Editing Equipment
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{{ | {{Era|RW}} | ||
'''Equipment''' is a type of special gameplay | {{Outofdate}} | ||
'''Equipment''' is a type of special gameplay items introduced in ''[[Halo 3]]'' and featured in ''[[Halo 3: ODST]]'' and ''[[Halo Infinite]]''. | |||
[[File:H5G-Powerups.png|thumb|right|All equipment in ''Halo 5: Guardians''.|250px]] | |||
== Overview == | == Overview == | ||
While prior ''Halo'' games featured [[power-up]]s in the form of [[ | While prior ''Halo'' games featured [[power-up]]s in the form of [[Overshield]] and [[Active camouflage]], these on-map pickups were activated immediately upon acquisition. ''Halo 3'' introduced equipment as a new addition to the "golden triangle" of ''Halo'' gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press. Equipment are single-use pickups and only one such item can be carried at a time. | ||
== Appearances == | == Appearances == | ||
=== | === Halo 3 === | ||
In ''Halo 3'', equipment can be found in campaign and multiplayer modes | In ''Halo 3'', equipment can be found in campaign and multiplayer modes. In the campaign, equipment can be employed by the player and by [[Jiralhanae|Brute]] AI enemies, with several equipment pieces reserved for the campaign not available in multiplayer. Most equipment can be found in multiplayer placed on the map like any other [[power weapon]]. The mainstay list of equipment found in multiplayer includes the [[TR/9 trip mine|trip mine]], [[Z-4190 bubble shield|bubble shield]], [[deployable cover]], [[flare]], [[Portable gravity lift|gravity lift]], [[power drain]], [[regenerator]] and [[radar jammer]]. The campaign features all of the prior-listed equipment with the addition of the [[Invincibility]], [[Cloaking]] and [[Forerunner automated turret|Auto-Turret]]. | ||
The Invincibility equipment can only be found by killing [[Jiralhanae Chieftain|Brute Chieftains]], while the Cloaking can be found on the bodies of [[Jiralhanae Stalker|Stalkers]] and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''[[Halo: The Master Chief Collection]]'', and can now be spawned in [[Forge/Halo 3|Forge]] mode. | The Invincibility equipment can only be found by killing [[Jiralhanae Chieftain|Brute Chieftains]], while the Cloaking can be found on the bodies of [[Jiralhanae Stalker|Stalkers]] and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''[[Halo: The Master Chief Collection]]'', and can now be spawned in [[Forge/Halo 3|Forge]] mode. | ||
In ''Halo 3'' Forge, equipment can be used to [[Overload | In ''Halo 3'' Forge, equipment can be used to [[Overload Glitch (Halo 3)|overload]] a map, allowing the player to escape the map's confines. | ||
=== | === Halo 3: ODST === | ||
Almost all equipment - | Almost all equipment - with the exception of the gravity lift, auto-turret, regenerator and radar jammer - can be found again in ''Halo 3: ODST''. Unlike ''Halo 3'', equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player. | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
''Halo Infinite'' features the return of ''Halo 3''-style equipment pick ups, with several abilities new to the series including the [[Grappleshot]] and [[Drop wall]]. | |||
''Halo | |||
==Trivia== | ==Trivia== | ||
{{linkbox|gallery=yes|gallerypage=Images of equipment}} | {{linkbox|gallery=yes|gallerypage=Images of equipment}} | ||
*In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final | *In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final game known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion core|Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.{{citation needed}} | ||
== Sources == | |||
==Sources== | |||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Equipment]] | |||
[[Category:Equipment |