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| {{Status|Gameplay}} | | {{era|H3}} |
| '''Equipment''' is a type of special gameplay item introduced in ''[[Halo 3]]'', featured in ''[[Halo 3: ODST]]'' as an enemy-only sandbox item, and again as a player-usable feature in ''[[Halo Infinite]]''.
| | In ''[[Halo 3]]'', [[Spartans]], [[Brutes]] and [[Elites]], can carry one extra item of '''equipment''' – deployed using the “X” button on the controller. Equipment types vary dramatically in purpose, functionality and appearance, but all can be used with deadly or strategic force. To follow is a simple explanation of what each does, and where you can find at least one of them. There may be more to find and their availability is subject to [[matchmaking]] rules. |
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| == Overview ==
| | The philosophy of equipment is simple – add variety to the combat in Halo 3 without displacing balance. The simple fact is that Equipment items, once deployed can be used by both attackers and defenders. Someone on your team might accidentally activate your Trip Mine, and a Bubble Shield is a geometric spherical shield – sure they can’t shoot in, but you can’t shoot out either. |
| While prior ''Halo'' games featured [[power-up]]s in the form of [[overshield]] and [[active camouflage]], these on-map pickups were activated immediately upon acquisition. ''Halo 3'' introduced equipment as a new addition to the "golden triangle" of ''Halo'' gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press.
| | To make it more balanced, it takes longer to deploy equipment than in the [[Halo 3 Beta]], but you can launch it farther. It is not entirely clear which faction - [[Human]] or [[Covenant]] - manufactures each piece of equipment in the first place, as both are seen utilizing it in the single player [[campaign]]. |
| | == List of equipment == |
| | [[Image:H3_Equipment.jpg|thumb|300px|Examples of equipment]] |
| | *[[Bubble Shield]] |
| | *[[Power Drain]] |
| | *[[Radar Jammer]] |
| | *[[Portable Gravity Lift]] |
| | *[[Trip Mine]] |
| | *[[Flare]] |
| | *[[Regenerator]] |
| | *[[Deployable Cover]] |
| | *[[Automated Turret]] |
| | *[[Cloaking]] |
| | *[[Invincibility (Equipment)|Invincibility]] |
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| == Appearances ==
| | [[Category:Equipment]] |
| === ''Halo 3'' ===
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| In ''Halo 3'', equipment can be found in campaign and multiplayer modes. Equipment in ''Halo 3'' are single-use pickups, and only one such item can be carried at a time. In the [[campaign]], equipment can be employed by the player and by [[Jiralhanae|Brute]] AI enemies, with several equipment pieces reserved for the campaign not available in [[multiplayer]]. Most equipment can be found in multiplayer, placed on the map like any other [[power weapon]]. The mainstay list of equipment found in multiplayer includes the [[TR/9 trip mine|trip mine]], [[Z-4190 bubble shield|bubble shield]], [[deployable cover]], [[flare]], [[Portable gravity lift|gravity lift]], [[power drain]], [[regenerator]] and [[radar jammer]]. The campaign features all the prior-listed equipment with the addition of the [[Invincibility]], [[Cloaking]] and [[Forerunner automated turret|Auto-Turret]]. Later, in [[Halo: Reach]], [[Halo 4]], [[Halo: Spartan Assault]], and [[Halo: Spartan Strike]], equipment was remade into [[Armor abilities]]
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| The Invincibility equipment can only be found by killing [[Jiralhanae Chieftain|Brute Chieftains]], while the Cloaking can be found on the bodies of [[Jiralhanae Stalker|Stalkers]] and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''[[Halo: The Master Chief Collection]]'', and can now be spawned in [[Forge/Halo 3|Forge]] mode.
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| In ''Halo 3'' Forge, equipment can be used to [[Overload glitch (Halo 3)|overload]] a map, allowing the player to escape the map's confines.
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| === ''Halo 3: ODST'' ===
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| Almost all equipment - except for the gravity lift, auto-turret, regenerator and radar jammer - can be found again in ''Halo 3: ODST''. Unlike ''Halo 3'', equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.
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| ===''Halo Infinite''===
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| [[File:HINF-Equipmentupgrademenu.png|thumb|Equipment upgrades in ''Halo Infinite''{{'}}s campaign.|250px]]
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| ''Halo Infinite'' features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the [[Grappleshot]], [[Drop wall]], [[Thruster (Halo Infinite)|Thruster]], [[Repair Field]], [[Repulsor]], [[Threat Sensor]], [[Threat Seeker]], and [[Shroud Screen]]. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the [[Quantum Translocator]] was also added. Unlike ''Halo 3'', equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in ''Halo Infinite'' can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.{{Ref/Site|Id=IIFeb2021|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} In multiplayer matchmaking, only one piece of equipment can be used at a time, like in ''Halo 3'', but retains multiple uses per pickup varying on game mode.{{Ref/YouTube|https://www.youtube.com/watch?v=BgrbXe-CMaE|Channel=HALO|VideoName=#Ask343 Halo Infinite - Zeta Halo}}
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| ==Trivia==
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| {{linkbox|gallery=yes|gallerypage=Images of equipment}}
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| *In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final release of ''Halo 3'' known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion coil|Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.{{citation needed}}
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| **In ''[[Halo 5: Guardians]]'', there's a [[Type-54 plasma pistol]] variant named "[[Void's Tear]]" that works similarly to this cut piece of Equipment.
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| ==Gallery==
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| <gallery>
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| File:HINF Concept VisorAnimation.gif|Concept animation showing a placeholder "targeting visor" equipment for ''Halo Infinite''.
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| File:HINF Concept VISRAnimation.gif|Concept animation visualizing how the "targeting visor" equipment could work if implemented.
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| File:HINF Concept RocketAnimation.gif|Concept animation showing a placeholder "rocket pod" equipment.
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| File:HINF Concept ShieldAnimation.gif|Concept animation showing a placeholder "shield module" equipment.
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| File:HINF Concept ActiveCloak.jpg|Concept showing a placeholder "active cloak" equipment.
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| File:HINF Concept HackingModule.png|Concept showing a placeholder "hacking module" equipment.
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| File:HINF Concept BanishedEquipment.jpg|Concept art of what appears to be an example of [[Banished]] equipment for ''Halo Infinite''.
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| File:HINF Concept EquipmentPad.jpg|Concept art of the pad used to hold equipment in ''Halo Infinite''.
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| </gallery>
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| ==Sources==
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| {{Ref/Sources}}
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| {{Navbox/Pickups/Gameplay}}
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| [[Category:Equipment| ]] | |