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{{Status|Gameplay}}
{{Era|HW}}
{{Title|Escape (''Halo Wars'' level)}}
{{Ratings}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW
|prev=[[Reactor (Level)|Reactor]]
|prev=''[[Reactor (Halo Wars level)|Reactor]]''
|next= Credits
|next=''[[Halo Wars credits]]''
|name='''''Escape'''''
|image=[[File:HW-15 Escape.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|player=[[Player_character#Real-Time_Strategy|UNSC ''Spirit of Fire'']]
|name=''Escape''
|date=[[2531|February 25, 2531]]
|image=[[Image:Eskape1.png|300px]]
|place=Interior of [[Trove]], [[Korinth Prior system]]
|player=
|objective=*Open the Portal
|date=[[2531|February 2531]]
'''Optional:'''
|place= [[Shield World (Halo Wars)|Unnamed Shield World]]
* Kill Three Scarabs
|Objective= Open the portal
|enemies=
*[[Type-47 Ultra Heavy Assault Platform]]
*[[Locust]]
*[[Wraith]]s
*[[Sangheilli]]
*[[Unggoy]]
*[[Flood]]
*[[Sentinels]]
*[[Super Sentinels]]
*[[Scarab]]
*[[Vampire]]s
}}
}}
{{Article quote|Help the Spirit of Fire's crew escape the Shield world.}}


'''Escape''' is the fifteenth and final level of ''[[Halo Wars]]''.
'''Escape''' is the fifteenth and final level of the real-time strategy game, ''[[Halo Wars]]''.


The remaining {{UNSCShip|Spirit of Fire}} survivors have to open six interlocks to open the portal that the ''Spirit of Fire'' needs to go through to escape the [[Shield World]] before [[John Forge|Sergeant Forge]] activates the FTL drive in the installation's star. There are Forerunner symbols on each door. [[Serina]] discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The UNSC forces, however only have 30 minutes to open the portal and yet have to deal with [[Covenant Empire|Covenant]], [[The Flood|Flood]] and even [[Forerunner]] forces. With the help of the [[SPARTAN-II Program|Spartans]] from [[Red Team]], the ''Spirit of Fire'' successfully escapes the Shield World.
==Overview==
The remaining UNSC [[Spirit of Fire]] survivors have to open 6 interlocks to open the portal that the [[Spirit of Fire]] needs to go through to escape the [[Shield World]] before [[Sergeant Forge]] activates the FTL drive. There are forerunner symbols on each door. [[Serina]] discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The forces, however only have 30 minutes to open the portal and yet have to deal with [[Covenant]] and [[Flood]] forces. With the help of the [[Spartan]]s from [[Red Team]], the Spirit of Fire successfully escapes the Shield World.


Activating the interlock towers in a counter-clockwise fashion will reward the player the "[[Thinkin' About My Doorbell]]" [[achievement]], worth 5 [[Gamerscore]].
==Objectives==


==Transcript==
====Primary====
[http://www.youtube.com/watch?v=mLGoPIjE-OQ '''{''Monsters''}''']
*Clear out all enemies near the Interlock Tower.
*Activate the Interlock.
*Open the Portal.


''Sergeant John Forge, Red Team and a Marine officer are standing at the [[Apex Site]], next to the ''Spirit of Fire''{{'}}s [[Shaw-Fujikawa Translight Engine|FTL drive]].''
Note that the interlocks which guard the portal must be released together in pairs, as indicated by the Forerunner glyphs near each interlock (when viewed from the same perspective relative to the center of the map, the glyphs of each interlock of the same pair will be identical). If the interlocks are released in any other order, it will be impossible to have all interlocks released at the same time.


*'''Sergeant John Forge''': "Gentlemen, we're burning sunshine here!"
====Optional====


''The Spartans holster their weapons. Forge and Jerome-092 go to the side of the FTL drive while the remaining two Spartans head to the transport's back. The officer goes to open the site's main door and presses a panel on the [[Forerunner]] [[door]].''
*Kill 3 [[Scarabs]] (This will unlock the level's skull).


*'''Marine Lieutenant''': "It's active!"
The skull is located near the flood base on the northeast of the map. The Black box is on the north part of the map between the Flood base and the Covenant base.


''Simultaneously, a [[Ripa 'Moramee|camouflaged figure]] behind him activates his [[Type-1 Energy Weapon/Sword|energy sword]].''
==Plot==
[[Sergeant Forge]] and [[Red Team]] are setting up the reactor to set into the Shield World's internal sun to destroy the planet, when they are attacked by a large force of [[Elites]] and the [[Arbiter]] [[Ripa 'Moramee]]. Red Team, easily defeats the massive [[Sangheili]] force, and Sergeant eventually kills the Arbiter by stabbing his neck with extreme force and stabbing him with his own [[Energy Sword]]. The reactor, by then, is already overheated and will have to be set off manually. [[Jerome]], the leader of Red Team, offers to set it off manually at the expense of his life, but Sergeant Forge takes the responsibility, quoting that the humans will need every [[Spartan]] possible.


*'''Jerome-092''': "Sergeant!"
Meanwhile, the [[Spirit of Fire]] is trapped inside the [[Shield World]]. The ground forces eventually defeat massive forces of the [[Covenant]], [[Flood]], and [[Sentinels]] to open up a passage that will allow the Spirit to fly out. When the reactor is set off inside the sun, the gravitational forces pull the Spirit into it, but due to some careful maneuvering by [[Serina]], the Spirit slingshots around the sun and out of the planet. The planet, the internal sun, and countless waves of Covenant, Flood, and Sentinels are destroyed from the resulting explosion.


''Forge stops working on the reactor and turns his head towards the Spartans: Numerous [[Stealth Sangheili]] deactivating their camouflage are charging towards them, holding [[energy stave]]s. The Marine lieutenant screams.''
After two weeks of no Covenant or Flood, the majority of the ''Spirit''<nowiki>'</nowiki>s crew is put into cryo-pods, along with a protesting [[Professor Anders]]. When [[Captain Cutter]] walks by an open pod, revealed to be that of the late Sergeant Forge he closes it, sighs, then walks off, presumably into his own pod.


*'''Forge''': "Lieutenant?"
After the credits, on Legendary, Serina's voice can be heard telling Cutter that "something has happened."
 
''Forge turns around and sees the Arbiter throwing away the lifeless Marine. Forge turns back to Jerome and points to the charging Sangheili.''
 
*'''Forge''': "Take care of those Elites! ''He's mine''."
 
[[File:HW5.png|thumb|300px|Red Team, ready to engage the Sangheili.]]
''Forge releases the transport's safety locks, tilting the transport's platform, and sending the reactor down the ramp to crush the Arbiter, who attempts to push it back. Red Team gets in position to engage the incoming Sangheili.''
 
*'''Jerome-092''': "Let's go!"
 
''Jerome kills the first Sangheili with a shot from his [[M90 Close Assault Weapon System|shotgun]]; [[Douglas-042]] and [[Alice-130]] pitch into other two Sangheili and kill them with their [[M7/Caseless Submachine Gun|SMGs]]. Alice manages to grab a stave from another attacker as Douglas shoots him and she then finishes him off. A Sangheili attempts to impale Douglas but is quickly dispatched while another's spear is stopped by him and cut in half by Alice's; Jerome quickly reloads his shotgun and kills the unarmed Sangheili, while Douglas and Alice throw two staves and impale two Sangheili from the distance.''
 
''Meanwhile, Forge heads to the gap between the Apex's door and the reactor. He finds out 'Moramee had evaded the reactor's blow and realizes the latter's behind him, camouflaged with two Energy Swords. Forge barely dodges an Energy Sword's lunge, and the Energy Sword impales the FTL drive instead. The Arbiter lets go of the stuck sword. Forge manages to hit the Arbiter, evade and face him. As Moramee advances, Forge starts shooting him with his [[MA5B Individual Combat Weapon System|MA5B]] but to no effect; the Arbiter tries to hit him again with a sword's slash which Forge avoids, but manages to destroy his Assault Rifle with a second hit. Forge charges at the Arbiter and they fall on the floor; Moramee tries to raise his right arm to kill Forge with his sword, but the Sergeant blocks it by using his body mass, then hits Moramee's head with his elbow and manages to disarm him of his sword by shooting the Arbiter's hand with his [[M6C Personal Defense Weapon System|M6C]]. Moramee immediately grabs Forge with his left hand, strikes him to the ground and punches him in the stomach. Forge flinches from the blow.''
 
*'''Ripa 'Moramee''': "Like the rest of your race, weak and undisciplined."
 
''The Arbiter picks up and throws Forge against the transport's wheel. Back at Red Team, Alice-130 jumps over a charging Sangheili, grabs its back, and turns around, causing another charging Sangheili to stab its ally. Jerome-092 kills the second Sangheili with his Shotgun and turns around, meeting the last Sangheili face-to-face. He shoved away the Sangheili, and runs back to the reactor to aid Forge. Forge is thrown to the ground by the Arbiter, who swiftly picks up his Energy Sword.''
 
*'''Ripa 'Moramee''': "There will be no [[Ellen Anders|female]] to save you this time."
 
''Forge slowly sits up, facing away from the Arbiter, who slowly approaches him.''
 
*'''Forge''': "Look me in the eye and say that."
 
*'''Ripa 'Moramee''': "As you wish."
 
''The Arbiter grabs Forge's head and brings his face close to his.''
 
*'''Ripa 'Moramee''': "My face will be the last thing your pathetic eyes would ever see."
 
[[File:HW Ripa is killed.png|thumb|300px|Forge looks over the dead Arbiter.]]
''Just as 'Moramee raises his sword for the kill, Forge drives his [[combat knife]] into his opponent's neck. 'Moramee gasps in surprise and pain and drops his sword; Forge picks it up and uses it to impale the wounded Arbiter, who dies. Red Team arrive at the scene, and holster their weapons as the Arbiter closes his eyes.''
 
*'''Forge''': "And for the record, I would have kicked your ass the [[Anders' Signal|first time]], if the lady hadn't stopped me!"
 
''The Arbiter's body is rolled off the platform by Douglas-042, while Alice-130 places the reactor inside the elevator; thereafter, Jerome-092 accesses the reactor's control panel.''
 
*'''Jerome-092''': "Sir, it's already overheating. I'll have to separate the core and align them manually when they need to blow."
 
''Forge places one of his hands on Jerome's shoulder.''
 
*'''Forge''': "Son, I've a feeling before this is over, we'll need every last Spartan in the fight. I can do this. Report back to the ship."
 
*'''Jerome-092''': "Good luck, sir. It's been an honor."
 
[[File:HW35.png|thumb|300px|Forge looks up to the artificial sun.]]
''The Spartan and Forge stare at each other as the elevator's door close and salute with a nod. Forge looks up the ceiling, which opens. He begins his ascent while looking at the artificial sun. Cuts to black.''
 
'''{''In-Game Cutscene''}'''
 
''Two [[D77-TC Pelican|Pelicans]] fly over the closed exit portal.''
 
*'''Serina''': "Captain, the exit passage has been sealed. Our escape is blocked."
 
''The Pelicans touch down near a UNSC [[Firebase|Station]] with some UNSC Marines nearby.''
 
*'''Captain [[James Gregory Cutter]]''': "Ground teams. Find a way to open that portal or we're all dead!"
 
*'''Professor Ellen Anders (COM)''': "The portal has six doors. You'll need to open them in the correct order."
 
''The Pelicans lift off from the base.''
 
'''{''Gameplay''}'''
 
''The UNSC forces are immediately under attack from a horde of Flood forms.''
 
*'''Serina''': "Based on Anders' observations, the alien technology will only react to ''human'' touch. Any other alien life nearby will lock the system."
 
*'''Jerome-092 (COM)''': "Clear out the area around this interlock."
 
''They eliminate the Flood forms, and release the first interlock.''
 
*'''Jerome-092 (COM)''': "We got this interlock released."
 
*'''Anders (COM)''': "The doors have some sort of [[Forerunner symbols|alien glyphs]] on them. That may be the key to opening them."
 
''Upon spotting a Scarab:''
 
*'''Serina''': "Watch out. Several large Covenant vehicles have been spotted."
 
''Upon spotting the Covenant base west of the portal:''
 
*'''Serina''': "We've spotted a large Covenant base west of the portal."
 
''Upon spotting the large amount of Flood form east of the portal:''
 
*'''Anders (COM)''': "We are detecting movement coming from the east side of the portal. Possible large alien infection."
 
''The UNSC forces continue on, releasing the second interlock.''
 
*'''Anders (COM)''': "That's it. The doors are paired. You need to activate both doors of a set to open them."
 
*'''Forge (COM)''': "Forge to Cutter, I'm beginning my ascent. Estimate thirty minutes to the detonation site."
 
''A 30-minute countdown to the detonation appears. The UNSC forces move on, releasing the third interlock:''
 
*'''Jerome-092 (COM)''': "Another interlock is down."
 
----
''Upon the first time an interlock has locked up again:''
 
*'''Serina''': "An interlock has been deactivated."
 
----
 
''When the timer reaches 19:10:''
 
*'''Forge (COM)''': "Forge here. I'm at the access point to the sun. I'll need some time to break through."
 
''When the timer reaches 11:10:''
 
*'''Serina''': "Covenant forces will be at Forge's position in approximately ten minutes."
 
*'''Forge (COM)''': "I'm in the sun. You heard Serina, I'll wait ten minutes, then detonate the core. That's all the time I can give you."
 
*'''Cutter''': "Roger that. We can't let them leave with [[Sojourner-class dreadnought|those ships]]. Good luck, Sergeant."
 
''The UNSC forces releasing the last three interlocks.''
 
'''{''In-Game Cutscene''}'''
 
''Three Pelicans fly over the portal, which opens, the arms supporting its central ring unlock and descend into the pit one by one. Finally, the central ring releases a burst of energy and falls into the tunnel.''
 
*'''Cutter''': "Sergeant Forge, all ground forces are evacuating back to the ''Spirit of Fire''."
 
*'''Forge (COM)''': "Copy that. Get our people out of here, I'm blowing the core!"
 
[http://www.youtube.com/watch?v=l-8miNrJxh0 '''{''One Less Sun in The Universe''}''']
 
''The ''Spirit of Fire'' is facing toward the artificial sun which is beginning to degenerate. Numerous Forerunner ships are pulled into the sun. In the bridge, Cutter and Anders are gazing out the window.''
 
*'''Serina''': "Hangar bay reports all crews checked in."
 
*'''Cutter''': "Then let's not outstay our welcome. Best speed away."
 
*'''Serina''': "Captain, the gravity field from the sun is expanding. We're not going anywhere."
 
''Cutter and Anders look at each other, Anders with a disgruntled look on her face. Cutter turns back towards the sun.''
 
*'''Cutter''': "Let's see if we can't turn that to our advantage. Serina, plot a course that takes us into the sun. We're going to slingshot around it."
 
''Serina shows a holographic display on the bridge's holo-table, showing the shield world as well as the trajectory the ''Spirit'' needs to fly around the sun in.''
 
*'''Serina''': "Threading a needle, while accelerating around an exploding star, inside a planet that's falling apart. Sure, why not?"
 
*'''Cutter''': "Serina, can you do it?"
 
*'''Serina''': "It's done. You might want to hold onto something."
 
''Cutter and Anders move away from the window and sit down.''
 
*'''Serina''': "Closing your eyes might help, too."
 
[[File:HW29.png|thumb|300px|[[Trove]] is violently destroyed.]]
 
''The ''Spirit of Fire'' accelerates towards the artificial sun as several pieces of the planet are pulled into it. The ship circles perilously close to the sun, burning it's edges as blinding light floods into the bridge. ''Spirit of Fire'' successfully slingshots around the sun and accelerates through the exit passage. It bursts out of the planet just as it begins to collapse. As the ship speeds away the planet begins to implode, then suddenly explodes outward along its horizontal axis. Fades to black as pieces of debris are thrown into space.''
 
[http://www.youtube.com/watch?v=6fDvaoMSbEg '''{''The End''}''']
 
''Scene fades in and pans over Marines and Navy personnel in [[cryo-chamber]]s.''
 
'''SPIRIT OF FIRE'''
 
'''CRYO ROOM 3'''
 
'''MARCH 11TH 2531'''
 
*'''Anders''': "Captain, I would much rather stay awake to monitor this area."
 
*'''Cutter''': "Professor, there's been no sign of the Covenant for almost two weeks. There's nothing to do."
 
''Cutter is seen guiding Anders into her cryo-chamber.''
 
*'''Anders''': "But, Captain-"
 
*'''Cutter''': "But nothing, Professor. You got us all out of there alive. Get some rest."
 
''Reluctantly, Anders steps back into her cryo-chamber as Cutter taps its key pad.''
 
*'''Anders''': "Not all of us, Captain. Not all of us."
 
[[File:HW34.png|thumb|300px|Anders enters cryo-stasis.]]
''Her chamber's cover closes and she immediately falls asleep. Frost forms on Anders face. Cutter walks to the chamber beside Anders' and closes it, empty. Cutter gives the chamber a nod of respect. Its designated occupant's name is revealed by the name on the chamber's cover: SGT. J. FORGE. Fades to black.''
 
''Level ends.''
 
''[[Halo Wars credits|Credits]] roll.''
 
''If the player has beaten the game on [[Legendary]], extra dialogue plays after the credits.''
 
*'''Serina''': Captain, wake up. [[Halo Wars 2|Something has happened]].


==Trivia==
==Trivia==
*Like ''[[Halo: Combat Evolved]]'', ''[[Halo 3]]'' and slightly to ''[[Spartan Ops]]'', the final level in ''Halo Wars'' involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists. It is also vaguely similar to the end of  ''[[Marathon|Marathon 2: Durandal]]'', as the protagonists must put a sun into an early supernova.
*Like Halo: CE and Halo 3, the final mission in Halo Wars involves escaping an explosion designed to stop the antagonists.
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. After 5, the symbol for 3 is repeated.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in [[Beachhead]]) near one of the Covenant Bases. It can help destroy the base if garrisoned.
*It is possible to "kill" any, if not all, members of [[Red Team]] by opening a door whilst they are standing on it, one will see the Spartans fall to their deaths.
*This is the only level in campaign where you can have access to all the UNSC leader powers.
*There is a {{Pattern|Emp'seam|Antlion}} that seems to have been abandoned (much like the Scarab in ''[[Beachhead (Halo Wars level)|Beachhead]]'') near one of the Covenant Bases. It can help destroy the base if garrisoned.
*Its the only occasion in which you can have more than an army population of 40 as playing as the UNSC not counting Deathmatch or playing in Beasley's Plateau owning the Forerunner Life Support Pod
*In the center of the level, there is a structure similar to a [[Sentinel factory]] or [[Protector plant]]. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.
*If you were to purposely self-destruct your own base, or lose it due to being destroyed, the same thing would happen as if you ran out of time, no matter how much time you would have left Sergeant Forge would detonate the reactor and you would fail the level.
*Once the player has beaten the game on Legendary, the Legendary ending will play every time, regardless of difficulty. Also, if the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too.
*The music in the final cinematic of the level is the only track not featured in the [[Halo Wars: Original Soundtrack]]
*There are two unique [[Pod infector]]s that can be found to the west of the portal. These pod infectors are alone instead of in a swarm, and they do not attack enemy units. Strangely, when selected, their unit icon shows the Spirit Of Fire symbol instead of the pod infector's.
*This level has some objective references to Halo:Combat Evolved for destroying a planet to prevent the end of humanity and Marathon: durandal of putting a sun into a early supernova.


==Gallery==
==Sources==
<gallery>
<references/>
File:Escape map.png|A map of the level.
File:HW EscapePortal Concept.jpg|Concept art for the level.
File:HW EscapePortal Render 1.jpg|A render of the escape portal model.
File:HW EscapePortal Render 2.jpg|A render of the escape portal model.
File:HW EscapePortal Screenshot 1.jpg|A screenshot of the escape portal.
File:HW EscapePortal Screenshot 2.jpg|A screenshot of the escape portal.
File:Eskape1.png|The FTL drive at the Apex Site.
File:HW6.png|Sangheili charging towards the Spartans.
File:Hw-prima-blog-01-01-1024x576-1-.jpg|Forge and Red Team prepare the FTL drive for detonation.
File:HW31.png|Forge checks the gap between the Apex's door and the reactor.
File:HW - Monster.jpg|A closeup of the Spartans as the Sangheili charges at them.
File:HW7.png|Jerome stops a Sangheili in place.
File:HW33.png|Forge volunteers to detonate the FTL drive manually.
File:HW25.png|The sun enters supernova.
File:Anders Cutter Watching Explosion.png|Anders and Cutter looking at the sun from the bridge.
File:HW20.png|Cutter standing in the cryo bay.
</gallery>
 
{{Succession box
|before = ''[[Reactor (Halo Wars level)|Reactor]]''
|title = ''Halo Wars'' campaign missions
|years = '''''Escape'''''
|after = ''None''
}}


{{Levels|HW}}
{{Levels}}
[[Category:Halo Wars Campaign]]

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