Editing Equipment

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{{Status|Gameplay}}
{{Era|H1|H2|H3|H3R|RE|HE|LE}}
'''Equipment''' is a type of special gameplay item introduced in ''[[Halo 3]]'', featured in ''[[Halo 3: ODST]]'' as an enemy-only sandbox item, and again as a player-usable feature in ''[[Halo Infinite]]''.
{{Ratings}}
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'''Equipment''' are special items that can be used in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''.


== Overview ==
All three games feature equipment that is immediately activated upon collection; these are known as '''power-ups'''. ''Halo 3'' introduced equipment items that can be collected and carried by a player; these items could be activated at any time with a button press. When the term "equipment" is used, it usually refers to the items introduced in ''Halo 3''.
While prior ''Halo'' games featured [[power-up]]s in the form of [[overshield]] and [[active camouflage]], these on-map pickups were activated immediately upon acquisition. ''Halo 3'' introduced equipment as a new addition to the "golden triangle" of ''Halo'' gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press.  


== Appearances ==
==Appearances==
=== ''Halo 3'' ===
===[[Halo: Combat Evolved]]===
In ''Halo 3'', equipment can be found in campaign and multiplayer modes. Equipment in ''Halo 3'' are single-use pickups, and only one such item can be carried at a time. In the [[campaign]], equipment can be employed by the player and by [[Jiralhanae|Brute]] AI enemies, with several equipment pieces reserved for the campaign not available in [[multiplayer]]. Most equipment can be found in multiplayer, placed on the map like any other [[power weapon]]. The mainstay list of equipment found in multiplayer includes the [[TR/9 trip mine|trip mine]], [[Z-4190 bubble shield|bubble shield]], [[deployable cover]], [[flare]], [[Portable gravity lift|gravity lift]], [[power drain]], [[regenerator]] and [[radar jammer]]. The campaign features all the prior-listed equipment with the addition of the [[Invincibility]], [[Cloaking]] and [[Forerunner automated turret|Auto-Turret]]. Later, in [[Halo: Reach]], [[Halo 4]], [[Halo: Spartan Assault]], and [[Halo: Spartan Strike]], equipment was remade into [[Armor abilities]]
Only two powerups were present in Halo: Combat Evolved: The [[Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode.


The Invincibility equipment can only be found by killing [[Jiralhanae Chieftain|Brute Chieftains]], while the Cloaking can be found on the bodies of [[Jiralhanae Stalker|Stalkers]] and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''[[Halo: The Master Chief Collection]]'', and can now be spawned in [[Forge/Halo 3|Forge]] mode.
The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield.


In ''Halo 3'' Forge, equipment can be used to [[Overload glitch (Halo 3)|overload]] a map, allowing the player to escape the map's confines.
===[[Halo 2]]===
''Halo 2'' featured both the powerups as well.


=== ''Halo 3: ODST'' ===
When playing as the Master Chief, the flashlight can now be used with unlimited time. Also, when playing as the [[Thel 'Vadam|Arbiter]], the flashlight is replaced with an Active Camouflage system that may be used for a certain amount of time, depending on each game difficulty.
Almost all equipment - except for the gravity lift, auto-turret, regenerator and radar jammer - can be found again in ''Halo 3: ODST''. Unlike ''Halo 3'', equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.


===''Halo Infinite''===
The Overshield is also present, but only appears in Multiplayer mode.
[[File:HINF-Equipmentupgrademenu.png|thumb|Equipment upgrades in ''Halo Infinite''{{'}}s campaign.|250px]]
 
''Halo Infinite'' features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the [[Grappleshot]], [[Drop wall]], [[Thruster (Halo Infinite)|Thruster]], [[Repair Field]], [[Repulsor]], [[Threat Sensor]], [[Threat Seeker]], and [[Shroud Screen]]. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the [[Quantum Translocator]] was also added. Unlike ''Halo 3'', equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in ''Halo Infinite'' can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.{{Ref/Site|Id=IIFeb2021|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} In multiplayer matchmaking, only one piece of equipment can be used at a time, like in ''Halo 3'', but retains multiple uses per pickup varying on game mode.{{Ref/YouTube|https://www.youtube.com/watch?v=BgrbXe-CMaE|Channel=HALO|VideoName=#Ask343 Halo Infinite - Zeta Halo}}
===[[Halo 3]]===
''Halo 3'' introduced new kinds of equipment items. These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Brutes]] can use Equipment as well.
 
While most of the equipment is [[Covenant Empire|Covenant]]-manufactured, some is [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the Auto Turret, were made by the [[Forerunners]].
 
All playable characters are equipped with flashlights on their weapons, when in Campaign. However in multiplayer players cant use the flashlight which can be a disadvantage in darkend areas. The Arbiter no longer has built-in cloaking (although it appears so on the final chapter of the campaign, where he "warps" on to the warthog in single-player).
 
===[[Halo 3: ODST]]===
The equipment from Halo 3 is still present in Halo 3: ODST, but not usable for players. Brutes, however, can still carry and use it.
 
===[[Halo: Reach]]===
''Halo: Reach'' will feature a retooled equipment system, called "Armor Abilities". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities will be reusable, with a cool-down time between each use.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref>
 
== Equipment ==
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===[[Halo: Combat Evolved]]===
'''[[Campaign]] and [[Multiplayer]]:'''
*[[Active Camouflage]]
*[[Overshield]]
'''Campaign Only'''
*[[Flashlight]]
 
{{col-3}}
===[[Halo 2]]===
'''[[Campaign]] Only:'''
*[[Flashlight]] (When Playing as Master Chief)
*[[Active Camouflage]] (When Playing as the Arbiter)
 
'''[[Multiplayer]]:'''
*[[Overshield]]
*[[Active Camouflage]]
 
{{col-3}}
 
===[[Halo 3]]===
'''Available in Campaign and [[Multiplayer]]:'''
*[[Bubble Shield]]
*[[Power Drain]]
*[[Portable Gravity Lift|Gravity Lift]]
*[[TR/9 Antipersonnel Mine|Trip Mine]]
*[[Regenerator]]
*[[Active Camouflage]]
*[[Overshield]]
*[[Flare]]
*[[Deployable Cover]]
*[[Radar Jammer]]
 
'''Campaign Only:'''
*[[Automated Turret]]
*[[Cloaking]]
*[[Invincibility (Equipment)|Invincibility]]
 
'''Custom Maps Only:'''
*[[Custom Powerup]]
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==Trivia==
==Trivia==
{{linkbox|gallery=yes|gallerypage=Images of equipment}}
*In the January 2008 issue of [[EGM]], in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final game known as The Vortex.{{fact}} It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.
*In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final release of ''Halo 3'' known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion coil|Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.{{citation needed}}
*The [[Radar Jammer]], [[Flare]], and [[Deployable Cover]] are no longer usable in Matchmaking, as all three could be used to reach unfairly high places; the former two using the [[Equipment Jumping]] glitch, and the latter by simply jumping on it after deployment.
**In ''[[Halo 5: Guardians]]'', there's a [[Type-54 plasma pistol]] variant named "[[Void's Tear]]" that works similarly to this cut piece of Equipment.
*In the new 2009 Halo 3 Action Figures wave, equipment are included, and it should be noted that they all can be moved in some way as if they were activated; for example, the Bubble Shield can be folded into a way that allows it to stand by itself.


==Gallery==
===[[Glitch]]es===
<gallery>
*The Radar Jammer, Flare, and Power Drain can all be used to "double jump".
File:HINF Concept VisorAnimation.gif|Concept animation showing a placeholder "targeting visor" equipment for ''Halo Infinite''.
*In [[Forge]], players often set equipment items to [[Forge/Tricks#Instant Respawn|Instant Respawn]], resulting in various interesting effects. Among other things, Instant Respawn Trip Mines can be used to [[Overload Glitch (Halo 3)|overload]] a map. Overloading makes some forged objects disappear and disables all stage elements such as lifts and Guardian turrets. However, the effects will only last for the duration of that particular game; saving a map after overloading it will not preserve the effects.&nbsp; Instant Respawn Overshields can make the player invincible, so long as the player continues to stand on the Overshield (the player, however, can still be killed by assassination).
File:HINF Concept VISRAnimation.gif|Concept animation visualizing how the "targeting visor" equipment could work if implemented.
File:HINF Concept RocketAnimation.gif|Concept animation showing a placeholder "rocket pod" equipment.
File:HINF Concept ShieldAnimation.gif|Concept animation showing a placeholder "shield module" equipment.
File:HINF Concept ActiveCloak.jpg|Concept showing a placeholder "active cloak" equipment.
File:HINF Concept HackingModule.png|Concept showing a placeholder "hacking module" equipment.
File:HINF Concept BanishedEquipment.jpg|Concept art of what appears to be an example of [[Banished]] equipment for ''Halo Infinite''.
File:HINF Concept EquipmentPad.jpg|Concept art of the pad used to hold equipment in ''Halo Infinite''.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Equipment]]
{{Navbox/Pickups/Gameplay}}
[[Category:Halo 3]]
[[Category:Equipment| ]]
[[Category:Halo 2]]
[[Category:Halo 3: ODST]]
[[Category:Halo: Combat Evolved]]
[[Category:Halo: Reach]]

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