inside Infinite - June 2021}} Players can select an active Battle Pass to make progress towards and unlock the rewards, all of which are exclusive to the Battle Pass and unavailable to obtain through other means.{{Ref/Generic|Id=overview|[[Halo Infinite Multiplayer Overview]]}}
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| Additionally, players can use Consumables, XP Grants, Double XP Boosters, and Challenge Swaps, to expedite progress on the Battle Pass.{{Ref/Site|URL=https://www.reddit.com/r/halo/comments/os772h/observations_about_halo_infinites_battle_pass_in/h6ps2cq/|Site=Reddit|Page=r/Halo - Observations about Halo Infinite's Battle Pass|D=27|M=7|Y=2021}} The XP Grant gives a player 250 XP immediately. After activating a Double XP Booster, XP rewards from completing challenges are doubled for an hour, though they need to be activated prior to a multiplayer match for the effect to apply to any challenges completed during the match.{{Ref/Twitter|HaloSupport|1461369372442644482|Halo Support|Quote=Additionally, XP Boosts will now last for 1 hour rather than 30 minutes. The in-game tooltip may continue to show 30 minutes as their expected duration, but the Boost's timer will start from 60 minutes once activated. (3/4)}}
| | EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage, you will still be penalized as if you had quit the match through the menu. |
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| == Sources ==
| | In a [[Lone Wolves|free-for-all]] match, such as [[Lone Wolves]] or [[Rumble Pit]], a player is considered to have won if he finishes in the top half; as in a [[Team Slayer|team match]], a player wins if his team wins. |
| {{Ref/Sources}}
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| == Notes ==
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| {{Ref/Notes}}
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| ==See also==
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| *[[Kill-to-death ratio]]
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| *[[Rank]]
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| [[Category:Multiplayer]]
| | ==Sources== |
| [[Category:Xbox Live]]
| | <references/> |