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{{Walkthrough Infobox | |||
{{Walkthrough | |era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]] | ||
|prev=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]] | |prev=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]] | ||
|next=[[New Alexandria/Walkthrough|New Alexandria]] | |next=[[New Alexandria (level)/Walkthrough|New Alexandria]] | ||
|name=Exodus | |name=Exodus | ||
|image= | |image= | ||
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*[[M6G Personal Defense Weapon System|M6G Pistol]] | *[[M6G Personal Defense Weapon System|M6G Pistol]] | ||
|new weapons= | |new weapons= | ||
**[[ | **[[Type-25 Spiker]] | ||
**[[ | **[[Type-2 gravity hammer]] | ||
|enemies= | |enemies= | ||
*[[Covenant]] | *[[Covenant]] | ||
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***[[Unggoy Ultra]] | ***[[Unggoy Ultra]] | ||
|skulls= | |skulls= | ||
}} | }} | ||
This is a walkthrough for the seventh level of ''[[Halo: Reach]]'', [[Exodus]]. It is written for play at [[Heroic]] and [[Legendary]] difficulty. | This is a walkthrough for the seventh level of ''[[Halo: Reach]]'', [[Exodus]]. It is written for play at [[Heroic]] and [[Legendary]] difficulty. | ||
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==Level Notes== | ==Level Notes== | ||
*This is the first level where you fight [[Jiralhanae]] aka Brutes. They replace [[Sangheili|Elites]] on this level, leading Covenant minor infantry and wielding heavy weapons. Unlike ''Halo 3'''s shielded fairly weak versions, Brutes in ''Reach'' take more after their ''Halo 2'' incarnation, having lots of health, strong melees, and berserking to fight you at melee range, most often with deadly consequences. They're not nearly as broken as in ''Halo 2'', luckily, being easier to headshot and slightly weaker, though it still takes several shots to break their helmet. Since you don't have to break their shields, the [[Noob Combo]] is useless but [[blamite]] weapons like Needlers and Needle Rifles become very handy. Just avoid fighting them at melee range and you should be capable of dealing with them. | *This is the first level where you fight [[Jiralhanae]] aka Brutes. They replace [[Sangheili|Elites]] on this level, leading Covenant minor infantry and wielding heavy weapons. Unlike ''Halo 3'''s shielded fairly weak versions, Brutes in ''Reach'' take more after their ''Halo 2'' incarnation, having lots of health, strong melees, and berserking to fight you at melee range, most often with deadly consequences. They're not nearly as broken as in ''Halo 2'', luckily, being easier to headshot and slightly weaker, though it still takes several shots to break their helmet. Since you don't have to break their shields, the [[Noob Combo]] is useless but [[blamite]] weapons like Needlers and Needle Rifles become very handy. Just avoid fighting them at melee range and you should be capable of dealing with them. | ||
* | *The key weapon to this area is the sniper rifle. You'll receive a lot of ammo for it, and should you position yourself right you can take out a lot of dangerous threats before they're even capable of hurting you. In total you'll have 36 shots on this mission. | ||
*Unlike ''Halo 2'' and ''3'', berserking does not cause a Brute to sheathe his weapon. Instead he'll charge while firing it rapidly. He won't run as fast as in previous games, but if you see a Brute stop shooting and roar, focus on him. | *Unlike ''Halo 2'' and ''3'', berserking does not cause a Brute to sheathe his weapon. Instead he'll charge while firing it rapidly. He won't run as fast as in previous games, but if you see a Brute stop shooting and roar, focus on him. | ||
*Most Brutes are equipped with Armor Lock and will activate it if a Needler or Needle Rifle is shot at them. Wait until the Brute is out of Armor Lock to finish them off. | *Most Brutes are equipped with Armor Lock and will activate it if a Needler or Needle Rifle is shot at them. Wait until the Brute is out of Armor Lock to finish them off. | ||
*'''Do not kill any civilians!''' If a civilian is killed by you ''even by accident,'' '''you die instantly.''' This proves to be a headache as the civilians you are trying to protect have infantile intelligence and tend to get in the way i.e. running in front of you while firing your weapon. Try to avoid lobbing grenades or firing any heavy artillery near them. If civilians are near enemies, wait until you have a clean shot. | *'''Do not kill any civilians!''' If a civilian is killed by you ''even by accident,'' '''you die instantly.''' This proves to be a headache as the civilians you are trying to protect have infantile intelligence and tend to get in the way i.e. running in front of you while firing your weapon. Try to avoid lobbing grenades or firing any heavy artillery near them. If civilians are near enemies, wait until you have a clean shot. | ||
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===Brutes. Even Jackals Don't Like Them=== | ===Brutes. Even Jackals Don't Like Them=== | ||
Exit out the door and a Spirit will pop up with a pack full of Brutes. Ignore them and head left quickly down the stairs and kill the Brute harassing a civilian. If you are quick enough you can sneak up behind him and land an assassination. ''Alternatively: you can use your Magnum or a Needler if you have one to kill him.'' As you link up with UNSC forces, kill the next Brute ahead of you as they "play" with the civilian. The Spirit will drop off three additional Brutes and another one is in the back near the food kiosk pestering another civilian. The Needler really shines in this section as it only takes 6 needles to supercombine on a non shielded target. Once they are all dead, a door will open and an additional Brute with three Skirmishers will emerge. Take them out. A well placed frag thrown at the door can yield good results as well. With all enemies in the area dead, head back the way you came and go up to the upper level. There is some Sprint you can swap out and a Sniper Rifle! You will be needing this in next area and throughout the end of the mission. Once your set, head to the atrium doors to the west. | Exit out the door and a Spirit will pop up with a pack full of Brutes. Ignore them and head left quickly down the stairs and kill the Brute harassing a civilian. If you are quick enough you can sneak up behind him and land an assassination. ''Alternatively: you can use your Magnum or a Needler if you have one to kill him.'' As you link up with UNSC forces, kill the next Brute ahead of you as they "play" with the civilian. The Spirit will drop off three additional Brutes and another one is in the back near the food kiosk pestering another civilian. The Needler really shines in this section as it only takes 6 needles to supercombine on a non shielded target. Once they are all dead, a door will open and an additional Brute with three Skirmishers will emerge. Take them out. A well placed frag thrown at the door can yield good results as well. With all enemies in the area dead, head back the way you came and go up to the upper level. There is some Sprint you can swap out and a Sniper Rifle! You will be needing this in next area and throughout the end of the mission. Once your set, head to the atrium doors to the west. | ||
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===Why Is There Only One Elevator?=== | ===Why Is There Only One Elevator?=== | ||
After you hit the button, two Phantoms will fly in to drop off reinforcements in the upper and lower courtyards. The lower courtyard consists of a pair of Brutes, some Skirmishers, and a Brute Captain wielding a [[ | |||
After you hit the button, two Phantoms will fly in to drop off reinforcements in the upper and lower courtyards. The lower courtyard consists of a pair of Brutes, some Skirmishers, and a Brute Captain wielding a [[Type-2 gravity hammer|Gravity Hammer]]. The Upper courtyard consists of an additional pair of Brutes, a group of Grunts, and ''another'' Brute Captain with a Hammer. This guide will start with the latter as you are close and have a elevation advantage over the enemies entering in the lower part of the atrium. The Sniper Rifle is key here. '''Note:''' If you are not adept to sniping you can use the DMR and the Needler to take out enemies as previously mentioned. | |||
As the Phantom lands in the upper courtyard, take out your Sniper Rifle and wait for the pair of Brutes to get out. Drill them with a headshot. Kill the group of Grunts next with a well placed grenade or headshot them with the DMR or Magnum. Immediately switch back to your Sniper Rifle and snipe the Captain as he gets out. Once the upper courtyard is clear, move to focus on the lower courtyard invaders. Mind the Skirmishers and focus on the Brutes. Kill the Brute pair and nail the Captain with some sniper headshots. Clean up the area by eliminating all the Skirmishers and head to the elevator. | As the Phantom lands in the upper courtyard, take out your Sniper Rifle and wait for the pair of Brutes to get out. Drill them with a headshot. Kill the group of Grunts next with a well placed grenade or headshot them with the DMR or Magnum. Immediately switch back to your Sniper Rifle and snipe the Captain as he gets out. Once the upper courtyard is clear, move to focus on the lower courtyard invaders. Mind the Skirmishers and focus on the Brutes. Kill the Brute pair and nail the Captain with some sniper headshots. Clean up the area by eliminating all the Skirmishers and head to the elevator. | ||
==Too Close To The Sun (Rally Point Alpha)== | ==Too Close To The Sun (Rally Point Alpha)== | ||
==I Should Have Become a Watchmaker (Rally Point Bravo)== | |||
{{succession box | before = ''[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Exodus''''' |after = ''[[New Alexandria (level)/Walkthrough|New Alexandria]]''}} | |||
{{succession box | before = ''[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Exodus''''' |after = ''[[New Alexandria/Walkthrough|New Alexandria]]''}} | [[Category:Walkthrough]] | ||
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