Editing Equipment

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{{Status|Gameplay}}
{{era|H3}}        
'''Equipment''' is a type of special gameplay item introduced in ''[[Halo 3]]'', featured in ''[[Halo 3: ODST]]'' as an enemy-only sandbox item, and again as a player-usable feature in ''[[Halo Infinite]]''.
{{ratings}}                                 
[[Image:H3_Equipment.jpg|right|300px|thumb|Some examples of equipment.]]
In ''[[Halo 3]]'', [[Spartans]], [[Elites]] and [[Brutes]] can carry one extra item of equipment (deployed using the “X” button on the default setting of the [[Halo 3#Controls|Xbox 360 controller]]). The type of '''equipment''' varies dramatically in its purpose, functionality, and appearance, but all can be used with deadly or strategic force. Click on the links below to find out what each one does, and where each could be found. There may be more to find and their availability is subject in [[matchmaking]] rules.
                   
==Overview==                           
The philosophy of equipment is simple: to add a variety to the combat in ''Halo 3'' without unbalancing the game. The simple fact is that equipment items, once deployed, can be used by both attackers and defenders. Someone on your team might accidentally activate your [[Trip Mine]], and a [[Bubble Shield]] which is a geometric spherical shield – while they can’t shoot in, you can’t shoot out either. Suffice to say that equipment can turn the tide of battle if used correctly.


== Overview ==
To make it more balanced, it takes longer to deploy equipment than in the [[Halo 3 Beta]], but you can throw it further.{{fact}} It is not entirely clear which faction - [[Human]] or [[Covenant]] - manufactures each piece of equipment in the first place without doing research on the specific equipment, as both are seen utilizing it in the single player [[Halo 3 Campaign|Campaign]].
While prior ''Halo'' games featured [[power-up]]s in the form of [[overshield]] and [[active camouflage]], these on-map pickups were activated immediately upon acquisition. ''Halo 3'' introduced equipment as a new addition to the "golden triangle" of ''Halo'' gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press.  


== Appearances ==
==The Equipments==
=== ''Halo 3'' ===
===List of Equipment===
In ''Halo 3'', equipment can be found in campaign and multiplayer modes. Equipment in ''Halo 3'' are single-use pickups, and only one such item can be carried at a time. In the [[campaign]], equipment can be employed by the player and by [[Jiralhanae|Brute]] AI enemies, with several equipment pieces reserved for the campaign not available in [[multiplayer]]. Most equipment can be found in multiplayer, placed on the map like any other [[power weapon]]. The mainstay list of equipment found in multiplayer includes the [[TR/9 trip mine|trip mine]], [[Z-4190 bubble shield|bubble shield]], [[deployable cover]], [[flare]], [[Portable gravity lift|gravity lift]], [[power drain]], [[regenerator]] and [[radar jammer]]. The campaign features all the prior-listed equipment with the addition of the [[Invincibility]], [[Cloaking]] and [[Forerunner automated turret|Auto-Turret]]. Later, in [[Halo: Reach]], [[Halo 4]], [[Halo: Spartan Assault]], and [[Halo: Spartan Strike]], equipment was remade into [[Armor abilities]]
*[[Bubble Shield]]
*[[Power Drain]]
*[[Radar Jammer]] (No longer usable in Matchmaking)
*[[Portable_Gravity_Lift|Gravity Lift]]
*[[Trip Mine]]  
*[[Flare]] (No longer usable in Matchmaking) 
*[[Regenerator]]
*[[Deployable Cover]]  
*[[Automated Turret]] (Campaign Only)
*[[Cloaking]] (Campaign Only)
*[[Invincibility (Equipment)|Invincibility]] (Campaign Only)


The Invincibility equipment can only be found by killing [[Jiralhanae Chieftain|Brute Chieftains]], while the Cloaking can be found on the bodies of [[Jiralhanae Stalker|Stalkers]] and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''[[Halo: The Master Chief Collection]]'', and can now be spawned in [[Forge/Halo 3|Forge]] mode.
==List of Equipment that is only usable in Campaign.==
*[[Automated Turret]]
*[[Cloaking]]
*[[Invincibility (Equipment)|Invincibility]]
==List of Equipment that is no longer usable in Matchmaking.==
*[[Radar Jammer]]
*[[Flare]]


In ''Halo 3'' Forge, equipment can be used to [[Overload glitch (Halo 3)|overload]] a map, allowing the player to escape the map's confines.
==Equipment Abilities==
*[[Bubble Shield]] - The Bubble Shield releases a spherical shield around a centre point. No bullets or grenades can pass through the shield either way, but [[vehicles]] and players (ally AND enemy) can pass through. However a clever soldier can place a bubble shield and position a sniper rifle so only the end protrudes,  therefore you can snipe people without getting hurt.
 
*[[Power Drain]] - When deployed, the power drain will generally drain everyone's shields within range and if thrown near a vehicle in motion an EMP effect occurs (same as the EMP effect of a charged [[Plasma Pistol]] shot) which causes the vehicle to stop. The vehicles weapons systems are still functional. However, if you stay too close to the power source, the explosion can come close to killing you.


=== ''Halo 3: ODST'' ===
*[[Radar Jammer]] - When deployed, phantom contacts will appear on the motion sensors of anyone within the area of it, causing confusion. When moving away from the Radar Jammer, the contacts will begin to slowly disappear and eventually completely disappear.
Almost all equipment - except for the gravity lift, auto-turret, regenerator and radar jammer - can be found again in ''Halo 3: ODST''. Unlike ''Halo 3'', equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.


===''Halo Infinite''===
*[[Flare]] - This creates a blinding light, which results in players losing their sight for a matter of seconds. Turning away from the power source or blocking it out some way lessens the effect.
[[File:HINF-Equipmentupgrademenu.png|thumb|Equipment upgrades in ''Halo Infinite''{{'}}s campaign.|250px]]
''Halo Infinite'' features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the [[Grappleshot]], [[Drop wall]], [[Thruster (Halo Infinite)|Thruster]], [[Repair Field]], [[Repulsor]], [[Threat Sensor]], [[Threat Seeker]], and [[Shroud Screen]]. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the [[Quantum Translocator]] was also added. Unlike ''Halo 3'', equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in ''Halo Infinite'' can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.{{Ref/Site|Id=IIFeb2021|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} In multiplayer matchmaking, only one piece of equipment can be used at a time, like in ''Halo 3'', but retains multiple uses per pickup varying on game mode.{{Ref/YouTube|https://www.youtube.com/watch?v=BgrbXe-CMaE|Channel=HALO|VideoName=#Ask343 Halo Infinite - Zeta Halo}}


==Trivia==
*[[Deployable Cover]] - Once deployed, this creates a large shield, which can temporarily protect those hiding behind it. In Matchmaking, it will disable itself after approximately 30 seconds, where as in [[Campaign]], it can last indefinitely, although it can be easily destroyed by shooting the base unit. Hitting the shield itself 3 or so times will work too; saves ammo.
{{linkbox|gallery=yes|gallerypage=Images of equipment}}
 
*In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final release of ''Halo 3'' known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion coil|Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.{{citation needed}}
*[[Regenerator]] - This creates a large green field, which regenerates the shields of anyone within it's radius. It differentiates from the Bubble Shield as, unlike the Bubble Shield, it just creates a field of energy, where as the bubble shield can protect you. Its effect  can be described as the exact opposite of the [[Power Drain]]. However, if a [[Power Drain]] is placed next to a [[Regenerator]], the Power Drain will overcome the Regenerator.
**In ''[[Halo 5: Guardians]]'', there's a [[Type-54 plasma pistol]] variant named "[[Void's Tear]]" that works similarly to this cut piece of Equipment.
*[[Gravity Lift]] - Once deployed, the grav lift projects a bluish-purple anti-gravity beam which can propel players or light vehicles into the air, much like The Covenant's Ghost, Banshee and Wraith lifts but on a much smaller scale. Useful for getting to higher places you couldn't reach before. It dissipates after about 45 seconds.
 
*[[Trip Mine]] - Once deployed, as said in name, it is an explosive charge which reacts and explodes to movement near itself or if it is shot, effectively taking out your shields, even killing you if you stand directly  on it or run over a vehicle or other object vulnerable to explosion. Luckily, when deployed, it lets out a beeping warning signal and an orange light to let you know if you are near one of these, and the signal gets louder as you get closer (but don't get too close or you'll hear another sound!).


==Gallery==
== Tips ==
<gallery>
*Try not to activate an Auto Turret while or after activating the replacement [[Installation 04(II)Halo in ''Halo 3''. It will fire at you instead of your enemies. This could be because of the absence of the Monitor as without it, the Constructs within the installation would go rampant.
File:HINF Concept VisorAnimation.gif|Concept animation showing a placeholder "targeting visor" equipment for ''Halo Infinite''.
*You should deploy a Trip Mine in a close quarters area, or near explosive items/vehicles, for these both increase the chance of killing your foe and/or seriously hurting multiple players. Be sure to warn your team when and where you have deployed a Trip Mine to prevent a possible needless betrayal.
File:HINF Concept VISRAnimation.gif|Concept animation visualizing how the "targeting visor" equipment could work if implemented.
File:HINF Concept RocketAnimation.gif|Concept animation showing a placeholder "rocket pod" equipment.
File:HINF Concept ShieldAnimation.gif|Concept animation showing a placeholder "shield module" equipment.
File:HINF Concept ActiveCloak.jpg|Concept showing a placeholder "active cloak" equipment.
File:HINF Concept HackingModule.png|Concept showing a placeholder "hacking module" equipment.
File:HINF Concept BanishedEquipment.jpg|Concept art of what appears to be an example of [[Banished]] equipment for ''Halo Infinite''.
File:HINF Concept EquipmentPad.jpg|Concept art of the pad used to hold equipment in ''Halo Infinite''.
</gallery>


==Sources==
==Trivia==
{{Ref/Sources}}
*Equipment is only seen in ''Halo 3''.
*Though many of these are available in [[Multiplayer]], the Automated Turret, [[Cloaking]] and [[Invincibility]] are exclusive to the Campaign for balancing reasons.
*In splitscreen mode, if you throw a Flare, you and your enemy will be blinded. However, your motion tracker is still viewable and if you manage to use it you can still kill your enemy, because the crosshairs still turn red if you have an opponent on target.
*In the January 2008 issue of [[EGM]], in an interview with Brian Jarrard and Tyson Green, it was revealed that there was a piece of equipment cut from the final game known as The Vortex.{{fact}} It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face." It was even able to affect nearby objects such as the [[Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.
*When you try to drop a piece of equipment on a vehicle or an object (like a crate on [[Forge]]), the equipment will go through the object and end up underneath it. This happens to prevent players from driving around in vehicles with bubble shields and/or other equipment mounted on them.
*Drivers of vehicles cannot use equipment (with the exception of the [[Invincibility]] and Cloaking); however, passengers can, which can be useful to certain and peculiar situations.
*Although covered by the [[Active Camouflage]], an [[Auto-Aim Turret]] can still detect you, possibly locking to the heat signature of the Equipment.
*While using Active Camouflage and mounted on a [[Warthog]] turret, you can shoot and your Camouflage is not disturbed at all, unlike firing normal weapons in Campaign and Multiplayer.
*In Campaign, the Deployable Cover lasts forever until it is destroyed. In Multiplayer, it lasts for around 30 seconds before self-destructing. A Deployable Cover can be destroyed by putting enough damage to its source, which is located in the centre on the ground. This can be done easily with a grenade.
*There are pieces of equipment that appear before they are said to first appear in the Halo 3 Official Guide, such as the two Cloakings in [[Crow's Nest]].
*All equipment can be destroyed by destroying the source, including Regenerators, Bubble Shields and Grav lifts.(Regenerators spin, and if stuck with spike grenade, it will spin on it.) Grav lift can be Forge-spawned as deployable or as already activated.
*You can jump on top of the barrier emitted by the Deployable Cover. It also works to make a single or double box float is spawned inside one.
*After you have deployed a Trip Mine, it is immediately activated and any motion near its vicinity will set it off, be it from you, your team members, or your foe, and this does not exclude moving vehicles
*You should deploy a Trip Mine in a close quarters area, or near explosive items/vehicles, for these both increase the chance of killing your foe and/or seriously hurting multiple players. Be sure to warn your team when and where you have deployed a Trip Mine to prevent a possible needless betrayal.
*The Flare and Radar Jammer were recently removed from matchmaking, due to glitches.
*The ''Halo 3'' Manual does not provide information for all the equipment, only for the Bubble Shield, Trip Mine, and Grav Lift.
*Shooting anything [[Plasma]]-related through a Deployable Cover will drain the cover's energy.
*The Trip Mine and the Power Drain are the only equipment with the potential to kill a person.
*In the ''Halo 3 Beta'', the Trip Mine could "latch" to the bottom of any ground based vehicles.


{{Navbox/Pickups/Gameplay}}
[[Category:Equipment]]
[[Category:Equipment| ]]

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