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{{Status|Gameplay}}
{{Walkthrough Infobox
{{Walkthrough infobox
|era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]]
||era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]]
|prev=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|prev=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|next=[[New Alexandria/Walkthrough|New Alexandria]]
|next=[[New Alexandria (level)/Walkthrough|New Alexandria]]
|name=Exodus
|name=Exodus
|image=
|image=
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*[[M6G Personal Defense Weapon System|M6G Pistol]]
*[[M6G Personal Defense Weapon System|M6G Pistol]]
|new weapons=
|new weapons=
**[[Paegaas Workshop Spiker]]
**[[Type-25 Spiker]]
**[[Gravity hammer (fiction)|gravity hammer]]
**[[Type-2 gravity hammer]]
|enemies=  
|enemies=  
*[[Covenant]]
*[[Covenant]]
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***[[Unggoy Ultra]]
***[[Unggoy Ultra]]
|skulls=  
|skulls=  
|pagegamelabel=HR
}}
}}
This is a walkthrough for the seventh level of ''[[Halo: Reach]]'', [[Exodus]]. It is written for play at [[Heroic]] and [[Legendary]] difficulty.
This is a walkthrough for the seventh level of ''[[Halo: Reach]]'', [[Exodus]]. It is written for play at [[Heroic]] and [[Legendary]] difficulty.
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==Level Notes==
==Level Notes==
*This is the first level where you fight [[Jiralhanae]] aka Brutes. They replace [[Sangheili|Elites]] on this level, leading Covenant minor infantry and wielding heavy weapons. Unlike ''Halo 3'''s shielded fairly weak versions, Brutes in ''Reach'' take more after their ''Halo 2'' incarnation, having lots of health, strong melees, and berserking to fight you at melee range, most often with deadly consequences. They're not nearly as broken as in ''Halo 2'', luckily, being easier to headshot and slightly weaker, though it still takes several shots to break their helmet. Since you don't have to break their shields, the [[Noob Combo]] is useless but [[blamite]] weapons like Needlers and Needle Rifles become very handy. Just avoid fighting them at melee range and you should be capable of dealing with them.
*This is the first level where you fight [[Jiralhanae]] aka Brutes. They replace [[Sangheili|Elites]] on this level, leading Covenant minor infantry and wielding heavy weapons. Unlike ''Halo 3'''s shielded fairly weak versions, Brutes in ''Reach'' take more after their ''Halo 2'' incarnation, having lots of health, strong melees, and berserking to fight you at melee range, most often with deadly consequences. They're not nearly as broken as in ''Halo 2'', luckily, being easier to headshot and slightly weaker, though it still takes several shots to break their helmet. Since you don't have to break their shields, the [[Noob Combo]] is useless but [[blamite]] weapons like Needlers and Needle Rifles become very handy. Just avoid fighting them at melee range and you should be capable of dealing with them.
*A good weapon in this mission is the sniper rifle. You'll receive a lot of ammo for it, and should you position yourself right you can take out a lot of dangerous threats before they're even capable of hurting you. In total you'll have 36 shots on this mission.
*The key weapon to this area is the sniper rifle. You'll receive a lot of ammo for it, and should you position yourself right you can take out a lot of dangerous threats before they're even capable of hurting you. In total you'll have 36 shots on this mission.
*Unlike ''Halo 2'' and ''3'', berserking does not cause a Brute to sheathe his weapon. Instead he'll charge while firing it rapidly. He won't run as fast as in previous games, but if you see a Brute stop shooting and roar, focus on him.
*Unlike ''Halo 2'' and ''3'', berserking does not cause a Brute to sheathe his weapon. Instead he'll charge while firing it rapidly. He won't run as fast as in previous games, but if you see a Brute stop shooting and roar, focus on him.
*Most Brutes are equipped with Armor Lock and will activate it if a Needler or Needle Rifle is shot at them. Wait until the Brute is out of Armor Lock to finish them off.
*Most Brutes are equipped with Armor Lock and will activate it if a Needler or Needle Rifle is shot at them. Wait until the Brute is out of Armor Lock to finish them off.
*Heavy weapons such as the Rocket Launcher or Fuel Rod Gun are available throughout the mission. If you give one to a Marine or ODST Trooper they can help you clear enemies with ease since AI friendly forces have unlimited ammo.
*'''Do not kill any civilians!''' If a civilian is killed by you ''even by accident,'' '''you die instantly.''' This proves to be a headache as the civilians you are trying to protect have infantile intelligence and tend to get in the way i.e. running in front of you while firing your weapon. Try to avoid lobbing grenades or firing any heavy artillery near them. If civilians are near enemies, wait until you have a clean shot.
*'''Do not kill any civilians!''' If a civilian is killed by you ''even by accident,'' '''you die instantly.''' This proves to be a headache as the civilians you are trying to protect have infantile intelligence and tend to get in the way i.e. running in front of you while firing your weapon. Try to avoid lobbing grenades or firing any heavy artillery near them. If civilians are near enemies, wait until you have a clean shot.


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===Brutes. Even Jackals Don't Like Them===
===Brutes. Even Jackals Don't Like Them===
Exit out the door and a Spirit will pop up with a pack full of Brutes. Ignore them and head left quickly down the stairs and kill the Brute harassing a civilian. If you are quick enough you can sneak up behind him and land an assassination. ''Alternatively: you can use your Magnum or a Needler if you have one to kill him.'' As you link up with UNSC forces, kill the next Brute ahead of you as they "play" with the civilian. The Spirit will drop off three additional Brutes and another one is in the back near the food kiosk pestering another civilian. The Needler really shines in this section as it only takes 6 needles to supercombine on a non shielded target. Once they are all dead, a door will open and an additional Brute with three Skirmishers will emerge. Take them out. A well placed frag thrown at the door can yield good results as well. With all enemies in the area dead, head back the way you came and go up to the upper level. There is some Sprint you can swap out and a Sniper Rifle! You will be needing this in next area and throughout the end of the mission. Once your set, head to the atrium doors to the west.
Exit out the door and a Spirit will pop up with a pack full of Brutes. Ignore them and head left quickly down the stairs and kill the Brute harassing a civilian. If you are quick enough you can sneak up behind him and land an assassination. ''Alternatively: you can use your Magnum or a Needler if you have one to kill him.'' As you link up with UNSC forces, kill the next Brute ahead of you as they "play" with the civilian. The Spirit will drop off three additional Brutes and another one is in the back near the food kiosk pestering another civilian. The Needler really shines in this section as it only takes 6 needles to supercombine on a non shielded target. Once they are all dead, a door will open and an additional Brute with three Skirmishers will emerge. Take them out. A well placed frag thrown at the door can yield good results as well. With all enemies in the area dead, head back the way you came and go up to the upper level. There is some Sprint you can swap out and a Sniper Rifle! You will be needing this in next area and throughout the end of the mission. Once your set, head to the atrium doors to the west.


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===Why Is There Only One Elevator?===
===Why Is There Only One Elevator?===
After you hit the button, two Phantoms will fly in to drop off reinforcements in the upper and lower courtyards. The lower courtyard consists of a pair of Brutes, some Skirmishers, and a Brute Captain wielding a [[Gravity hammer (fiction)|Gravity Hammer]]. The Upper courtyard consists of an additional pair of Brutes, a group of Grunts, and ''another'' Brute Captain with a Hammer. This guide will start with the latter as you are close and have a elevation advantage over the enemies entering in the lower part of the atrium. The Sniper Rifle is key here. '''Note:''' If you are not adept to sniping you can use the DMR and the Needler to take out enemies as previously mentioned.
 
After you hit the button, two Phantoms will fly in to drop off reinforcements in the upper and lower courtyards. The lower courtyard consists of a pair of Brutes, some Skirmishers, and a Brute Captain wielding a [[Type-2 gravity hammer|Gravity Hammer]]. The Upper courtyard consists of an additional pair of Brutes, a group of Grunts, and ''another'' Brute Captain with a Hammer. This guide will start with the latter as you are close and have a elevation advantage over the enemies entering in the lower part of the atrium. The Sniper Rifle is key here. '''Note:''' If you are not adept to sniping you can use the DMR and the Needler to take out enemies as previously mentioned.


As the Phantom lands in the upper courtyard, take out your Sniper Rifle and wait for the pair of Brutes to get out. Drill them with a headshot. Kill the group of Grunts next with a well placed grenade or headshot them with the DMR or Magnum. Immediately switch back to your Sniper Rifle and snipe the Captain as he gets out. Once the upper courtyard is clear, move to focus on the lower courtyard invaders. Mind the Skirmishers and focus on the Brutes. Kill the Brute pair and nail the Captain with some sniper headshots. Clean up the area by eliminating all the Skirmishers and head to the elevator.
As the Phantom lands in the upper courtyard, take out your Sniper Rifle and wait for the pair of Brutes to get out. Drill them with a headshot. Kill the group of Grunts next with a well placed grenade or headshot them with the DMR or Magnum. Immediately switch back to your Sniper Rifle and snipe the Captain as he gets out. Once the upper courtyard is clear, move to focus on the lower courtyard invaders. Mind the Skirmishers and focus on the Brutes. Kill the Brute pair and nail the Captain with some sniper headshots. Clean up the area by eliminating all the Skirmishers and head to the elevator.


==Too Close To The Sun (Rally Point Alpha)==
==Too Close To The Sun (Rally Point Alpha)==
===Welcome To The Bullfrogs===
After exiting the elevator head to the outside where the ODST’s (aka The Bullfrogs) are engaging in fighting some Banshees. There is a DMR crate to your left (which also contains a shotgun) and one of the ODST’s has a Rocket Launcher you could swap out for. The choice is yours. Watch your footing and head to the right to the gates that contain the jetpack and equip it.


There are multiple routes through the next area and it will be up to you how you want to fight the Covenant forces. A good tactical advantage is to pick off the enemies from afar with the DMR and/or Sniper Rifle.
==I Should Have Become a Watchmaker (Rally Point Bravo)==
 
The main area consists of about 4 levels of game play. On the lower level is some Grunts and Jackals, but watch out! One Grunt has a Fuel Rod Gun and will ruin your day. Make him priority one. The second level will have a pack of brutes that will aid the Jackals. You can pick the brutes off with some head shots with the DMR or you can get cozy with a Needler and detonate them. Wipe them out. Keep a heads up as Brute Captain with a Gravity hammer will drop down to join his pack brothers to slay you. Kill him too. Remember you have a Jetpack and if the Captain or any enemy gets to close, you can fly up out of the way. The third level will have a few more grunts and the fourth level will have a few more Brutes and another captain with a Concussion Rifle. The captain is the most dangerous, especially on Legendary difficulty, as the concussion rifle will devastate your shields and health. Once every enemy is dead, head to the stairs to the west near the back and head to the next area. As you enter the open lobby, turn around and jetpack up to the next set of doors.
 
===The Corporate Park===
As you enter the corporate park, a group of Marines will be taking cover with civilians from a Phantom dropping off some Jackal reinforcements. There is an ammo crate nearby with additional DMR ammo and a Rocket Launcher. Again, you can either take the rockets of give them to one of your allies to use. The latter may help it easier to clear the Covenant ahead of you. Mind the Phantom and take your DMR and look across the open chasm for the Jackal Sniper with a Focus Rifle. Pick him off now, or he'll harass you later. Help the Marines clear the courtyard of some Grunts and take care of the Jackals that were just dropped off. Before you go to the next area, you should get to higher ground. There will be a balcony overlooking the next area with additional DMR ammo and another Sniper Rifle will be here as well. There is also a health pack if you need it.
 
This next area is somewhat of a shooting gallery as you can eliminate enemies across the way. However they can shoot at you too so take cover when needed! There will be some more Grunts, Jackals, two Brute Captains and another Jackal Sniper with a Focus Rifle. Kill him first otherwise he'll annoy you stripping your shields. Clear out the cannon fodder and use a head shot capable weapon on the two Captains. Once clear, cross the bridge and keep moving up. A good strategy is to hang a left at the stairs after the bridge and go West up a ramp to the level the Marines are standing on. This will trigger a checkpoint but will also trigger another Captain wielding a Hammer. This Brute is thirsty for blood and will kill everything in his path. Hang back and use your Sniper Rifle to nail him dead but be careful of your allies and the civilians when you do this.
 
Before you join the rest of your allies at the big stairs, you should note that at the very top of the level you need to get to, there will be a Captain with a Concussion Rifle. On Legendary difficulty, this will be a Brute Chieftain. Take cover quick and use your sniper rifle to kill the nasty Brute up top. Note: He tends to hide around up there so be patient with locating him. Climb the long stairs (or jetpack) up and kill the small group of Grunts here. There is some ammo in an upper balcony above some bathrooms to your northwest you can use. Eliminate every alien and head east to the landing pad.


===The Landing Pad===


==I Should Have Become a Watchmaker (Rally Point Bravo)==
{{succession box | before = ''[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Exodus''''' |after = ''[[New Alexandria (level)/Walkthrough|New Alexandria]]''}}
{{succession box | before = ''[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''Exodus''''' |after = ''[[New Alexandria/Walkthrough|New Alexandria]]''}}
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